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Ajax Marlowe
Lords Of Kaos Black Star Alliance
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Posted - 2008.03.19 13:36:00 -
[1]
Hello -- even though I've been playing EVE for a year now many of the settings in the "Esc" options menus are puzzling to me. Can anyone explain what the following options do?
1) Show Session Change Timer 2) Naturalpoint Trackir Head Tracking Enabled 3) Only stack windows if shift-pressed 4) Try to use existing windows 5) Show exception windows 6) Window snap distance (#) 7) Use advanced camera menu
Thanks in advance...
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Sarah Tairnesh
Imperial Academy
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Posted - 2008.03.19 13:41:00 -
[2]
3) is used when you move two windows over eachother to combine them to one window with tabs. That's stacking.
4) Opening new windows will result in tabs in windows that are already open rather than actual new windows.
6) I guess that's the distance at witch windows "snap" to eachother. If you move a window underneath another one, it sometimes "snaps" into position and is aligned to the other one...
This is all guesswork, but I noticed the snapping and stacking already.
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KM0r
State of Rogue Island
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Posted - 2008.03.19 14:07:00 -
[3]
1) I think this is new as of the 1.1 patch.. but don't know what it does yet.
2) The Naturalpoint Trackir Head Tracking thing is like having the "headgear" braces on. It's one of those things where you can move your head in all different directions and the camera will follow those movements. Usually used for flight simulators.... and for wearing out to pick up hotties.
7) Enabling this will give you an extra option when you right click on other objects. I think it enables stuff like "set as interest" where if you were orbiting something the camera will always point towards what you set as interest. Stuff like that.
-KM0r
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Letouk Mernel
Blue Shell Corporation
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Posted - 2008.03.19 14:33:00 -
[4]
1. The Session Change Timer thing is new, and I think it's supposed to display the seconds left until you actually undock, in addition to that pop-up bar that you get. Haven't seen it work yet.
2. I'm guessing that might be some sort of VR goggles, and the setting is for when you turn your head the camera should move to simulate you looking around.
3. If you put one chat window on top of another and press SHIFT, they'll combine together. Shift-drag their tabs apart to separate them again. Works on any window, actually, not just chat windows. Without this, windows will combine whenever you overlap them by mistake.
4. If you do "show info" on anything, it will open a new window. With this setting, when you do "show info" it will use 1 window to show you the information.
5. Show exception windows = "show software bug / error message pop-ups". Normally the error messages are just saved to a log file, and not displayed.
6. Window Snap Distance is how fine of a grid you have, in pixels. Your screen has an invisible grid, and if you move a window and then release it anywhere at random, it will move slightly to the left or the right or up or down, to align itself with this invisible grid. Try to position a chat window close to, but not touching, the edge of the screen, and you'll see the effects of this. The lower the number is, the closer you can get a window to the edge of the screen.
7. Use advanced camera menu: this will give a few extra options for when you right-click on something in space. Haven't used it, so I don't know what they are exactly, but you can "look at" other ships, roids, bases, and if you do that your camera attaches to them.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2008.03.19 14:34:00 -
[5]
Picking up on the unanswered bits:
Originally by: Ajax Marlowe 1) Show Session Change Timer
Whenever you go through a session changesession change', there is a 30-second period where you cannot go through another session change (such as dock, jump, change ship, etc). If you enable this option, you get a fairly subtle 'whizzy circle' in the top left corner of the screen that shows while a session change timer is active. Mousing over this will tell you how long is left on the timer. This can be handy at times, for knowing how long you have until you can redock/burn back to the gate and jump through.
Best bet to work out what I mean is to turn on the option, jump through a gate and then look for the icon in the top left.
Quote: 5) Show exception windows
This is pretty simple if you know what exception means - whenever something 'goes wrong' with the client, this will pop up the Python exception window, showing a stacktrace of what the code was doing when it failed. Unless you're specifically bug hunting (or a developer), you really don't need to see these.
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Eleana Tomelac
Through the Looking Glass
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Posted - 2008.03.19 16:50:00 -
[6]
2) turns for a few seconds the camera to either the target you are shooting or the ennemy shooting you. I didn't see too much how it reacts, but it looks cool when it does this and gives you a good view of the rats that are chasing/shooting you.
Yet, I'm not totally sure it's an efetct from that option.
5) don't activate, you don't need to see exceptions as a player. It will just annoy you!
6) you movve a window and under that distance, it will try to stick to the next one, useful to arrange windows as you like.
3) check this if you happen to stack your market window with your chat windows!
4) the next show info will reuse the last show info. Useful if you want only one shiw info window. -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |

Gartel Reiman
Civis Romanus Sum
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Posted - 2008.03.19 17:16:00 -
[7]
Originally by: Eleana Tomelac 2) turns for a few seconds the camera to either the target you are shooting or the ennemy shooting you. I didn't see too much how it reacts, but it looks cool when it does this and gives you a good view of the rats that are chasing/shooting you.
Yet, I'm not totally sure it's an efetct from that option.
I'm pretty sure that this option is support for some funky peripheral/controller. What you've described sounds like what happens if you hover your mouse over a locked target's picture for a second or two.
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Kanadesh
Center for Advanced Studies
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Posted - 2008.03.19 17:25:00 -
[8]
TrackIR
Never tried one in EVE. Have tried one in a flight sim (IL2: 1946). Quite awesome there.
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