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Letrange
Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2008.03.17 16:56:00 -
[1]
Hi all, quick question:
In the mining missions some of them used to have normal roids (veld and plagio) in them as well as the mission specific roids. I used to get a jet can worth of what ever at the same time as the mission ore since I could mine a jet can's worth in the time allocated for the bonus in the mission. But suddenly I can't find a single mining mission that has anything but the mission roids in it. Did CPP nerf the mining missions without telling us?
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Richard Third
The Scope
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Posted - 2008.03.17 19:14:00 -
[2]
yeah there was a patch called trinity that supposedly improved the mining missions. They used to require fetching regular ores, but now agent missions only have unique ores that can't be refined. You could say CCP nerfed mining missions.
Also the mining missions generally require you to mine 6000 m3 of ore from an asteroid with 6000 m3 of ore. Now if you make a mistake, and you spill 1 cubic meter of ore, due to say... not staring at the monitor for the 45 mins that the mining mission takes.... you will only have 5999 (6000 m3 - spillage) units of the unique, non marketable ore and you will be failing the mission inevitably.
Hell of a nerf... they just need to nerf all the other missions now to make them as dull and pointless as the mining missions.
-- You can't do that with a Planet. |
Goa Vibe
Center for Advanced Studies
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Posted - 2008.03.17 19:35:00 -
[3]
Edited by: Goa Vibe on 17/03/2008 19:41:38
Originally by: Richard Third yeah there was a patch called trinity that supposedly improved the mining missions.
Now if you make a mistake, and you spill 1 cubic meter of ore, due to say... not staring at the monitor for the 45 mins that the mining mission takes.... you will only have 5999 (6000 m3 - spillage) units of the unique, non marketable ore and you will be failing the mission inevitably.
What? The initial trinity patch last year? Or the patch last week? You can't be talking about last week patch since I have been mission mining unique named ores for quite a while... "Bandine" ... "Green Gniess(?)"
What exactly is this spillage you talk of? You either mine 6000m3 or it's still in the asteroid. To "spill" or lose an ore you have to:
1) keep the ore in a jetcan for >1.5-2 hours and it pop - your fault 2) not mine all the ore - i am guessing the entire amount would respawn the next day as long as mission isn't marked "complete"? The remaining should definitely NOT disappear during maintenance if mission isn't "complete". 3) blow up your own jetcan 4) get popped by a pirate while bringing ore back 5) ore thief 6) trashing it in station 7) jettisonning and leaving it behind ..etc
as far as "spilling" that is impossible. I have forgotten about moving ore to a jetcan, and was afraid that the "excess ore jettisoned" message meant that I couldn't mine the entire amount.
WRONG.
If you get the "jetttisoned" message, the ore is actually NEVER removed from the asteroid.
My cargo hold filled to max capacity and then my lasers shut down. I moved the ore to my jetcan and continued mining... not a single cubic meter of ore was "spilled"
You have probably just micromanaged your mining so much (like me) that you never actually tested your theory. I oopsed one day, then saw that no ore gets spilled so have relaxed during mining missions.
I wouldn't say CCP nerfed mining missions... it's the same with courier missions and kill missions.... after all when giving a set of Holo Reels by your agent, you can't lose these items and buy the Consumer version Holo Reel and turn that in ... it's mission specific - these items often don't have the little quantity indicator in the bottom right of the icon like normal trade goods.
Some of the kill missions appear to not need mission-specific items - BUT - others do. I have some Prisoners that were extra from another mission - could I turn those in, as long as I killed the mission target? Not sure.
So basically... mining missions are pretty much like courier and kill missions
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Dagle
Sanctuary Aegis Consortium
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Posted - 2008.03.17 19:53:00 -
[4]
Mining missions were nerfed in that they are no longer a 'safer' source of ore. The absence of regular ore just means these missions cannot be used as an off grid asteroid belt. Personally I think it's a bug that might get fixed if people grip about it. I'm not sure why they would intentionally remove non-mission ore, especially since combat missions across the board include minable ore.
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Pwett
QUANT Corp. QUANT Hegemony
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Posted - 2008.03.18 12:48:00 -
[5]
Gripe Gripe Gripe Gripe
BTW, there is one way to actually lose ore while mining, and that's if you're using mining drones on the mission ore and they get popped.
Gripe Gripe Gripe Gripe
Greyscale, was this change to mining missions intended? Basically it was the only way non combat specced mission runners could hope to compete with the npc bounty system. _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Richard Butt
Science and Trade Institute
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Posted - 2008.03.18 12:54:00 -
[6]
Originally by: Pwett Greyscale, was this change to mining missions intended? Basically it was the only way non combat specced mission runners could hope to compete with the npc bounty system.
Uh, what? They work fine as far as completing the missions are concerned, it just means you can't hide in your little personal deadspace pocket mining ores that you shouldn't have access to in highsec. Or are suggesting that miners should be earning 250k bounties every time they "kill" an asteroid?
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Jonak
POS Builder Inc. Silent Requiem
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Posted - 2008.03.18 13:41:00 -
[7]
Yes, they did remove the ores from the mining missions. Now they only contain the required ore/ice need for completion. Mining missions are now just for gaining LP and corp standings.
Most of the missions contained Veld, Pyroxeres and maybe some Plag. One missions had some Hedbergite in a very small amount. Another had some ice. They were not farmable because the mission would complete prematurely end even if you just sat there and didn't mine anything. That was corrected but the other ores were removed as a consequence. I think it sucks but what can you do? Maybe they will be put back in once CCP realizes what happened. Time will tell.
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Dagle
Sanctuary Aegis Consortium
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Posted - 2008.03.18 15:17:00 -
[8]
Edited by: Dagle on 18/03/2008 15:17:37
Originally by: Richard Butt
you can't hide in your little personal deadspace pocket mining ores that you shouldn't have access to in highsec.
1. Wasn't deadspace 2. The only lv 4 mission that had any refinable ore besides veld and scordite was MotherLode which had 2500 hedbergite and 25,000 pyro So it's not an issue of having access to low/null sec ores. 3. Most of these missions had only veldspar. Not exactly a game breaker even if you could farm it every day. 4. Many regular missions have ore that can be mined and refined after the mission is cleared. I don't know why "mining" missions should be different. 5. If the concern is farming, well most missions are farmable for bounties I'm not sure why mining missions would be different. Both would require that you leave the target unfinished and require that you actually work to collect the ore/bounties.
Honestly, it was just a nice perk to have a private belt of minable ore. You could still be scanned down if someone wanted to find you out. But you would be nominally safe from the average can flipper/ore thief who likely wouldn't even try to scan you down. If you've missioned enough to get to lv 4 mining missions, that seems like a reasonable perk to me.
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None Oftheabove
University of Caille
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Posted - 2008.03.18 15:43:00 -
[9]
Quote: What exactly is this spillage you talk of? You either mine 6000m3 or it's still in the asteroid. To "spill" or lose an ore you have to:
Don't you loose some of it if your mining laser completes a cycle but there isn't enough room in your cargo hold for an entire cycle's worth of ore?
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Jmanis Catharg
Stickler inc
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Posted - 2008.03.18 15:59:00 -
[10]
Quote: They work fine as far as completing the missions are concerned, it just means you can't hide in your little personal deadspace pocket mining ores that you shouldn't have access to in highsec. Or are suggesting that miners should be earning 250k bounties every time they "kill" an asteroid?
As opposed to what? A mission runner having his "little personal deadspace pocket" of ships to pop "which you shouldn't even have access to in highsec"?
Seriously, think about what you're going to say, then say it
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Venkul Mul
Vikramaditya DO JAJA Alliance
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Posted - 2008.03.18 19:03:00 -
[11]
Edited by: Venkul Mul on 18/03/2008 19:09:12
Originally by: Goa Vibe
What exactly is this spillage you talk of? You either mine 6000m3 or it's still in the asteroid. To "spill" or lose an ore you have to:
1) keep the ore in a jetcan for >1.5-2 hours and it pop - your fault 2) not mine all the ore - i am guessing the entire amount would respawn the next day as long as mission isn't marked "complete"? The remaining should definitely NOT disappear during maintenance if mission isn't "complete". 3) blow up your own jetcan 4) get popped by a pirate while bringing ore back 5) ore thief 6) trashing it in station 7) jettisonning and leaving it behind ..etc
8) if you are using mining drones and one is destroyed its load is lost.
Originally by: None Oftheabove
Don't you loose some of it if your mining laser completes a cycle but there isn't enough room in your cargo hold for an entire cycle's worth of ore?
No it is only fluff text. The mineral is not removed from the asteroid if the hold is full.
Strangely enough it work even for mining drones, if they can't deliver the load, it return to the asteroid, but if they get destroyed before delivering, it disapepar.
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Letrange
Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2008.03.19 17:26:00 -
[12]
a) unless you really mess up you don't "loose" ore on mining missions as others have stated. b) The regular mins were indeed nice since you could mine a good amount and still get the time bonus for turning in the mission. c) I never saw any roids that were out of zone but in heavily mined areas they were a great source of large cycle count roids. d) Actually if you REALLY want to get low sec ores in high sec find combat exploration plexes or hidden belts and check out the roids. I got an Angel Lookout yesterday that had 5 Jaspet and 3 Hemorphite (sp?) roids in them. It also escalated. Talk about filling an inside straight... Called in the miners from the alliance to come feast. A fun time was had by all Jaspet, Hemorphite and Veld in the first room, Omber, Plagio and Veld in the 2nd. And with todays prices on veld? always worth it :). And it looks like so long as someone is in the plex it doesn't despawn even when the despawn triger is pulled.
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