
Mr LaboratoryRat
Confederation of DuckTape Lovers
1
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Posted - 2011.10.09 10:11:00 -
[31] - Quote
Its needs more possibilities of inter regional travel ie hidden acceleration gates:
Like wormholes but than without all the proby stuff and more common. This improves small gang pvp. Maybe some visible timers on it and/or mass restrictions. Introduce special probes for them. Structure probes with filters on it so u can only filter hidden acceleration gates out from pos and sov ect on results. Maybe only restric these gates to 0.0 only. or their equal true sec only (0.0 always 0.0 high always high). Maybe add a 3 random region genarator on it. So u can always pick out of 3 regions (inc high, low, 0.0). Let say player a finds gate, and can select: -domain, system xx -stain, system xx -venal, system xx
This would be the invention of eve history!!! pvp ftw!!! no more long 40 jumps travel, find gate, make quick ganky gang and gank quick some ppl
For the less educated ppl amung us; why this is not the same as wh:
-a direct wh from 0.0 to 0.0 are rare (ccp knows how rare), maybe 1 in 5 constalations (each 7 systems = probing down all sigs in 35 system takes atleast 2 hours) -Probing all sigs untill u find a whormhole thats suitable for transportation takes too long -from experiance probing 2 or 3 entire wormholes untill u find maybe 1 0.0 to 0.0 link takes too long, thats if your lucky to get one that go-¦s to hostile space -in almost any case (unless u are lucky and find on first change wh to a suitable 0.0) it takes atleast 2 hours to find/probe a direct 0.0 link. probe 2 hours, scout formup 30 mins, roam 2 hours = 4,5 hours = el to mucho eve play |

Shingorash
No.Mercy Merciless.
6
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Posted - 2011.10.16 08:07:00 -
[32] - Quote
I don't really see a problem with adding more space. In the good old days there where a lot more small gang / solo fights because of the space being drawn out. Why not add more space and spread the players out a little bit more.
Open up Jove space and make them part of the game somehow.
It wouldn't exactly be difficult to add a new pirate faction to the game and stick a low sec area and couple of null sec areas off it (NPC 0.0 and Sov 0.0).
Adding more space is quite possibly one solution that I think would work, increasing SOV costs would help a little as well as it means the massive alliances wont just take the space for no reason and do bugger all with it.
There are a few holes available for Pirate faction ships.
Caldari / Minmatar Gallente / Amarr
So you could technically add based on those 2 variations;
2/4 new low sec regions 4/8 new 0.0 regions
There are a couple of big holes in the map at the moment.
Also I think making the overall map a bit more round rather than flat would help as getting around for smaller ships would be a lot easier, since when are universes flat?
Regarding caps why not make it so only 1 cap at a time can use a Cyno across a region area, limitless jumps within a region but takes longer to move everything across a region would help I think. |