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Hellspawn01
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Posted - 2004.04.15 15:33:00 -
[31]
[*]Stargate Pirates Stargate Pirates have been re-introduced, there will be a chance of Pirates infesting stargates in all 0.0 - 0.3 systems, they vary in strength mostly based on ore value of systems and location (home region of pirate factions will have nastier stargate pirates than the ore value indicates). These pirates can go up to cruisers in low security Empire Space and up to Battleships in Deep Space. These pirates how ever do not warp scramble so they are not as big of a threat as asteroid pirates can be, they will simply be able to be pests in the way of travellers, if they even infest a stargate (only a chance of infestation as mentioned). These features listed are already test-able on Chaos.
Did u ever camp i gate with some of ur friends? I guess not. U wouldn¦t do that kind of changes if u ever traveled in an indy through Stain or Venal. Before working on changes, how about asking first if it¦s good for eve or not? ---------------------------------------------
Eve is not game, it¦s a way of life! |
Rinji
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Posted - 2004.04.15 15:35:00 -
[32]
Quote:
Another feature that we would like to get into game as soon as we can are changes in the targeting logic for NPC's, at current they use logics based on their turret types. The feature addon to the range logic would for example involve ship classes becoming threat levels to determine suited targets, so that frigates and industrials wouldn't be on the same caliber of threat for NPC Battleships as battleships or cruisers would be.
Ohhhhh this would be very cool. While you're at it could you look at how NPCs deal with drones? Although I'm sure it gives 5k rats much pleasure to destroy harvisters I think they would logicaly look to kill things that can hurt them first, and then deal with the mining drones.
Vice Admiral Rinji Morisato Logistics Division Commanding Officer of Logistics Division |
vanBuskirk
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Posted - 2004.04.15 15:40:00 -
[33]
Edited by: vanBuskirk on 15/04/2004 16:25:13 I thought CCP wanted people to go into 0.0?
Now, as well as the threat of random PC psychopaths ganking people as they go through gates, we have to deal with insanely powerful battleship NPC rats at gates as well?
First time it happens to me, I'm off. This is supposed to be a game, not another job.
I repeat; this is the last-straw change that is going to make me cancel. And I don't think I'm the only one.
So much for "player-driven". ---------------------------------------------- "Violence is the last resort of the incompetent". ---------------------------------------------- |
Chronicle
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Posted - 2004.04.15 15:43:00 -
[34]
Sounds cool, wonder if you could make a arena where people could take on any vessel of there choice, E.g concord commander, i think some people would love to have a ***** at one of them.......btw tomb your picture is a bit... errrr....diffrent
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Andrew Jade
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Posted - 2004.04.15 15:55:00 -
[35]
Edited by: Andrew Jade on 15/04/2004 15:57:37
Quote: I thought CCP wanted people to go into 0.0?
Now, as well as the threat of random PC psychopaths ganking people as they go through gates, we have to deal with insanely powerful battleship NPC rats at gates as well?
First time it happens to me, I'm off. This is supposed to be a game, not another job.
I repeat; this is the last-straw change that is going to make me cancel. And I don't think I'm the only one.
And your exactly the kind of whining winge bag that we dont want playing this game. Your the type of person responsable for standard insurance and other carebear orientated crap which has worked its way into the game. Grow up and deal with problems.
The same as the frigate chages, this is gonna rocks serious booty cant wait for the changes, CCP have got some really cool things planned
Way to go tomb, and dont listen to whining people like vanBus there, he is the kinda person that will winge whenever you try and introduce a challenge in the game.
ccp rock
-AJ-
WTB: Large faction smartbomb with good range. Top isk paid.
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Amox
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Posted - 2004.04.15 16:01:00 -
[36]
Edited by: Amox on 15/04/2004 16:04:37 Irony = Gate gankers complaining that they might get ganked at a gate?
Welcomed changes either way.
Your Tachyon Beam Laser I perfectly strikes Blood Oracle, wrecking for 722.3 damage. |
Eris Discordia
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Posted - 2004.04.15 16:01:00 -
[37]
Quote:
Quote: TomB are u one of the head guys behind eve?
hes more like ... God
Seeing we are dealing here with an higher entitiy, let's not flame this thread because we do not know whether TomB serves good or evil. In short: no flaming from either side, and can I fly a pink titan just to annoy Wrangler and Orestes?
please?
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |
vanBuskirk
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Posted - 2004.04.15 16:15:00 -
[38]
Quote:
Quote:
Another feature that we would like to get into game as soon as we can are changes in the targeting logic for NPC's, at current they use logics based on their turret types. The feature addon to the range logic would for example involve ship classes becoming threat levels to determine suited targets, so that frigates and industrials wouldn't be on the same caliber of threat for NPC Battleships as battleships or cruisers would be.
Ohhhhh this would be very cool. While you're at it could you look at how NPCs deal with drones? Although I'm sure it gives 5k rats much pleasure to destroy harvisters I think they would logicaly look to kill things that can hurt them first, and then deal with the mining drones.
Quite simple really. They kill harvesters because CCP want to nerf mining, and the easiest way to do it is kill harvies and never introduce any more of them. Didn't you know we're all supposed to spend all our time fighting?
And preferably in groups of at least 20. I thought this game was supposed to allow you to freelance; it says so on the box. Guess I was wrong. ---------------------------------------------- "Violence is the last resort of the incompetent". ---------------------------------------------- |
TomB
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Posted - 2004.04.15 16:17:00 -
[39]
Quote: Ohhhhh this would be very cool. While you're at it could you look at how NPCs deal with drones? Although I'm sure it gives 5k rats much pleasure to destroy harvisters I think they would logicaly look to kill things that can hurt them first, and then deal with the mining drones.
Drones will also be an individual threat level to the NPC's
2004.07.06 19:30:45combatTomB strikes you critically with his Nerf Bat, pwning you for -100% everything. |
SKiNNiEH
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Posted - 2004.04.15 16:51:00 -
[40]
Quote:
Quote: As promised.. gate npc's... i thought this shouldn't be happening with current path/build?
In any case.. here's the linkage: click me
They didnt fire unless fired upon, btw.
Central Gate or nearby system? They fired on me at sight, though.
Serak Tur: Stasis web?
This was taken at a gate in a 0.0 system that doesnt have flotsams or special spawns at a planet or moon, besides.. a blood arch templar or a blood sage at a flotsam would be unique :) -------
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TomB
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Posted - 2004.04.15 17:15:00 -
[41]
Quote: As promised.. gate npc's... i thought this shouldn't be happening with current path/build?
In any case.. here's the linkage: click me
They didnt fire unless fired upon, btw.
This is static server related, not build.
2004.07.06 19:30:45combatTomB strikes you critically with his Nerf Bat, pwning you for -100% everything. |
McWatt
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Posted - 2004.04.15 17:34:00 -
[42]
so after you got rid of players camping a gate, you re introducing NPCs to do the job? are you sure your moving into the right direction?!?
seriously:
1. pirates at gates are a good idea.
* they should stop afk players in all types of ships --> web but no scrambling, perhaps???
* being able to clean the gate for an amount of time is nice.
* they can balance as a "often but small" threat the "rare but deadly" trap posed by players. they will force players to be present and prepared --> less whining about pirates
2. but: to be realy usefull, they should be more realistic this means more similar to players (you re trying hard, but you wont be able to make all your players as dumb as your NPCs are) the big difference in equipment/tactics it takes to fight NPCs or players must go!
* gate NPCs should snipe from a distance, as players do
* they should try to warp away before they die
* they generally should feel more "real"
if this is still a PvP game, NPCs are there to train ppl for the real thing and to support player combat. at the moment, they don t.
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HaytKir
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Posted - 2004.04.15 17:51:00 -
[43]
I'm with McWatt, pirates at gates are a good idea. It makes sense from a pirate's perspective since it's a choke point (hence, players wait in ambush there as well), so naturally they would be at a gate. I especially like the point of having NPCs attempt to escape. There would be a reason then to warp scramble NPCs. In fact McWatt's point of pirates should feel more "real" would be well served by the NPCs attempting to escape before death. Seems logical, unless of course they are suicidal.
Perhaps certain fanatical pirate groups wouldn't try to escape. For example Sansha's Nation have their chips controlling them and perhaps it's in their "programming" to stand their ground. Angels on the other hand have a profit margin to keep and death can be expensive.
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Vexed
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Posted - 2004.04.15 18:18:00 -
[44]
Generally good ideas and can't wait to see how the new elite frigs work out. Although I agree with the guy who said Gurista's are nastier by far than all the other npc's.
NPC rats at gates will be very interesting but you may have fierce resistance from player gate campers and also lone indy pilots that ferry stuff through 0.0 before downtime. I am all for it though.
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Viceroy
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Posted - 2004.04.15 18:41:00 -
[45]
NO to pirates at gates. Its pointless and it will hurt PvP greatly. Leave gate camping to players, and dont make PvP harder than it currently is by creating an useless intefering enviroment of random spawning NPCS. -
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Xavier Perez
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Posted - 2004.04.15 18:43:00 -
[46]
Yeah just make sure the friggin guiristas are do-able. When castor hit, CCP prolly lost a hundred or more subscriptions because the guiristas were well nigh impossible, while other regions were easily killing their battleships. They are still extremely deadly, to say the least, simply because they're all missile spewing caldari ships. It would take very little to upset the delicate balance that makes them somewhat possible today.
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Beldaws
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Posted - 2004.04.15 18:51:00 -
[47]
Now that elite frigates are going to be doing the warp scrambling and webbing, are the battleships still going to approach you at mwd speeds?
Speaking of mwd speeds, how do the NPC battleships go that fast using a 1mn mwd? That seems to be what most of them are using when I look in their loot cans. I smell an exploit!!
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Frank Horrigan
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Posted - 2004.04.15 19:19:00 -
[48]
AWSOME time to mount that mega nerton blaster
Originally by: Oveur
Originally by: Bhaal What has turned out better than expected?
Everything. Remember, we're from Iceland.
(\_/) (O.o) (> <) This i |
will9anthony
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Posted - 2004.04.15 20:12:00 -
[49]
Edited by: will9anthony on 15/04/2004 20:14:50
Viceroy DONT DO IT TOMB. DONT DO IIIITTTT!
well put sir, friagte camping a gate and a BS NPC warps in ohh boy fun fun I am back |
flummox
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Posted - 2004.04.15 21:04:00 -
[50]
Edited by: flummox on 15/04/2004 21:16:01 could someone please explain the chaining??
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |
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Jane Vladmir
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Posted - 2004.04.15 21:35:00 -
[51]
These are, imo, very good news. Keep it up :D
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Lucre
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Posted - 2004.04.15 21:35:00 -
[52]
Quote:
I'd love to see NPC's give us some smacktalk in local too
Hey, let them get the artificial intelligence right before having them start on the artificial stupidity... ;-)
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Cirle
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Posted - 2004.04.15 21:47:00 -
[53]
Quote: Ohhhhh this would be very cool. While you're at it could you look at how NPCs deal with drones? Although I'm sure it gives 5k rats much pleasure to destroy harvisters I think they would logicaly look to kill things that can hurt them first, and then deal with the mining drones.
Personally, I would disagree; a fast tactical strike to destroy the production capabilities of your enemy is a good tactic. The fact that you worry about the destruction of your harvisting drones shows how valuable they are, and how valuable they are to destroy.
Cirle |
Nafri
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Posted - 2004.04.15 22:20:00 -
[54]
well we saw some of those 30k frigs on chaos already, thy are stupid powerful, we had 3BS firing on 1 of the beasts to get rid of it, thy have insane shield recharge times
Gate NPCs are stupid as hell
how should ever a Indie transport minerals from point a to point b in 0.0
no one can afford to protect all indies in their space with a BS Wanna fly with me?
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slapp
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Posted - 2004.04.15 22:31:00 -
[55]
i dunno... acctually i hate this idea. what about pvp? let's say you almost kill someone (you're both in cruisers), your armor and hull are at 50% and then comes a bs. bang bang...you're both in capsules... i don't really see a point in this decision ccp made. and 'bout 1337 frigates-is their loot gonna be as valuable as the one in cruisers? cuz ******* with a ship that is moving with 3 km/s and then getting the same loot as you get for the killed frigate...
ccp just think twice before doing a desicion like that....or at least ask players 'bout it. it's us who play it, right?
and we don't have modified dna :D
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Star Nove
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Posted - 2004.04.15 22:31:00 -
[56]
Edited by: Star Nove on 15/04/2004 22:34:32
Quote:
/emote is seriously worried.
While I'm overjoyed that NPCs are being overhauled I find these new changes when, combined with the new frigate combat mechanics, could make hunting much more dangerous. Currently the greatest threat from spawns are not warp scrambling BS but the warp scrambling mwd equiped escort cruisers (i.e. Mortifiers).
What I foresee is a pack of Elite frigates mwd at insane speed, being very, very difficult to hit. They will soon be orbiting you (ws and webbified) and there won't be a whole lot you can do.
Smartbombs? Sure, but Tomb already pointed out that some will not orbit that close. Fire missiles? Perhaps, these guys may go that slow...but wait you probably have smartboms on (if you don't fighting gurristas you are wrong anyway).
Fire your guns at them maybe you'll get lucky you say? Read the frigate combat mechanics I say.
Last but not least deploy your drones man! Ahh there we go. No, wait. The BS and Cruiser escorts evaporate them (light and medium of course to kill the frigates) in 3 nano seconds (why do they hate drones so much btw?).
Its just a concern though and I'll give it a try here soon and post any findings. Hopefully my fears are groundless as I do very much love npc hunting and it can already be very challenging.
I agree with Serak, this won't make NPC fighting a bit more challenging, it will make it near damn impossible! (well at least on your own, which is the most fun and the coolest) but non the less hard as hell. Also i'm a bit doubtfull that alot of players want to have NPC's more and more like pVp, i don't , especially since they never WILL be anything like PvP becouse they're Artificial! In other words, they're Non Player Characters. Keep em non player dumn as hell and easy to kill. I do like the faction based changes to the rats, sound pretty cool. Your doing a good job all in all mate .
and yeah, whats with your new face -nove
------------------------- The great comic WDA |
Drogon
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Posted - 2004.04.15 23:02:00 -
[57]
Quote: NO to pirates at gates. Its pointless and it will hurt PvP greatly. Leave gate camping to players, and dont make PvP harder than it currently is by creating an useless intefering enviroment of random spawning NPCS.
my idea of pvp isnt 4 BSs locking and webbing and warp scrambling an indy ... that's not pvp that's griefing ... we have to deal with npc's while mining the ore for you pirates ... why shouldnt you have to deal with them in your profession? where's the risk for you? you (pirates in general) only attack opponents that are not equipped for fighting or with overwhelming odds. so im missing the part where there's any risk for you. you pirates whine about how much carebears whine but they take far more risks than you and as soon as a change comes that could make life more difficult for you, you start whining. Director, Divine Retribution
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Viceroy
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Posted - 2004.04.15 23:24:00 -
[58]
Quote: my idea of pvp isnt 4 BSs locking and webbing and warp scrambling an indy ... that's not pvp that's griefing ... we have to deal with npc's while mining the ore for you pirates ... why shouldnt you have to deal with them in your profession? where's the risk for you? you (pirates in general) only attack opponents that are not equipped for fighting or with overwhelming odds. so im missing the part where there's any risk for you. you pirates whine about how much carebears whine but they take far more risks than you and as soon as a change comes that could make life more difficult for you, you start whining.
I didnt say piracy i said pvp.
Think about this. I'm a regional alliance and i'm at a gate waiting for some pirates. Suddenly they warp in, its a 3vs3 fight in bships. POP 3 npc battleships spawn 5km from us.
Guess what happens. The whole scene is screwed up, and there aint any pirates involved!
Second scenario. Pirate hunter is at gate waiting for pirate. Pirate is about to warp in, but 2 npc bships spawn at the gate. The hunter has to run away cause he cant fight them. The pirate escapes.
Wow look! The pirate won because of the npcs!
So my biased little muppet, read closer before writing crappy responses, and mine some more veldspar so you can eventually buy a clue. -
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Arkanis
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Posted - 2004.04.15 23:26:00 -
[59]
I guess it's going to suck for the guy in the iteron v without instas.
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Nervar
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Posted - 2004.04.15 23:49:00 -
[60]
BAD idea...
1. mining ops inn deeps space, will bee more or less imposible for those poor hauler's trying to haul crap.( not that i care)
2. 90%++ off all PvP is done by gates and as Viceroy said it would pretty much ruin just about all PvP iff some uber guber npc raven shows up and starts to spam you with cruise every 1 second -------------------------------------------------> What I look forward to is continued immaturity followed by death.
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