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Barls Babe
BODA-BOOM
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Posted - 2008.03.15 05:26:00 -
[1]
I thought the other scanning posts may be a little confusing for you all... This one is a little less complex.
So want to consider a career in scanning and have no idea how to do it?
THIS PROBABLY WON'T HELP! But i tried my best to explain it....
Firstly.... The Primary Skills you need to be a capable scanner
Science III Astrometrics IV (These 2 skills allow use of the Scan probe launcher and the scan probes themselves)
Astrometric Pinpointing IV Astrometric Triangulation IV Signal Aquisition IV (These skills greatly increase your probing skills... The range that your probes can reach, The strength at which they can scan within that range and the time it takes to complete a scan)
Those 5 skills are vital, however if you want to get hardcore with faster scan times then you will want to train the following
Electronic V Electronic Upgrades V Frigates V (whatever race you are or choose to lvl up) Covert Ops IV Science V Cloaking IV Electronics Superiority Rigging I (I think needs Jury Rigging III pre-req)
These Skills allow you to competently use a covert ops ship which give bonuses to scanning modules. It also allows the use of the Covert ops cloak II, which allows you to be cloaked whilst warping (very handy in low sec and 0.0). The Electronics Superiority Rigging allows use of the Gravity Capacitor I rig, which also decreases scan times. If you want to decrease it even more you can also get Implants, search 'Poteque' in the market for a list of all the implants you can plug in.. want to decrease more!? get lvl V skills on all of the above mentioned skills.
Now if you haven't stopped reading already then this may do it... In the event that you have found a site whilst scanning, you may need certain skills once you have cleared the rats. You may of found a site that requires the Hacking skill or the Archaeology skill, so in that case you will need the follow training unless you get a buddy to do it.
Engineering V Hacking I (Preferably IV) Survey V Archaelogy I (Preferably IV) Salvaging I (Preferably IV)
Now that the training is taken care of and you have come back to this post 1 - 2 months later to find out how to actually scan.
Not quite there yet....
Now a standard fit for a covert ops ship would be:
High Slots: 1x Scan Probe Launcher I 1x Covert Ops Cloak II / Normal Cloak if your using T1 Frig 1x Salvager I
Mid Slots: 1x Analyzer I 1x Codebreaker I 1x 1mn AB/MWD
Low Slots: 2x Expanded Cargohold I
T1 Frigs good for scanning: Heron (Caldari), Imicus (Gallente), Probe (Minmatar) Covert Ops ships: Anathema (Amarr), Buzzard (Caldari), Helios (Gallente), Cheetah (Minmatar)
There are 4 different Types of sites you will be looking for when it comes to exploration:
Gravimetric - These are mining sites (High sec grav sites are great for safe mining and you will find precious ores that are usually only in low sec)
Radar - These are hacking sites, you will find skill books, bpc's and items for invention and building. (my favourite - Codebreaker I needed)
Magnetometric - Archaeological Site, you will find salvage items, bpc's and lots of other goodies. (Analyzer I & Salvager I needed in these sites)
Ladar - Most often complexes with good drops from officers (rare)
PROBES YOU WILL NEED:
Quest Probes - Gravimetric, Magnetometric, RADAR, LADAR Pursuit Probes - Gravimetric, Magnetometric, RADAR, LADAR Comb Probes - Gravimetric, Magnetometric, RADAR, LADAR Sift Probes - Gravimetric, Magnetometric, RADAR, LADAR Multispectral Scan Probes
Quest Probes have the longest scan range but the weakest scan strength. Pursuit Probes have less range but a stronger strength, followed by Comb probes then Sift probes
SO.... LETS HEAD TO A SYSTEM AND START SCANNING!
cont....
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Barls Babe
BODA-BOOM
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Posted - 2008.03.15 05:27:00 -
[2]
Right click on your Scan Probe Launcher, load a multispectral probe in it, Click on the scanner icon, select cosmic signatures & the Multispectral probe then hit ANALYZE, hopefully if you got your scanning skills up it should take less than 200 seconds
When you have first decided what system you want to scan, you will need to find out if there are any signatures in that system.. The Multispectral Probe is used for that.. you can drop the multispec anywhere in the system and start scanning. Quite often you will get no results from a multispec scan purely because there are no sites in that system.. The multispec probe will tell you exatly what is in that system you don't have to worry if it might have picked it up or not.
Ok so lets assume that the scan tells you that there is a Gravimetric site in the system, you will need to start placing Gravimetric Quest Probes around the system.
From my experience every site is always within 4au of a planet, so to start off the scan I place Quest Probes at every planet, however you cannot place probes within another probes scan range.. this gets difficult with the inner planets so you will need to make bookmarks to place probes for full coverage (to see how well your coverage is, it's best to go the solar system map and have the probes selected in the scanner window). Once you have the probes covering everwhere, be sure you have selected cosmic signatures and all the Quest probes in your scanning window and ANALYZE... keep analyzing until you get a hit and it can take a LONG time...but once you get a hit, the result you want to see is something like
Deadspace Signature - Signal Strength 0.33 - Distance 16.52au - Accuracy 1.32au
First thing you want to do is warp to that location simply by right clicking on it and clicking warp to 0km....
The Distance indicates how far you are from the point you found (which you just warped to so it should be 0km now)
The accuracy tells u that the site is somewhere withing 1.32au of the location.. so you will need to destroy the probes in the system now and switch probes to a Gravimetric Pursuit Probe which can reach 2.0au with the skills you should have trained, drop it where you warped to and ANALYZE! from here on in, it is basically a rinse and repeat job. If you get within 1au you can use a Comb probe and if you get within 0.5au then you can use the Sift Probe, the closer you get the easier it gets to find them.
When you finally get a hit with an accuracy within 250km, YOU HAVE FOUND IT!
The safest way to enter the site is cloaked! from there you can send for a buddy to help clear it or call for the hulks to start mining depending on which site it is.. if you dont have a buddy and it is a Gravimetric site or a Magnetometric site, the best thing to do is Bookmark it and send in a tougher ship to take out the NPC's then use ur codebreaker I / Analyzer I / Salvager I to do what you need to do.
WARNING - RADAR & Magnetometric sites can be appear to be safe! If you do not see enemies, do not assume they aren't there when you uncloak, if you do this you will most definately lose your covert ops or frigate.. best to get a friend or a stronger ship. Another danger in these sites is even when you have killed all the NPC's and start to hack open a container or an archaelogical one, more will spawn because you are messing with the containers. So always look out for that and be ready to warp off if your in a small ship.
P.S. Sister Scan Probe Launcher is also a good investment
I hope this helps... it took me so freakin long.
Barls Babe (she's handy and she's HOT!)
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Kahega Amielden
Legacy Syndicate space weaponry and trade
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Posted - 2008.03.15 05:30:00 -
[3]
Edited by: Kahega Amielden on 15/03/2008 05:31:23 Edited by: Kahega Amielden on 15/03/2008 05:30:46 Most of it's good, but...
Quote:
1x Scan Probe Launcher I 1x Covert Ops Cloak II / Normal Cloak if your using T1 Frig 1x Salvager I
Mid Slots: 1x Analyzer I 1x Codebreaker I 1x 1mn AB/MWD
Low Slots: 2x Expanded Cargohold I
NO. NO NO NO. NO X 90000000000000
You will not be able to do hacking or arc/sal sites in your cov ops ships, don't even try. Even if there aren't rats there when you warp in (which there usually are), some will spawn as you are hacking/looting.
You NEED a separate ship for actually running the complexes.
It's also worth noting that if you start looting in Arc/Sal or Hacking complexes and then warp out, the site will go poof.
Also, it's probably better to explore the sites in your pod. Since NPCs don't attack pods, there's 0 chance of you getting decloaked and popped.
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Tmarte
BODA-BOOM
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Posted - 2008.03.15 05:30:00 -
[4]
Much better explanation! I think we need a sticky?
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Barls Babe
BODA-BOOM
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Posted - 2008.03.15 05:33:00 -
[5]
I didn't suggest u do it in ur cov ops
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Kahega Amielden
Legacy Syndicate space weaponry and trade
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Posted - 2008.03.15 05:38:00 -
[6]
Then why would you put a codebreaker, analyzer and salvager on your covops?
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Barls Babe
BODA-BOOM
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Posted - 2008.03.15 05:40:00 -
[7]
If a buddy was helping you... and its just a standard setup.. just helping out the rookie explorers... I could of made it much longer but this was hard enough.
But thanks for adding ur 2 cents... it helps
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Kahega Amielden
Legacy Syndicate space weaponry and trade
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Posted - 2008.03.15 05:44:00 -
[8]
I'd add a note there, then about that. Would be bad if some newb's expensive scanship got popped, or he lost his first hacking/arcsal site to rats.
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Tmarte
BODA-BOOM
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Posted - 2008.03.15 05:45:00 -
[9]
Originally by: Kahega Amielden Then why would you put a codebreaker, analyzer and salvager on your covops?
Because you can warp to the deadspace area, cloak, and have another ship warp in on you to take care of the bad guys. Then you proceed to hack/analyze while your other ship is protecting. You can always cloak up if there's danger.
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Kumai
Center for Advanced Studies
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Posted - 2008.03.15 08:37:00 -
[10]
Well agreement or disagreement on the finer points...whatever. Great guide Barls Babe, thanks for taking the time to write it.
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Herkannon
Radio Maryja - Hard Rock Station Sempiternus
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Posted - 2008.03.15 09:15:00 -
[11]
Originally by: Barls Babe
The accuracy tells u that the site is somewhere withing 1.32au of the location.. so you will need to destroy the probes in the system now and switch probes to a Gravimetric Pursuit Probe which can reach 2.0au with the skills you should have trained, drop it where you warped to and ANALYZE! from here on in, it is basically a rinse and repeat job. If you get within 1au you can use a Comb probe and if you get within 0.5au then you can use the Sift Probe, the closer you get the easier it gets to find them.
You dont need to destroy all quest probes in system. Enough is only to destroy that quests in which range you actually are - can be more than one. And dont forget that in such system can be more sites than one. It happens rarely but can happen
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Zara Thruster
Imperial Academy
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Posted - 2008.03.15 09:59:00 -
[12]
Many thanks for taking the time to write this post... I'm just getting into exploration and this made things a lot less daunting :)
Would love to see this one stickied...
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Yakia TovilToba
Halliburton Inc.
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Posted - 2008.03.15 10:25:00 -
[13]
Nice guid, thank you
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kablesky
Locus Solus
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Posted - 2008.03.15 11:12:00 -
[14]
Edited by: kablesky on 15/03/2008 11:12:11
Originally by: Kahega Amielden You can always cloak up if there's danger.
the ever present clouds tend to put a stop to cloaking, but a bonus of keeping a cloaked ship in a site is nice. if you have to leave after touching a can it keeps the site alive.
edit: noob quote
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Orbeon
Rim Collection RC Zenith Affinity
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Posted - 2008.03.15 13:40:00 -
[15]
Quote: There are 4 different Types of sites you will be looking for when it comes to exploration: Gravimetric - These are mining sites (High sec grav sites are great for safe mining and you will find precious ores that are usually only in low sec) Radar - These are hacking sites, you will find skill books, bpc's and items for invention and building. (my favourite - Codebreaker I needed) Magnetometric - Archaeological Site, you will find salvage items, bpc's and lots of other goodies. (Analyzer I & Salvager I needed in these sites) Ladar - Most often complexes with good drops from officers (rare)
You somehow forgot the 5th type : Unknown Signatures (Combat Plexes, this where you get the deadspace mods from) also Ladar are usualy Gascloud Sites for booster production and only very rarely can be a hacking complex
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Onastiel Silverwyrm
School of Applied Knowledge
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Posted - 2008.03.15 13:52:00 -
[16]
Question!
Does the Sec rating of the system you are in matter at all for finding complexes? I.e. are you more likely to find complexes in lower sec regions? |
annab
Vermin.
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Posted - 2008.03.15 14:43:00 -
[17]
Just a note if you open the map select the system map and select all the probes on the scanner you can see which areas you have covered. Which is a big help.
Also it is better to use the set warp distance as most people in low sec will warp to a planet and wait for you. Do not use the warp to 0 or warp to 100.
Some moons are near the plants and there maybe some pos there with guns within range. Make sure you can see them on overview.
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Kahega Amielden
Legacy Syndicate space weaponry and trade
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Posted - 2008.03.15 15:27:00 -
[18]
Originally by: Onastiel Silverwyrm Question!
Does the Sec rating of the system you are in matter at all for finding complexes? I.e. are you more likely to find complexes in lower sec regions?
Lowsec/0.0 complexes are much better than the hisec ones.
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.03.15 15:34:00 -
[19]
Quote:
High Slots: 1x Scan Probe Launcher I 1x Covert Ops Cloak II / Normal Cloak if your using T1 Frig 1x Salvager I
Mid Slots: 1x Analyzer I 1x Codebreaker I 1x 1mn AB/MWD
Low Slots: 2x Expanded Cargohold I
With covert ops 4 this won't fit on anything other than Buzzard (maybe even then not) without a coproc in lows.
220tf probe launcher + 50tf cloak leaves you with some odd 70-80tf free ...
Waiting for the patch that patches the last patch ... |
Barls Babe
BODA-BOOM
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Posted - 2008.03.15 16:53:00 -
[20]
Thanks Orbeon for the stuff about LADAR
And yes I forgot to mention the Unkown signatures... which are cosmic anomalies.. The old patch allowed basically anyone to find these with ease... the most recent patch, you have to scan them down.. You will find expeditions and complexes
Originally by: Onastiel Silverwyrm -------------------------------------------------------------------------------- Question!
Does the Sec rating of the system you are in matter at all for finding complexes? I.e. are you more likely to find complexes in lower sec regions? --------------------------------------------------------------------------------
There are equal amounts of sites in either high sec, low sec or 0.0... but the lower the sec status the better the reward at the end..
Thanks everyone for adding to the thread
Barls Babe (She's Hot and She's Handy)
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Jonathan Calvert
Empire Mining and Trade
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Posted - 2008.03.15 20:18:00 -
[21]
Nice post, but youre just reinventing the wheel. You will find no better guide than Joreds.
http://oldforums.eveonline.com/?a=topic&threadID=519470
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Bhodistafa
Independent Operations Amen Anera
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Posted - 2008.03.17 18:47:00 -
[22]
Originally by: Jonathan Calvert Nice post, but youre just reinventing the wheel. You will find no better guide than Joreds.
http://oldforums.eveonline.com/?a=topic&threadID=519470
Seconded and shouted from the rooftops now for the past two months!!
The above thread needs moving to this forum so all peeps that ask about exploration can find it easily. Currently the thread is in ships and modules for some unknown reason?!?!
The guide is the best thus far in eve...please move it CCP.
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Lobster Man
Metafarmers
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Posted - 2008.03.18 05:38:00 -
[23]
vote to sticky
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Mel Gibbson
Imperial Academy
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Posted - 2008.03.18 07:30:00 -
[24]
Good effort, however someone has already written the best exploration guide
http://oldforums.eveonline.com/?a=topic&threadID=519470
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Cybelee
Gods Unwanted
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Posted - 2008.03.18 08:21:00 -
[25]
Nice tutorial Barls Babe, i would like to ask your permission if i could publish this on my Eve fan site found here, Eve Online Fan
My Eve Site: Eve Online Fan
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Kulgan Matak
White Wolf Enterprises Harmonious Ascent
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Posted - 2008.03.18 09:25:00 -
[26]
There's a few things that you got wrong here.
Originally by: Barls Babe
Firstly.... The Primary Skills you need to be a capable scanner Science III Astrometrics IV (These 2 skills allow use of the Scan probe launcher and the scan probes themselves)
Astrometric Pinpointing IV Astrometric Triangulation IV Signal Aquisition IV (These skills greatly increase your probing skills... The range that your probes can reach, The strength at which they can scan within that range and the time it takes to complete a scan)
None of these skills modify the range of your probes. Pinpointing reduces the accuracy number you get in your results, potentially allowing you to go straight from f.inst. Quest to Comb probe. Triangulation boosts the signal strength on the result, meaning you are more likely to get a hit on any given scan. The last one you got right. The point is, they do nothing to influence the probes themselves, but rather improve your results.
Quote: Those 5 skills are vital, however if you want to get hardcore with faster scan times then you will want to train the following Electronic V Electronic Upgrades V Frigates V (whatever race you are or choose to lvl up) Covert Ops IV Science V Cloaking IV Electronics Superiority Rigging I (I think needs Jury Rigging III pre-req)
These Skills allow you to competently use a covert ops ship which give bonuses to scanning modules. It also allows the use of the Covert ops cloak II, which allows you to be cloaked whilst warping (very handy in low sec and 0.0). The Electronics Superiority Rigging allows use of the Gravity Capacitor I rig, which also decreases scan times.
No. Gravity Capacitor Upgrades only requires Jury Rigging I (or IV for the T2 version), and that has Mechanic III as a prerequisite. As the item database could have told you. As a general point of interest, you need to train Covert Ops to 3 before you outperform a scanning frigate (since Covert Ops has Frigate 5 as a prereq).
Quote: Now a standard fit for a covert ops ship would be:
High Slots: 1x Scan Probe Launcher I 1x Covert Ops Cloak II / Normal Cloak if your using T1 Frig 1x Salvager I
Mid Slots: 1x Analyzer I 1x Codebreaker I 1x 1mn AB/MWD
Low Slots: 2x Expanded Cargohold I
As others have pointed out, unless you are working with someone else, you'll never want to risk your covert ops or scanning frigate trying to clear the site. Fit the appropriate module on your combat ship and away you go. Fit your covert ops with a small shield tank, to let you get in, grab a bookmark and warp out even if you start taking fire. For harder sites, consider a Warp Core Stabilizer in case the rats have scramblers.
Honestly, I don't think your guide improves on the existing ones in any significant way, and it contains errors that have been pointed out.
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Kulgan Matak
White Wolf Enterprises Harmonious Ascent
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Posted - 2008.03.18 09:29:00 -
[27]
Quote: And yes I forgot to mention the Unkown signatures... which are cosmic anomalies.. The old patch allowed basically anyone to find these with ease... the most recent patch, you have to scan them down.. You will find expeditions and complexes
Wrong again. Unknown sites are Cosmic Signature sites, typically combat in deadspace with a gate leading in. They are distinctly different from Cosmic Anomalies, which can be found using the on-board scanner. These are usually combat sites too, but the similarities end there. I'm not trying to be a jerk here, but you are confusing the issues more than you are helping.
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Barls Babe
BODA-BOOM
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Posted - 2008.03.18 09:45:00 -
[28]
A handy tip I just discovered, particullarly good for miners if u get sick of mining the whole site
A non finished site will despawn 48h after the last visit. Revisiting it during that time will reset the despawn timer to another 48h.
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Barls Babe
BODA-BOOM
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Posted - 2008.03.18 09:54:00 -
[29]
Flamers... I don't mind them.. but jesus Kulgan
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Jonathan Calvert
Empire Mining and Trade
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Posted - 2008.03.18 13:18:00 -
[30]
Originally by: Barls Babe Edited by: Barls Babe on 18/03/2008 10:11:48 Edited by: Barls Babe on 18/03/2008 10:03:53 Flamers... I don't mind them.. but jesus Kulgan
I guess you dont know what scan deviation means...
If you read my post it does mention if a friend is with you, in fact the other post that mentions it I believe is me..
as for the jury rigging lvl 1 part... you notice that I wrote 'I think you need jury rigging lvl III pre-req', so it turned out less? fantastic news for scanners...
confusing the issues more than helping..... Not trying to be a jerk.... not trying to be a jerk... Not trying to be a jerk????
http://www.urbandictionary.com/define.php?term=Sandy+Vagina
How did you discover that?
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