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Professor Smith
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Posted - 2004.04.13 00:42:00 -
[1]
The proposed changes to targeting got me to thinking about how the whole damage system in Eve. I have wargamed many naval combats over the years using many different rule sets and its only in the last hundred years that it has become possible to actually SINK another ship. The old wooden ships used to rip to shreds rigging and knock out guns but very rarely would the actual ship sink. Usually they would be captured by direct assault or just burnt to the waterline.
In modern times with the advent of torpedoes ships have been sunk more easily. Merchantmen, frigates and destroyers tend to be sunk a lot easier but the big ships, the cruisers, battleships and Air Craft Carriers are a lot harder to sink and even with multiple hits tend to take days to sink. Multiple sealable bulkheads and improved damage control contribute to this heavily.
I have fought several battles where a force of smaller ships such as destroyers and light cruisers have cornered a battleship. These battles tend to result in the the upper decks of the BS being ripped to shreds from the smaller weapons onboard the destroyers and cruisers but the main defense of the battleship, its deck and side armor is untouched. The ships ability to combat these smaller ships is gradually reduced as more and more weapon hardpoints and personal are wiped out. At this point its just a floating hull (usually on fire) but its STILL FLOATING.
I would like to see something similair in EVE. Damage divided between Weapons, Drives, Life support etc etc etc. On board repair systems (obviously requiring you to use a valuable low slot etc).
This would add a whole new dimension to the game.
Here endeth the lecture.
El Professor
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Gorbo
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Posted - 2004.04.13 01:23:00 -
[2]
Edited by: Gorbo on 13/04/2004 01:25:14 this would be good
i have played the space-flight sim "freespace2" and in that they have the big cruisers firing HUGE energy beams at each other sometimes the beams would pass through the ship it self...
MY point is, if you get hit with a howitzer and you dont have any shields it should make a big hole in the side of your ship and damage some systems depending on the area hit, if you have little shield left and you get hit by a heavy beam laser, it should show your shields buckleing and then finaly the laser boreing into your hull(with acording system area damage) this would change the weapon ballance because the current biggest weapon is the 1440 howitzer, it does huge damage but doesnt take much cap, the mega beam laser takes lots of cap yet doesnt do as much damage or have as much range, this would make proj weaps do lots of damage with little cap but wouldnt damage many systems, lasers would take lots of cap do plenty of damage and bore into the hull and damage plenty of systems, hybrid would be in-between.
and theres my idea building on the mian thread topic Keep Flaming, Im reloading |

Silverlancer
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Posted - 2004.04.13 01:39:00 -
[3]
Starfleet Command 3 has this VERY well implemented... yes you can have holes in ships 
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Amox
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Posted - 2004.04.13 01:42:00 -
[4]
Aye would be nice. Disable the ship then demand surrender. Tow captured ship to base to repair and use.
You would need skills to make selective strikes. Only select weapon systems, shields and engines and such.
Yea that would be cool.
Your Tachyon Beam Laser I perfectly strikes Blood Oracle, wrecking for 722.3 damage. |

Prodigious
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Posted - 2004.04.13 01:45:00 -
[5]
this is a sick idea, but CCP will never do it.
to expand, it would b cool to target subsystems, like in star trek for instance; and you should b able to divert power to different parts of the ship. again, i dont think CCP will ever do this.
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Jim Raynor
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Posted - 2004.04.13 01:54:00 -
[6]
Quote: Starfleet Command 3 has this VERY well implemented... yes you can have holes in ships 
SFC III was a pretty horrible game, SFC II was a lot better. :)
My photon torpedoes always seemed to miss too, weird. Me and missiles just don't get along!! =( ------
ROBBLE ROBBLE |

Openheimer
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Posted - 2004.04.13 02:06:00 -
[7]
Would be great to see Torpedos act as torpedos. Hitting a ship and penetrating (causing massive internal damage) rather than just exploding next to it.
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Atandros
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Posted - 2004.04.13 02:07:00 -
[8]
I assume it wasn't done that way due to DB issues and the overall lag it would create. But it should be inquired about in a CSM really, as it would add a great deal of subtlety to combat. 
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Lallante
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Posted - 2004.04.13 02:18:00 -
[9]
Ignoring actual Subsystems a second:
It would be AWESOME if you could simply disable a ship completely (although there would be a high 80% chance it would be destroyed not disabled), and much more realistic. It would also make PvP a viable profession, alliance wars would mean more and Piracy would work better.
Then to get the disabled ship it needs to either repair itself or be towed to a (POS) station, as only POS stations have the facilities to repair that kind of damage.
And VOILA: a point to the capturable stations.
Most of Eves pressing PvP problems solved in one big bang,
Lall - THE Vocal Minority - ShinRa
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Professor Smith
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Posted - 2004.04.13 02:26:00 -
[10]
That was the other point ... disabled ships needing to be towed.... could also lead to things like Hire Purchase and reposessions !!!
ohhh to be a repo agent !!!! or a tug pilot !
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Mirimon
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Posted - 2004.04.13 03:31:00 -
[11]
Freespace 2 is one of my favorite games of all times, oh boy, I wish I had it now! Did you ever play that nebuli level, when you are part of the special ops group? Damn that was such a ***** to navigate.
"Then I guess I have no choice...but to kill you all." |

Prodigious
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Posted - 2004.04.13 03:46:00 -
[12]
Quote: Ignoring actual Subsystems a second:
It would be AWESOME if you could simply disable a ship completely (although there would be a high 80% chance it would be destroyed not disabled), and much more realistic. It would also make PvP a viable profession, alliance wars would mean more and Piracy would work better.
Then to get the disabled ship it needs to either repair itself or be towed to a (POS) station, as only POS stations have the facilities to repair that kind of damage.
And VOILA: a point to the capturable stations.
Most of Eves pressing PvP problems solved in one big bang,
yay. a reason to pvp great suggestion. and it sounds quite implementable
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Bogenhagen
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Posted - 2004.04.13 04:41:00 -
[13]
It would be awesome, and I don't think it would be that much more difficult to implement than what we have now. As long as you don't implement ships with multiple hit boxs (engines, weapons systems, and so on) you shouldn't get too much more lag.
Just change the damage system from the current system of Shields -> Armor -> Structure damage order (with some penetration through shiels) to Shields -> Armor with random deactivation of mods (seen as mod system getting damaged too much to be useful) -> 25% Armor - 75% Structure with loss of all high slots and mid slots -> 25% Structure with loss of control of ship, but with the option still to self-destruct to prevent salvage. If something like this is implemented I don't see how lag would be increased too much if at all.
Ofc, the numbers are just thrown out there and would have to be more closely looked at.
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