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Zaethiel
D00M. Triumvirate.
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Posted - 2008.03.20 23:20:00 -
[1]
Interceptors now have 30km warp disruption range with their skill level at 5 and tech 2 fit. Alot of ceptors cannot lock 30km. Why give a ship the ability to do something at range but not give it the range to do it?
The other day was funny; with gan bonus' i could target 28km and my warp disruptor range was 40km. -------------------------- Piwate Bunny Wuv
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Vaal Erit
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Posted - 2008.03.20 23:41:00 -
[2]
Actually, the stiletto, raptor and ares get 25km lock range with long range targetting IV gets you 30km. Malediction gets a few km less which is strange but meh.
If you are in a gang with a CS boosting your warp disruption range then plan ahead and slap on a sensor booster or the low slot sensor amp thingy.
With overheating and the new interceptor role bonuses, I would figure most people would drop the cap recharger and throw in a SB II into their intys(all have 3 meds to accomplish this) Stiletto is teh sex that can fit a web as well, go go stiletto!
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Zaethiel
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Posted - 2008.03.21 20:11:00 -
[3]
You do realize that alot of interceptors can't fit a sensor booster without completely screwing themselves ie the Crusader. Put one on a malediction and you have no web, whats the point in that; youll never be able to use rockets and missiles are pretty worthless. Only the 4 slot stilleto can actually fit one without much problem bc it has the midslots, other than that all other ceptors are a contradiction of role bonus vs ship design. -------------------------- Piwate Bunny Wuv
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Bronson Hughes
Knights of the Wild Visions of Warfare
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Posted - 2008.03.21 20:29:00 -
[4]
A few things:
1. Only half of the 'Ceptors get a bonus to Warp Scrambler/Disruptor range. With good skills all of these can get locking ranges to or above 30km without gang bonuses save the Malediction which is bonused for rockets and thus would likely be using a scrambler instead of a disruptor.
2. Signal Apmlifiers (low slot module) work to improve locking range as well so you have some more options than just a signal booster. Don't forget about rigs as well.
Now, having said that, I do think that all 'Ceptors could use a tad more locking range. They're T2 ships and they all have locking ranges similar to (some less than) their T1 counterparts. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Zeph Solaris
Heretic Army DeStInY.
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Posted - 2008.03.21 22:08:00 -
[5]
I would like to see a boost to targeting range on interceptors. Seeing how the things can travel their targeting range in a matter of seconds, I feel it should be a lot larger. I might even go as far as giving them a 180km locking range to make stealth bomber hunting a bit more fun. If that is deemed outrageous, at least give them a 45-50km targeting range. It seems about right considering their speed and action delays in laggy battles.
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Torashuu
TALON'S GRIP Green Alliance
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Posted - 2008.03.22 15:23:00 -
[6]
It might seem silly, but the range bonus doesn't only work for warp disruptors. While arguable not as usefull, it also does increase the range of Warp Scramblers (you know, the 2 point short range variant).
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Lyria Skydancer
Home 0f Bored Occultists
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Posted - 2008.03.22 15:33:00 -
[7]
Originally by: Bronson Hughes A few things:
1. Only half of the 'Ceptors get a bonus to Warp Scrambler/Disruptor range. With good skills all of these can get locking ranges to or above 30km without gang bonuses save the Malediction which is bonused for rockets and thus would likely be using a scrambler instead of a disruptor.
There is no reason not to fit the T2 warp disruptor on a malediction. It fits and the cap role bonus obsoletes scramblers from all inties. So not even malediction is fitting it, then one can wonder what those are used for. Scramblers need serious range boost. -------------------------------------- [Video]Skirmish Warfare |
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