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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2008.03.25 03:01:00 -
[1]
Originally by: Angelonico
Originally by: Stuart Price That Cerberus you're training for really spoils the day of anyone flying a Vagabond, Huginn or Rapier.
Please tell me you're joking.
And recommending the harpy? AF's are bloody rubbish particularly the caldari ones. Are you trying to get this guy killed?
Caldari missile boats are king of pve and while torp ravens can be effective, on the whole I'd shy away from their "dps" ships. Focus on what caldari do best.
The Falcon and Scorpion are unbelievable e-war boats.
The Crow is a solid tackler.
If dps and range is your deal - their sniper boats just received a bit of a boost. Ferox/Vulture are nasty - and Eagle is now the cruiser class sniping king.
Basically, outside of ravens with target painters and torps... don't bother going the direct damage route with this race. Use their range, e-war skills, and massive passive tanks, that's what they do best.
If you want damage go amarr, gallente, or start training torps 5.
Good luck.
Gank drake is the only way to fly, if I catch anyone with a passive tanking drake with less than 3 BCU's in Insurgency they get kicked. 
Neutron Rokh is fantastic.
Cerberus is a brilliant nano killer when used in conjunction with web and everything else you need to counter a nanogang.
As a rule Caldari pvp is gang based and currently its very balanced. If you know anything about me then you'll know I whine like hell for Caldari (all of it valid of course :P) and currently the race is doing very nicely. There is even solo application for some of the gunboats that have just been boosted. --------------- you all smell! |

welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2008.03.25 03:32:00 -
[2]
Edited by: welsh wizard on 25/03/2008 03:34:13 If a Cerberus pilot is unable to make a vagabond pilot leave the field before the vagabond pilot breaks the cerberus tank then I'm afraid that Cerberus pilot is deficient in brain capacity or hasn't fit their ship correctly. Of course the Cerb can generally only make the vaga leave and not actually kill it but sadly thats a price Caldari ships pay and after years of it you have to just accept that thats the way it is.
The Sacrilege is a different matter because its about the only HAC that can easily sustain its MWD thus largely nullifying heavy missile damage (boosting precision heavy missiles inline with other precision missiles would help CCP, ta). The Ishtar can generally burn for long enough to kill a Cerb too but 0% EM resists with a nano setup is a big disadvantage. The Cerberus is a good gangship, maybe overshadowed by the Drake slightly but still good at what it does. --------------- you all smell! |

welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2008.03.25 03:37:00 -
[3]
If the Cerberus has HAM's fit then they're fit for gang and therefore should have other people in tow. If they're trying to solo in a HAM cerb without a nanofit then sadly they're just flying the wrong ship for the task.
I'm not denying that Caldari are gimped when fighting alone or in direct comparison to other races ships of same class but you have to play to their strengths. Ie,, being in a gang. --------------- you all smell! |

welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2008.03.25 03:43:00 -
[4]
Further: it's easy to look at the Sacrilege and think "wow thats amazing, it can run its mwd while firing missiles" but the reality is it doesn't nano that well. It's tank is featherweight when nano'd and while Cerberus' may be slightly buggered a decent Vaga (for example) will chew the Sac to shreds through clever transversal adjustment.
The Sacrilege comes into its own as a solo ship if and its a very big IF it can get its target webbed. If it manages that its target is going to die a very slow death unless it has neuts fitted. So once again Eve gives us a ship that is very strong in one area but has very definite weaknesses. Believe it or not thats why the game is as good and interesting as it is.
If you can't fathom this then I suggest you sign upto the same psychiatrist as that Lyria Skydancer chap and campaign for a bland boring gaming experience in which everything and everyone is the same. --------------- you all smell! |

welsh wizard
Celestial Apocalypse Insurgency
|
Posted - 2008.03.25 03:55:00 -
[5]
Originally by: Angelonico 2 poly's, 2 overdrives, 2 mar's, 1 active thermal hardner, 1 damage control or EANM. 4500 with gang mods while being able to run those dual reppers. roughly 80% resistances across the board.
Well it only has 5 lows so you can strike off the DCU or the thermal hardener. If you drop the DCU its resists are 70/78/72/85 on 2400 armour. With a cap booster (400) it can sustain 1 rep which is knowhere near enough to kill a vagabond before it kills you. With both reps running it'll cap out in about 50s (as you can only load 2 charges).
As I said before a Cerberus is likely buggered because heavy missiles & ham's are gimped against anything remotely speedy. --------------- you all smell! |

welsh wizard
Celestial Apocalypse Insurgency
|
Posted - 2008.03.25 12:35:00 -
[6]
Edited by: welsh wizard on 25/03/2008 12:36:43
Originally by: Angelonico ...1. it is 25% more dps
You can get 500dps out of a gank fitted HAM Drake including 100dps of drones so 25% of 400 is 100dps not 50. :P
I prefer the new Ion Ferox personally just because I prefer guns these days, you can get 95k EHP and a trickle under 600 dps out of a blaster Ferox, without tackling. With a web & Disruptor you've still got 60k EHP and the same dps and yes this is with an MWD fitted.
The Drake basically does the same thing but with missiles and a marginally bigger tank. I prefer the flexibility of a gunboat though as it can deal with faster moving threats. --------------- you all smell! |
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