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Dust Puppy
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Posted - 2004.04.13 18:33:00 -
[1]
...if we had automatic reload on turret and launchers?
The only drawback I see in it is that it would be taking one more factor that relies on human skill and leave it up to the computer.
I say make it so that you can choose if a turret/launcher reloads automatically and no silly reload modules or skill to make it possible. __________ Capacitor research |

Lao Tzu
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Posted - 2004.04.13 18:52:00 -
[2]
With auto-reload you could speed up RoF of heavy launchers by splitting all your missiles into stacks of one
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Dust Puppy
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Posted - 2004.04.13 19:01:00 -
[3]
how¦s that? You can¦t reload until your launcher "cools down" from last launch. That is if you have a launcher with rof 15sec you launch, wait 15sec and then reload which takes 10sec. __________ Capacitor research |

Bad Harlequin
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Posted - 2004.04.13 19:53:00 -
[4]
Edited by: Bad Harlequin on 13/04/2004 19:55:03 edit: ummmm..... the post i was replying to has Vanished Mysteriously, and i suspect strongly this one will be next 
You are in a maze of twisty little asteroids, all alike. |

Lallante
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Posted - 2004.04.13 20:08:00 -
[5]
What would the advantage of Seige launchers be if you did this?
Although it would solve the ever-present Lag reload issue (weapons taking several mins to reload due to LAg)
Lall - THE Vocal Minority - ShinRa
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Plasmatique
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Posted - 2004.04.13 21:28:00 -
[6]
I'd settle for hot-keys at this point
..................................... Proud Owner of a Navy Issue Raven
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Deathblo
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Posted - 2004.04.13 21:30:00 -
[7]
Or an autolreloader in low slot ___________________________________________
I'm not a pirate. But I do play one on TV. |

Muspell
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Posted - 2004.04.13 21:41:00 -
[8]
I'd vote for hotkeys
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Zandra Sunhillow
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Posted - 2004.04.13 21:51:00 -
[9]
Yep. Hotkeys or auto-reload would be fine. Waiting for the right click menu with heavy lag is no fun. Odd solution anyway with all these right click menus for vital stuff. Warping out of heat comes to mind... 
A module would just punish people on smaller ships.
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Uuldahan
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Posted - 2004.04.13 22:03:00 -
[10]
I think the problem is the little right click menu. The ship UI has to be reworked, with more fonctions usable in one click and bigger buttons.
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Dust Puppy
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Posted - 2004.04.14 08:50:00 -
[11]
Quote: What would the advantage of Seige launchers be if you did this?
Although it would solve the ever-present Lag reload issue (weapons taking several mins to reload due to LAg)
As I see it on eve-db then the siege launcher and heavy missile launcher have the same rate of fire or 20 seconds. Of course it also says that paradise cruise missile has no volume so it could be wrong 
The heavy missile launcher has 1.5 capacity and the siege 3.0 so the heavy launcher would have to reload twice as often as a siege launcher and in battle every second counts.
I wouldn¦t say no to a reload shortcut but I still thing we should have the option to make it automatic reload with out any skill or module. __________ Capacitor research |

Zen Jakkaru
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Posted - 2004.04.14 09:12:00 -
[12]
I vote for hotkeys, but leave the reloading times in so lasers atleast retain some of their advantage over other weapons.. other than having pretty colour effects. 
Har-de-fraggin'-har-har!
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Deros
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Posted - 2004.04.14 10:40:00 -
[13]
hotkeys would be good, but i think that a solution would be to maybe add a mod (low slot) and then have a negative effect be that it increases the load time, (skill can decrease change, but even at lvl 5 will be longer than 10secs).
D
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Harry Voyager
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Posted - 2004.04.14 13:53:00 -
[14]
Why a module? Are we supposedly crawling out of our pods and reloading these things by hand currently?
I strongly suspect that the ships already have some form of mechanical loader in them already, and that we are merely ordering them to do their stuff at the moment. Setting up the system to autoreload would take only a software upgrade.
Harry Voyager
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Gan Ning
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Posted - 2004.04.14 13:59:00 -
[15]
I think there should be auto-reloading but it should only be possible at the expense of a hi slot.
There should be a special hi slot module which reloads your turret/missile launcher automatically if online.
Or they could introduce a skill which reduces reload time per level.
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Rod Blaine
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Posted - 2004.04.14 15:16:00 -
[16]
Why make a penalty for auto reloading if it doesnt really add any time gain anyway ? It's more a "I'm too damn lazy and cant be arsed to right click point and click everytime my gun empties so please change it ccp" -thing then some kind op unbalancing change to mechanics.
Also, you will have to reactivate the gun after it reloads anyway.
For all i care you change the reload time to 18 seconds if that means i can be lazy... Or make a 425 rail hold 200 rounds or something.. whatever...I'm getting RSI and i'll sue if you dont change it !
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Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |
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