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Crespin Gault
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Posted - 2003.06.12 21:35:00 -
[1]
Is this a joke? The cost of slots is not the issue. It never has been the issue, and you, of all people, should know that. What difference does it make how much a factory slot costs when the NPC Corporations don't even charge you for their rent after the first rental period? What difference does cost make when the skills that are supposed to limit the amount of slots you can rent are not even fully implemented and *EVERYONE* is able to rent an infinite number of slots? The issue clearly is lack of vacant slots, brought on by hoarders who exploited the fact that they could rent an infinite number of slots and only pay for them once. Until you address the real issue, all of this that you are doing is just fluff. Some of us don't give a hoot about ship balancing or pirate activity, but rather are more concerned with production. By avoiding the root of the problem and sugar-coating the issue (which is what you are doing by raising the rental costs) you are alienating the manufacturer and causing them to leave Eve permanently (once SWG comes out, at least). A viable solution that will make everyone happy is reorganizing factory rental to a per production batch basis. This will almost certainly guarantee vacancies in nearly all of the stations with factories. Why is this not even being considered? If it's simple enough for me to think of it, then certainly the thought should have crossed your minds. What you have proposed/actioned is a laughable attempt at fixing the factory slot situation and a slap in the face to all manufacturers currently left out in the cold.
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Raskor
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Posted - 2003.06.12 23:24:00 -
[2]
Agreed. Increasing the cost of rent is not going to solve anything. That just means the griefers hoarding all the slots will lose them (assuming rent starts being charged) and the megacorps will gobble them up. At the same time pricing new players out of the manufacturing market.
The solution is simple. Allow you to install a blueprint to an empty slot and charge you a fee for the work, perhaps based on mineral size and number of batches. The alternative is to rent the slot but in that case make the rent significant -- ie: 100k per day for 1.0 sec slots scaling down to, say, 25k per day for 0.0 slots. If someone wants slot(s) exclusive for themselves or their corp, that is fine, but they should pay for that priveledge.
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Crespin Gault
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Posted - 2003.06.14 14:11:00 -
[3]
*bump*
Of course there aren't any replies from devs, who was I kidding?
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Karma
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Posted - 2003.06.14 18:52:00 -
[4]
I think 1K per day is a little pricy. and not really viable for those of us who use one factory slot only to create our own ammo/missiles and the like (okey, so I do a little bit of ship-building too as well as other bits and pieces)..
also, if you have a per-batch fee...then what if someone doesn't manufacture anything? or do you mean 'the more you create the less you pay'?
a per week rental would be best, I think... and that's what I thought that it was to begin with :P go figure.
then it wouldn't be viable to have a hundred slots just so others can't have them. (especially not if prices have went up as far as 800% in some areas... think 800K per week, per slot? ... lots of cash, perhaps a megacorp could afford it, but really.. spending that much, just to spite other players is madness incarnate).
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Aerin Osaa
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Posted - 2003.06.14 23:28:00 -
[5]
i had an idea on this:
divide the slots in a station into three groups:
1) short term slots. rentable for a few hours (long enough to manufacture weapons, ammo etc). No person/corporation can rent the same slot twice without at least a 30 minute gap. Once your batch has finished, the slot would automaticaly de-rent
2) medium term slots. rentable for upto a week at a time. must be an hour gap before the same slot can be re-rented. this time, the slot would not automaticaly de-rent
3) long term slots. as they are now.
This system would allow large corps to get long term slots, which they would use for everything. Smaller corps would get the medium slots, and freelancers could use the short term slots (pirate hunters just stopping of to make some more ammo etc)
The proportions of the three categories would need lots of testing to get right, but you could vary them depending on the sec level or something.
Edited by: Aerin Osaa on 14/06/2003 23:28:51
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Tasserak
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Posted - 2003.06.15 04:01:00 -
[6]
Here's additional idea to keep mega corps from snatching up factories. Have it so corps get a factory (or have to buy a factory) at each of their office locations. This factory is not a part of the regular factory list. You could also make it so the corp can buy additional factory slots, this would not affect the number of slots available to the public. This would also make it so corped people couldn't rent their own personal slots they would have to go to a corp office in order to manufacture. People still in newbie corps could rent out any factory slot but limit the renting number of slots based on their mass producing skill, meaning if they don't have mass production they shouldn't be allowed to rent more than one slot.
Edited by: Tasserak on 15/06/2003 04:01:08
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Fester Addams
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Posted - 2003.06.15 04:30:00 -
[7]
The solution is so simple it defies logic that its even givven this much space!
There are a set of skills that alow you to use slots, there is a limit to the number you can use.
Just make it so that you may never have more slots than you can use (what is it 10 slots at factory 5 and mass production 5).
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Aerin Osaa
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Posted - 2003.06.15 08:00:00 -
[8]
but if they did that, they would have to implement remote un-renting, otherwise, it would be really awkward if you unexpectedly found free slots in a different system and wanted to move there.
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