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Disteeler
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Posted - 2008.03.21 11:20:00 -
[31]
No way Please visit your user settings to re-enable images. Sig by Black Necris |
Celeste Coeval
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Posted - 2008.03.21 11:27:00 -
[32]
Edited by: Celeste Coeval on 21/03/2008 11:28:32 How does the ability to spend rl cash make you happier in eve? In fact it's more likely just to lead to less rl cash and in game in balance. Most pvper's I no sub with gtc, which is funded by blowing said rl cash-gtc sellers shiny ships.
Selling the types of things that you described is an awful idea. sorry
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Phyrr
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Posted - 2008.03.21 11:36:00 -
[33]
Originally by: Yorlock Edited by: Yorlock on 21/03/2008 10:21:29 So, some stupid 12 year old kid can charge 500 dollars+ on his daddys credit card, and suddenly get lvl3 in all skills overnight? I dont think so, But, since you look like you suplement your ingame income already...Ill be scanning your fitings... and pirating away those faction loots.... Be seeing ya soon punk, unless you do us all a favor and go play Lineage 2 or Guildwars. those games revolve arround how big your [censored],( hell i say it.. 'credit limit' )is.. Its not a game, its not fun if all you do is charge NON EXISTANT virtual items in a lame attempt to feel better. So you fly a frigate... learn what your ship can do well, and what it cant. Use the ingame methodes provided. We have ALL had to take the time... I dont think players that go back to 2003 would appreciate skill purchases. If you are that intent on throwing another 500-1000 dollars away, whats ever went wrong with with Vegas? New Orleans?{there is a sweet little entertainer by the name of "Chastity" down on Burbon St that needs your tips} Mardi Gras? These are things were are supposed to blow wads of cash on. Not virtual items.
not to change the subject, but didnt you write the 1955 Novel LOLITA (you sick [deleted])
Dude I've missed ya banter:)
The odds on me being here are rather slim evolutionary speaking, yet in the infinite bounds of probability my being here is a certainty. |
Lord Bleu
MisFunk Inc.
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Posted - 2008.03.21 11:57:00 -
[34]
Originally by: Vladimir Nabokov Edited by: Vladimir Nabokov on 21/03/2008 04:19:55 I'm just trying to think of some ways to make things fun for new players.
Eve IS already fun for new players. You seem to be assuming that in order to have fun in an MMO you need to be uber. You dont!
One thing I love about eve is how the small man can make a difference. Take fleet ops for example. The new guy in the cheap tackler can be just as valuable to the fleet as the guy sitting pretty in a battleship.
Taking on level 1 missions in a T1 frig is just as much fun as doing level 4 missions in a better ship.
Eve is fun regardless of what equipment you have and better equipment comes by 'playing the game' not pulling out your credit card. ------- I came, I saw, I drank all the beer! |
Esmenet
Federal Navy Academy
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Posted - 2008.03.21 12:50:00 -
[35]
Microtransactions are one of the worst ideas ever implemented in online gaming. I refuse to play any game that has it.
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TheEndofTheWorld
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Posted - 2008.03.21 13:02:00 -
[36]
Edited by: TheEndofTheWorld on 21/03/2008 13:03:05 All of those who are complaing "bahbah it is a stupid idea"... the same mechanic is in the game already, but with a different name - GTC trading.
OP : buy and sell GTC for isk, get good characters, faction ships etc for absolutely no effort put into the game and enjoy.
Whiners: complain about GTCs(I support you, because GTC stuff ruins the game tbh :/)
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Shintai
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Posted - 2008.03.21 13:06:00 -
[37]
Microtransactions for items and abilities is an utter joke and failure. It is also socially unfair.
Let compare. Take me, I live in rich Denmark. I can afford alot. Now I play with some poor romanian guy. Now imagine the difference between our abilities in the game.
So no thanks. I also love CCPs "level grind" with training without grinding 5trillion NPCs day and night in the uber group to get a level. Abstraction and Transcendence: Nature, Shintai, and Geometry |
SoftRevolution
Complicity.
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Posted - 2008.03.21 13:24:00 -
[38]
Originally by: Vladimir Nabokov Edited by: Vladimir Nabokov on 21/03/2008 04:19:55 I probably should have anticipated the negative responses. I'm just trying to think of some ways to make things fun for new players. One of the other threads in this forum discusses the possibility of doing away with the skill system altogether, and I think the game shop could serve the same purpose. Based on xfire's hours played ranking, EVE is behind 4 microtransaction games: Silkroad, MapleStory, FlyFF and CABAL Online in hours played. Shouldn't something be done to address this? There's so much competition out there.
http://www.xfire.com/games/ (click "Rank" to sort by hours played)
Oooh.
Very well done.
/me doffs cap to the expert troll. EVE RELATED CONTENT |
Gorefacer
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Posted - 2008.03.21 13:32:00 -
[39]
I hate the microtransaction model. It may be popular, but I will never play/enjoy a game that follows it.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |
TheEndofTheWorld
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Posted - 2008.03.21 13:37:00 -
[40]
Originally by: Gorefacer I hate the microtransaction model. It may be popular, but I will never play/enjoy a game that follows it.
You do know that this is pretty much the thing that GTC trading does...
Originally by: Shintai Microtransactions for items and abilities is an utter joke and failure. It is also socially unfair.
Let compare. Take me, I live in rich Denmark. I can afford alot. Now I play with some poor romanian guy. Now imagine the difference between our abilities in the game.
So no thanks. I also love CCPs "level grind" with training without grinding 5trillion NPCs day and night in the uber group to get a level.
GTCs trading is well pretty much similar, it is... socially unfair,
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.21 14:25:00 -
[41]
Originally by: Vladimir Nabokov A little about myself first, I've only played EVE for a few months total (subscribed on and off), so I do not claim to have extensive experience many other longtime players will have. However, I do like to check out lots of different online games and noticed that many formerly pay-to-play games have switched to a microtransaction model (RF Online, Archlord, Anarchy Online, CABAL Online, etc). Other successful microtransaction games include MapleStory and FlyFF. Could this work in EVE? Should it be applied to EVE? Here are a few of my thoughts on how this can work out:
1 - Selling 'storyline' modules in game shop: many of these modules have low requirements and would appeal to a new player willing to pay for top equipment. 2 - Selling starbase charters in game shop: this might allow players who are more interested in the station management aspect of the game to get into it easier? 3 - Selling faction ships in game shop: perhaps PVP players might like this option as an alternative to making ingame money? 4 - Selling +6 implants, game shop only mainly for the longtime players. 5 - Selling "instant level 3 skills" in game shop, allowing new characters to rapidly acquire skills for functionality. For instance, a new player wanting to get into PVP might buy "Instant Propulsion Jamming Lv.3" instead of spending time training the skill. Of course skill pre-requisites would have to be met and time commitment needed to max out. Someone wanting to explore PVE might be interested in buying the exploration skillset.
As a rather casual player of EVE Online, the game is getting to the point where I don't really find a monthly fee worthwhile compared to the many other "free" games available. I'm sure I'm not the only person to think this way about the game. Instead of the monthly fee system, I think a microtransaction system might be great for the game and also allow for an influx of new players. Anyway this is just my thinking and does not represent my corp/alliance in any way.
NO.
CONCORD provide consequences, not safety; only you can do that. |
Skjorta
Sebiestor tribe
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Posted - 2008.03.21 15:04:00 -
[42]
Micro transaction,
You get uber stuff, only ccp benefits from it.
GTC Sales,
You get isk, somebody else gets to play. (ie me, i wouldn't have an active account if it weren't for gtc's)
It's similar to micro transaction, but the key difference is that a rich person irl can help a poor person irl (ie students) still be able to play the game.
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Alora Venoda
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Posted - 2008.03.21 15:29:00 -
[43]
i have played around with a number of those free MMO's you describe, including Flyff. They are all just big grind fests, with not much content. They are mostly just cheap imitations of WoW with much less quests and items and dungeons, etc. Most of the microtransaction "premium items" are either just "e-bling" like some novelty pet or clothing that has zero combat benefit, or maybe a special item that makes the endless grinding less annoying. I don't think any of them actually sell epic weapons to players. And none of the "premium items" can be acquired through other in-game means either, except maybe for players trading to each other.
basically such a system has no place in EVE, and I seriously doubt it would be a good move for CCP. They would lose a lot of money that they currently get from subscriptions since most players would opt out of buying such items if at all possible. Unless they make it so the game is crap without buying them... but then by saying it's "free" but you have to pay to enjoy it, they will come across as dishonest and greedy.
Overall, it would cheapen the game and open the floodgates of the playerbase to the unwashed masses, further reducing the quality of the game. The servers can't really support those kinds of numbers, and CCP would lose so much income they would have to reduce the game quality even worse.
Those free MMO's are free for a reason. You get what you pay for.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |
Malaan Tabfassh
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Posted - 2008.03.21 15:36:00 -
[44]
There will be more noobs in bs/bc in lowsec to blow up then. Numbers of them been strange anyway At least they don't smacktalk in local when blown up, maybe cause they just buy another one?
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Forando
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Posted - 2008.03.21 15:59:00 -
[45]
Originally by: Vladimir Nabokov Instead of the monthly fee system, I think a microtransaction system might be great for the game and also allow for an influx of new players.
A large influx in alts? Each player having his own Commandship specialized character, his own mining/industry backbone, his own.. his own.. I don't like to tell people how to play a game, as it's really individual what people want to gain from it. But, when in a massive multilayer online game, you get to the point where you are fully self sufficient in any aspect and doesn't really gain something from teaming up with other players, beyond numbers, I find it game-breaking. Sure you can't play 20 characters at one time, but I think people catch my drift, even though it's an extreme example.
Originally by: Vladimir Nabokov Based on xfire's hours played ranking, EVE is behind 4 microtransaction games: Silkroad, MapleStory, FlyFF and CABAL Online in hours played. Shouldn't something be done to address this? There's so much competition out there.
I take it xfire only counts the ours from people who are actually signed up to xfire, eh?
From the games listed there, I have only tried Silkroad, it is severely broken game. Massive botting, I had problems xp-ing in the starter area from bot-trains. Check their forum for whines about this issue, and other issues. It's easy to conclude that the way this business is run, favors the company more than the player. To be quite blunt, I don't envy those titles even though they might be higher ranked in xfire played hours.
Also, keep in mind that many of those titles are 'free to play', which makes them easy accessible to many who haven't got strong economy or hesitant about monthly fees. Just check the standard youtube MMO-video comments: X:"ANY1 NO IF THIS GAME COST MONEH TO PLAY?" Y:"Yes 15$ a month" X:"OHH :("
One of the strong selling points of EVE Online is it's economy. If you start opening more doors between real-life coin and isk, this part of the game has a large chance of getting broken. Yes, I know we already can use GTC's, but a matter of fact is that there will always be people who wants to throw more coin into their gaming experience (have multiple accounts and extra ingame currency). GTC gives a somewhat controlled way of allowing that.
One thing is sure, if EVE Online changed to this model, I'd be out of here in no time. First reason is the fact that I don't like this game-model, I've simply never ever seen a strong example where it appeal to me, but I don't mind putting a bit of effort into getting somewhere. Secondly, there's no reason for me to stay, if most of my friends quit for above reasons.
Enjoy, and fly safe..
Please visit your user settings to re-enable images. |
Pan Crastus
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Posted - 2008.03.21 16:50:00 -
[46]
Originally by: Dyaven No, no, no. Even with a monthly fee already in place, having a game shop would divide the server into people who could afford to buy all of the extras and those who can't. There would be new players running around with +6 implants and 1 bill, and don't try and argue that it won't happen - there are idiots who will spent $200 on a game just to be 'leet'.
lol, like the people who spend $1000 to buy a mothership? Where have you been for the past year or so?
EVE Online: a cold, cruel world where (RL-)rich people replace their losses with GTCs sold to poor students who need to farm ISK to afford their play time ...
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Tarminic
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Posted - 2008.03.21 16:52:00 -
[47]
I would be willing to tolerate, I repeat, tolerate micro-transactions if they were purely cosmetic. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Threv Echandari
Dragons Of Redemption Triumvirate.
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Posted - 2008.03.21 17:06:00 -
[48]
Originally by: Pan Crastus
Originally by: Dyaven No, no, no. Even with a monthly fee already in place, having a game shop would divide the server into people who could afford to buy all of the extras and those who can't. There would be new players running around with +6 implants and 1 bill, and don't try and argue that it won't happen - there are idiots who will spent $200 on a game just to be 'leet'.
lol, like the people who spend $1000 to buy a mothership? Where have you been for the past year or so?
And We will be right there to blow it up! Will he spend another $1000.00 prolly not. besides that 1000.00 subisdizes the Gameplay of 8 or so of your "poor" students. Sounds fair to me... Happiness is a Wet Pod
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Nuyan Zahedi
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Posted - 2008.03.21 17:28:00 -
[49]
Lo-li-ta? You perverted old brutor.
But I despise micro-transactions and I'd quit a game over it. -- My blog Please visit your user settings to re-enable images. |
Chainsaw Plankton
IDLE GUNS
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Posted - 2008.03.21 17:42:00 -
[50]
Originally by: Esmenet Microtransactions are one of the worst ideas ever implemented in online gaming. I refuse to play any game that has it.
this
hey guys we made another 3 levels, that will be 10$ now! buy buy buy!!!!
i read the topic title "tired of microtransactions in online games come play eve" then i read the op and wanted to throw up.
there already are gtcs, bugger off.
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Danton Marcellus
Nebula Rasa Holdings Nebula Rasa
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Posted - 2008.03.21 17:44:00 -
[51]
Why then would anyone want to play the actual game?
Should/would/could have, HAVE you chav!
Also Known As |
DogSlime
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Posted - 2008.03.21 17:59:00 -
[52]
Really bad idea, in my opinion. I would stop playing if this were implemented.
I also believe that it would alienate a huge portion of the playerbase and result in a far worse gaming experience.
As such, we can probably expect CCP to implement it in the next couple of patches :P
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TheEndofTheWorld
Republic Military School
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Posted - 2008.03.21 19:16:00 -
[53]
GTCs are the same thing, a little less flexible, but essentially the same thing. Buy GTCs, sell them for isk, buy good characters/faction ships/capital ships. Play EVE at it's finest with literally no effort put into the game.
All of those who are suggesting that they would quit the game over this, start a campaign against GTCs as well, please.
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Shadow Joy
Republic Military School
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Posted - 2008.03.21 19:16:00 -
[54]
CCP is incapable of taking direct payments from a portion of the playerbase. How would those of us who are forced to buy time cards supposed to buy into a micro transaction model?
That, plus some of the specifics mentioned by the OP, make this a bad idea.
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Cyriel Longinus
XERCORE
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Posted - 2008.03.21 22:22:00 -
[55]
Originally by: Vladimir Nabokov
A little about myself first, I've only played EVE for a few months total (subscribed on and off) ...
As a rather casual player of EVE Online, the game is getting to the point where I don't really find a monthly fee worthwhile compared to the many other "free" games available ...
I'm going to exploit this post to illustrate a point I've been making on many topics that involve suggestions that would be counter evolutionary to EvE Online such as this one.
Here the OP has stated his experience and understanding of EvE Online. Which is admitingly limited and not involved.
However, have been a paid subcriber for a few months and a verteran of many other games but not fully commited to truly understanding or enjoying EvE for what it is and is not, this gamer felt compelled to suggest that EvE should become something else.
Is there any solid reason to so dramaticaly change EvE Online from what has worked since 2003 to become a customization for one or few persons who may just end up leaving the game at any moment?
The answer is pretty obvious. No.
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Billy Sastard
Life. Universe. Everything.
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Posted - 2008.03.21 22:25:00 -
[56]
Originally by: Manic Smile me and my 7 alts would quit...and I would put my stuff in a secure container and blow it up with an ibis
This.
GTC for ISK is bad enough as it is. -=^=-
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Vladimir Nabokov
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Posted - 2008.03.21 22:54:00 -
[57]
Originally by: Cyriel Longinus
I'm going to exploit this post to illustrate a point I've been making on many topics that involve suggestions that would be counter evolutionary to EvE Online such as this one.
Here the OP has stated his experience and understanding of EvE Online. Which is admitingly limited and not involved.
However, have been a paid subcriber for a few months and a verteran of many other games but not fully commited to truly understanding or enjoying EvE for what it is and is not, this gamer felt compelled to suggest that EvE should become something else.
Is there any solid reason to so dramaticaly change EvE Online from what has worked since 2003 to become a customization for one or few persons who may just end up leaving the game at any moment?
The answer is pretty obvious. No.
Yes, my experience is very limited. Perhaps if I played the game longer I would come to see this issue the same way most people do in this thread. In reply to SoftRevolution's post, I did not mean to troll a topic and apologize if it came across that way. Admist the ad hom attacks, generalizations and especially straw man arguments thrown out by some people, there were also a lot of insightful posts explaining why microtransactions may not work in eve. I'd certainly love to discuss the subject further but I am afraid the majority of the forum seem passionately against the idea and this may not be an appropriate subject to continue on about.
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Tarminic
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Posted - 2008.03.21 22:59:00 -
[58]
Originally by: Vladimir Nabokov Yes, my experience is very limited. Perhaps if I played the game longer I would come to see this issue the same way most people do in this thread. In reply to SoftRevolution's post, I did not mean to troll a topic and apologize if it came across that way. Admist the ad hom attacks, generalizations and especially straw man arguments thrown out by some people, there were also a lot of insightful posts explaining why microtransactions may not work in eve. I'd certainly love to discuss the subject further but I am afraid the majority of the forum seem passionately against the idea and this may not be an appropriate subject to continue on about.
The EVE community can be a bit harsh at times, especially regarding aspects of EVE that differ from other MMOs. Don't let it worry you too much.
I'm not terribly interested in going into huge detail on why microtransactions are a bad thing, so I'll sum it up:
EVE, at the end of the day, is all about competition of some kind, whether it's through combat, trade, or politics. Introducing microtransactions in a way that can affect the game (i.e. anything other than fluff) equates one's ability to survive in EVE with one's real-life financial status instead of a player's own skill. This, I believe, is fundamentally against the best interests of EVE and would dramatically hurt the immersion and general quality of the game. ---------------- Tarminic - 33 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2 |
Cyriel Longinus
XERCORE
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Posted - 2008.03.22 01:14:00 -
[59]
Originally by: Tarminic
I'm not terribly interested in going into huge detail on why microtransactions are a bad thing, so I'll sum it up:
EVE, at the end of the day, is all about competition of some kind, whether it's through combat, trade, or politics. Introducing microtransactions in a way that can affect the game (i.e. anything other than fluff) equates one's ability to survive in EVE with one's real-life financial status instead of a player's own skill. This, I believe, is fundamentally against the best interests of EVE and would dramatically hurt the immersion and general quality of the game.
Tarminic - 34 Million SP in Forum Warfare
So that's what trained Forum Diplomacy V looks like....
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Al Thorr
The Wheel
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Posted - 2008.03.22 01:26:00 -
[60]
Sad ill thought out idea.
better luck next time
Al Thorr
"You cant polish a turd" - The new rendered font is living proof.
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