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Syriano Keldon
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Posted - 2008.03.31 04:14:00 -
[1]
Now i know the reasons we have had more 0.0 put in, but why not have a new region implemented on the outskirts of space that is lowsec leading into a new highsec that say the caldari navy just conquered.
0.0 is just taken by the alliance nearest to it and does not give much more play to the game, althought yes it can be needed but why could also do this.
Lowsec leading into highsec on the outskirts of eve gives us more lowsec to play around in and may give carebears the insentive to try it out because of the lure of possibly less pirate infested low security space.
Now the highsec, this will ease the conjestion in our current highsec and make the centre of eve less crowded and ease lag, also it will give those highsec dwellers insentive to travel through our 0.0 and lowsec looking for more rewards then they are currently getting, e.g. new agents, new market to play in, place to put pos's (low sec moons will also be free), setup base etc. It will be new space even for the empire and if you wanna get your ships there, equipment to invent or build ships there or items to put on and grow the market you will have to take the risk of getting it there.
Factional warfare, it will add to the storyline. "Gallente conquers 3 new regions in the idontgivea**** quadrent putting pressure on the caldari navy to increase its forces in the area" More options and more fun, roleplayers would love it.
If CCP felt like it they could put completely new npc's there and for exploration around the area they could have far away jumps that have total alien artifacts in the lowsec and still, the new 0.0 that will be in the area (cant just say no more 0.0).
It's a decent idea and would add alot to the game and it obviosly hasent been played around with before by CCP. It would benefit every type of player and it sounds like alot of fun to me.
SIGN IT/discuss.
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Erotic Irony
0bsession
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Posted - 2008.03.31 04:27:00 -
[2]
Originally by: Syriano Keldon Now i know the reasons we have had more 0.0 put in, but why not have a new region implemented on the outskirts of space that is lowsec leading into a new highsec that say the caldari navy just conquered.
0.0 is just taken by the alliance nearest to it and does not give much more play to the game, althought yes it can be needed but why could also do this.
Lowsec leading into highsec on the outskirts of eve gives us more lowsec to play around in and may give carebears the insentive to try it out because of the lure of possibly less pirate infested low security space.
Now the highsec, this will ease the conjestion in our current highsec and make the centre of eve less crowded and ease lag, also it will give those highsec dwellers insentive to travel through our 0.0 and lowsec looking for more rewards then they are currently getting, e.g. new agents, new market to play in, place to put pos's (low sec moons will also be free), setup base etc. It will be new space even for the empire and if you wanna get your ships there, equipment to invent or build ships there or items to put on and grow the market you will have to take the risk of getting it there.
Factional warfare, it will add to the storyline. "Gallente conquers 3 new regions in the idontgivea**** quadrent putting pressure on the caldari navy to increase its forces in the area" More options and more fun, roleplayers would love it.
If CCP felt like it they could put completely new npc's there and for exploration around the area they could have far away jumps that have total alien artifacts in the lowsec and still, the new 0.0 that will be in the area (cant just say no more 0.0).
It's a decent idea and would add alot to the game and it obviosly hasent been played around with before by CCP. It would benefit every type of player and it sounds like alot of fun to me.
SIGN IT/discuss.
underline your thesis because :psyduck:
you want a new npc controlled region? ___ Eve Players are not very smart. Support Killmail Overhaul
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Vaal Erit
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Posted - 2008.03.31 05:53:00 -
[3]
Fix low sec/high sec before adding anymore tbfh.
Actually ditto with 0.0, lulz. Anyone remember how perfect the drone regions were when released?
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Marcus TheMartin
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Posted - 2008.03.31 05:55:00 -
[4]
Edited by: Marcus TheMartin on 31/03/2008 05:55:16 edit
Please visit your user settings to re-enable images. |

techzer0
IDLE GUNS
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Posted - 2008.03.31 06:20:00 -
[5]
Edited by: techzer0 on 31/03/2008 06:20:37 /Signed (It's an idea not a "we should have this" post)
I've thought about the same thing before, and I like the idea to be honest.
As it is now, there is no reason to go into deserted stationless 0.0 unless you enjoy living out of your cargohold or a POS. Making it a necessity to fly through areas of space out there might make players that aren't involved in alliance politics actually care who controls what region. X alliance uses NBSI and bubbles the gates, Z alliance is NRDS... Could actually increase interest in that part of the game for a lot of highsec players. Would hopefully reduce the "I could care less who owns that deadend 0.0 pocket in Tenal or wherever because I don ever have to go there" way of thinking, because I know I think this way about most of 0.0 now.
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Originally by: CCP Mitnal It's great being a puppetmaster 
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Karlemgne
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Posted - 2008.03.31 06:45:00 -
[6]
Something along these lines would be good for the game. More space, period. Either that or *puts on flame suit* split the server into two shards.
I would prefer the first of these options though.
So.
/Signed
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Tyr Zewa
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Posted - 2008.03.31 06:50:00 -
[7]
Fixing space in general, so non empire systems can support an income for more than 1 or 2 players would be a better step than adding more useless space.
It's been discussed over and over again, there would be enough space, if they'd fix the 90% of systems that are useless.
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Syriano Keldon
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Posted - 2008.03.31 08:08:00 -
[8]
Edited by: Syriano Keldon on 31/03/2008 08:11:28 You guys missed my idea, it's not more space i want, its more variety and fun in the game, not a one way road to 0.0 with nowhere to go and factional warfare lighting up only the centre of eve and carebears afraid of lowsec and 0.0 cause why the hell would they need to go there anyway with pirates only fighting pirates cause thats what predetors do when food stays docked with no variety in the market system with few ruling everything and going backwards and forwards with nerfs to make isk then getting it taken away with this thing or that thing or he bought isk and what ever the **** else you wanna call it the gm's and CCP like to do with the community, with congestion here and gatecamps there but nobody jumps in for 6 hours cause nobody bothers cause there is only one general highsec area with a general concesus on what lowsec and 0.0 is with bad idea's floating about and everybody is either scared of this or bored of that or who just dont give a **** cause they have been there and done that and will stick with whats good.
Im saying it's a decent idea, i dont want more space, i dont want to reduce lag in jita, i want a game to be fun and for all you nitwits in this community to stop trying to make daoc WoW unified physics out of things and for us the play a game we all love. And if you don't love it, get the **** out.
Everybody thinks they are smart nowadays with a comeback here and there and a witty comment or proverb over there or a riddle up your ass, sigh, just come on.
Let's attempt, uh huh, ATTEMPT, something just a little bit creative or exciting or thought provoking in the new age of eve, and before the rest of you do say this, you all suck fail and i want YOUR stuff.
and mine is bigger then yours. THANKS!.
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Alekseyev Karrde
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Posted - 2008.03.31 08:16:00 -
[9]
This could actually make sense in the context of "pirate faction" controlled areas. As it is now, places like Syndicate and Venal are already NPC controlled, but they are 0.0 As these pirate empires develope in influence, is it not possible they could establish their own mini empires, complete with sec laws? Since they're getting a cut of all the commerce that's going on in that area, it would make sense for some of the more organized pirate factions to penalize players for cutting in on their territory, setting up conditions for a lowsec/highsec mirror on the other side of the law (and the 0.0 divide)
http://noir.pinacoderm.com/killboard/?a=pilot_detail&plt_id=29223 Please visit your user settings to re-enable images.[/url] Zombie Apocalypse Guitar-Wielding Superteam |

Wendat Huron
Stellar Solutions
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Posted - 2008.03.31 08:29:00 -
[10]
Jove space?
These forums are FUBAR, upgrade this decade! |
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Julia Newmatar
Perkone
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Posted - 2008.03.31 08:33:00 -
[11]
Non conquerable 0.0 systems might add a huge incentive to more players exploring 0.0 and low sec, having a few 0.0 systems with NPC stations, and no anchoring rights for alliances will also mean more battles to control territories that are always open to all so to speak.
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Shira Vibeke
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Posted - 2008.03.31 09:04:00 -
[12]
Remove huge amount NPC stations from Hsecs and Lowsecs. Lets Universe be a Universe not supermarket. Let ppl start life in POS's if they want "station" everywhere. Atm Empire is too full and EVE looking like "small".
Mayby in the future we will be allowed to kickout NPC stations and build own or just life in space not in blockhouse.
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John Grimm
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Posted - 2008.03.31 09:26:00 -
[13]
Originally by: Shira Vibeke Remove huge amount NPC stations from Hsecs and Lowsecs. Lets Universe be a Universe not supermarket. Let ppl start life in POS's if they want "station" everywhere. Atm Empire is too full and EVE looking like "small".
Mayby in the future we will be allowed to kickout NPC stations and build own or just life in space not in blockhouse.
This is a very interesting idea, the only problem that i foresee is that ppl will start hogging the moons and with the current game mechanics it will be imposible fr small corps to knock the moon off with just BSes.
If CCP implements the "Mobile Home" idea thats being kicked around the Forums from time to time, then this is a very real possibility.
Please visit your user settings to re-enable images. |

Vaal Erit
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Posted - 2008.03.31 10:22:00 -
[14]
So wait, you want there to be:
high sec --- low sec --- 0.0 --- low sec --- high sec
???
You really think thats a good idea? If you can't see the problems with that then I don't think I can have a discussion with you, that and how you ask for discussion and then ridicule people. I will /sign for you to go out into low sec/0.0/high sec interchanges and see how things actually work on TQ.
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Ioci
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Posted - 2008.03.31 10:37:00 -
[15]
Originally by: Vaal Erit So wait, you want there to be:
high sec --- low sec --- 0.0 --- low sec --- high sec
???
You really think thats a good idea? If you can't see the problems with that then I don't think I can have a discussion with you, that and how you ask for discussion and then ridicule people. I will /sign for you to go out into low sec/0.0/high sec interchanges and see how things actually work on TQ.
Solitude.
Isolated safe sec pockets. They might just as well shard the server, it would have the same effect. |

Malcanis
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Posted - 2008.03.31 10:46:00 -
[16]
Originally by: Ioci
Originally by: Vaal Erit So wait, you want there to be:
high sec --- low sec --- 0.0 --- low sec --- high sec
???
You really think thats a good idea? If you can't see the problems with that then I don't think I can have a discussion with you, that and how you ask for discussion and then ridicule people. I will /sign for you to go out into low sec/0.0/high sec interchanges and see how things actually work on TQ.
Solitude.
Isolated safe sec pockets. They might just as well shard the server, it would have the same effect.
Right, like the way you mean no trade occurs between deep 0.0 and hi-sec because it's impossible to travel through 0.0?
Er, I mean yes, yes you're right. No-one in their right mind should try that; the concept is ludicrous. No-one could possibly make ISK doing that! Especially not me!
CONCORD provide consequences, not safety; only you can do that. |

Barzam
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Posted - 2008.03.31 11:10:00 -
[17]
Well, it's not actually a worthless idea. However I'd like to see it implemented on a more experimental level. Maybe an island of high-sec, surrounded by low-sec, with players actions deciding on the sec-status of a particular system.
It would be a nice way for CCP to experiment with dynamic sec-status, player policed systems, formation of new trade-hubs and people's travelling patterns in such a dynamic place.
Of course, rewards would have to be significantly higher in this 'island high-sec' to promote people going there. Something along the lines of true 0.0
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Alora Venoda
GalTech Giant Space Amoeba
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Posted - 2008.03.31 15:12:00 -
[18]
well as fun as it would be to have a hi-sec area with BS rats... that will never happen. but an NPC empire controlled 0.0 region would make sense.
i think they need to add a new region that has even lower sec than 0.0 you would need to travel in a gang just to avoid getting ganked by gate rats. and ratting solo would be much more difficult. of course these rats would not have normal bounties... instead they would have loots or some tags you can sell or something.
imagine an NPC controlled that is similar to hi-sec (sentry guns and navy ships) but they are all against you... and no CONCORD. in order to dock at their stations you would have to get an ID tag from some special rats or do some mission for an in-space agent that gives you a "fake ID". if you anchor a POS they will even send daily patrols to attack it... and on large ones they might even send a capital ship every now and then.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

Dianeces
The Illuminati. Triumvirate.
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Posted - 2008.03.31 15:28:00 -
[19]
Originally by: Julia Newmatar Non conquerable 0.0 systems might add a huge incentive to more players exploring 0.0 and low sec, having a few 0.0 systems with NPC stations, and no anchoring rights for alliances will also mean more battles to control territories that are always open to all so to speak.
Venal, Fountain, Delve, Stain, Curse, Great Wildlands, Outer Ring, Syndicate. You're welcome.
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Lt Angus
Wicked Crew
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Posted - 2008.03.31 17:20:00 -
[20]
Originally by: Vaal Erit So wait, you want there to be:
high sec --- low sec --- 0.0 --- low sec --- high sec
???
You really think thats a good idea? If you can't see the problems with that then I don't think I can have a discussion with you, that and how you ask for discussion and then ridicule people. I will /sign for you to go out into low sec/0.0/high sec interchanges and see how things actually work on TQ.
Its a great idea, if they added it id buy 50 accounts and then explode in the pants 
Shhhh, Im hunting Badgers |
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Chainsaw Plankton
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Posted - 2008.03.31 17:34:00 -
[21]
Originally by: Alora Venoda well as fun as it would be to have a hi-sec area with BS rats... that will never happen. but an NPC empire controlled 0.0 region would make sense.
i think they need to add a new region that has even lower sec than 0.0 you would need to travel in a gang just to avoid getting ganked by gate rats. and ratting solo would be much more difficult. of course these rats would not have normal bounties... instead they would have loots or some tags you can sell or something.
imagine an NPC controlled that is similar to hi-sec (sentry guns and navy ships) but they are all against you... and no CONCORD. in order to dock at their stations you would have to get an ID tag from some special rats or do some mission for an in-space agent that gives you a "fake ID". if you anchor a POS they will even send daily patrols to attack it... and on large ones they might even send a capital ship every now and then.
i like this  just no 99% webs and 100% jammers on these ships 
Please visit your user settings to re-enable images.
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Wet Ferret
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Posted - 2008.03.31 17:36:00 -
[22]
Solitude is great and I wish there were more places like it. Long stretches of low-sec to reach moderately sizes high-sec areas where business can be done. The nice thing about it is that it satisfies many playstyles all at once.
And if there's anything we need, it's more low-sec. About as many people live or operate in the 600 low-sec systems as there are in the 4000 0.0 systems. (Those aren't the exact numbers but they're close)
Please visit your user settings to re-enable images. |

Syriano Keldon
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Posted - 2008.03.31 23:59:00 -
[23]
Originally by: Vaal Erit So wait, you want there to be:
high sec --- low sec --- 0.0 --- low sec --- high sec
???
You really think thats a good idea? If you can't see the problems with that then I don't think I can have a discussion with you, that and how you ask for discussion and then ridicule people. I will /sign for you to go out into low sec/0.0/high sec interchanges and see how things actually work on TQ.
You have no concept of what im talking about at all, then i don't ridicule people and you accuse me of it saying you can't discuss this with me and ridicule my idea, its people like you that make games fail, nobody willing to try any idea's because of there pure negativity and failure to understand and expand on idea's, and no it's no high sec/low sec/0.0/low sec/high sec, it's the same as now just with low sec and high sec here and there outy some outsides, long jumps off or close jumps, just to start.
This is a realistic game and it's unrealistic to think huge empire's would no expand a crowded space or have no ambition to explore and conquer.
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zoltar
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Posted - 2008.04.01 00:26:00 -
[24]
Originally by: Alora Venoda well as fun as it would be to have a hi-sec area with BS rats... that will never happen. but an NPC empire controlled 0.0 region would make sense.
i think they need to add a new region that has even lower sec than 0.0 you would need to travel in a gang just to avoid getting ganked by gate rats. and ratting solo would be much more difficult. of course these rats would not have normal bounties... instead they would have loots or some tags you can sell or something.
imagine an NPC controlled that is similar to hi-sec (sentry guns and navy ships) but they are all against you... and no CONCORD. in order to dock at their stations you would have to get an ID tag from some special rats or do some mission for an in-space agent that gives you a "fake ID". if you anchor a POS they will even send daily patrols to attack it... and on large ones they might even send a capital ship every now and then.
I like this idea. NPC rats in a carrier or MS in belts, that would be awesome! Form a fleet to go out to the -0.1 or -0.2... hell you can even take it all the way up to -1.0 and have NPC titans 
NPC's should attack POS's anyways IMO, even if it is just cruisers. not a every day thing, that would just be a waste of alot of ammo... but once in a while 
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MrTripps
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Posted - 2008.04.01 00:44:00 -
[25]
It is hard enough getting a good fight as it is. There is still plenty of empty space out there. No need for things to get more diluted.
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." Hunter S. Thompson. |

Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.04.01 01:43:00 -
[26]
Originally by: Marcus TheMartin Edited by: Marcus TheMartin on 31/03/2008 05:56:38 implement the lowsec archipelago idea
For anybody interested, one of the cool threads about this: http://oldforums.eveonline.com/?a=topic&threadID=609571 * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Thorradin
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Posted - 2008.04.01 02:14:00 -
[27]
Originally by: Syriano Keldon
Space on the outside of our current 0.0 that is lowsec and highsec recently conquered by our current factions.
Why would an empire leave a giant gap of lawless space? They'd expand out from existing areas, turning lowsec into highsec, and border zone nullsec into lowsec if anything I'd think.
It doesn't make much sense really. There's alot of unused systems already, players just need to find reasons to go there. Maybe setup a strong (T1) market in a system that has a couple agents, or lots of asteroid belts or whatever.
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Knoetje
Federal Navy Academy
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Posted - 2008.04.01 04:20:00 -
[28]
New regions? How about reducing Empire space so that all those people who live in Empire are forced into 0? More people fighting is always a good thing. There're people who have been in this game since the start and have never ever fired a single shot and have no idea how to fight. Time for them to learn. If you're a pacifist go raid endlessly in WOW.
Split the server in two shards? Another whine about shards. Want shards? get 100K people on TQ first. Then when we have all those people and we have battles of 5000+ people then I'd say we can move on to the discussion of how not to create shards as 5000+ people fighting all at once just means more money for the miners. I'm a Goon Titan alt, don't tell anyone. |

Sorum Daemoth
Insidious Existence
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Posted - 2008.04.01 05:32:00 -
[29]
Originally by: Knoetje New regions? How about reducing Empire space so that all those people who live in Empire are forced into 0? More people fighting is always a good thing. There're people who have been in this game since the start and have never ever fired a single shot and have no idea how to fight. Time for them to learn. If you're a pacifist go raid endlessly in WOW.
Split the server in two shards? Another whine about shards. Want shards? get 100K people on TQ first. Then when we have all those people and we have battles of 5000+ people then I'd say we can move on to the discussion of how not to create shards as 5000+ people fighting all at once just means more money for the miners.
-.-
You just got WTF EXIT ganked! |

techzer0
IDLE GUNS
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Posted - 2008.04.01 05:40:00 -
[30]
Originally by: Syriano Keldon Edited by: Syriano Keldon on 31/03/2008 08:11:28 You guys missed my idea, it's not more space i want, its more variety and fun in the game, not a one way road to 0.0 with nowhere to go and factional warfare lighting up only the centre of eve and carebears afraid of lowsec and 0.0 cause why the hell would they need to go there anyway with pirates only fighting pirates cause thats what predetors do when food stays docked with no variety in the market system with few ruling everything and going backwards and forwards with nerfs to make isk then getting it taken away with this thing or that thing or he bought isk and what ever the **** else you wanna call it the gm's and CCP like to do with the community, with congestion here and gatecamps there but nobody jumps in for 6 hours cause nobody bothers cause there is only one general highsec area with a general concesus on what lowsec and 0.0 is with bad idea's floating about and everybody is either scared of this or bored of that or who just dont give a **** cause they have been there and done that and will stick with whats good.
Im saying it's a decent idea, i dont want more space, i dont want to reduce lag in jita, i want a game to be fun and for all you nitwits in this community to stop trying to make daoc WoW unified physics out of things and for us the play a game we all love. And if you don't love it, get the **** out.
Everybody thinks they are smart nowadays with a comeback here and there and a witty comment or proverb over there or a riddle up your ass, sigh, just come on.
Let's attempt, uh huh, ATTEMPT, something just a little bit creative or exciting or thought provoking in the new age of eve, and before the rest of you do say this, you all suck fail and i want YOUR stuff.
and mine is bigger then yours. THANKS!.
This post and it's run-on sentences is amazing. 
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Originally by: CCP Mitnal It's great being a puppetmaster 
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