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F'nog
Celestial Horizon Corp. Valainaloce
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Posted - 2008.03.20 02:00:00 -
[1]
Long ago, when Eve was young, Industrials were supposed to be mobile refineries and other interesting vehicles. At this point, they were given as much CPU as a Titan would eventually have. In the ensuing nearly 5 years, there have been no mods that could even come close to taxing an Indy's CPU. Any mods that could have far too high a PG usage, so they don't matter. That leaves anything with a PG that can fit on an Indy, even if as the only mod. And NONE of those is any consideration when working out CPU needs.
So why, after all this time, do Indies have hundreds of CPU when it's impossible to have more than a tiny impact on this number. Even if one uses all of the highest CPU-using mods that can fit within an Indy's PG and slot lay-out, the CPU usage is an irrelevant concern.
Why hasn't this problem been addressed? Are we just going with the, "They're useless in most combat, and anything defensive is governed by Cap and PG, so it's nothing to worry about" defense?
Isn't it time that Indies were given a CPU that makes some sort of ration sense, instead of saying, "There's this mythical module that will use a lot of CPU, but less than a Titan can fit, so cap ships can use them also, that's only to be used by an Industrial"?
I'm not saying Indies should be nerfed, but it's pretty rediculous that Indies have basically infinite CPU, but other ships are constrained by it.
Does anyone else find this silly?
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
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Samantha Watanabe
Science and Trade Institute
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Posted - 2008.03.20 02:08:00 -
[2]
Scan probe launcher for moon analysis.
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Cutie Chaser
Federal Navy Academy
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Posted - 2008.03.20 02:11:00 -
[3]
If you get my battle-badger nerfed I'll pod you where you stand!
Hands off my badger's CPU! In fact, MORE powergrid for industrials!
*** Thats a Templar, the amarr fighter. Its a combat drone used by carriers. |

Imperator Jora'h
Hedion University
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Posted - 2008.03.20 02:14:00 -
[4]
Edited by: Imperator Jora''h on 20/03/2008 02:14:14 I fit a lot of my haulers with shield extenders as protection from suicide ganks leaving my lows for the all important cargo expanders (or some combination of expanders and more defense depending on what I am carrying). Usually it is CPU that limits what I can do here.
And Cloaks take up a lot of CPU. While they fit easily enough they hit into my other defense.
Warp Stabs also munch CPU.
When all added up fitting a cloak and stabs and shield stuff I am CPU limited. Even if we go with your crazy amount of CPU I think my hauler is still quite vulnerable.
Of course if it is really just a waste then who cares? If it never gets used and just sits there awaiting some uber mod it is not harming anything. I do not think anyone thinks haulers are somehow overpowered.
Or this is just a "whoosh" thread and I whooshed myself. 
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.03.20 02:15:00 -
[5]
Edited by: Cpt Branko on 20/03/2008 02:15:44 Also ,give noobships more calibration.
I mean, seriously, what is the matter? The CPU is useful in certain occasions and it's not like industrials are big PvP pwn-machinces or something so they need a nerf, which is what you're asking for, due to some absurd reason. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

DigitalCommunist
Obsidian Core
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Posted - 2008.03.20 02:19:00 -
[6]
You're essentially advocating changes to make these ships follow EVE convention, with no other meaningful gain.
Does it bother you that much? I would rather they give tier 1-2 indies tractor, salvage, or moon scanning bonuses - cause right now they be pretty useless. _______________________________ http://epicwords.net/ |

Animin Mannja
School of Applied Knowledge
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Posted - 2008.03.20 02:30:00 -
[7]
Originally by: Imperator Jora'h Usually it is CPU that limits what I can do here.
You're seriously being limited by CPU? Half of the T1 models have 750CPU. I'd have to fill my Badger with 100CPU mods in every slot to hit CPU concerns, whereas warp stabs are like 30, as are shield mods. The improved cloak only hits 60. Even a scan probe launcher can't be it as you can only fit one of those so you've still got half the CPU free. Powergrid is the limiting factor I always find.
Personally I'd like to see an increase in powergrid so you can fit more shield mods to my Badger and the Badger 2. Can't even fit a LSE in there. But whatever. In any case it does just seem 'odd' that they've got such high CPUs
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Kylar Renpurs
Dusk Blade
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Posted - 2008.03.20 02:38:00 -
[8]
Lets have a badger with a bonus to ECM Burst range per level :) Then fitting those countless burst ECMs will be worth it.
Improve Market Competition! |

Zeba
Pator Tech School
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Posted - 2008.03.20 02:40:00 -
[9]
Didn't cargo expanders once use a silly amount of cpu to make sure that only haulers could fit them? --------------------- Q: WTF! Why?! A: Because I can. --------------------- |

Benco97
Exchangable Properties
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Posted - 2008.03.20 02:42:00 -
[10]
Because that is how I designed them!
Originally by: Kirjava This man speaks the truth, when he farts we count the length in seconds and make squillions buying winning lottery tickets.
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Nicholas Barker
MASS Ministry Of Amarrian Secret Service
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Posted - 2008.03.20 02:44:00 -
[11]
ITT people write long winded posts about stuff that won't effect them in anyway if it was changed and most people couldn't give two ****s about it. ---
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Dimagus
School of Applied Knowledge
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Posted - 2008.03.20 02:51:00 -
[12]
Quote: Why hasn't this problem been addressed?
Because this isn't a problem. Move along.
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Brea Lafail
Center for Advanced Studies
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Posted - 2008.03.20 03:41:00 -
[13]
Originally by: Kylar Renpurs Lets have a badger with a bonus to ECM Burst range per level :) Then fitting those countless burst ECMs will be worth it.
I had a thorax use an ECM burst on me a while back, made me rethink my stance on the module...
Also, bigger fish to fry than industrials having wtfhueg CPU.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.03.20 04:05:00 -
[14]
Originally by: Kylar Renpurs Then fitting those countless burst ECMs will be worth it.
Correct me if I'm wrong, but aren't ECM bursts supposed to only work "one at a time" ? That is, if you just activated one of them, the second one would not "fire" until the first one "timed out" ? In other words, fiting more than just one would be pointless ?
1|2|3|4|5. |

Mighty Dread
Republic University
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Posted - 2008.03.20 04:11:00 -
[15]
Better question is what does the Industry skill have to do with piloting a Transport Ship? But then I know the answer which is that it's just another made up time-sink.
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F'nog
Celestial Horizon Corp. Valainaloce
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Posted - 2008.03.20 04:45:00 -
[16]
Originally by: DigitalCommunist You're essentially advocating changes to make these ships follow EVE convention, with no other meaningful gain.
Does it bother you that much? I would rather they give tier 1-2 indies tractor, salvage, or moon scanning bonuses - cause right now they be pretty useless.
No, not that much, but it one of those inconsistencies that grinds at my gears. If CCP release a mod that took advantage of all this CPU, I'd think, "Awesome!" But right now it annoys me that there's all this CPU that goes completely unused. I can't really tap its potential, no matter what I do. It's sort of laughing at me, in a way. It's like having a frig with 1 million PG, but it can only fit frig-sized mods in a few slot. So much wasted potential.
I had the same problem with the original BCs. They had almost BS-like PG, but not quite. So I could fit everything I could imagine of BC level, including all of the best weapons, and it didn't put a real dint in their PG. Yet I couldn't fit more than maybe one BS weapon. CCP fixed this discrepancy. Why haven't Indies undergone the same fix, though it shouldn't be to the same extent -- would having 200 CPU gimp anyone? Probably not except the most extreme cases. Would it make more sense, thematically? Probably.
Is it a game-breaking flaw? No. Is it annoying on an aesthetic level? Yes.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
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F'nog
Celestial Horizon Corp. Valainaloce
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Posted - 2008.03.20 04:46:00 -
[17]
Originally by: Mighty Dread Better question is what does the Industry skill have to do with piloting a Transport Ship? But then I know the answer which is that it's just another made up time-sink.
A good point. Start your own thread about it, if you'd like.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
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