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Mighty Dread
Minmatar
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Posted - 2008.03.10 22:00:00 -
[1]
Well I'm a little late in learning of this script. I'm not going to whine about it, though it obviously seems like CCP throwing a big bone to gate camping pirates, I do think however that if you are going to implement a feature that offers infinite warp scrambling abilities to gate campers then there should be a counter. Seems only balanced and fair right? Haulers have a tough time as it is and it requires a lot of skill training time to get in a Transport Ship, which has been pretty much your only defense against gate camps, with exclusion to 0.0 and bubble camps of course. You put the time and isk into a Transport Ship only to find out there is a script that can nullify your +2 warp strength and any and all WCS you have fitted. I'm not saying nerf the FWD script, just offer a counter script.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.03.10 22:16:00 -
[2]
Transport ships warp faster than heavy dictors can lock.
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.10 22:20:00 -
[3]
Here's your counter
CONCORD provide consequences, not safety; only you can do that. |

VicturusTeSaluto
Metafarmers
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Posted - 2008.03.10 22:55:00 -
[4]
Adapt or die.
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.03.10 23:03:00 -
[5]
Agility enhancing modules and ECM are your protection from the infiniscram, or infinipoint, whatever it's being called. Remember that before WTZ traveling through low sec basically required a MWD, OI's, nanos/I-stabs, and WCSs. Having to constantly re-outfit for travel was as big a pain as making all the extra jumps necessary from a "Prefer High Sec" AP route.
Then WTZ was introduced and travel became safe for most ships with most normal fittings in Low Sec. Even catching them on the other side of the Low Sec gate after they jumped through after a WTZ was hit or miss, since you don't know where they'll decloak, and it could easily be more than 20km from you (Tech 1 1-point scrammer range, of course.) The focused script gave pirates a fighting chance at taking down more agile targets, and is something of a balance to WTZ.
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Iokoko
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Posted - 2008.03.10 23:32:00 -
[6]
Edited by: Iokoko on 10/03/2008 23:32:57 Wrong thread :(
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Ikasu
Gallente Scrutari The Cyrene Initiative
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Posted - 2008.03.10 23:39:00 -
[7]
Why does it seem that Warp Core Stabs are becoming more and more useless all the time? I haven't read up on this infiniscram/infinipoint/whatever thing yet, but if it's true what will the role of the WCS be? -------------------------------------------------- My post does not represent views of my Alliance.
Eve is different, in Eve there are actual Heroes and Villains. Build your Legacy! |

Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2008.03.10 23:48:00 -
[8]
Originally by: VicturusTeSaluto Adapt or die.
For some reason when reading this I was thinking about the hundreds of Viagra spam mails I receive every day. ---------------- Mr. Science & Trade Institute |

Jmanis Catharg
Caldari Stickler inc
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Posted - 2008.03.10 23:51:00 -
[9]
Either way, the inherent +2 bonus in the Crane and similar is completely useless now and should be replaced. I can accept that the focus is on tanking, ecm and the like now for transports, but consider this.
While it's a lot of skills to fly a dictor and use the script which I can accept, it doesn't take many skills at all to scram a ship using a standard Disruptor on an inty or even a tanked T1 frig. But you're focussing on locking and ECM'ing and tanking your target, right? So you don't fit WCS thanks to the sensor dampening (already bad lock times on a transport), so you've been jammed a lot faster than a HIC could.
Hang on, I just realised why the +2 bonus is good still (no drop in lock time). Yeah ok, I haven't edited this post coz I typed it, so why did I still post this? Well, coz I came here looking to support a counter to the infiniscram, but now I don't. Strange times,,,
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Mighty Dread
Minmatar
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Posted - 2008.03.10 23:56:00 -
[10]
Wouldn't sensor boosters and the size of a Transport ship's sig-radius be enough for a near instalock by a heavy Interdictor?
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.03.11 00:00:00 -
[11]
Blockade runners need a per-level signature radius reduction and a per-level agility boost. Their speed and WC boosts don't mean much post-WTZ.
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Jmanis Catharg
Caldari Stickler inc
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Posted - 2008.03.11 00:07:00 -
[12]
Edited by: Jmanis Catharg on 11/03/2008 00:07:42 It's kinda funny, although I wouldn't like to see it, the proposed change to AF's (immune to Webs) would be a lot better on a blockade runner than an AF,, it then gives the runner a slim chance at breaking through a bubblecamp at least.
EDIT: Heck, I'd got to low/0.0 sec more often if that was the case.
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techzer0
IDLE GUNS
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Posted - 2008.03.11 00:25:00 -
[13]
Originally by: Mighty Dread Wouldn't sensor boosters and the size of a Transport ship's sig-radius be enough for a near instalock by a heavy Interdictor?
Yes. But 9/10 times you're going to be faster than the heavy dictor.
Oh and great thing about the script... the dictor can't be remote repped. So stop flying transports solo past heavy dictors... or don't, I like the loot from pilots who don't know how to double-click + mwd. And wait 20+ seconds before decloaking when you jump into a camp ffs... that session change timer will get you every time if you mwd back to the gate right away  ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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85 Echo
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Posted - 2008.03.11 00:53:00 -
[14]
Fit zee cloak
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Jmanis Catharg
Caldari Stickler inc
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Posted - 2008.03.11 01:04:00 -
[15]
Originally by: 85 Echo Fit zee cloak
Cept you cant warp with the cloak on. Point being is that "blockade runner" would imply it can put in a good hard go at busting through both a 0.0 bubbled entry-camp AND an exit-camp. *cough*Indy which can fit covert ops cloak *cough*
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Del Narveux
Dukes of Hazard
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Posted - 2008.03.11 01:43:00 -
[16]
Originally by: Ikasu Why does it seem that Warp Core Stabs are becoming more and more useless all the time? I haven't read up on this infiniscram/infinipoint/whatever thing yet, but if it's true what will the role of the WCS be?
Cause everyone ****ed and moaned about how them dratted caerbaer n00bz can avoid pewpew (and stababonds getting to gank stuff and run away unscathed), so now i-stabs are the new WCS. And nanos are the new, errm, nanos. Anyway, infinipoint has some major drawbacks to the HIC using it so that would be the balance. _________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
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Jmanis Catharg
Caldari Stickler inc
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Posted - 2008.03.11 02:02:00 -
[17]
Quote:
Cause everyone ****ed and moaned about how them dratted caerbaer n00bz can avoid pewpew
And now they complain *cough*sarakiel*cough* about carebears not coming to lowsec/0.0.
It turned me off believe me.
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.03.11 02:07:00 -
[18]
Originally by: Jmanis Catharg
Originally by: 85 Echo Fit zee cloak
Cept you cant warp with the cloak on. Point being is that "blockade runner" would imply it can put in a good hard go at busting through both a 0.0 bubbled entry-camp AND an exit-camp. *cough*Indy which can fit covert ops cloak *cough*
you dont need to warp with the cloak on :ninja:
and well, i don't think anything should be able to bust a double bubble entry/exit 0.0 camp 
although with poor nav skills and a cargo expander my mwd crane goes 1.3km/s so not that bad
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Manu Hermanus
IDLE GUNS
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Posted - 2008.03.11 02:08:00 -
[19]
Originally by: Chainsaw Plankton
Originally by: Jmanis Catharg
Originally by: 85 Echo Fit zee cloak
Cept you cant warp with the cloak on. Point being is that "blockade runner" would imply it can put in a good hard go at busting through both a 0.0 bubbled entry-camp AND an exit-camp. *cough*Indy which can fit covert ops cloak *cough*
you dont need to warp with the cloak on :ninja:
and well, i don't think anything should be able to bust a double bubble entry/exit 0.0 camp 
although with poor nav skills and a cargo expander my mwd crane goes 1.3km/s so not that bad
you mean my crane 
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.03.11 02:10:00 -
[20]
Originally by: Manu Hermanus
Originally by: Chainsaw Plankton
Originally by: Jmanis Catharg
Originally by: 85 Echo Fit zee cloak
Cept you cant warp with the cloak on. Point being is that "blockade runner" would imply it can put in a good hard go at busting through both a 0.0 bubbled entry-camp AND an exit-camp. *cough*Indy which can fit covert ops cloak *cough*
you dont need to warp with the cloak on :ninja:
and well, i don't think anything should be able to bust a double bubble entry/exit 0.0 camp 
although with poor nav skills and a cargo expander my mwd crane goes 1.3km/s so not that bad
you mean my crane 
... right....
stupid alt
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techzer0
IDLE GUNS
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Posted - 2008.03.11 02:15:00 -
[21]
Originally by: Chainsaw Plankton Pyramid stuff
Slap the ban stick on one of these guys  ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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happomaagi
Art of War
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Posted - 2008.03.11 02:20:00 -
[22]
I have to admit i quite like the pew pew coming out of his Abaddon. Hypnoti-zai-zing.
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Jmanis Catharg
Caldari Stickler inc
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Posted - 2008.03.11 03:55:00 -
[23]
Quote:
and well, i don't think anything should be able to bust a double bubble entry/exit 0.0 camp
Well, didnt quite mean it should survive both, either or should be possible.
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2008.03.11 06:57:00 -
[24]
Anti-nano script please. Thanks.
Originally by: CCP Eris Discordia I usually close my eyes and just beg, out loud added with a lot of squealing.
I swear it helps.
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Rawr Cristina
Caldari Naqam
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Posted - 2008.03.11 07:09:00 -
[25]
It's ridiculously easy to get past pretty much ANY low-sec camp in most ships without using stabs at all. Stabs are just easy mode (for those who don't want to think about survival but are more than happy to fill their lows with stabs instead and expect to be uncatchable) ...
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Khanid Kutie
I R Teh Poasting Alt Corp
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Posted - 2008.03.11 07:42:00 -
[26]
Originally by: Mighty Dread Well I'm a little late in learning of this script. I'm not going to whine about it, though it obviously seems like CCP throwing a big bone to gate camping pirates, I do think however that if you are going to implement a feature that offers infinite warp scrambling abilities to gate campers then there should be a counter. Seems only balanced and fair right? Haulers have a tough time as it is and it requires a lot of skill training time to get in a Transport Ship, which has been pretty much your only defense against gate camps, with exclusion to 0.0 and bubble camps of course. You put the time and isk into a Transport Ship only to find out there is a script that can nullify your +2 warp strength and any and all WCS you have fitted. I'm not saying nerf the FWD script, just offer a counter script.
so basically u wanna nullify the HIC bubble....rendering them completely useless...no thanks, adapt or die tbqfh ____________________________________________
Originally by: Thargat They should change the name of CAOD to EvE Zoo. Please to not feed the animals.
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sliver 0xD
exiles.
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Posted - 2008.03.11 07:52:00 -
[27]
if u ask me HIC's should be able to lock pods off the gate :P
boost the HIC lock time !! |

X99 Z990
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Posted - 2008.03.11 08:45:00 -
[28]
Neutralizers / ECM / warping fast / blowing it up / getting out of lock range.
I dont see what counter script you have in mind.
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Kay Han
Caldari The Last Resort.
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Posted - 2008.03.11 11:23:00 -
[29]
Actually the "lower tier" transports (aka viator, prowler and stuff) have a very high chance to get in warp before a Hactor can lock them.. Even if teh hactor is using 1 sensor booster with scan speed script.
If they are fitted properly (Istabs / low friction nozzle joints)
Everything else can be locked pretty easily.
Its also possible to lock the lower tier transports... but you have to completly gimp your Fitting (3x sensor booster) or have a buddy with you, who is remote boosting you.
Transports where overpowered before Hactors and WDF¦s. it was nearly impossible to catch a properly fitted Mastodon or occator (can you say 9 points? )
Now its fine.
You want to be safe? fit your ships correctly!
Originally by: CCP Atropos Personally I think Amarr ships should consume slaves in a similar way that other ships consume ammunition.
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Bald Rikk
Caldari Species 5618
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Posted - 2008.03.11 22:15:00 -
[30]
I can get through a hictor camp in a BS. It is just a matter of knowing what to fit :-)
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