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Wild Rho
Silent Core
14
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Posted - 2012.02.27 08:57:00 -
[31] - Quote
Brent Newton wrote:I still haven't found what the pgs are for, but I am beginning to think they are going to be maps for ship customization. Like how the "p" maps where there for a long time but blank. I think ccp is big on putting markers in place for later planed expansion. That's all I can think they could be for. The are solid which means they are either for environmental effects or something like that.
The P channel is the mask map. It allows different parts of the diffuse map to be re-coloured and is in use at the minute (for a good example look at the colouring on the Prophecy vs the Absolution. They use the exact same textures but the diffuse and mask map values are modified to alter their colours. It also seems to be used to mark area's with different reflectivity etc.
The new texture system also makes more use of the submasks as well but I haven't been able to find a way to combine it in my materials without is making a mess of the colours.
Here is a useful image that explains what's in each of the texture channels for the new and old system: http://cdn1.eveonline.com/community/devblog/2010/TexturePack_large.jpg |

Professor Alphane
Alphane Research Co-operative
296
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Posted - 2012.02.28 15:43:00 -
[32] - Quote
Hey guys
Sorry was a little busy yesterday IRL so didn't get round to decorating.
Probably no point in holding of openeing the forums really IMO at the moment, OK it don't look nice, but it works
So if anyone would care to join our new 'workroom'-
1. Please Register under the name you use ingame, if you don't mind
2. Registration is Admin verified and if you haven't posted in one of the threads RE this or contacted me by PM your app will remain 'pending', so if you haven't spoken up yet but you wnat to register please get in touch so I can verify your identity cheers.
A.R.C. Forums
YOU MUST THINK FIRST.... |

Brent Newton
Center for Advanced Studies Gallente Federation
6
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Posted - 2012.02.28 16:42:00 -
[33] - Quote
Yeah I see now that the pgs texture is where ccp has put the mirror, transparency, specular info. What we really need is a person able to write a script that will use the info from each color channel. Know what I'm saying? Sure we can pull them all apart in Ps, but it would be a much more elegant solution to simply load the 3 uv layers ccp provides and allow a script to decide mirror, transparency, specular by the values in the various RBGA channels in the pgs map.
Maybe there is a way to do this without a script in blender that I am unaware of. Anyone know of how to do what I'm talking about; in any program? I've often thought that using separate maps was a bit blunt. Why not use a single image with all the info for the model (diffuse, normal, transparency, mirror, emit, etc.)? I know that the images we are used to using only have 4 channels at most, but what about multichannel images? I am not sure what I am talking about is possible or not. I would like to hear your thoughts on it.
But yes, I did see immediately what the pgs images were when I opened one. I swear though I have opened one before and they were just solid colors. Strange. Didn't ccp used to store all the info in the pgs in the diffuse map?
Anyway, I'm working on a composite video of a tristan flying beside a 747 as seen from one of the passenger windows.
***Oh I just saw the post of that cool pic that shows what all the channels are in each of the maps. Very cool! Is it accurate? I no longer see anything but a normal diffuse map in the diffuse texture for example. |

Professor Alphane
Alphane Research Co-operative
296
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Posted - 2012.02.28 16:47:00 -
[34] - Quote
Brent Newton wrote: Maybe there is a way to do this without a script in blender that I am unaware of. Anyone know of how to do what I'm talking about; in any program? .
If we can't find a tool for what your describing somewhere on the intraweebs , I can Python a little and have friends who can script a lot better than me, if worse comes to worse we can probably reformat the file in someway though it may take a litle time learning to manipulae image files.
YOU MUST THINK FIRST.... |

Brent Newton
Center for Advanced Studies Gallente Federation
6
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Posted - 2012.02.28 16:52:00 -
[35] - Quote
Well there is always the "actions" panel in Ps. It records a set of actions you take and makes them into a macro of sorts. I've never spent any time on learning it. Hell, I haven't quite perfected the best way off cutting color channels out of an image to be honest. It feels like I do it differently every time; always with the same results ofc. |

Professor Alphane
Alphane Research Co-operative
296
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Posted - 2012.02.28 16:56:00 -
[36] - Quote
TBH current bitmapping techniques and how exactly procedural work are on my list of things to get up to speed on.
I'ts been a good few years since I did any CGI
YOU MUST THINK FIRST.... |

Omu Matol
Garoun Investment Bank Gallente Federation
1
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Posted - 2012.02.28 17:43:00 -
[37] - Quote
hmm, I kinda think scripting or using actions to extract the different channels from the pgs bitmap is a bit much. And I'm someone who loves actions/scripts. It's really not that much work to copy one of the channels into a new document and then save it out. |

Professor Alphane
Alphane Research Co-operative
296
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Posted - 2012.02.28 17:46:00 -
[38] - Quote
As I say I haven't looked into it.
Perhaps that can be the subject of a discusion thread on the new forums.
Try and get everyone up to speed (including me) how we can best use the resources available.
YOU MUST THINK FIRST.... |

Brent Newton
Center for Advanced Studies Gallente Federation
6
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Posted - 2012.02.28 20:59:00 -
[39] - Quote
Maybe it is overkill. I haven't done it enough to know. So far the easiest way I've found is to duplicate a channel to a new doc and then copy its channel a couple times so that I can save it as an RGB image. Is this the method everyone uses? Omu made it sound as if maybe there was an easier way than this. I just get the feeling I'm doing it wrong or maybe I just don't understand how the channel options work yet.
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Omu Matol
Hard Knocks Inc.
1
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Posted - 2012.02.29 03:42:00 -
[40] - Quote
Brent Newton wrote:Maybe it is overkill. I haven't done it enough to know. So far the easiest way I've found is to duplicate a channel to a new doc and then copy its channel a couple times so that I can save it as an RGB image. Is this the method everyone uses? Omu made it sound as if maybe there was an easier way than this. I just get the feeling I'm doing it wrong or maybe I just don't understand how the channel options work yet.
No thats pretty much what I do. I just select+all the channel, then ctrl+c ctrl+v into a new document or whatever. then save it out. The thing with setting up a set of actions, is that not every ship is totally setup the same way with regards to all the different maps and their individual channels. I think it depends on how new the ship type is. |
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Professor Alphane
Alphane Research Co-operative
297
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Posted - 2012.02.29 15:12:00 -
[41] - Quote
Update on progress so far
Couple of people have been good enough to register on the forums, cheers 
I've also been in touch today with CCP community reps, to see if there's any chance anyone in there art department may be interested in contributing to our project. *fingers crossed* on that one.
My personal short term aims within the group will be, get to grips with Hexagon and get a simple ship modelling tutorial out there, also to look into the resources CCP publishes for public use and how we can best make use of them.
So lets be about making some Eye Candy shall we, I could do with a nice sugar rush 
Also Nova how did you find that Hexagon Zip , any use to you?
YOU MUST THINK FIRST.... |

Nova Fox
Novafox Shipyards
3328
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Posted - 2012.02.29 16:54:00 -
[42] - Quote
Sorry for not being active been hopping though loops at the school and getting sick ><.
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Professor Alphane
Alphane Research Co-operative
297
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Posted - 2012.02.29 17:01:00 -
[43] - Quote
No worries Bro RL>Game
Hope your OK bud 
YOU MUST THINK FIRST.... |

Siiee
Recycled Heroes
27
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Posted - 2012.03.01 15:08:00 -
[44] - Quote
My specialization is character animation but I have done some hard surface modeling and lighting/shading way back before I went to school. I'm always willing to lend a critical eye to anyone who specifically wants it, or help with more general (non application specific) modeling techniques. |

Professor Alphane
Alphane Research Co-operative
298
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Posted - 2012.03.03 20:04:00 -
[45] - Quote
K guys sorry I haven't been posting for a couple of days I've been a little busy.
Will most likely be busy for the next few days after which I should have some more time to devote to this.
My advice would be join the forums, settle in, get to know each other, I'll start the flow of turtorials as soon as possible.
Fly safe
A.
YOU MUST THINK FIRST.... |

Nova Fox
Novafox Shipyards
3365
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Posted - 2012.03.04 02:19:00 -
[46] - Quote
Mid terms :( So painful!
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Professor Alphane
Alphane Research Co-operative
298
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Posted - 2012.03.04 16:52:00 -
[47] - Quote
Nova Fox wrote:Mid terms :( So painful!
Good luck Bro , I feel for you, I fail epically at formal education if I'm honest 
YOU MUST THINK FIRST.... |

Omu Matol
Hard Knocks Inc.
2
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Posted - 2012.03.06 16:45:00 -
[48] - Quote
Anybody know how to extract the background seen in the game? I'm assuming they are cubemaps, just not sure where to find them, or how to manipulate them so they can be rendered. I guess I've found a few, but they seem awfully low res. |

Professor Alphane
Alphane Research Co-operative
299
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Posted - 2012.03.09 13:36:00 -
[49] - Quote
I haven't forgotten you all don't worry, just been a little busy indulging my love of browser RTS's. 
Plan is to try and knock up a tutorial on doing an Osprey in Hexagon.
Also would be interested if anyone has any linkage new or old to dev blogs on the subject of EVE's art side.
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
299
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Posted - 2012.03.10 11:51:00 -
[50] - Quote
Omu Matol wrote:Anybody know how to extract the background seen in the game? I'm assuming they are cubemaps, just not sure where to find them, or how to manipulate them so they can be rendered. I guess I've found a few, but they seem awfully low res.
I've Pm'ed one of the Community reps at CCP see if they can shed any light on the subject, it's the weekend though and I've no idea how busy they are at CCP HQ, but hopefully we can track the info down sometime soon.
YOU MUST THINK FIRST.... |
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Omu Matol
Hard Knocks Inc.
5
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Posted - 2012.03.11 14:04:00 -
[51] - Quote
I just made an image for my desktop background and decided to share it with the community. Hit the link if you want to check it out.
https://forums.eveonline.com/default.aspx?g=posts&t=79483&find=unread |

Professor Alphane
Alphane Research Co-operative
299
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Posted - 2012.03.12 12:41:00 -
[52] - Quote
Nice mate - Was hoping to do some 'stuff you don't see ingame' things myself, Suppose a lot of that will depend on the SFX funcionlity in the software suite .
YOU MUST THINK FIRST.... |

Roime
Shiva Furnace
276
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Posted - 2012.03.12 13:02:00 -
[53] - Quote
I'm watching this thread too in the hopes of additional motivation- I have a self-learning project going on, end result should be just simply an Eve ship wallpaper with a rendered model, final composition in Photoshop.
I've always wanted to "crack" 3D, mesh modelling is easy and fun but texture maps and rendering feels a bit overwhelming at the moment.
So, count me in, I guess :) |

Professor Alphane
Alphane Research Co-operative
300
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Posted - 2012.03.14 16:17:00 -
[54] - Quote
OK Update so far
As I say I was hoping to get this little project up and running fairly quickly , unfortunalty the best laid plans etc....
Been up to my neck in it for the past 3 weeks with other things unfortunatly.
I have finally made a start on a basic box modeling tutorial for Hexagon though and hopefully I should have something for you all by the weekend.
Thanks for your patience all and once again I apologise for the unforseen delays
A.
YOU MUST THINK FIRST.... |

Nova Fox
Novafox Shipyards
3429
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Posted - 2012.03.14 20:01:00 -
[55] - Quote
My last week on the mid terms I might have a chance to take a crack at some modeling next week.
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Professor Alphane
Alphane Research Co-operative
300
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Posted - 2012.03.15 13:47:00 -
[56] - Quote
Good luck bud, hope you ain't suffering to bad with pre exam nerves 
YOU MUST THINK FIRST.... |

C Genix
Alphane Research Co-operative
6
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Posted - 2012.03.28 18:06:00 -
[57] - Quote
Well as they banned the prof from the forums (obviusly to many enraged goon reports)
And as far as EVE goes
I no longer support this product and/or service
I'm taking my leave of CCP owned cyberspace
Everyone is still welcome to join my site and when I get my **** togethre I'll try and teach you all some CGI skills as promised
Take Care All
Fly Safe (unless your a goon then Fly incredibly stupidly please)
This is the Katana Wielding Pagan Ninja signing off
Fare well Tranqulity (also what an ironic name given what it became)
Peter Alfaen Nuttall |
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