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Lusulpher
Raddick Explorations Friend or Enemy
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Posted - 2008.03.15 07:22:00 -
[1]
Risk vs Reward dictates PVP, but currently I find my riskier setups lacking the "ultimate". I am speaking of the idea of sacrifice in a tight PVP encounter....Ramming an enemy on risk of pod death.
The ability to cripple(temporarily or otherwise) another ship(within or close to my ship class) to ensure the tactical victory of my corpmates at the expense of my ship/pod/both 
This would also add a level of immersion and evil control EVE is strangely lacking for the grim, 'totalhelldeath' game it is.
Summary: rightclick feature inertia setup required balancing definition of ship classes affected visual effects incorporation Can you say Roleplaying gold? It could also replace this feature much more easily Developers (Ship Sub-System Targeting,http://myeve.eve-online.com/updates/plannedfeat.asp)
Kindly consider this ability and it's consequences *Sleepy right now, will detail more tomorrow.*
--------------------------------------------------------------------------------- If brute force isn't working....you are not using ENOUGH! 
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Lusulpher
Raddick Explorations Friend or Enemy
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Posted - 2008.03.15 08:12:00 -
[2]
---reserved for detailing---
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Lusulpher
Raddick Explorations Friend or Enemy
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Posted - 2008.03.15 08:16:00 -
[3]
---reserved---
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2008.03.15 08:41:00 -
[4]
It would take some doing to balance it. After all, if an alt with 0 hours of skill training could ride a kamikaze rifter into battle, it would be a simple thing to put two such characters in your empty slots, then use the alt-log-on trick to run two sequential rammings prior to logging your main character on and finishing the job. That's got to be guarded against. Even then, sucide gankings would get a real boost from this dynamic, since you could still crash into a guy as Concord melts your hull, taking him with you and letting your hauler friend clean up the mess.
If it killed ship, pod and insurance it might be more compelling, but even then there are clear risks for abuse.
Crusades: Security Status |

Buyerr
Hedion University
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Posted - 2008.03.15 13:18:00 -
[5]
.... no.... besides you are really lagging everything that you could be lagging. :S
just to point out one thing "POD KILLING IS THE WORST POSSIBLE THING THAT CAN HAPPEN IN THE UNIVERSE!!", read the bagground stories...
hmm i am really sad that the eve universe (the whole rpg, flop/stories) is totally forgotten... it should be followed, if you podded some one you shouldn't be able to show your face in either low sec or high sec the next X day without concord comming to hunt you down. etc. stuff that would contribute to the story lines..
like why again do a amarr pilot get concord agro when killing a minmatar ship in amarr space in low sec??, the amarrians should just ignore it since it is their enemies (even though they are not in open war with them)..
or a amarr pilot flying minmatar should get a "VERY" low sec or standing penalty when going into amarr space, or maybe put in something like social points for the different races and let them be stacked up by doing stuff that is according to story lines and then you could be rewarded with the possibillity of buying something that could NOT be sold but was a bit more usefull then other things of same type (modules, ammo, data core, whatever),
there is nothing to indicate the stories have ANY effect at all...
I declare war on stupidity |

Lusulpher
Raddick Explorations Friend or Enemy
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Posted - 2008.03.16 06:23:00 -
[6]
Edited by: Lusulpher on 16/03/2008 06:23:46
Originally by: Buyerr .... no.... besides you are really lagging everything that you could be lagging. :S ****************************
there is nothing to indicate the stories have ANY effect at all...
Ok, this post is a little premptive considering what my first post was. Not to mention you are trying a hijacking of my thread. Not cool. ]/- If this was in EVE I would ram you if I could.
---------------------------------------- No offense, but I FART IN YOUR GENERAL DIRECTION!!!
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Iboku Kaeane
Malicious Intentions
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Posted - 2008.03.16 09:05:00 -
[7]
actually what he said was that you'r suggestion is so strongly against the eve background material, then continued on to rant about nothing following it (which is just a way to emphasize on why he sees it as a problem) ----------------------------------------------
Grant me the serenity to accept what i cannot change, The courage to change what i cannot accept, And the wisdom to hide the bodies of those people |

Lusulpher
Raddick Explorations Friend or Enemy
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Posted - 2008.03.16 19:37:00 -
[8]
Edited by: Lusulpher on 16/03/2008 19:44:54
Originally by: Iboku Kaeane actually what he said was that your suggestion is so strongly against the eve background material, then continued on to rant about nothing following it (which is just a way to emphasize on why he sees it as a problem)
That level of standings calculation per system per ship, per skill = lag. And it would discourage newer players from immersing them selves into other ships and racial weapons and tactics...I don't think that is positive for EVE.
All I have on EVE background material is a few short stories and that carrier description. I think That Admiral died in that ramming so I can assume RPers/anyone have no issue dying in a vital battle.
And this option is an enhancement for simply dying in combat anyway, ordinary players should consider the gamble on the fly and them convince themselves, via some sort of Roleplay imagination, that this is more fun than just having their ship blown out from around them and then being podded.
I hope there are more RPers out there who can more fully exemplify their opinion on this. That guy seems to not know what he is talking about, period. Read his other rants on other threads. 
------------------------- Victim > Don't shoot me? Me > No....hahahahaha.
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NightKhaos
Khaos Wielders
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Posted - 2008.03.16 22:24:00 -
[9]
What is the topic for this thread OP? Player owned stargates. Dragger Ships |

Lusulpher
Raddick Explorations Friend or Enemy
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Posted - 2008.03.17 03:58:00 -
[10]
Originally by: NightKhaos What is the topic for this thread OP?
"New PVP Option For All Ships" is what I put on it, but that has disappeared from my browser and I thought it was a glitch on my side. If anyone knows a Forum moderator maybe they can put it back up.
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NightKhaos
Khaos Wielders
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Posted - 2008.03.17 09:47:00 -
[11]
Originally by: Lusulpher
Originally by: NightKhaos What is the topic for this thread OP?
"New PVP Option For All Ships" is what I put on it, but that has disappeared from my browser and I thought it was a glitch on my side. If anyone knows a Forum moderator maybe they can put it back up.
Every time you edit the original post it drops the title, you will need to edit the original post and ensure you place a title in the text box. This is a bug with the forums, but you get used to it. :) Player owned stargates. Dragger Ships |

Lusulpher
Raddick Explorations Friend or Enemy
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Posted - 2008.03.17 21:20:00 -
[12]
Quote:
Every time you edit the original post it drops the title, you will need to edit the original post and ensure you place a title in the text box. This is a bug with the forums, but you get used to it. :)
Thank you. Live and Let Die...All of it...null |

Lusulpher
Raddick Explorations
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Posted - 2008.05.21 18:45:00 -
[13]
*bump* *ram* 
Live and Let Die...All of it...null |

Zirconium Blade
Ass Pounding Space Monkeys
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Posted - 2008.05.21 19:29:00 -
[14]
No.
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Sunbird Huy
Yarrtards With Epeen
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Posted - 2008.05.21 23:38:00 -
[15]
lol... thorax is throwaway ship... and u won't be ramming it with your 10mill isk worth inty full of t2/named mods+ polycarbs... Sorry |

Wren Alterana
The Baros Syndicate Kissaki Republic
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Posted - 2008.05.22 03:59:00 -
[16]
I like this idea, its one of those great little "to hell with it!" things that we need more of.
your taking heavy damage, no chance to survive, Damn the torpedoes full speed ahead!
/signed x1000 I've wanted to ram ships ever since Exodus, the episode where the Pegasus goes Kamikaze in BSG |

Matt Steel
Aliastra
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Posted - 2008.05.22 04:40:00 -
[17]
Heh, many would have a use for the lance on the incursus.. which incidentally, i have always wondered what the hell is that and what is its use!!??
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Manfred Rickenbocker
The Elliance Delta.Green
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Posted - 2008.05.22 14:34:00 -
[18]
Im surprised noone from goonswarm has responded yet....
Podding is technically the worst thing in the universe, however this is just open to abuse. Nothing to prevent people from training no-skill alts, jumping into frigates, and ramming the hell out of everything. Better yet, spending a day or two training for cruiser then blowing themselves up kamikaze style indefinitely against other cruisers to battleships. This is way too impossible to balance. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |

Joe Starbreaker
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Posted - 2008.05.22 21:49:00 -
[19]
Why can't bigger ships hit smaller ships? That'd be awesome. Judging from the 3D models, ramming seems like it's what the Armageddon and Typhoon are designed for. It'd be a fun new way of disrupting carebear mining ops in lowsec...
---------------- [insert signature here] |

Lusulpher
Raddick Explorations
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Posted - 2008.05.23 03:24:00 -
[20]
Originally by: Sunbird Huy lol... thorax is throwaway ship... and u won't be ramming it with your 10mill isk worth inty full of t2/named mods+ polycarbs... Sorry
Exchange Thorax for Deimos...
Exchange expensive inty for tackled inty...
The point was to use your imagination and think tactically there, seeing as how you had no time and few options left. if inty is not in trouble, it would leave... Live and Let Die...All of it...null |

Lusulpher
Raddick Explorations
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Posted - 2008.05.23 04:51:00 -
[21]
Originally by: Manfred Rickenbocker Im surprised noone from goonswarm has responded yet.... Nothing to prevent people from training no-skill alts, jumping into frigates, and ramming the hell out of everything. Better yet, spending a day or two training for cruiser then blowing themselves up kamikaze style indefinitely against other cruisers to battleships. This is way too impossible to balance.
In the OP read Risks and Balancing paragraph. halfway through this i think i found a solution to keep hisec barges etc safe from say...30 frigs warping in and trying to ram it to pieces. Edited OP likewise.
Joe Starbreaker post: Bigger ships ramming smaller ships I'd imagine would be a cheap exploit if calculated to affect the battlefield of EVE. Hell, I could just use my MWD + Hyperion to clear a bubble of Interdictors, I certainly might not lose my huge ship. But I have MASSIVE GUNS for that. I wouldn't wish that on my enemies. An honourable death by my hateful gunfire is sufficient.  Live and Let Die...All of it...null |

Tyr Guann
Aliastra
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Posted - 2008.05.23 05:07:00 -
[22]
Forgive the ignorance,
But from a purely RP perspective, why would webbies be nullified against a ship in ramming mode?
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Lusulpher
Raddick Explorations
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Posted - 2008.05.23 06:20:00 -
[23]
Originally by: Tyr Guann Forgive the ignorance,
But from a purely RP perspective, why would webbies be nullified against a ship in ramming mode?
They won't. A tackled rammer will gain speed, but can be webbed(if not already), at which point I'd recommend shooting it down, the sig radius means it should die faster...plus a slower ramming reduces the chance of that stun or damage. Live and Let Die...All of it...null |

Lusulpher
Raddick Explorations BlackWater.
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Posted - 2008.08.13 17:11:00 -
[24]
*Ram*
 Live and Let Die...All of it...null |

Lusulpher
Raddick Explorations BlackWater.
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Posted - 2008.09.17 03:05:00 -
[25]
So...I take it this idea is flawless?
Fuuking A!, Flashy, Flawless...the forums have spoken(or not?). Implement!

Live and Let Die...All of it...null |

Abuta Beki
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Posted - 2008.09.17 06:29:00 -
[26]
Edited by: Abuta Beki on 17/09/2008 06:31:28 Being able to ram other ships would be cool, but it would need to come at a cost.
In reality: You die doing it. That's the cost. No chance of survival. In EVE: Pop, back you are. Aren't clones awesome?
So it wouldn't work that way. Not technically. You would only ever ram someone in a situation, where you have clearly lost anyway. Why should you be allowed to turn that loss into some kind of benefit/win/chance?
So are there any options to make this possible, yet make it hurt?
One thing I could think of is an actual loss included doing it. The pod should go down in any ramming attack, because anything else gives you more than you would have retained anyway.
But what then?
I think temporary attribute loss would be an option. Specifically Memory. You make a ramming suicide attack, you loose half your Memory attribute for a while, until it regenerates, because your Clone has to be wiped of the last memories and most of all of it's suicidal tendencies. A different option would be to block any skilltraining for 1-3 days completely, because your Clone is so occupied with dealing with what his predecessor has done. 
Another restriction I could think of is to limit ramming so that only ships can ram that are both: 1. Smaller or equal in size than the ramming target. 2. Already in hull damage.
Especially the latter makes it risky, because once you are already in hull, the chances to finish the ramming attack would be significantly lower as if you did it with a still intact ship. A possible explanation would be, that the ship's collision detection safety systems would have to be already offline. That could be changed with a special module, of course. Call it 'altered navigational computer' and make it do nothing but enabling ramming even when the ship still has armor left.
Last but not least, it could well be argued that the kinetic impact of most smaller ships is insignificant, compared to the power unleashed by the average larger weapons in eve. An anti-matter grenade, fired from a large railgun, sounds like much more destructive potential than the kinetic impact of a half-crippled frigate.
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Lusulpher
Raddick Explorations BlackWater.
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Posted - 2008.11.06 06:25:00 -
[27]
Originally by: Abuta Beki Edited by: Abuta Beki on 17/09/2008 06:31:28 Being able to ram other ships would be cool, but it would need to come at a cost.
In reality: You die doing it. That's the cost. No chance of survival. In EVE: Pop, back you are. Aren't clones awesome?
So it wouldn't work that way. Not technically. You would only ever ram someone in a situation, where you have clearly lost anyway. Why should you be allowed to turn that loss into some kind of benefit/win/chance?
So are there any options to make this possible, yet make it hurt?
One thing I could think of is an actual loss included doing it. The pod should go down in any ramming attack, because anything else gives you more than you would have retained anyway.
But what then?
I think temporary attribute loss would be an option. Specifically Memory. You make a ramming suicide attack, you loose half your Memory attribute for a while, until it regenerates, because your Clone has to be wiped of the last memories and most of all of it's suicidal tendencies. A different option would be to block any skilltraining for 1-3 days completely, because your Clone is so occupied with dealing with what his predecessor has done. 
Another restriction I could think of is to limit ramming so that only ships can ram that are both: 1. Smaller or equal in size than the ramming target. 2. Already in hull damage.
Especially the latter makes it risky, because once you are already in hull, the chances to finish the ramming attack would be significantly lower as if you did it with a still intact ship. A possible explanation would be, that the ship's collision detection safety systems would have to be already offline. That could be changed with a special module, of course. Call it 'altered navigational computer' and make it do nothing but enabling ramming even when the ship still has armor left.
Last but not least, it could well be argued that the kinetic impact of most smaller ships is insignificant, compared to the power unleashed by the average larger weapons in eve. An anti-matter grenade, fired from a large railgun, sounds like much more destructive potential than the kinetic impact of a half-crippled frigate.
Please read OP, again...I need feedback, you seem to be rambling. No offense, just you are repeating ideas already pointed out and balanced. Live and Let Die...All of it...null |
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