| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 30 post(s) |

Demangel
|
Posted - 2003.06.13 00:55:00 -
[1]
First things first, i have heard that CCP is hoping to lengthen combat times in the future by possibly reducing weapon damages.
Certainly a one on one fight between equal ships MUST last more 30-40 seconds. That fast a fight is simply stupid and makes EW and tactics pointless... In fact by the time your cap runs out, your about dead anyway so there is no power balancing issues to worry about. This isn't a space fighter game, its a capital space ship game... meant to be full of Slow lumbering slug fests full of strategy and tactics.
In an effort to help this along I would like to see Damage boosting modules be tweaked in a few ways:
Currently the Magnetic field module wich effects hybrid weapons has rediculously high requirements. 50 TF is simply too much for a frigate to give up on a 1.05% increase in damage mod (would make a 1.0 weapon become a 1.05 weapon for example).
This would be an ok trade off if it was actually worth it, but it simply is not. I suggest you reduce it to equal the laser boosting module perhaps.
Next I am begging you CCP... Make it so damage boosting modules do not stack. I am fine with shield boosting modules stacking, even Co processors ETC... But damage boosting modules should either only effect ONE weapon at a time, thus requiring one booster per turret slot, or the modules should not stack.
A rifter for example already does balanced damage to say a tristan due to the fact that it has a third turret on top of it's missile bay. when you combine the potential damage of those three turrets compared to the armor and shield bonuses of the tristan, all is hunky dorey.
But do you have ANY idea how much damage 3 250MM Artillary canons can do with level 5 projectile, level five minmattar and 2 lateral gyros? We're talking around maybe 90 Hp Damager PER shot depending on ammo! and thats just the average. to say nothing of the firing rate of around 2 or 3 second ROF depening on skill.
In any event this imblance isn't because the rifter is imbalanced, but because the boosting modules are.
If only one booster of ewach type would give the bonus, it would lengthen combat time, and balance the problems that probably contributed to M0o being able to do around 10K of damage every ten seconds using SMALL turret weapons...
I know some players will scream at me for these opinions, but I cannot see how the current system enhances EVE.
And for your information I am NOT whining, I have used this combo of two lateral gyros a few times myself on my tristan to devistating effect. However why bother using any of the other items and modules in the game when the best way is to simply stack boosting modules all over your ship for insta kill level damage?
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
|

Random
|
Posted - 2003.06.13 11:54:00 -
[2]
I think the best thing ccp can do now is to give beter things to incrise the resistans on shields and armor, so the dam mod is redused when u get a hit. So ppl will have to think wether to put on som resistans thingis instead of just having wep uppgrades (like me with my 4 stamps on my maller)
|

TomB
|
Posted - 2003.06.13 13:28:00 -
[3]
The damage adding modules were bugged, giving up to 26% instead of up to 10%. This is fixed today on the live server, and we are working on more defensive module boosters that you will see in next patch.
|

Erick Thakrar
|
Posted - 2003.06.15 13:40:00 -
[4]
Ok, I can understand that the damage mods may not have been stacking right and that needs to be fixed. But this nerf of the mods so that none of them have more than a 1 or 1.5% advantage over a Basic Gyrostabilizer, is just plain ridiculous. Why on earth should I go out and kill pirates for hours on end if all it will give me is an extra 1%? I don't understand that at all. As it is now, you may as well just get rid of pirate-dropped damage mods since they are practically pointless. This was a very, very big mistake. I mean, come on. I can go into the market and pick up a Basic Gyrostabilizer that will give me 5% increase to damage modifier and ROF, and pay only a couple of thousand ISK for it. Or I can go out into a belt, waste a bunch of ammo and time, possibly suffering damage to my frigate and having to pay to get it repaired, only to maybe receive a weapons mod that will give me a whopping...6% increase? I mean...WTF! Quit nerfing weapons, quit frelling nerfing ships. Look at the Merlin. It used to be a good ship, now it's got two turretslots. TWO!!!! On what is supposedly the main combat frigate of the Caldari. That's ridiculous. You have to stop changing the basic stats of ships and items all the time. Ships should have been balanced in beta. Don't balance them in retail. It's frustrating and moronic. You can log off, with a perfectly well outfitted ship in your hangar, with a config that may have cost you days or weeks to perfect and then log on the next day after a patch and find that suddenly your ship doesn't have the slots needed for the equipment that you had already mounted. Or the CPU output has been lowered so you can't run the equipment that was working just fine the day before. JUST STOP DOING THAT! You think M0o and their antics were making people leave? Well your continous nerfing of ships and equipment are making people leave too. Probably more than M0o ever did. You're shooting yourselves in the leg on this one. How about this. Suggest changes on the board or set up ingame polls and see what people say. Let them vote on it. Right now it seems that specs on the equipment is being nerfed based on the input from a few whiners. So KNOCK IT OFF FOR CRYING OUT LOUD! Iceland used to be a land of Vikings, true warriors. You wanna take away the warriors sword and replace it with a foambat? Live up to your legacy. Ya Hya Chouhada!!! |

Lurk
|
Posted - 2003.06.15 13:45:00 -
[5]
I'd rather like that they nerf my ship a dozen times than having imbalanced ships. It's just ridiculous that people always buy the obviously imbalanced ships (cause they are imbalanced, for no other reason) and then complain if it gets nerfed ...
|

Erick Thakrar
|
Posted - 2003.06.15 13:52:00 -
[6]
I'll tell you what's unbalanced. The Blackbird is unbalanced. The Rifter and the Merlin weren't.
The Blackbird can go up against 9 cruisers of considerable power and kill four of those cruisers and manage to get away with only 50% damage to shields. THAT'S frelling unbalanced! They totally nerf these other ships, but leave some alone. Makes no sense. Ship balancing is something that should have been finished in BETA. Not in goddamn retail. So leave the ships alone... They were great in the final stages of Beta. Put them back to that. Ya Hya Chouhada!!! |

Lurk
|
Posted - 2003.06.15 16:04:00 -
[7]
lol if a BB can handle 9 other cruisers they are either complete noobs or afk.
The Rifter and Merlin are not imbalanced ? They both have 4 weapons, the Tristan and Punisher only three.
But as you say nothing imbalanced there.
Edited by: Lurk on 15/06/2003 16:04:32
|

Paul Dubois
|
Posted - 2003.06.15 23:01:00 -
[8]
Rifter may have 4 weapons, but can only use 3 guns. Also it has substantially lower capacitor than punisher, lower armor, and less power output and from memory Punisher has more of the other slots? So I wouldn't say the rifter was any better than the Punisher, just different and they require different styles of play.
|

Erick Thakrar
|
Posted - 2003.06.15 23:05:00 -
[9]
See that's where you're wrong. They were not noobs, nor were they AFK. What you're dealing with in a Blackbird is the ability of a small cruiser to have 6 medium slots! 6! If you fill them with the right kind of shield mods and hardeners suddenly you have almost impenetrable shields. It was so ridiculous that I felt it was necessary to start a petition to have these peeps investigated for cheating. The GM's claimed no cheating was involved.
As far as the Rifter and Merlin goes. I think the Merlin is unbalanced now, since it can only mount two turrets. And yes I think that the Tristan and Punisher have also been horribly nerfed. They all used to be good ships. They nerfed the Rifter too to an extent by cutting away one lowslot and they did the same to the Probe. Other ships were probably nerfed as well. I just don't have any experience with those ships. Ya Hya Chouhada!!! |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |