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adriaans
Advanced Capital Ship Designs Hephaestus Rising
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Posted - 2008.03.26 13:27:00 -
[1]
I'm looking for some opinions by people who fly these ships. I do NOT want nano setups.
Curse
Zealot
What do you think? These ships will be used for solo and small gang pvp. -sig-
Support the introduction of Blaze M crystals for Amarr! (Or make Amarr the only race able to deal EM damage from turrets).
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Caldus Ailwon
Deep Core Mining Inc.
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Posted - 2008.03.26 13:55:00 -
[2]
Edited by: Caldus Ailwon on 26/03/2008 13:59:04 Edited by: Caldus Ailwon on 26/03/2008 13:56:15 One thought: have you considered running a few level 4 missions to pick up some Amarr Navy Heatsinks? Probably the easiest and cheapest way to get faction heatsinks and you would be able to drop the co-processor.
They cost 30,000 loyalty points and 30 mil ISK. You can easily earn 6000 Lp per mission in empire.
With 3 of those, you could replace the co-processor with a DCU II... or another adaptive membrane...
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Riho
Mercenary Forces
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Posted - 2008.03.26 13:56:00 -
[3]
dont USE all level 5 skills when trying to get ppls opinion for the ships.
zealot... looks decent.. iv seen ppl use this before and its not bad :)
curse fit is just..... dont know where to start ---------------------------------- MY VIEW ARE MY OWN, I DON'T REPRESENT MY CORPORATIONS VIEWS HERE... stop mailing me.. plz
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adriaans
Advanced Capital Ship Designs Hephaestus Rising
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Posted - 2008.03.26 14:00:00 -
[4]
Originally by: Caldus Ailwon Edited by: Caldus Ailwon on 26/03/2008 13:56:15 One thought: have you considered running a few level 4 missions to pick up some Amarr Navy Heatsinks? Probably the easiest and cheapest way to get faction heatsinks and you would be able to drop the co-processor.
They cost 30,000 loyalty points and 30 mil ISK. You can easily earn 6000 Lp per mission in empire.
i happen to be based in minmatar space, so not really an option...
Originally by: Riho dont USE all level 5 skills when trying to get ppls opinion for the ships.
zealot... looks decent.. iv seen ppl use this before and its not bad :)
curse fit is just..... dont know where to start
my skills are not too far away from 'all all 5' i have 'all lvl 4' so i doubt it makes a big difference.
about the curse setup...well thats the one i'm having trouble fitting properly...:P -sig-
Support the introduction of Blaze M crystals for Amarr! (Or make Amarr the only race able to deal EM damage from turrets).
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Lyria Skydancer
Home 0f Bored Occultists
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Posted - 2008.03.26 14:03:00 -
[5]
No that zealot fit is no good. It should look more like this:
5xHPII
1xMWDII 1xWDII 1xMedium electroc CB
1xMedium Acc MAR 1xANPII 1xIFFA 3xHSII 1xwhatever rocks your boat but I fit TEII here for extra tracking and range.
1xspeed rig 1xpg rig -------------------------------------- [Video]Skirmish Warfare II |

Gartel Reiman
Civis Romanus Sum
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Posted - 2008.03.26 14:09:00 -
[6]
I'd be very worried about the tank on that Zealot. The resists are nice enough, but with only one repper and no plates, it's not going to last very long if someone shoots at it. I'll say at this point that I haven't tried to fit a Zealot with 5 heavy pulses and I know it's gonna be tight, but if there's some way to get an 800mm plate on there it would have a fair bit more staying power, to keep firing those pulses until the target was down. Since you're not looking for a nano fit, Trimarks would be worth considering too in this respect. Perhaps even drop the medium rep to a small one if you need more fitting; the difference is 160HP repaired every 9 seconds, so small rep + 800mm plate works out better if the fight lasts under 118 seconds (plus whatever time they take to get through your shields) - when you're putting out 573 DPS I'd imagine most fights would be over in this time.
The Curse looks OK, but they are hard to tank effectively (every aspect of the ship does scream 'nano', really). You have the option of dropping one of the small neuts or possibly the NOS for launchers if you fancy a little extra DPS, but it looks fine as it is - take it out and see whether your cap warfare is OTT or it performs nicely. I'd also consider bumping up one of the small neuts to a medium and downsizing the NOS to small - you should still be able to run all neuts for multiple cycles with the NOS and booster off, and the shorter cycle time of the small NOS means it will do better at stealing cap if the enemy is boosting. With the amount bonus too, a small NOS will still do a decent job of siphoning any extra to you. Since NOS will mainly be ineffective, I'd rather have the extra neuting power.
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Caldus Ailwon
Deep Core Mining Inc.
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Posted - 2008.03.26 14:09:00 -
[7]
"i happen to be based in minmatar space, so not really an option..."
Ah. Well then you probably have hit upon the most efficient build for the zealot.
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Lyria Skydancer
Home 0f Bored Occultists
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Posted - 2008.03.26 14:14:00 -
[8]
Edited by: Lyria Skydancer on 26/03/2008 14:15:58
Originally by: Gartel Reiman I'd be very worried about the tank on that Zealot. The resists are nice enough, but with only one repper and no plates, it's not going to last very long if someone shoots at it. I'll say at this point that I haven't tried to fit a Zealot with 5 heavy pulses and I know it's gonna be tight, but if there's some way to get an 800mm plate on there it would have a fair bit more staying power, to keep firing those pulses until the target was down. Since you're not looking for a nano fit, Trimarks would be worth considering too in this respect. Perhaps even drop the medium rep to a small one if you need more fitting; the difference is 160HP repaired every 9 seconds, so small rep + 800mm plate works out better if the fight lasts under 118 seconds (plus whatever time they take to get through your shields) - when you're putting out 573 DPS I'd imagine most fights would be over in this time.
Ye but if you slap trimarks and plates on it you might aswell go fly a harbinger. It will handle like one but it will only have 3 mids. If you even consider to tank it more then 100dps or so you cant really fit HP anymore. You need the cap booster etc. And why bother? You wont have a web, so why do you need to tank such high amounts of damage? Either youre boned or not with a zealot tbh. -------------------------------------- [Video]Skirmish Warfare II |

Gartel Reiman
Civis Romanus Sum
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Posted - 2008.03.26 14:40:00 -
[9]
Originally by: Lyria Skydancer Ye but if you slap trimarks and plates on it you might aswell go fly a harbinger.
That's a very good point. Of the HACs I've only taken a dual-repped Sacrilege into close combat, where the active tank was pretty substantial. Getting into that middle-ground between heavily tanked, and nano-fit, always makes me a bit nervous in uninsurable ships that cost upwards of 100 million ISK with fitting... 
But that said, you're right, and doubtless you've got the actual experience with the Zealot to back it up.
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Riho
Mercenary Forces
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Posted - 2008.03.26 14:43:00 -
[10]
Originally by: adriaans
my skills are not too far away from 'all all 5' i have 'all lvl 4' so i doubt it makes a big difference.
they make a very big difference. you can load your own skills whit API key what is really easy to use :)
im a crappy curse pilot... so cant help whit that :)
i know a few good ideas im going to try on the zealot tho :)
HP plate fit is the one im trying to make good atm ---------------------------------- MY VIEW ARE MY OWN, I DON'T REPRESENT MY CORPORATIONS VIEWS HERE... stop mailing me.. plz
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Forty Three
Masuat'aa Matari Ushra'Khan
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Posted - 2008.03.26 15:13:00 -
[11]
if you don't want a nano setup purely out of principle, then that's pretty stupid. Your zealot setup is pretty much like a nano setup except it has less speed and the tank is still ****. If you change some of the resists for ODs, and the rigs for polys (or nanofibers and aux thrusters if you're on a budget), you'll be able to avoid more damage and be more agile than the meager tank you have right now.
In today's pvp metagame, the only benefit a HAC gets is BC firepower with cruiser mobility. If you try to tank a HAC you're wasting the only advantage it has. The times where tanked HACs could give tanked battleships a run for their money (before rigs, tier 2 BCs and commandships) is long gone. You need to fly a ship to its strengths. -----------------------------------------------
UNITY!!!
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Lyria Skydancer
Home 0f Bored Occultists
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Posted - 2008.03.26 15:27:00 -
[12]
Originally by: Forty Three
Edit: to be a little more objective, try this:
5 HP mwd, point, medium cap booster 2 heatsinks, 3 overdrives, medium armor repairer, damage control
2 polycarbons
And how many cap boosters can you fit in the carge after 3xODII? -------------------------------------- [Video]Skirmish Warfare II |

AlexeiShtukov
e X i l e Atrum Tempestas Foedus
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Posted - 2008.03.26 15:58:00 -
[13]
I have been flying a Zealot for a while and got great results from before the change, and even better after. My setup as follows: H: HPL II (amarr navy multi/standard/radio crystals)[range options] M: 10MN AB II, WD II, Web II (can fit x5 if CPU is tight)(same for WD) [AB is fine as this is not a nano fit] L: EANM II, DC II, True Sansha Thermic Plating, True Sansha Adaptive nano plating [t2 versions will fit, but CPU might be tight], 800mm rolled Tungsten, 2x MFS II R: Energy Collision Accelerator, Energy Burst Aerator [can be replaced by CCC]
Engineering and weapon skills got to be up there for the fit to work, and with lack of rep this is a hit and run setup. |

Crellion
Art of War
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Posted - 2008.03.26 16:08:00 -
[14]
Edited by: Crellion on 26/03/2008 16:08:54 Zealot works better in a gang or if you have a full snake set use it with ab and 1 speed mod 1/2 speed rig(s) and web scram. In that mode it doesnt need injector.
The 5th gun was n improvement but a misguided one IMO:
- In gang its now a bit better but with a total gang DPS between 2k and infinity what difference does 1 extra gun make.
- Solo its now a lot better dps wise but even before it had ok dps. What it needed and still needs was an extra mid. Same as the Deimos. Thats why the best solo Zealot set up in my opinion is with tech II or faction ab cc rigs and perhaps a speed mod or two. But the char needs a snake set for this set up to work realistically.
[Same as the solo Beagle became viable not with the 5th turret but with the introduction of the EM rig] Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Forty Three
Masuat'aa Matari Ushra'Khan
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Posted - 2008.03.27 05:55:00 -
[15]
Originally by: Lyria Skydancer
Originally by: Forty Three
Edit: to be a little more objective, try this:
5 HP mwd, point, medium cap booster 2 heatsinks, 3 overdrives, medium armor repairer, damage control
2 polycarbons
And how many cap boosters can you fit in the carge after 3xODII?
not many, but you don't need many... that setup can work perfectly well under 90% of situations without the cap booster... the booster is for when the **** hits the fan, say, you get neuted and use the boost to gtfo, or you run into sometihng that can track you and hit you very well despite the range and transversal so you have to run mwd guns AND repper at the same time. The rest of the time, cap is stable as long as you don't run all 3 of the cap intensive modules at the same time -----------------------------------------------
UNITY!!!
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Ashira Twilight
The Arctic Fox
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Posted - 2008.03.27 07:56:00 -
[16]
Edited by: Ashira Twilight on 27/03/2008 08:00:29 Zealot
5x FMP2
10mn mwd2 fleeting web fleeting scram
MAR2 1600mm rolled tungsten 2x HS2 EANM2 DC2 Internal Force Field Array I True Sansha/Amarr/Vanilla tech 2 Adaptive Nano Membrane
These lows work for me, but another option is to drop the DC2 and attempt to work in a thermal hardener(seeing as how that is a very common damage type) to plug the hole.
Also, note that faction ANMs are pretty cheap and aren't much worse than EANM2s(for ZERO cpu use)
---------------------------------------
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Zakgram
Blue. Blue Federation
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Posted - 2008.03.27 08:02:00 -
[17]
Curse. You claim to not want to nano but then fit 2 nano pumps... No point repping on the curse; 62 repaired dps just isn't worth it. Not sure about the multispec ECM...
I guess you need to tell us how you expect to fight; i.e. target appears, you orbit? You approach at 0? You run?
Compared to whatever ship your opponent is flying, what does each of your aggressive modules do? Think about ceptors, cruisers, nano cruisers, bc, bs... will each of your fittings help deal with them? Can you get into your optimal range? What is your optimal range? Can you disengage or will whatever the ship is handily beat you?
2 enemy ships especially to think about: rapier and nano huggin.
I'll take a nano curse over an armour fit any day.
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Relnala Estire
Event.Horizon
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Posted - 2008.03.27 08:12:00 -
[18]
Originally by: Zakgram Curse. You claim to not want to nano but then fit 2 nano pumps... No point repping on the curse; 62 repaired dps just isn't worth it. Not sure about the multispec ECM...
I guess you need to tell us how you expect to fight; i.e. target appears, you orbit? You approach at 0? You run?
Compared to whatever ship your opponent is flying, what does each of your aggressive modules do? Think about ceptors, cruisers, nano cruisers, bc, bs... will each of your fittings help deal with them? Can you get into your optimal range? What is your optimal range? Can you disengage or will whatever the ship is handily beat you?
2 enemy ships especially to think about: rapier and nano huggin.
I'll take a nano curse over an armour fit any day.
lolz...
I believe by "non nano" they mean... non-speed fit not... not fitting armor rigs.
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Helios Hyperion
Federal Navy Academy
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Posted - 2008.03.27 08:15:00 -
[19]
while it is all well and fine to avoid nano setups, it is not well and fine to do it on ships that are intended to be nanod. you wouldn't armor tank a vaga. the curse is a nano ship, it just is supposed to be fit a certain way, it's lows do not permit a tank. a nice shield buffer could be fit... but why would you do that?
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Zakgram
Blue. Blue Federation
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Posted - 2008.03.27 08:18:00 -
[20]
Originally by: Relnala Estire I believe by "non nano" they mean... non-speed fit not... not fitting armor rigs.
You can just never tell these days with RPers 
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Gneeznow
SniggWaffe
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Posted - 2008.03.27 11:16:00 -
[21]
how i fit them
Zealot
Curse
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adriaans
Advanced Capital Ship Designs Hephaestus Rising
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Posted - 2008.03.27 23:40:00 -
[22]
It seems that most people believe that the curse should be nanoed... i kinda dislike flying nano... the idea behind my setup was to try and disable the enemies capacitor and keeping out of range (tracking disrupt), the jammer is there because 3x tracker disrupt would no do much more and would help vs missile ships (and i got good jamming skills). engagement rnage would be at 23km'ish. i'd doubt i have trouble vs nano ships considering the range of the medium neuts. the repper i'd be overheating a lot (i'm good at heat management), and you need not tank much when the hostiles cap is dead :P getting away? you mad, i don't run from fights, i only run from massive blobs which i am careful not to get caught in.
and how the heck do you nano the curse anyway? running the mwd takes a lot of cap, then add the neuts to it, if nanoed you'd have very little cap booster room... and how fast would i need to be going if i considered trying it? ehh something i missed? -sig-
Support the introduction of Blaze M crystals for Amarr! (Or make Amarr the only race able to deal EM damage from turrets).
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LittleTerror
Infinitus Odium The Church.
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Posted - 2008.03.27 23:46:00 -
[23]
Edited by: LittleTerror on 27/03/2008 23:49:14 [Zealot] Energized Thermic Membrane II Heat Sink II Heat Sink II Medium Armor Repairer II Medium Armor Repairer II Reactor Control Unit II Adaptive Nano Plating II
10MN MicroWarpdrive II Warp Disruptor II Medium Electrochemical Capacitor Booster I, Cap Booster 400
Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M
Ancillary Current Router I Algid Energy Administrations Unit I
2 reps, not tryed it so not sure how it would work out yet. |

Helios Hyperion
Federal Navy Academy
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Posted - 2008.03.28 00:39:00 -
[24]
oh hey adriaans, i'll help you out with the curse set up then, now that i am satisfied with your intelligence lol.. ok this is a pretty nice nano setup for the curse, mind you ppl use snakes but who cares... this will give you 3.5km/s with the poly carbs ($) Curse, Nanofit/perma Nanofiber Internal Structure II Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II
Cap Recharger II Cap Recharger II 10MN MicroWarpdrive II Medium Peroxide I Capacitor Power Cell Tracking Disruptor II Tracking Disruptor II
Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Polycarbon Engine Housing I Polycarbon Engine Housing I
Hammerhead II x5 Hammerhead II x5 Infiltrator EV-600 x5
But imo, who care's about perma running? so fit another tracking disruptor on it in place of one recharger. this will give you Plenty of cap time to nuet out any bs (drones are optional of course but will add 100 cap neutralized per rev of your neuts) never fit a small neut nos on the curse, this is a good fit that makes use of the bonuses. once their neuted you turn of one of the neuts and whip out the attack drones. but in a fleet (which this is obviously for) they'll be dead already, lol. if you want a disruptor, fit it in place of one of the now three tracking disruptors. 2 mins of cap will all modules running is all you'll need
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Helios Hyperion
Federal Navy Academy
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Posted - 2008.03.28 00:42:00 -
[25]
oh and dude, if you really hate nano ships... then fit a tracking computer on that zealot with a trackin speed script.. .use scorch... and they'll cry their hearts out. the zealot is a great gang ship but imo, it's job is not tackle, so i'd put your cap booster there, don't worry about running that repper. lot's of people use an ab on the zealot.. but i don't fly with ppl who don't have a mwd. 
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