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Jarx Furmore
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Posted - 2003.06.12 22:49:00 -
[1]
Small projectile I, Gunnery I Dam.Mod: 3,7375 Optimal Range: 15000 Accuracy Falloff: 5750 RoF: 4sec Tracking: 0.12 rad/sec Power: 8Mv CPU: 10tf Any Interest ?
Edited by: Jarx Furmore on 13/06/2003 12:26:23
Edited by: Jarx Furmore on 13/06/2003 12:32:53 ------------------------------------------------ /e *mumble* is it here I write a cool quote or a funny text ? |

Takeshi
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Posted - 2003.06.13 00:11:00 -
[2]
I would be interested in this item. Message me in game and I would be glad to discuss details.
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Jarx Furmore
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Posted - 2003.06.13 00:17:00 -
[3]
I'm at work right now, should be home in 6 hours from now. However feel free to make an offer here, or, for anyone else, make a suggestion/bid on what it could be worth. Thanks ------------------------------------------------ /e *mumble* is it here I write a cool quote or a funny text ? |

Egor
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Posted - 2003.06.13 00:38:00 -
[4]
Looking at Dmg Modifier: 4,7375
looks like it is Dmg Mod of INSTALLED cannon (there are already ur bonuses from skill).
Please clarify.
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Jarx Furmore
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Posted - 2003.06.13 00:47:00 -
[5]
it's uninstalled. I don't have ammo for it atm, so I've only have had it in my cargo and hangar. The plasticwrapping is still around them, so to speak ;) EDIT: If it helps, I only have projectile turret at level 1
Edited by: Jarx Furmore on 13/06/2003 00:48:53 ------------------------------------------------ /e *mumble* is it here I write a cool quote or a funny text ? |

DREAMWORKS
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Posted - 2003.06.13 09:45:00 -
[6]
Can someone give a link how to calculate the damage? Because i always just rig something up and test it out on pirates before using it, calculating would safe time! :) __________________________
http://www.nin.com/visuals/thtf_hi.html |

Jarx Furmore
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Posted - 2003.06.13 12:26:00 -
[7]
Sigh I wrote the stats down form memory. One tiny wheeny mistake has sneaken in (ohh well significant one actually) Damage Mod is 3.7375, NOT 4.7375. Sorry about that. I've edited the stats in the original post. EDIT: Also CPU is 10, NOT 2, power is 8, NOT 10 bleh :o I'm so embarrased.
Edited by: Jarx Furmore on 13/06/2003 12:34:10 ------------------------------------------------ /e *mumble* is it here I write a cool quote or a funny text ? |

amer
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Posted - 2003.06.14 01:20:00 -
[8]
To calculate the damage, it would work something like this. Let's assume you're hitting the typical armor profile.
(EM/Thermal/Kinetic/Explosive) Shields: 0%/20%/40%/60% Armor: 70%/35%/25%/10%
Pick an ammo, let's choose the one with the most damage (but shortest range), EMP S.
Damage is 5 EM, 2 Kinetic, 4 Explosive.
If you work out the resisted damage by a single, solid, EMP S hit, it works out to 7.8 damage on your shield and 6.6 damage on your armor for a total damage of 14.4 per solid hit.
Then, you take the gun into account. In this case, 3.7375x which comes out to 53.82 damage per hit.
In order to fairly compare, you have to consider the rate of fire and the range effects too and keep in mind that 53.82 is just an approximation.
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