
Quade Warren
Urban Mining Corp Rising Phoenix Alliance
21
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Posted - 2012.04.20 14:05:00 -
[1] - Quote
Ogogov wrote:Given what CCP showed us on the graphical side with collidable asteroids, I think this might actually be a good direction to head in.
Currently, it's utterly ridiculous that someone can shoot you through a station (for instance) and the terrible physics are very jarring compared to modern games. I know the technical challenges are enormous, but there's really nothing stopping CCP from rewriting the physics engine to run on openCL or CUDA which would eliminate the processing bottlenecks they are experiencing on Destiny in its current form.
I was thinking the same thing when I saw the videos at Fanfest. It really does seem like they are moving in that direction, which I think CCP has wanted to do for a long time. They have had a vision and they've just been steadily trudging towards it. I applaud them for their dedication.
And as for everyone pointing out that Concord would be a problem, that is only if Concord stayed in its current form. We can all acknowledge that Concord would cause serious problems if LOS weapons were implemented, especially in traffic heavy areas of Jita. This may also point out that docking in its current form is a result of a lack of LOS.
In a world where line of sight mattered, why would we dock on the opposite end of a station from the docking bay? We may want to argue that making only a certain part of the station capable of accepting docking requests would make someone vulnerable, but we have to consider that if you cannot shoot through a station anymore at this point and an autopilot docking my warp you to the point needed to dock, not on the opposite end of a station. Collisions, bumping, the whole nine yards could be a problem.
If being ganked next to Jita is a problem, give the station jamming capability. If the person doing the ganking destroys the ship in an alpha, jam and destroy the ship doing the ganking. Taper the capabilities of a station to follow the security level of the area.
tl;dr : All the problems I've seen pointed out are the result of taking the current world paradigm and suddenly shoving LOS into it. A LOS world cannot function with how the game mechanics are currently set up, so most arguments I've seen are null and void. |

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
21
|
Posted - 2012.04.20 15:41:00 -
[2] - Quote
ugh zug wrote:nice idea, but the additional load on the server for this kind of tech alone makes it impossible.
This is one problem I will not dispute. It seems like the problem of calculating interceptions is borderline, if not outright, the "traveling salesman" problem. |