
Ines Tegator
Towels R Us
141
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Posted - 2012.02.24 07:20:00 -
[1] - Quote
I think that this could dovetail with a mission system overhaul. I still fondly remember playing Privateer years and years ago, going to the different offices, browsing the mission boards. Those days it was reading text on a static image. However, the concept of moving from agent to agent, even having competing corps in back rooms, even pirate agents trying to ninja a capsuleer on the sly. Having to Work find the best offer is appealing gameplay for the acomplishmentist (it's a word now). Perhaps include some kind of bargaining with the agent (I'll take less LP if you give me more ISK, etc). Possibly the most important, make it a communal area, so missioners can bump into and see who else is heading out to encourage teamwork simply by fact of exposure to other players. Put players in competition to get the best missions first? Make agents slowly raise the pay on missions that are rejected by multiple players until someone finally takes it? There's your interaction, effect on FiS, and even some sandbox and griefing. Details need work obviously, but there's a place to start thinking.
More food for brainstorming- contract broker's office? bounty hunters office? insurance? invention? sov map? what parts of EVE spaceship life can be integrated or enhanced with WiS? Perhaps developing new gameplay is not the only option, but instead find a way to integrate the two by putting a new spin on things we already do.
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Quoting what I think is the best idea in the thread... the potential increase in exposure for EVE could benefit every aspect of the game, not to mention CCP as a company. Yeah yeah, space barbie and all that... but some people love that, the rest of us can leave it without problems, and everyone can get in and check out New Eden.
Bloodpetal wrote:
- Create a social class of EVE player that doesn't have to fly spaceships as Free 2 Play content (they can cross over to flying spaceships with subs and PLEX fit perfectly). This will allow old EVE players to return "docked" and socialize and get dragged back into space, and allow current players to invite new friends or spouses for social time, and of course tap into the Free 2 Play market that people love to dabble around in. F2P would have no skill training, and other restrictions that make sense.
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- Finally, the F2Players would flesh out the station environments, promote sales and revenue through being able to access content and fill the spaces. Ways to interact with capsuleers would be important, social professions could emerge less focused on pew pew and more on things like : being a noobie recruiter, being a broker for capsuleers who don't want to get out of their ships, etc.
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