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Acac Sunflyier
Burning Star L.L.C.
76
|
Posted - 2012.02.23 07:09:00 -
[1] - Quote
for the fleet. Like when they right click a system name or on the map they can set destination or set fleet destination. Everybody in the fleet would see the autopilot update based on if the fc wants the shortest or safest route. |

Gerrick Palivorn
Caldari Provisions Caldari State
145
|
Posted - 2012.02.23 07:29:00 -
[2] - Quote
link system in fleet chat and have the fleet set destination. That way you can give different people different destinations without the hassle of a fleet interface. |

NorthCrossroad
EVE University Ivy League
26
|
Posted - 2012.02.23 11:04:00 -
[3] - Quote
While Gerrick method is widely used, it's kinda obvious that Acac method is much simpler and will make things easier. So +1
North |

Simi Kusoni
The Synergy Cascade Imminent
209
|
Posted - 2012.02.23 11:15:00 -
[4] - Quote
+1
Nice idea. -áhttp://i.imgur.com/aWNfM.jpg |

AFK Hauler
State War Academy Caldari State
18
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Posted - 2012.02.23 14:13:00 -
[5] - Quote
I support this idea.
I like telling people where they can go. I should be able to give them directions too. 
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
458
|
Posted - 2012.02.23 14:55:00 -
[6] - Quote
I agree. (no seriously I do)
I also really want a "fleet jump" button, FC control over all active modules annnnnd whatever else would allow me to go completely AFK during fleets. |

Agustice Arterius
Couch Athletics
3
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Posted - 2012.02.23 23:13:00 -
[7] - Quote
When I started FCing, the first thing i noticed was how I could not do this.....seems like such a simple step....
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Grumpy Owly
241
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Posted - 2012.02.23 23:20:00 -
[8] - Quote
+1, seems a very logical aid to me to have as a fleet button Bounty Hunting for CSM 7
Stop EvE Apathy |

SGT FUNYOUN
Arachnea Phoenix Battalion Bringers of Death.
18
|
Posted - 2012.02.24 05:03:00 -
[9] - Quote
I have an idea on a thread I built...
https://forums.eveonline.com/default.aspx?g=posts&t=72788&find=unread
...that could coincide with your idea but be expanded somewhat.
In your idea it is simply the FC setting the destination, but what if a Scout could SEND a specific grid area within a specific system back to the fleet using the aforementioned systems I have outlined here. It would basically be a digital 3-d mapped out position on the map. Then an FC could fly to and from that specific spot or even use a grid to create other points that the fleet would fly between.
This grid could then be superimposed over the solar system map of the system you are going to and be used to move your ships to specific spots in a system that are not related to the planets, gates, and stations and such.
The FC could then plan out an attack formation that spanned an entire solar system instead of that one tiny grid space.
This sounds alot like the safe spots CCP got rid of but, maybe not. What do you say? |

Mfume Apocal
Origin. Nulli Secunda
320
|
Posted - 2012.02.24 05:13:00 -
[10] - Quote
"Desti is linked in fleet, everyone set destination to VY-"
repeat 2x |

Robert Caldera
Caldera Trading and Investment
143
|
Posted - 2012.02.24 11:32:00 -
[11] - Quote
I dont think its required, just dont fly with monkeys in your fleet who is unable to set linked destination. |

NorthCrossroad
EVE University Ivy League
26
|
Posted - 2012.02.24 13:01:00 -
[12] - Quote
Robert Caldera wrote:I dont think its required, just dont fly with monkeys in your fleet who is unable to set linked destination. It's not a question of monkeys and "unable to set" - it's just quick fix to make things easier.
North
|

Robert Caldera
Caldera Trading and Investment
143
|
Posted - 2012.02.24 13:32:00 -
[13] - Quote
yeah, its always small things making something easier, which summarized dumb down the game for monkeys, which shouldnt happen. |

Acac Sunflyier
Burning Star L.L.C.
79
|
Posted - 2012.02.24 15:55:00 -
[14] - Quote
Robert Caldera wrote:yeah, its always small things making something easier, which summarized dumb down the game for monkeys, which shouldnt happen. Does the FC setting a fleet destination really dumb the game down? He can still be like "Hold on gate," or "Jump on contact" all he or she wants! |

Robert Caldera
Caldera Trading and Investment
148
|
Posted - 2012.02.24 16:11:00 -
[15] - Quote
yes, its just one of many things which may go wrong occasionally, depending on the degree of monkyness people who not listen in TS properly die in fire because they had a wrong destination and flew into enemy camp or things like that. This happens less for more experienced people, which should be exactly this way - setting destination by FC removes this multilevel failure source. |

Grumpy Owly
262
|
Posted - 2012.02.24 17:44:00 -
[16] - Quote
Sometimes "fun" is more important than winning.
Given the majority of times the effectiveness of FC intructions will in fact not be a failure then this feature aids to improve communications and ease carpal tunnel syndrome to achieve the required same effect.
For the occasional "mistake", I appreciate the validity of the comment, but I'd honestly prefer to see battles won on the basis of promoted fleet engagement than opportunist victory due to occasional error, even though you should capatalise on your enemies mistakes. It also helps to compound mistakes aswell, since if the FC gets it wrong, then principally everyone in the fleet follows the easier instruction to their detriment.
And given that both sides are provided with the tool, it helps boths sides in an equal fashion.
In short I think this feature has to be judged as as wether it is promoting "fun" and user frendly game mechanics in the main rather than removing the possibility of an occasional mistake. Not sure wether its black and white as a result, but I still would like to lean towards providing the tool for use. Bounty Hunting for CSM 7
Stop EvE Apathy |

Robert Caldera
Caldera Trading and Investment
148
|
Posted - 2012.02.24 19:00:00 -
[17] - Quote
Grumpy Owly wrote:Sometimes "fun" is more important than winning.
Given the majority of times the effectiveness of FC intructions will in fact not be a failure then this feature aids to improve communications and ease carpal tunnel syndrome to achieve the required same effect.
For the occasional "mistake", I appreciate the validity of the comment, but I'd honestly prefer to see battles won on the basis of promoted fleet engagement than opportunist victory due to occasional error, even though you should capatalise on your enemies mistakes. It also helps to compound mistakes aswell, since if the FC gets it wrong, then principally everyone in the fleet follows the easier instruction to their detriment.
And given that both sides are provided with the tool, it helps boths sides in an equal fashion.
In short I think this feature has to be judged as as wether it is promoting "fun" and user frendly game mechanics in the main rather than removing the possibility of an occasional mistake. Not sure wether its black and white as a result, but I still would like to lean towards providing the tool for use.
well, listening to commands and performing orders is an important factor in winning battles. This one won't decide battles for itself but as I said, its small things which summarized in the end will dumb down the game up to the point when even monkeys will win fights because the FC will be able to do all the work - set destinations, align fleets, jump fleets, maybe even fire and so on, as continuation of this one "convenience" request. All the grunt is required to do is having his char online and in fleet. C'mon, play the game dont expect others play it for you. |

James Amril-Kesh
Interstellar Faction 21
23
|
Posted - 2012.02.25 00:54:00 -
[18] - Quote
Robert Caldera wrote:Grumpy Owly wrote:Sometimes "fun" is more important than winning.
Given the majority of times the effectiveness of FC intructions will in fact not be a failure then this feature aids to improve communications and ease carpal tunnel syndrome to achieve the required same effect.
For the occasional "mistake", I appreciate the validity of the comment, but I'd honestly prefer to see battles won on the basis of promoted fleet engagement than opportunist victory due to occasional error, even though you should capatalise on your enemies mistakes. It also helps to compound mistakes aswell, since if the FC gets it wrong, then principally everyone in the fleet follows the easier instruction to their detriment.
And given that both sides are provided with the tool, it helps boths sides in an equal fashion.
In short I think this feature has to be judged as as wether it is promoting "fun" and user frendly game mechanics in the main rather than removing the possibility of an occasional mistake. Not sure wether its black and white as a result, but I still would like to lean towards providing the tool for use. well, listening to commands and performing orders is an important factor in winning battles. This one won't decide battles for itself but as I said, its small things which summarized in the end will dumb down the game up to the point when even monkeys will win fights because the FC will be able to do all the work - set destinations, align fleets, jump fleets, maybe even fire and so on, as continuation of this one "convenience" request. All the grunt is required to do is having his char online and in fleet. C'mon, play the game dont expect others play it for you. While you're at it, why not just get rid of the broadcast buttons as well? Support showing T2 and faction frequency crystal damage in the info window! |

Chendow Auscent
Everlasting Gobstoppers TOHA Conglomerate
0
|
Posted - 2012.02.26 00:35:00 -
[19] - Quote
Good idea, that way the spy in your bunch can earn the reward for setting your fleet up for a gank while everyone is on auto pilot |

Grumpy Owly
269
|
Posted - 2012.02.26 01:13:00 -
[20] - Quote
Chendow Auscent wrote:Good idea, that way the spy in your bunch can earn the reward for setting your fleet up for a gank while everyone is on auto pilot
Why if it's an FC command?
I do understand your point though, if its made into a public command for use by all with no ownership recognition. But i doubt it would be made so.
Easily resolved with a combination of limited use to applicable command positions in the fleet and/or identifying who relays the command just like others (e.g. in location at).
Bounty Hunting for CSM 7
Stop EvE Apathy |

Acac Sunflyier
Burning Star L.L.C.
83
|
Posted - 2012.02.26 11:24:00 -
[21] - Quote
Chendow Auscent wrote:Good idea, that way the spy in your bunch can earn the reward for setting your fleet up for a gank while everyone is on auto pilot Who says everybody would be on autopilot? |

Agustice Arterius
Couch Athletics
4
|
Posted - 2012.02.26 23:47:00 -
[22] - Quote
we should get rid of chat in general and force people to talk via ****** TS servers
you know
cause chat is dumbing down the game
*trollface* |

motogramer
1st Steps Academy Fidelas Constans
0
|
Posted - 2012.03.01 14:10:00 -
[23] - Quote
+1 I found this thread because I was going to post it myself. Fast moving fleets can get hectic, when on the move or catching up with. Why not let the FC set yellow gates. Its not about doing things for people but keeping the fleet members in the loop. |

Cebraio
Starfire Oasis
42
|
Posted - 2012.03.01 14:28:00 -
[24] - Quote
I like this idea. It would be even more awesome if the function would use the same autopilot settings for everyone, as in: Having the exact same route.
True story: I once followed a fleet route through 0.0 and at one point I jumped into a system full of reds. After clone express to my home station I realized that everyone else was using a different route to the given location. Jumping into a red system during blob ops is kind of a fun experience, but I'd rather avoid it next time. |
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