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Rakshasa
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Posted - 2008.03.11 06:57:00 -
[1]
Edited by: Rakshasa on 11/03/2008 07:04:41 Edited by: Rakshasa on 11/03/2008 07:03:46
I came across a dead link that referred to a proposed fix to the bounty system.
The problem identified is that currently the recipient of a bounty can easily collect the bounty on their own head. The proposal suggested making bounties, giving the issuer control over who knows about the bounty, and who may collect on it.
Anyone got the live link? It looked promising, but still breakable.
 While I'm at it, I've also got my own proposal: Pay-out bounty funds in stages, depending on the value of ship destroyed + the grade of clone destroyed.
Destroy target ship = Receive pay out equal to the default insurance value of the ship destroyed.
Destroy targets pod = Receive a payout of 50% of the cost of their resurrection clone.
Pay-out deducted from the total bounty funds.
Left over funds remain to pay out future bounty hunters.
This prevents the target of a bounty from collecting their own bounty. Although this limits the size of the reward for bounties, it ensures that placing a bounty is never a gift to the target.
EXAMPLE No reward for destroying a target's in his Ibis. Approximately 30 million for destroying his Raven. Approximately 2 million for killing a 20 million SP pod.
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Bloody Rabbit
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Posted - 2008.03.11 07:22:00 -
[2]
No
Why do a bounty in the first place, just buy the body from pirate/merc corps.
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Rakshasa
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Posted - 2008.03.11 07:34:00 -
[3]
Originally by: Bloody Rabbit No Why do a bounty in the first place, just buy the body from pirate/merc corps.
1. Couriering frozen corpses is boring.
2. An effective bounty system provides greater visibility and involves more players in the action.
3. Many pirates don't use implants. A frozen corpse doesn't tell you whether your target was destroyed in a shuttle or a Titan.
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techzer0
IDLE GUNS
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Posted - 2008.03.11 07:44:00 -
[4]
Hmm... sure, but if your bounty is the size of mine would it be worth it?  ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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Ffuantu Grym
Sadist Faction
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Posted - 2008.03.11 07:46:00 -
[5]
I must admit, I've had the same idea for fixing the bounty system. It may work, but you'd probably have to combine it with some adjustments to the insurance system.
Still worth a try though - it can't be worse than the bounty system we have now.
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Rakshasa
Deep Core Mining Inc.
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Posted - 2008.03.15 06:48:00 -
[6]
Edited by: Rakshasa on 15/03/2008 06:49:03
Originally by: techzer0 Hmm... sure, but if your bounty is the size of mine would it be worth it? 
PVP is always worth it. My goal is to make placing BIG bounties also "worth it".
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Pride NL
Slacker Industries Exuro Mortis
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Posted - 2008.03.15 07:12:00 -
[7]
How to fix it? Remove it. As long as I play EVE (4 years+) it has never been a part of the gameplay.
Exuro Mortis - The 2nd Coming |

Wataru Khan
I.M.M
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Posted - 2008.03.15 12:36:00 -
[8]
Originally by: Pride NL How to fix it? Remove it. As long as I play EVE (4 years+) it has never been a part of the gameplay.
Remove the only negative modifier in the entire game that actuelly allows the agressed player some microscopic handle on their own deaths?
The very existance of Suicide ambushes in high sec paint without a word exactly how much of an immaterial paper tiger the whole concord/sec types/criminal flag thing is. Not surprised, the game simply cateres to pirates over non pirates.
But no bounty at all? if you drop bounties, sec status is half worthless, and without the ability for industrialists to boycott players/groups, that leaves the attacked the single option of sitting on their waiting for a passing comet to deliver karma.
I'd rather not.
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Beowulf Scheafer
Gallentean Liberation Unit
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Posted - 2008.03.15 12:51:00 -
[9]
if someone is stupid enough to place a BIG bounty on someones head instead of using the money to hire some mercs, it is his fault in my oppinion. collecting your own bounty is nothing but a very welcome addition to make piracy more lucrative, and in general eve tends to punish stupidness very harsh. why should putting bounty on someone be an exception from that?
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kublai
Art of War
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Posted - 2008.03.15 16:54:00 -
[10]
Dude please, that kind of chump change isn't worth my time.
I've taken a few low bounty players (5-50 mill), but the only REAL bounty hunting I do (activly chasing someone) is if i'm paid by a private party to take out that player, now that on the other hand i've made a nice lump of isk from :)
Bounty hunting isn't broken, I won't pod myself and while I am hardly an easy target, I am a target, I do enter space, I live in low sec, I am an outlaw and I have and will continue to engage hostiles when outnumbered.
Stop whining and START HUNTING! ------ [Quha]El-Diablito - Quality newbie bashing anno 1998 - Be afraid, for I have no real life what so ever |

Pantaloon McPants
Pator Tech School
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Posted - 2008.03.15 17:15:00 -
[11]
maybe just make it into contracts, so you put out 500mil contract on player x, then you get a list of players that you approve for the contract, they show interest and tick your contract you then select x amount or just a single player.
Payment is sent when contract is completed, if time runs out contract resets or is voided.
You then start a top 10 list of bounty hunters that have completed contracts worth x amount of isk for the epeen value.
Bounty hunters now have a purpose in life plus a whole profession to become renowned in.
Just an idea.
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Ikasu
Scrutari The Cyrene Initiative
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Posted - 2008.03.15 19:53:00 -
[12]
Best bounty fix idea i've seen yet. Definite /signed.
Bounty Hunting has needed a fix since I joined 2 years ago, hell, I originally wanted to be a bounty hunter but the system is so borked that it's not half as, well, fun. Pirates need that extra punishment of a visible bounty that anyone but themselves can take. Then again, I guess they took enough of a hit from WTZ.
Hrmmm. -------------------------------------------------- My post does not represent views of my Alliance.
Eve is different, in Eve there are actual Heroes and Villains. Build your Legacy! |

firepup82
Black Plague. RAZOR Alliance
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Posted - 2008.03.15 19:55:00 -
[13]
I think there are alot more issues that need to have a higher priority on the improvement list than trivial things like the bounty system.
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Hesod Adee
Xen Of Onslaught
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Posted - 2008.03.15 20:18:00 -
[14]
Even if the bounty system didn't allow you collect bounties on yourself, there is another minor issue with it: No matter how large a bounty you give someone, it will never cause them more than one death.
With the OPs change if the bounty from killing him once is high enough to get him killed, putting a higher bounty on someone will get him killed multiple times.
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Ikasu
Scrutari The Cyrene Initiative
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Posted - 2008.03.15 21:25:00 -
[15]
Originally by: firepup82 I think there are alot more issues that need to have a higher priority on the improvement list than trivial things like the bounty system.
Perhaps, but the bounty system has, quite honestly, been broken for several, several years. Might be low priority but it's been ignored for a long time. -------------------------------------------------- My post does not represent views of my Alliance.
Eve is different, in Eve there are actual Heroes and Villains. Build your Legacy! |

Squirrrel
Squirrrel Industries
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Posted - 2008.03.15 21:44:00 -
[16]
Originally by: kublai Dude please, that kind of chump change isn't worth my time.
That's it boys, call it off. Kublai has spoken and we all know this system is proposed around one players preferences. 
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Ariel Dawn
Beets and Gravy Syndicate The InterBus Initiative
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Posted - 2008.03.15 22:10:00 -
[17]
Actually a pretty darn god idea, if the payout isn't much more per podding/shiploss/etc than the cost for a new clone/ship, people wouldn't simply pod themselves to collect. Additionally, the persistent bounty means that they'd be hounded for a very long time.
People don't really hunt bounties anyway that aren't contractual; I've been on the high ends of the board for some time now and only get random attempts from newbcorpers and people who think laser megathrons are the next big thing. A random gang will camp you into a station until they get bored and move on.
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kublai
Art of War
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Posted - 2008.03.15 22:56:00 -
[18]
Originally by: Squirrrel
Originally by: kublai Dude please, that kind of chump change isn't worth my time.
That's it boys, call it off. Kublai has spoken and we all know this system is proposed around one players preferences. 
I've had 238 mill on my head for what, a year now?
I fly in low sec, high sec (shuttle ftw!) 0.0.
The bounty hunters still haven't managed to get me, hell I haven't seen many try.
Now if people can't get their grubby fingers on that bounty, what kind of players do you think will try to get their hands on the laughable amounts proposed in the OP?
Not many quality players, i'll tell you that much.
I fail to see the damn problem, many of my friends are clearly visible on the front page of the bounty list, non of them have podded themselves for the bounty money, they're all activly pirating.
The problem with the bounty system?
The bounty hunters in eve suck, disagree, come get my bounty and prove me wrong. ------ [Quha]El-Diablito - Quality newbie bashing anno 1998 - Be afraid, for I have no real life what so ever |

Squirrrel
Squirrrel Industries
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Posted - 2008.03.15 23:17:00 -
[19]
Edited by: Squirrrel on 15/03/2008 23:19:22
Originally by: kublai I've had 238 mill on my head for what, a year now?
I fly in low sec, high sec (shuttle ftw!) 0.0.
The bounty hunters still haven't managed to get me, hell I haven't seen many try.
Now if people can't get their grubby fingers on that bounty, what kind of players do you think will try to get their hands on the laughable amounts proposed in the OP?
Not many quality players, i'll tell you that much.
You seem to be forgetting though that given a better system that is less open to abuse, more players are likely to put bounties on players, creating a much bigger market for bounty hunters. You don't need quality bounty hunters - just a system of decent quality.
Originally by: kublai
I fail to see the damn problem, many of my friends are clearly visible on the front page of the bounty list, non of them have podded themselves for the bounty money, they're all activly pirati2ng.
And there's probably a large amount of isk there that is self-bountied. Younger players who want to become bounty hunters won't go after those on that front page with the huge amounts of isk, due to it being outside of their current abilities. Throw in a decent system, create more bounties and bounties of lesser value, and it will show results.
There also needs to be some kind of decent career path element to it though, and registered bounty hunters being able to purchase kill rights from a player market would make it more viable.
Originally by: kublai
The problem with the bounty system?
The bounty hunters in eve suck, disagree, come get my bounty and prove me wrong.
'They' appear to suck largely because no one really does it, given that it's not really an option in the game as it stands. Popping (or not popping) you, proves nothing to the argument about the quality of pilots in a career that doesn't really exist.
Edit: And are you telling me that none of the pilots on the front page of the bounty list have ever lost a ship since they had those bounties? If it wasn't just paid out on the pod, there would be more results, that's an obvious fact.
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Woofsie
Bene Gesserit ChapterHouse Hedonistic Imperative
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Posted - 2008.03.16 00:29:00 -
[20]
Wouldn't your system result in bounty payouts disproportionate to the bounty originally placed? 
This post is wholly representative of the views of both my corp and my alliance.
Fnord. |

Avar Davola
Knights Varangian
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Posted - 2008.03.16 05:24:00 -
[21]
I like it. Either have a working bounty system or none at all though, if this is something CCP ever wish to fix they should remove the current system.
And to those who say this system will offer no incentive for bounty hunters to go after an outlaw, how is that any different to the current system? Smaller payouts mean no-one will try to hunt down a particular outlaw, but they can comb low sec for any outlaw, and get a bounty when they kill one. It's not the incentive to hunt, the hunt is its own reward. The bounty is just a bonus!
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Rakshasa
Deep Core Mining Inc.
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Posted - 2008.03.16 18:30:00 -
[22]
Edited by: Rakshasa on 16/03/2008 18:34:52
Originally by: kublai
Now if people can't get their grubby fingers on that bounty, what kind of players do you think will try to get their hands on the laughable amounts proposed in the OP?
Let me reiterate the problem:
It is IS NOT the lack of incentive for COLLECTING bounties.
It IS the lack of incentive for CREATING bounties.
Originally by: kublai
The problem with the bounty system?
The bounty hunters in eve suck, disagree, come get my bounty and prove me wrong.
Killing you would only prove that not all bounty hunters suck. It wouldn't prove that the bounty system works.
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Rakshasa
Deep Core Mining Inc.
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Posted - 2008.03.16 18:56:00 -
[23]
Originally by: Woofsie Wouldn't your system result in bounty payouts disproportionate to the bounty originally placed? 
Pay-outs would be drawn from bounty funds, therefore pay-outs could never exceed the bounty funds.
I.e. time 1 : 50 million bounty placed. time 2 : Target killed in Raven. 30 million pay-out (max). 20 million ISK remaining in bounty funds. time 3 : Target killed in Raven, 20 million pay-out, bounty funds exhausted.
I've amended my initial my OP to hopefully make this more clear.
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Rakshasa
Deep Core Mining Inc.
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Posted - 2008.03.16 23:44:00 -
[24]
Originally by: Squirrrel
There also needs to be some kind of decent career path element to it though, and registered bounty hunters being able to purchase kill rights from a player market would make it more viable.
I love the idea of a player market for buying and selling kill rights.
I'm adding this suggestion to the OP.
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Szent AdamKiraly
Filiolus Of Bellum
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Posted - 2008.03.17 02:31:00 -
[25]
/signed yarr etc.
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Sirius Problem
Darkness Inc.
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Posted - 2008.03.17 05:45:00 -
[26]
As all proposed fixes, it fails. Sorry.
A) Risk vs Reward ratio. Who's going to fly into low-sec to hunt down a pirate to get the base insurance payout on the ship he's flying that day? . Woot! I bagged his cruiser, but I lost my pimp hunter mobile to his mates. 
B) Potential griefing. Lets Imagine your system is adopted and bounty hunting becomes wildly popular (*cough*). Fat/Rich carebear drops a big bounty on a player's head. It will take so long to pay out, that the bounty target is "griefed" into losing and endless string of ships.
As mentioned, if you can't do it yourself, hire a merc outfit to pod the evil pirate that blew-up your solo, afk traveling hauler. ---- I am Super Cool
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Avar Davola
Knights Varangian
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Posted - 2008.03.17 07:56:00 -
[27]
Quote: A) Risk vs Reward ratio.
I take the same risk already, just for the fun of PVP, with no reward, so the proposed system is an improvement.
Quote: B) Potential griefing. Fat/Rich carebear drops a big bounty on a player's head. Fat/Rich carebear hires a merc outfit to pod the evil pirate.
What's the difference?
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Xyn Rhais
Tessaract
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Posted - 2008.03.17 11:25:00 -
[28]
The first ideea seems to fix the problem but the payout is pretty bad.
I think how the bounty system should work is when a merc company or some individual PvP-er has a slow day, they can look at a bounty contract list and apply for various bounties (since it's a contract, the bounty can include both isk and items too). The person who placed the contract then reviews the applications and accepts/rejects them. All accepted persons can then go and locate the target and the first who gets him collects the bounty (the others are notified of it).
I think this would make for a fun bounty system.
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Derek Brutor
Gods Unwanted
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Posted - 2008.03.17 11:56:00 -
[29]
Edited by: Derek Brutor on 17/03/2008 11:56:08 Simple solution is for CCP to implement a registration option for pirate hunting corps that allows it players as the only people able to take a bounty from another player. They should have a GM process the application to see if they are classed as a suitable bounty hunting corporation. It wouldn't be that hard to implement and wouldn't interfere with current game play. --
-- http://www.battleclinic.com/eve_online/pk/view/player-Derek+Brutor-kills.html |

Tora Wentzu
The Syndicate Inc
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Posted - 2008.03.17 13:12:00 -
[30]
Very new to the game so my understanding of the mechanics may be well off target but if its just players alts claiming their own bounty I would have a bounty hunter skill tree to specialise in with some kind of 'licence to kill' at the end of it would be more fun. Chuck in a few bounty hunter NPC corps in each race to gain faction/rewards with as well.
Proper Bounty Hunting needs lots of love as the potential for the system is massive. -------------------------------------------------- A fancy, lavish moustache is perhaps the best way to represent progress. |
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