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Buyerr
Hedion University
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Posted - 2008.03.19 12:21:00 -
[1]
Okey this is just getting annoying. Ccp wonĘt give us a skill queue well that is fine and we canĘt do anything about it. But if they arenĘt going to give us a tool to control our skills and skill timers, then the least they should good is provide a stabile service for us so when we plan skils we can actually rely on them to do there partą
I think ccp should learn how you actually satisfy costumers instead of ignoring them on this issue which have been around since the start of eve, if people keep talking about and complaining about it for several years then maybe it is a good idea to use your ears and listen and react on that.
And yes I know it is only 15 minutes today, but it is the principle in that you can never count on ccp to hold the deal about downtime and if they canĘt manage to set up a time infront that is right then they make a tool that will solve the issue for them instead.
I declare war on stupidity |

Aypse
D00M. Triumvirate.
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Posted - 2008.03.19 12:40:00 -
[2]
CCP requires you to be intelligent enough not to set a skill that finishes immediately before/after dt. Server startup issues are fairly common, but minor, and you should figure these into your skill training decisions. Its not tough, I think you will eventually figure it out.
Originally by: Oveur
Eve is primarily a PVP game and hence our focus is on making that experience balanced.
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Niobius Julius
Mortis Angelus The Church.
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Posted - 2008.03.19 12:41:00 -
[3]
Well try to look at different angle: there are DT's that end half hour earlier and so on. People dont seem to post "thank you ccp for shorter dt" threads then.
And its not that tragic that you lose a 15 min of learning, hell even day or two dont make much of a difference in longterm.
And skill queue would be a bad thing imho. Players would train zillions of accounts simultaniously cycling activated and suspended accounts, titan pilots on every corner etc |

Buyerr
Hedion University
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Posted - 2008.03.19 13:31:00 -
[4]
Originally by: Niobius Julius Well try to look at different angle: there are DT's that end half hour earlier and so on. People dont seem to post "thank you ccp for shorter dt" threads then.
And its not that tragic that you lose a 15 min of learning, hell even day or two dont make much of a difference in longterm.
And skill queue would be a bad thing imho. Players would train zillions of accounts simultaniously cycling activated and suspended accounts, titan pilots on every corner etc
first of 15 minutes before will not do any good if you planned the skill to finish 2 minutes after.
so NO ofcouse people don't say thanks, they are supposed to be done with when it is up.
it is like saying you're boss should say "thanks for being on work before you should be here and not 15 minutes late"... ehh well irl you would be fired if you are not there when you are supposed to be (at least if you make it a normal thing).
to the person saying don't set a skill immidiately after, well today it was only 15 minutes, but some days it's an hour some two. you never know..
if they can't handle making a end time that actually hold then make a tool that removes the problem which people including me are complaining about, the skill time loss or lack of stability to actually plan it. I declare war on stupidity |

Buyerr
Hedion University
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Posted - 2008.03.19 13:34:00 -
[5]
Originally by: Aypse CCP requires you to be intelligent enough not to set a skill that finishes immediately before/after dt. Server startup issues are fairly common, but minor, and you should figure these into your skill training decisions. Its not tough, I think you will eventually figure it out.
ps. well you should as in any other aspect of life try to remove the annoying elements that does nothing good, which this is.. meaning a skill queue would fix it and have no draw backs, besides people thinking it is lame that other people don't lose training time by having rl things to do I declare war on stupidity |

Quelque Chose
University of Caille
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Posted - 2008.03.19 13:53:00 -
[6]
Originally by: Buyerr to the person saying don't set a skill immidiately after, well today it was only 15 minutes, but some days it's an hour some two. you never know..
I do. I always know. I always know that any time a PC game gets patched things are going to be abnormal for a period of time that may be short or long. I always know that at patch time you should watch the forums for anguished cries and that the number of complaints is directly proportional to the time it will take to apply hotfixes.
I know this because I've been here too many times before and I've somehow managed to learn from the experience. Why other people don't do the same I'll never know, but it's fun to laugh at them so hey.
My personal expectation at this stage is to have on average one hour of extra downtime per day for the next 3- 4 weeks and I'm planning accordingly. I might be wrong about that, but I'm confident that any error in that estimate will prove to be an overestimation rather than an underestimation. As a result, you won't be seeing me in here crying because I expected things to run smoothly when they didn't.
That's a rudimentary survival skill for PC gamers; anybody who's been playing PC games for 6 months or longer really ought to have that worked out by now and the ones who don't... well, like I said good chuckles are good. ______________________________
"Eve Online is a massively multiplayer game about trolling in outer space." |

N1fty
Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2008.03.19 14:00:00 -
[7]
Downtimes and skillplanning are all part of Eve in my opinion.
I personally never plan a skill to end anywhere near downtime. Pretty much makes extanded downtimes a complete non-issue for me.
Originally by: CCP Eris Discordia I usually close my eyes and just beg, out loud added with a lot of squealing.
I swear it helps.
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Dragos Mrs
Agony Unleashed Agony Empire
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Posted - 2008.03.19 14:00:00 -
[8]
Originally by: Buyerr Whah Whah Whah
there is no "deal" with downtime. there is no up in 60 or your money back! clause.
they provided a great tool to control your skills and skill timers. it's called the UI. It's as simple as, learn not to set skills that will end 2 mins after the server comes up. Somehow, a majority of the players have picked this up.
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Erialor Godsent
Conisor Excavations Syndicate Chaos Incarnate.
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Posted - 2008.03.19 14:04:00 -
[9]
Originally by: N1fty Downtimes and skillplanning are all part of Eve in my opinion.
I personally never plan a skill to end anywhere near downtime. Pretty much makes extanded downtimes a complete non-issue for me.
This...
--
Get Your Crumplecorn signature here. |

Saffin
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.03.19 14:05:00 -
[10]
Originally by: Buyerr
Originally by: Aypse CCP requires you to be intelligent enough not to set a skill that finishes immediately before/after dt. Server startup issues are fairly common, but minor, and you should figure these into your skill training decisions. Its not tough, I think you will eventually figure it out.
ps. well you should as in any other aspect of life try to remove the annoying elements that does nothing good, which this is.. meaning a skill queue would fix it and have no draw backs, besides people thinking it is lame that other people don't lose training time by having rl things to do
As stated by an earlier poster but only in passing, implementing a skill queue would have a massive effect. There is a huge drawback. Inactive accounts continue to train even after the subscription runs out. You would have people starting 10 account queuing 1+ year of training then going inactive......
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Quelque Chose
University of Caille
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Posted - 2008.03.19 14:09:00 -
[11]
Edited by: Quelque Chose on 19/03/2008 14:09:31
Originally by: Saffin As stated by an earlier poster but only in passing, implementing a skill queue would have a massive effect. There is a huge drawback. Inactive accounts continue to train even after the subscription runs out. You would have people starting 10 account queuing 1+ year of training then going inactive......
... unless they didn't design it that way, which they probably wouldn't.
I'm not against skill queues, I'm just against people who stand outside in the rain and complain that they're wet. ______________________________
"Eve Online is a massively multiplayer game about trolling in outer space." |

N1fty
Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2008.03.19 14:12:00 -
[12]
Originally by: Saffin
As stated by an earlier poster but only in passing, implementing a skill queue would have a massive effect. There is a huge drawback. Inactive accounts continue to train even after the subscription runs out. You would have people starting 10 account queuing 1+ year of training then going inactive......
Yeah theres that or one idea I saw was for a primary and secondary skill. Basically a queue of 2 skills only.
Even that wont stop people like the OP though, they would just whine about how "My skill queue has finished in downtime! Waa waa!".
If you fail to plan, you plan to FAIL!
Originally by: CCP Eris Discordia I usually close my eyes and just beg, out loud added with a lot of squealing.
I swear it helps.
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Gone'Postal
Vengeance 8 Interceptors
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Posted - 2008.03.19 14:14:00 -
[13]
Originally by: N1fty Downtimes and skillplanning are all part of Eve in my opinion.
I personally never plan a skill to end anywhere near downtime. Pretty much makes extanded downtimes a complete non-issue for me.
This..
Is it so hard to grasp ? V8I
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Torin Corax
Dark Nova Crisis Chain of Chaos
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Posted - 2008.03.19 14:19:00 -
[14]
How about an option in your character info page to turn on an "emergency" skill change? In the event that your current skill had less than 5 hours remaining when the servers go off-line for an unscheduled down time it would automatically switch to a longer skill (either one you had designated or the longest skill in that category). While not a skill queue as such this would go a long way to reducing the number of "OMGWTF I just lost 1, 2, 3 hours of skill time, my life is so screwed!!" posts. I will admit to a lack of programming knowledge, so I have no idea as to the feasibility of this idea.
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Pan Crastus
Hedion University
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Posted - 2008.03.19 14:25:00 -
[15]
Originally by: N1fty Downtimes and skillplanning are all part of Eve in my opinion.
It is, but should it be? I fail to see the fun in that. Grinding is bad, but adjusting your RL so you can train in the way you want to and changing skill plans due to extended DT is worse as a "game feature".
Those who post dumb replies like "is it hard to grasp" should ask themselves whether they failed to grasp the meaning of the OP. It's not like he wrote something that indicates his failure to grasp the concept of having to log in to switch your skills.
EVE Online: a cold, cruel world where (RL-)rich people replace their losses with GTCs sold to poor students who need to farm ISK to afford their play time ...
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N1fty
Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2008.03.19 14:27:00 -
[16]
Originally by: Pan Crastus
It is, but should it be? I fail to see the fun in that. Grinding is bad, but adjusting your RL so you can train in the way you want to and changing skill plans due to extended DT is worse as a "game feature".
Those who post dumb replies like "is it hard to grasp" should ask themselves whether they failed to grasp the meaning of the OP. It's not like he wrote something that indicates his failure to grasp the concept of having to log in to switch your skills.
I dont change my life around Eve, I change Eve around my life.
I time it so that all skills come out of training in the evenings when I know I can be online for at least 5 minutes to change skills.
Originally by: CCP Eris Discordia I usually close my eyes and just beg, out loud added with a lot of squealing.
I swear it helps.
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Izzy Lizzy
Sebiestor tribe
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Posted - 2008.03.19 14:28:00 -
[17]
The only reason why I would appreciate a queue is to avoid lossing time when my ISP drops. I can plan for extended down time from ccp but I can't do anything about my own connection. We don't need a queue that you can set indefinitely. Just a secondary skill that you can queue to be a back up if a RL issue keeps you from logging in for an extended period.
Quote: The average man will bristle if you say his father was dishonest, but he will brag a little if he discovers that his great-grandfather was a pirate.
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Polly Prissypantz
Republic Military School
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Posted - 2008.03.19 14:47:00 -
[18]
It's in the EULA. You just have to dig deep:
I hereby blindly accept with utmost obedience that training one skill at a time is the obvious choice for optimal gameplay. I will henceforth log on at 4 in the morning to change the latest skill or continue with a skillbook full of 40% complete skills. Any time someone suggests a skill queue for the sake of player convenience I will fanatically and fervently defend CCP's superiority and absolute correctness in this situation on the forums, while systematically denouncing anyone who makes such naive suggestions with the most intelligent and thoughtful responses and quips that my 60 point IQ can muster up. I will never quit Eve and will run 7 accounts in order to gain optimal gameplay. I accept that this is legally binding and should I break this EULA I will be severely tortured, humiliated and then executed by public stoning.
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Buyerr
Hedion University
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Posted - 2008.03.19 20:09:00 -
[19]
Originally by: Quelque Chose Edited by: Quelque Chose on 19/03/2008 14:09:31
Originally by: Saffin As stated by an earlier poster but only in passing, implementing a skill queue would have a massive effect. There is a huge drawback. Inactive accounts continue to train even after the subscription runs out. You would have people starting 10 account queuing 1+ year of training then going inactive......
... unless they didn't design it that way, which they probably wouldn't.
I'm not against skill queues, I'm just against people who stand outside in the rain and complain that they're wet.
why do inactive accounts even continui to train is the real quition and problem.
having a 2 skill set queue would have no drawbacks if this wasn't the chase, they don't even have to althor the code just make it so the second skill only start if the account is active, seriously it is 3 lines of code and around 12 words to do this + -.
the part about skill planning being a part of eve, well it would be if you could plan and they actually kept their timesets. to the "don't set a short skill, emm some of us DO have school (university), jobs, and sports, + social life, and then comes hobbies, and there is only so much time you can keep pushing the timer, at some point you end up with a ton of 30-70% trained skills and either there timer is too long, they are something you don't want, or the timer will stop when you are not there. adding to all this the fact that you cannot expect ccp to get the servers up when they say so and have to calculate that there could be a 12-24 hours extra dt after a patch and then the next couple of days the extra dt goes downwards, but skill that normal dt can be set up by 1-2 hours..
well 1-2 hours who gives a damn, but when you need to get moving and either don't have 1-2 hours to wait for the server to come up (this is extra, time you did not expect) then you will lose a lot more (for me personally it will be upwards 8-9 hours lost on the normal days).
i cannot see why we, as the playerbase that are paying for a service to have fun, have to have so much hassel over something that could be solved so easily, and without the big means and without any drawback at all (is they don't want people to stop accounts and learn double the sp in inactive mode, then put in the extra 3 lines of code and there now that problem is solved).
/me I declare war on stupidity |

Buyerr
Hedion University
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Posted - 2008.03.19 20:14:00 -
[20]
Originally by: Gone'Postal
Originally by: N1fty Downtimes and skillplanning are all part of Eve in my opinion.
I personally never plan a skill to end anywhere near downtime. Pretty much makes extanded downtimes a complete non-issue for me.
This..
Is it so hard to grasp ?
ps. people like you that have that kind of freedom to decide excatly when you can get on, don't have the right to speak out about this since you will never know why it is a issue, get a job, a familie, a hobbie, and a life outside the basement/moms house or where ever you get the peace to do excatly as you want anytime you want and then get back to us ;)
it is a problem for the people where dt is around 1-2 hours before work/school/etc. since we are talking about quite a long time and if you look at the skills they generally seems to be designed to last around the 8-10 hours of work (or a few days which you then have the issue to stop em so the timer adds up with a rl day).
i just don't see why it is so hard to implement it... when it will not hurt or have any drawback on any one, and will only create smiles if done properly . I declare war on stupidity |

Buyerr
Hedion University
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Posted - 2008.03.19 20:16:00 -
[21]
Originally by: Polly Prissypantz It's in the EULA. You just have to dig deep:
I hereby blindly accept with utmost obedience that training one skill at a time is the obvious choice for optimal gameplay. I will henceforth log on at 4 in the morning to change the latest skill or continue with a skillbook full of 40% complete skills. Any time someone suggests a skill queue for the sake of player convenience I will fanatically and fervently defend CCP's superiority and absolute correctness in this situation on the forums, while systematically denouncing anyone who makes such naive suggestions with the most intelligent and thoughtful responses and quips that my 60 point IQ can muster up. I will never quit Eve and will run 7 accounts in order to gain optimal gameplay. I accept that this is legally binding and should I break this EULA I will be severely tortured, humiliated and then executed by public stoning.
hjehehehe... i really like this one XD SOOO true in a funny way :P you should post it in a new tread some where just for the funny element in it XD I declare war on stupidity |
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