| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Ilany
BANK of HUZZAH FEDERATION HUZZAH FEDERATION
|
Posted - 2008.03.28 20:40:00 -
[1]
Earlier this week we destroyed a mothership. An enterprising individual then came along and salvaged it.  He was awarded for his efforts with 628x Conductive Thermoplastics... 
Now some of you may be thinking "cool, lots of those rare T2 salvage parts", but others will be laughing because they know precisely how useful they are.
I would be interested to know how the super-cap salvage-loot tables are laid out. I think one of our previous kills dropped a similar number of equally useless tech 1 salvage parts (so maybe I shouldn't complain so much since at least they were T2this time?), but surely they should drop:
(a) racially correct salvage (b) a mix of parts (surely Wyverns are not made entirely of green plastic?) (c) more circuits than anything else
"Stop whining"? I'm not really. The kill was reward enough. But I would actually like to see more rigs in circulation. They are too difficult to build in sizeable quantites given the amount and distribution of parts. I have literally thousands of Smashed Trigger Units, Charred Micro Circuits and Tangled Power Conduits; but virtually no Alloyed Steel Bars, Burned Logic Circuits or Melted Capacitator Consoles.
Dear CCP can you tell us how this works and why you won't balance the salvage loot tables to reflect the quantities required by the rig blueprints? ------
|

Sapheni
Black Moon Mining
|
Posted - 2008.03.29 11:54:00 -
[2]
I agree that there is an issue, but I think you will find that not many people care about this subject.
|

iNFyza
Overkill Frontier Technologies Combined Planetary Union
|
Posted - 2008.03.29 19:12:00 -
[3]
Actually I was thinking the exact same thing.
At the moment we have the rig industry... and really its half dead. Its just so damn hard to get the salvage you need to create a healthy continues profit. At the moment there is no point in even building T2 rigs as they are so damn hard to sell... and when they do sell... you barely make a profit.
Its a waste of an entire industry.

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal
|

ShadowlordUK
|
Posted - 2008.03.30 11:21:00 -
[4]
Originally by: iNFyza Actually I was thinking the exact same thing.
At the moment we have the rig industry... and really its half dead. Its just so damn hard to get the salvage you need to create a healthy continues profit. At the moment there is no point in even building T2 rigs as they are so damn hard to sell... and when they do sell... you barely make a profit.
Its a waste of an entire industry.
Heh...
The fewer people who think like you the more profit will be made by the people who continue.
The industry profitability is determined by the players not by the devs...
The reason why you cant make much profit is because there are people out there who think you CAN make profits on T2 rigs at the current prices... or the they wouldnt be selling them at that price. 
|

Mavolio
White Nova Industries Cosmic Anomalies
|
Posted - 2008.03.30 13:19:00 -
[5]
i find it hard to believe that the rig industry cant get enough parts almost every one has salvaging. When ever i goto jita i never see a lack of any of the rigs just huge buy orders for salvage. What is prob happening is that you are being out bidded on the salvage parts by players who have huge amounts of isk to put into rig construction.
|

Lilan Kahn
|
Posted - 2008.03.30 13:44:00 -
[6]
interesting
last time we salved a supper cap we got a pile of t1 salvage.
i fail too a issue with salvageing
we had a small fight a cuppel of months ago with cva and held the field and salvaged all the wreaks like true hobos and made close to 2b isk in salvage
Please visit your user settings to re-enable images.
"Bringing Content to you 1 round of ammo at a time" |

Sapheni
|
Posted - 2008.03.31 19:09:00 -
[7]
Originally by: Lilan Kahn interesting last time we salved a supper cap we got a pile of t1 salvage. i fail too a issue with salvageing we had a small fight a cuppel of months ago with cva and held the field and salvaged all the wreaks like true hobos and made close to 2b isk in salvage
The issue is that your "2bn isk in salvage" probably built four rigs. They are equivalent to tech 1 mods but sell at the same price as faction loot (at least the T2 variants do). Instead of offering every player the chance to customise their ship and surprise their opponents with an unusual twist in ship setup, rigs are rich men's toys and are rarely used on anything smaller than a capital ship.
|

SpaceSlag
|
Posted - 2008.03.31 19:49:00 -
[8]
Originally by: Sapheni
Originally by: Lilan Kahn interesting last time we salved a supper cap we got a pile of t1 salvage. i fail too a issue with salvageing we had a small fight a cuppel of months ago with cva and held the field and salvaged all the wreaks like true hobos and made close to 2b isk in salvage
The issue is that your "2bn isk in salvage" probably built four rigs. They are equivalent to tech 1 mods but sell at the same price as faction loot (at least the T2 variants do). Instead of offering every player the chance to customise their ship and surprise their opponents with an unusual twist in ship setup, rigs are rich men's toys and are rarely used on anything smaller than a capital ship.
Two words mate to make my case and point:
1.) Polycarbs 2.) Tri
Rigs are used on everything from mining ships, to command ships, to Hac's/Recon's/Inties, to yes the odd capital here and there. If it weren't for rigs, there'd be absolutely no way to perma tank any belt rat (even officers) in a simple setup Myrmidon. There'd be no way to go the 28K that was being reported when they first came out in an interceptor. There would be no way to scan down a hostile with a covops ship in 15 seconds or less.
Oh, I've never seen 2bil in all my eve career. Nonetheless spent a total on all rigs I ever purchased or on parts I used to make the rigs I used that would remotely come close to the 2bil as described.
I'd personally like for rigs to go the other way. Less part spawn rate and jack the prices way up. BUT, jack the bonuses waaaay up too. It would make a Mothership kill all that much more rewarding.
Become a pirate without fear of death!
|

Sapheni
Black Moon Mining
|
Posted - 2008.03.31 21:14:00 -
[9]
Edited by: Sapheni on 31/03/2008 21:15:46 I've been doing some rather ad hoc checking of killboard stats. I haven't found any T2 rigs yet. At all. And that includes mothership kills.
As for T1 rigs, yes, you're right to some extent insofar as certain ship types are likely to sport certain rig types (eg. Vagas always have polycarbons). The T2 issue aside, the real issue is that less than 25% of rig types are used (mostly lowest armour/shield resist, cap, cargo, speed and some armour/shield HP).
Of course there are others in circulation (eg. your example of covert ops pilots with scan rigs), but what about all the other rig types? The weapon range and drone enhancements? The ECM rigs? Warp speed? Remote repairers? The others which I can't even remember because I'd never waste valuable burned circuit boards on them...
Certainly it's good that some rigs (like Polycarbons) use lots of hard-to-get parts, but others do as well. Why build an Engine Thermal Shielding when you could build a Polycarbon with the same parts? There is no point spending money on them: no-one would risk the high cost for the low benefit.
The cost of parts has to come down, the abundance of parts has to increase, or the balance has to be adjusted so people like me can use their thousands of spare Charred Micro Circuits and Conductive Polymers to build something without eating into the supplies of salvage needed for more popular rigs.
|

Joe Starbreaker
|
Posted - 2008.04.01 01:53:00 -
[10]
My corp managed to acquire over 30 alloyed tritanium bars, hundreds of units of other salvage, in about an hour, in highsec, with 3 or 4 guys in Executioners and Atrons, and had fun doing it. Next week we'll have 8 or 10 guys and get even more. Guess how?
|

Sapheni
|
Posted - 2008.04.01 21:00:00 -
[11]
I have no idea and I'm sure you won't tell me. I'm also fairly sure that it made someone unhappy and that you won't be selling your uber haul cheaply.
|
|

Chribba
|
Posted - 2008.04.01 21:44:00 -
[12]
I salvaged a Freighter the other day and received a whoppin full cargo of nothing 
Please visit your user settings to re-enable images. Secure 3rd party service ■ Do you Veldspar? |
|

Pytria Le'Danness
Placid Reborn Tenth Legion
|
Posted - 2008.04.02 10:57:00 -
[13]
Originally by: Sapheni I have no idea and I'm sure you won't tell me...
Maybe they built a bunch of ships and blew them up. I am not sure which PC ships would yield the ATBs, but they sell for a few hundred K so you could build a few frigates for that price to "harvest" these rig components.
Corporation RP channel: "PlacidReborn" |

Firkragg
0utbreak
|
Posted - 2008.04.02 21:39:00 -
[14]
Originally by: Pytria Le'Danness
Originally by: Sapheni I have no idea and I'm sure you won't tell me...
Maybe they built a bunch of ships and blew them up. I am not sure which PC ships would yield the ATBs, but they sell for a few hundred K so you could build a few frigates for that price to "harvest" these rig components.
more likely they were doing mission invasions in motsu :) [url=http://killboard.outbreak-eve.com/?a=pilot_detail&plt_id=48203] [/url] |
|

CCP Chronotis
C C P

|
Posted - 2008.04.02 21:40:00 -
[15]
Salvage as a whole system is getting a lot of focus on in the future but I shall look into supercap wreck salvage and see if we cannot make it more realistic and boost it a bit.
|
|

notaway
|
Posted - 2008.04.03 12:02:00 -
[16]
I don't see any logic in what falls in salvage but I was happy yesterday when I came upon an elite freighter and bc wreck at a gate... The bc provided no salvage at all but the freighter dropped a power circuit--that was a quick 4.8m. The funny part is that I was in my mammoth when I did this --was happy I carried a salvager in one of the two high slots--lol
|

Ilany
|
Posted - 2008.04.03 17:15:00 -
[17]
Edited by: Ilany on 03/04/2008 17:18:58
Originally by: CCP Chronotis Salvage as a whole system is getting a lot of focus on in the future but I shall look into supercap wreck salvage and see if we cannot make it more realistic and boost it a bit.
Yay!  Much happiness. For this I will give you a present.
*Ilany goes to set a contract for 628 bits of green plastic
On second thoughts we'll keep them in case they become valuable.  ------
Please visit your user settings to re-enable images. |

Pwett
|
Posted - 2008.04.03 17:17:00 -
[18]
/me buys a new office to house his hordes of metal scraps. _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
Please visit your user settings to re-enable images. |

Lord Rue
|
Posted - 2008.04.04 00:06:00 -
[19]
I really would like to see metal scraps become something other then instant jetcan-fodder. :)
Devil bunnies! I snort the nose! Lucifer! Banana! |

Lakut
EmpiresMod Arcane Alliance
|
Posted - 2008.04.04 15:48:00 -
[20]
Originally by: Joe Starbreaker My corp managed to acquire over 30 alloyed tritanium bars, hundreds of units of other salvage, in about an hour, in highsec, with 3 or 4 guys in Executioners and Atrons, and had fun doing it. Next week we'll have 8 or 10 guys and get even more. Guess how?
Can flipping Hulks? Next time you'll bring disco battleships to suicide them instead of the baiting?  ----------
You get a wonderful view from the point of no return. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |