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Ori Khanid
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Posted - 2008.04.01 11:29:00 -
[1]
I just began playing Eve and like how it is so far. Anyways for PvE Missions runs is the Destroyer an easier ship to use in this kind of gameplay?
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Eleana Tomelac
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Posted - 2008.04.01 11:37:00 -
[2]
You can use a destroyer with a good range (think beams) and make lvl 1 missions very easyly.
With more skills and knowing what you are doing, you can do lvl 2 missions in a destroyer.
I used a destroyer for a long time when I began eve and been successful in all lvl 1 and 2 missions. -- Pocket drone carriers (tm) enthousiast !
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MACCHES
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Posted - 2008.04.01 11:37:00 -
[3]
Frigates and Destroyers are ample for taking on Lv.1 agent missions.
Give us afew more details; What kind of destroyer have you jumped into? What have you equipped? Which missions are you running? --------------------------- **Insert Pirate-themed remark** |

Lord Haur
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Posted - 2008.04.01 11:53:00 -
[4]
the sort of fit you would be looking at for a coercer (amarr destroyer)
8x dual light beam lasers
AB/Cap recharger
small armour repairer hardeners/cap mods
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Letouk Mernel
Blue Shell Corporation
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Posted - 2008.04.01 12:46:00 -
[5]
The destroyer is a frigate (same defense capabilities) with more guns but slightly bigger size. The slightly bigger size is just enough to make missiles hit the destroyer full on (a frigate would take about half damage from said missiles, the destroyer takes full damage).
So, knowing this, just remember that there are some missions where it's probably better to bring a frigate. L1 missions are easy overall, but keep that in mind.
For level 2, you'll probably need a combat cruiser, and you'll need to improve your support skills (engineering, navigation, etc) so you can install a proper defense for that cruiser.
Also, the Social skills improve agent behavior; you could train a couple and go straight to L2 missions. Look them up.
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Ori Khanid
Imperial Academy
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Posted - 2008.04.01 12:46:00 -
[6]
Thanks for the tip but a few questions? What are some of the full names of the equipment you mention for a Destroyer? I know a few but some of the abbrevation I am not aware of yet...still searching the item database to find them...thanks.
New to Eve Online! |

MACCHES
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Posted - 2008.04.01 12:57:00 -
[7]
!!Essentials!!:
AB - Afterburner (1mn afterburner required for Destroyers/frigates)
CR - Capacitor Recharger (lowers the recharge time for your ships capacitor, allowing you to run shields and burners for longer)
SB - Shield Booster (fit 'small' SBs to Destroyers/frigates, converts capacitor energy quickly into extra shield)
AR - Armour Repairer (Again fit 'small', fits in low slots, same as shield booster, but for your armour )
--------------------------- **Insert Pirate-themed remark** |

Dyaven
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Posted - 2008.04.01 13:17:00 -
[8]
Originally by: MACCHES
SB - Shield Booster (fit 'small' SBs to Destroyers/frigates, converts capacitor energy quickly into extra shield)
AR - Armour Repairer (Again fit 'small', fits in low slots, same as shield booster, but for your armour )
Don't be confused by this, you will never want both of those on the same setup. ---- In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move. - The Hitchhiker's Guide to the Galaxy, Douglas Addams |

Ori Khanid
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Posted - 2008.04.01 13:52:00 -
[9]
If anyone elses is new in Amarr space and want to chit chat while doing missions look me up. usually in-space US Central Time afternoon-evening.
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Ferrus Aquila
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Posted - 2008.04.01 17:07:00 -
[10]
Currently I have Shield Boosters and Armour Repairers fitted onto my Kestrel. If that is self defeating what is the recommended fitting for low slots instead of the Armour Repairers? The Kestrel has three mid slots so I'll most likely use both a SB and an CR in those. Does that sound feasible?
Thanks, Ferrus
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Mengan
Jericho Fraction The Star Fraction
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Posted - 2008.04.01 17:21:00 -
[11]
Edited by: Mengan on 01/04/2008 17:21:59
Originally by: Ferrus Aquila Currently I have Shield Boosters and Armour Repairers fitted onto my Kestrel. If that is self defeating what is the recommended fitting for low slots instead of the Armour Repairers? The Kestrel has three mid slots so I'll most likely use both a SB and an CR in those. Does that sound feasible?
Thanks, Ferrus
With a bit skills and for having fun, try fitting:
4x Standard Missile Launcher II
1x 1x Medium F-S9 Regolith Shield Induction 1x 1MN Afterburner II 1x Rat specific Harderner I 2x Micro 'Vigor' I Core Augmentation ------------------------ |

GRiMsReAPeR
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Posted - 2008.04.01 17:32:00 -
[12]
Originally by: Ori Khanid If anyone elses is new in Amarr space and want to chit chat while doing missions look me up. usually in-space US Central Time afternoon-evening.
NO! DARNIT you look ME up. JK I'll be on later and I'll PM ya..
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Ferrus Aquila
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Posted - 2008.04.01 17:35:00 -
[13]
Thanks for the recommendation. I'll definitely give that a try.
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Abraham Mosby
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Posted - 2008.04.01 20:05:00 -
[14]
I read these comments about Destroyers making lvl 1 missions easy when I first started playing. After being podded in my destroyer 3 times in the same mission, I am forced to point out that this is not a certainty.
There are certain basic skills you need to train. Without these skills, missions are not going to be easy for you in any ship.
This takes time and you should use that time to build up some ISK first.
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Beliandra
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Posted - 2008.04.01 22:46:00 -
[15]
Originally by: Abraham Mosby I read these comments about Destroyers making lvl 1 missions easy when I first started playing. After being podded in my destroyer 3 times in the same mission, I am forced to point out that this is not a certainty.
Were you using long-range weapons on your destroyer or did you fit it out with autocannons or some such?
I honestly can't see how any level 1 mission could be anything other than trivial for a destroyer fitted with long-range weapons. I flew one, with poor support skills (took miner for my starting career so most of my initial 800k skill points were in Industry), and virtually every level 1 mission could be completed without taking a single hit. Level 1 mission NPCs have terrible range.
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F'nog
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Posted - 2008.04.01 22:52:00 -
[16]
Originally by: Beliandra
Originally by: Abraham Mosby I read these comments about Destroyers making lvl 1 missions easy when I first started playing. After being podded in my destroyer 3 times in the same mission, I am forced to point out that this is not a certainty.
Were you using long-range weapons on your destroyer or did you fit it out with autocannons or some such?
I honestly can't see how any level 1 mission could be anything other than trivial for a destroyer fitted with long-range weapons. I flew one, with poor support skills (took miner for my starting career so most of my initial 800k skill points were in Industry), and virtually every level 1 mission could be completed without taking a single hit. Level 1 mission NPCs have terrible range.
That depends on how well a ship is setup. Even if it's a multi-billion ISK ship, if you set it up poorly it won't last long trying to do much of anything.
And destroyers can be more difficult than frigs since, as above, they're big and slow, so they'll take full damage from anything but a BS, which most frigs would be able to shrug off.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
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Ori Khanid
Imperial Academy
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Posted - 2008.04.02 13:30:00 -
[17]
Thank for the tip all. Last night I was able to purchase a Destroyer but saving up more credits to afford insurance before taking it out in combat. Here is the outfit that I have.
Coercer Destroyer High Slot *8 dual light beam laser I all w/ Radio S
Medium Slot *cold-gas I arcjet thrusters
Low Slots *basic heat sink *tracking enhancer I *100mm Reinforced Steel Plates I *empty
Not sure what should go into that last low slot but I have a few ideas just curious what you all thought. As for armor repair I have one in my inventory at my home station. I usually carry one around if I have a mission agent in another area. I just drop it off at a near by station so that if I need to bug out I just head for the station swap for the repair kit, repair in space by the station, dock and swap it back for the combat gear, and get back into the fight.
New to Eve Online! |

MACCHES
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Posted - 2008.04.02 14:37:00 -
[18]
Edited by: MACCHES on 02/04/2008 14:39:13
Originally by: Ori Khanid
Coercer Destroyer High Slot *8 dual light beam laser I all w/ Radio S
Medium Slot *cold-gas I arcjet thrusters
Low Slots *basic heat sink *tracking enhancer I *100mm Reinforced Steel Plates I *empty
Low Slot option 4 *Think about installing a Damage Control unit (DC I, or best available). This unit fits easily with low cpu and power demands, once turned on it gives bonuses to ALL structure, armour and shield resistances, and takes very little capacitor to run. As a basic resistance module it cant be beaten.
*Alternatively, think about a Propulsion Upgrade? Either Inertial Stabiliser for added agility, or an Overdriver, for added top-end speed.
Additional Damage If you wanted more damage you could always take 2 Heatsinks! Also, pack a complete set of Multifrequency S crystals to go with your lasers. I know you sacrifice all your range, but trust me, the damage bonus more than makes up for it 
--------------------------- **Insert Pirate-themed remark** |

Kusha'an
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Posted - 2008.04.02 15:01:00 -
[19]
Originally by: Abraham Mosby I read these comments about Destroyers making lvl 1 missions easy when I first started playing. After being podded in my destroyer 3 times in the same mission, I am forced to point out that this is not a certainty.
There are certain basic skills you need to train. Without these skills, missions are not going to be easy for you in any ship.
This takes time and you should use that time to build up some ISK first.
Wasn't aware that mission NPCs pod you. 
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Gartel Reiman
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Posted - 2008.04.02 16:55:00 -
[20]
Originally by: Kusha'an
Originally by: Abraham Mosby I read these comments about Destroyers making lvl 1 missions easy when I first started playing. After being podded in my destroyer 3 times in the same mission, I am forced to point out that this is not a certainty.
Wasn't aware that mission NPCs pod you. 
To clarify for the new guy, 'being podded' or 'podkilled' is when your capsule (pod) is destroyed so that you wake up in your clone. It does not refer to having your ship destroyed (though this usually happens as a precursor). There are many terms in this game, so please don't try to guess what one means and use it inappropriately. 
And also - destroyers do make level 1 missions easy when used correctly. They walk over level 1s not because of their tank - if anything, they take slightly less damage than a frigate to go down - but because of their range, and sheer firepower. You can't just buy a destroyer and wade into the middle of a group of rats as you will lose the ship very fast indeed. You need to work to your advantage, and pick them off from range. As one of the posters above noted, if you're more than 10km from a group of rats you're probably taking no damage at all while still being able to dish out a lot yourself.
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Ori Khanid
Imperial Academy
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Posted - 2008.04.02 20:15:00 -
[21]
Edited by: Ori Khanid on 02/04/2008 20:16:26
Originally by: MACCHES Edited by: MACCHES on 02/04/2008 14:39:13
Originally by: Ori Khanid
Coercer Destroyer High Slot *8 dual light beam laser I all w/ Radio S
Medium Slot *cold-gas I arcjet thrusters
Low Slots *basic heat sink *tracking enhancer I *100mm Reinforced Steel Plates I *empty
Low Slot option 4 *Think about installing a Damage Control unit (DC I, or best available). This unit fits easily with low cpu and power demands, once turned on it gives bonuses to ALL structure, armour and shield resistances, and takes very little capacitor to run. As a basic resistance module it cant be beaten.
*Alternatively, think about a Propulsion Upgrade? Either Inertial Stabiliser for added agility, or an Overdriver, for added top-end speed.
Additional Damage If you wanted more damage you could always take 2 Heatsinks! Also, pack a complete set of Multifrequency S crystals to go with your lasers. I know you sacrifice all your range, but trust me, the damage bonus more than makes up for it 
Thanks for the input I am using Inertial Stabiliser for the last slot and took a damage control part to replace the 100m armor. Those Multifrequency S are killers for those ships that get close to my destroyer...never would have thought of that.
I am currently experiencing with a tracking computer I fitted to my frigate and using a optimal range script. Any other scripts I should keep in mind in common practice? My frigate class is Executioner but once I build my income again I will probably replace it with a Punisher and use the Executioner for part pickups when I need to make jumps.
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