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Bearilian
Man Eating Bears
96
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Posted - 2012.02.22 10:51:00 -
[1] - Quote
this is not meant as a must have suggestion.. I really just want to see what people's thoughts are on this idea (what would be the tactical advantages, is it pointless, exploitable, and to further explore how it could be balanced). to answer the question of why, I will say that it is a mechanic in combat that does not exist in EVE, and for that reason alone should be explored. It may not belong, but just because someone likes the way that they fight and doesn't want or like change, is not reason enough to prevent the combat of eve to evolve..
-also, this probably has been proposed before, but with the right limitations could be beneficial..
*Module - tractor beam, designed for pulling large masses. - module would take up "two" high slots. - when activated, would have gravitational effect upon targeted vessels, pulling them towards the aggressor. - module size would only have effects upon smaller hull class's(example; cruiser tractor can affect frigates, battleships could affect cruisers (frigates would be too small to fit them)) -activating is considered an act of aggression.
-problem: effecting a ship's trajectory based off another ship while one or both are moving, could create positional errors, and might not work with the coding. (however, if this would not be difficult to code and implement then ignore the solution idea) -possible solution: instead of the tractor beam pulling the ship sideways towards the tractor beam, have the navigation of the targeted ship have a (let's just say) 10% (align to) command, be calculated into its current trajectory. -problem 2: lag. would it create too much communication between the clients that it would slow down the server? there would have to be atleast a one second delay, before its effects were calculated. |

Mike Whiite
Progressive State
21
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Posted - 2012.02.22 11:21:00 -
[2] - Quote
Sounds much like a web + module or large Web
I think you should treat it like that. give it a max strenght against the inerta/speed/mass of the vessel, tracktor beam power/mass pulling ship more powerful you pull it towards you if not you might slow it down. I'd prefer this above the ship class because in this case it would give armor tankers an advantage at pulling in ships towards shield tankers and an extra disadvantage to Nano's. on the otherhand it wouldn't produce enough power to pull in a realy fast ship, like an interceptor.
I'd keep them midslot like other Ewar modules and to make them work they should be on a large ship, battleship and up. or make a specialised towtruck ship that can use the modules to pull Freighters like you can do now with webs.
give it a long range but let the power demise the futher the targeted ship is away.
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Tinu Moorhsum
Royal Scientific Research Enterprise
41
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Posted - 2012.02.22 11:35:00 -
[3] - Quote
Bearilian wrote:
.snip suggestion...
I like the idea of a module that could affect a ship's ability to align, although in my fantasy I see a better form for this as a new type of interdiction sphere.
I also like the idea of being able to "pull" a ship as an alternative to bumping. I see applications for this for gate camping for example.
T- |

Nova Fox
Novafox Shipyards
3250
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Posted - 2012.02.22 16:51:00 -
[4] - Quote
If the target ship is going too fast I recommend having it cause module and hull hp damage especially if they're bigger than you and you are going much slower than them.
You however given the BEST and probably only reason why a ship tractor beam should exist, alignement prevention.
Without that feature you might as well have a webber.
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
97
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Posted - 2012.02.22 19:53:00 -
[5] - Quote
Ever play tug of war?
The module you described is basically creating a bond between the two ships, loosely equivalent to creating a mutual gravity well that is exclusive to the objects within it.
Whichever ship has greater mass / inertia, will be moved the least. The smaller ship will be moved more. The greater the difference in size, the greater the difference in motion.
Using engines will affect it. If pulling away, you simply add the inertia of the opposing vessel. If trying to approach, well, this will cancel your own mass by equal amount. If you are approaching with the smaller vessel, you will effectively be falling towards the bigger one in a power dive.
Fleeted ships linked by these, would have their align to warp times averaged out based on their relative mass. (A bunch of fast ships could theoretically move a bigger ship faster, like tug boats moving a cruise liner) |

James Amril-Kesh
Interstellar Faction 21
14
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Posted - 2012.02.22 23:24:00 -
[6] - Quote
This idea is so ridiculously insane in its implications I can't even decide if I like it or not. But I'd give a lot to see it happen, mainly because it's hilarious and I don't think it would break game too much. Support showing T2 and faction frequency crystal damage in the info window! |

ShahFluffers
Ice Fire Warriors Late Night Alliance
416
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Posted - 2012.02.23 01:39:00 -
[7] - Quote
Ahhh... I can see it now... my Dominix pulling in a hapless frigate into heavy neutralizer range... then web-scram range... then the heavy drones instapop it.
The idea appeals to me... but I can see a lot of people abusing this.
(reserved) "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

leviticus ander
The Scope Gallente Federation
128
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Posted - 2012.02.23 01:53:00 -
[8] - Quote
ShahFluffers wrote:Ahhh... I can see it now... my Dominix pulling in a hapless frigate into heavy neutralizer range... then web-scram range... then the heavy drones instapop it.
The idea appeals to me... but I can see a lot of people abusing this.
(reserved) that's pretty much exactly where I saw it being used. domi/carriers. also, I really like the tugboat idea, that would be a really cool mechanic of the game. maybe what they could do is have a thrust applied to it like what ABs and MWDs have and that counts how much it affects the thing it's tractoring. possibly even have a range of them. the small ones are basically what we have in game, medium is where you start being able to tractor ships and drones then there's large and capital, and possibly an extra-large if they wanted an in-between for the BSs that have more resources to spare for better tugging capability. |

SGT FUNYOUN
Arachnea Phoenix Battalion Bringers of Death.
15
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Posted - 2012.02.23 06:10:00 -
[9] - Quote
I like it. It is kind of like a webber except that it affects not just speed but the actual alignment and position of the targeted ship. Good idea if you ask me.
+1
Click the like buttons folks. That is how CCP tracks good ideas versus bad ideas. |
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