| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Wildknight
F.R.E.E. Explorer Atrum Tempestas Foedus
|
Posted - 2008.03.26 17:48:00 -
[1]
i am thinking a battleship for each race that is basically a giant beam shooting ship. it is a fixed rail and the ship has to manuver itself into firing position. designed for pos and station warfare this type of ship would position themselves and fire their tremendously powerful cannons, delivering a constant stream of punishment to whatever it contacts.
the ship would have to have good inertia to cover the movement needed to re-align to targets but not amazing enough to track anything smaller than a battlecruiser well.
the beam would be a 5 second charge to fire and last untill out of cap or shut off. with a decent capacitor recharge rate or a large cap well. notice i do not say the beam shuts off when moving, i want it this way because i want to be able to "lance" ships who do not watch where they go.
ships designs would all fit well with philosophies minni will look like a ship cobbled and attached to a big barrell, caldari already has the rokh which would look stellar as a siege beam ship. amarr is mean master so their ships would be smaller size wise but more focused. and gallente would look very artistic in design with sloping curves (almost looking like muscles in an arm).
benefits- constant damage over time style weapon, as long as on the target it will damage (no fire cycle) nice role but not too niche, with the ability to still be used in fleet battles well naturally very long range, the beam is powerfull enough to hit at max lock rang and even from beyond if the pilot can manuver properly cap would realistically be 500k km before the beam dispurses.
costs very power intensive, pilot cannot fit a great tank or reppers more than standard manuverable but not extremely, with inertial stabs fitted max it can track a non mwd'ing crusier decently. needs coverage, being a support ship it is designed to be part of a fleet for pos and station ops. to be supported by things to keep it's cap running constantly
the evil only thing i can think of off the top of my head, is having one sit at 500km from a station and be able to align itself without lockon to fire. would be difficult to get right, but could hit a ship without them knowing (as long as they don't really keep track of their surroundings)
i would love to hear feedback on this.
|

Dormuth Purifier
FREE GATES ACADEMY
|
Posted - 2008.03.26 17:54:00 -
[2]
It would make Dreads obsolete i think...
|

Wildknight
F.R.E.E. Explorer Atrum Tempestas Foedus
|
Posted - 2008.03.26 17:59:00 -
[3]
Edited by: Wildknight on 26/03/2008 18:02:28 dreads have two purposes on the battlefield, pos warfare and anti capital. while this ship has anti capital capabilities, it is a lower constant stream of damage. where dreads have a much higher, but larger time between shot, damage. i do not believe this type of ship could beat out a dreads tank. 3+ possibly, but why repurpose 3 ships to fight 1 dread when 2 dreads can effectively fight any 1 dread.
but that is one thing i didn't think about, adding siege capability to siege beam ships. honestly thought it would be overpowered, maby having the siege mode keep this ship from turning and increasing beam power but not a huge increase, just enough to tip scales if needed.
|

OutSane
The Suicide Kings FOUNDATI0N
|
Posted - 2008.03.26 19:05:00 -
[4]
hm...there is an idea to go with here.
perhaps give it a big damage bonus to station/pos (but not ships or pos mods) it would NEED to have little to no personal defences. my reasoning behind this is the dreds can do the cap ship fighting/initial pos attack, and once the coast is clear, you can bring in the 'seige gun' and finish off the pos quicker (but if you bring it into a fight...well...ur a twit), give it a good amount of hull, but little sheild/armour. A big pricetag would also seem to be a requirement.
In the end it would prolly unbalance somthing or other...but a fun idea non-the-less.
|

Aegis Osiris
Demonic Retribution
|
Posted - 2008.03.26 19:22:00 -
[5]
Hello Ion Beam Frigate?
Seems someone is feeling nostalgic for Homeworld...
I'd have to say 'ahhhhh....No....' to this idea. It serves no purpose other then to make a 'megagank' BS. BS's can be ganky enough already. ________________________________________________ This thread does not exist
Sig in process.... |

Wildknight
F.R.E.E. Explorer Atrum Tempestas Foedus
|
Posted - 2008.03.26 20:54:00 -
[6]
while i do miss the homeworld series i don't think it would be a megagank
the beam isn't omghuge, it would probably be about 8-10 m wide. and you would have to be perfectly lined up to score a shot on something smaller than a capital ship. no easy task to be sure.
plus it's a constant dmg over time thing, so there is a chance for larger ships to still get away
|

Twin blade
The Triangle Exa Nation
|
Posted - 2008.03.26 21:15:00 -
[7]
It would be nice maybe 40% damage of a sisged dread and a tank around the power of a battleship.
Make it slow and bulky around half way in the BS dread gap Poor tracking or just make it only able to hit static building's.
Its not a bad plan for a ship but its hard to balance and adding it to the game might send dread price low as hell. Death is great rember where all dying to get there. |

Aegis Osiris
Demonic Retribution
|
Posted - 2008.03.26 21:38:00 -
[8]
Aiming is dippy simplicity...its called 'approach'.
40% of the firepower of a sieged dread? On a BS hull? Sure, THAT won't get turned into the omgNERFIT stick. ________________________________________________ This thread does not exist
Sig in process.... |

Derek Sigres
Eternal Guardians Corp. The Covenant Alliance
|
Posted - 2008.03.26 22:35:00 -
[9]
Originally by: Aegis Osiris Aiming is dippy simplicity...its called 'approach'.
40% of the firepower of a sieged dread? On a BS hull? Sure, THAT won't get turned into the omgNERFIT stick.
. . . So I thought that dreds when seiged only did about 3 or 4k DPS, or am I wrong on this? Seems like what it worked out to be on paper but I was only interested in Dreds until I was invited to some fleet warfare. Then I decided why would I want to be in the billion isk target (No one glanced at my caracal, but it seemed like the entire universe was shooting at the dred. And my first fleet battle remains the only true fleet battle I've ever survived)
|

Perfect Diamond
Sebiestor tribe
|
Posted - 2008.03.26 22:46:00 -
[10]
Dreads are perfect for pos sieging. A sniping bs may do 300-400 dps with good skills. But a good dread can 4k+. So you get 10-12 times the dps. So 20 dreads is like having the dps of 200-240 sniping battleships. And when you have 20 dreads in system, the only people that attack you are people that have more then 20 dreads and usually their scared unless they know they will pwn your fleet.
Amarr is the tank OR gank race. Not the tank and gank race. |

Twin blade
The Triangle Exa Nation
|
Posted - 2008.03.26 23:46:00 -
[11]
Originally by: Aegis Osiris Aiming is dippy simplicity...its called 'approach'.
40% of the firepower of a sieged dread? On a BS hull? Sure, THAT won't get turned into the omgNERFIT stick.
Well given the fact they can't track any thing smaller than a POS i hardly think people will shout Nerf when its got a battleship tank.
Its gona be a large slow heavy battleship with a t1 battleship tank and like 2k dps to large static POS's OR carrier/dreads in siege.
Given the large slow mass a ship like this would have i don't think a carrier would have a hard time killing it and the dreads support will destroy it so fast for it to be a risk.
But this is like playing EFT unless the ship is added saying its overpowerd is stupid since its not in game or even got any stats to work out if its OP or not. Death is great rember where all dying to get there. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |