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mitalla oreaki
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Posted - 2008.04.03 18:53:00 -
[1]
The ORE corporation in EVE is as far as I can tell the most backward corporation in all of EVE. Every race has been working on developing ships to meet the goals and designs of those that fly the ships.
To this extent we have frigates , destroyers , cruisers , battlecruisers , and battleships. Then each and every military has developed Tech 2 versions of these ships to fill very specific roles in combat sitchuations.
Why has ORE failed to even come close to these basic design concepts? Why does ORE continue to completely ignore the customers needs?
we have 3 basic mining barges that are basically cruiser or battlecruiser sized and priced. All of their stats fall into this range. Then we have our Tech 2 versions which are designed to fill a specific role (mercox, ice, general use).
What we are failing at seeing is the larger ships that should be available. People are asking for ships with much mroe functionality out of them then the typical barges and exhumers are capable of.
what we need are 2 new barges and 2 new exhumers. These should be based on Battleship sized hulls. We are looking at 1 barge that is specifically designed for yield and one that is designed for cargo. the exhumers should naturally follow the same mold but be able to handle a better tank.
Following that we should be looking at capital class mining ships. these ships SHOULD have a similar impact on the economy of a corp that a capital ship has on the military might of a corp. combining the massive yield and cargo capabilities of the battleship sized miners. This should also be available in 2 sizes the way the carrier and mothership are.
I will make an honorable mention in that the mining lasers and our boosters are reasonably well set up.
Another thing that ORE should be working on is more mining drones. fitting into the medium , heavy , and sentry sizes.
--------------------------------
From any and all sources I can think of both as real life examples and from science fiction the sheer size and durabilty of mining gear would make it so that small (anything smaller then a battleship) would barely effect them. from a standpoint of reality a miner would never go out to mine without the knowledge that he cold protect himself and thus carry and outfit weaponry enough to deal with what would be small bands of roaming pirates.
I feel our biggest issue is that miners have been basically stuck flying cruisers while the rest of eve moved on to bigger and meaner ships. |

Ki Anna
Ki Tech Industries
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Posted - 2008.04.03 18:59:00 -
[2]
So how much yield/cargo should these new ships have?
What effects would this have on game balance?
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Pwett
QUANT Corp. QUANT Hegemony
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Posted - 2008.04.03 19:01:00 -
[3]
Because ERO just wouldn't make sense! _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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mitalla oreaki
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Posted - 2008.04.03 19:17:00 -
[4]
It would have very little impact on game balance. The sum of all the minerals have a set average value that is controlled by CCP via insurance. All that changes is the ore values in comparison to each other. The comparison values are based on availability and location. Is it easier to get in empire or in Alliance territory.
increasing the YIELD will only lead to more ships being available for combat, it will not result in lower prices on those ships or lower mineral prices.
increasing CARGO has a very similar effect to increasing YIELD in that it increases the total amount of ore that can be brought in per hour.
The decision of YIELD vs CARGO is more a decision based on weather the miner is grouped or not and were he is located.
The biggest thing these changes would allow for is 2 new skills for battleship sized craft. a new skill for capital sized craft and 3 new drone skills.
This also allows for miners to have ships that are valued at over 100 mil which is ballpark the price of a hulk. You could have the Battleship sized craft at around 120 mi. and the T2 version around 800 mil and comparable to a marauder. the capital miners would be expected to be in the 2-3 bil and 40 bil ranges. sadly as it stands currently most of a miners expenses are in modules for his ship that can run to 10x the cost of the ship itself.
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Ki Anna
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Posted - 2008.04.03 19:54:00 -
[5]
Edited by: Ki Anna on 03/04/2008 19:54:37
So how much more yield/cargo should these ships have than a Hulk?
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Euryome
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Posted - 2008.04.03 20:04:00 -
[6]
having bigger cargo size vessels with bigger tanks is a step in the right direction but not more yield and the reason is simple the prices will fall cos when there is more of something readily available on the market it gets cheaper as people undercut each other trying to sell there stuff be it ore or ships or modules the industrialists get little love in eve as it is, so set smaller goals, after talking to devs at fanfest there is very few of them, that have got any time for industrialists the focus is on making pvp better and less blobby, miners and the like come some were after making the jove appear in the game i love mining it needs some tweeks but is not hedioulsy broken like other aspects of the game, i don't want it made easy like in other games why should everyone do it and make it not worthwhile for the dedicated few who enjoy the industrial life i agree with a lot of what your saying btw so don't take this as a trolling post 
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mitalla oreaki
54th Knights Templar THORN Alliance
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Posted - 2008.04.03 21:22:00 -
[7]
The part about more minerals being introduced will lead to lower prices is a complete and total falsehood. If EVE was a true open market that would be true. However its not , CCP controls the prices of minerals to a very strong degree. prices on minerals as a whole cannot fall due to the insurance. if the prices were to do as you say then it would be more profitable to just build ships and blow them up for the insurance.
-- the insurance sets a minimum price on a ship -- the ship value sets a minimum price on the total of the minerals used
This is the reason that increasing yield will do nothing other then increasing the amount of ships and possibly bringing the ship prices closer to insurance amounts.
as to the increase in yield , thats something that needs to be playtested.
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mitalla oreaki
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Posted - 2008.04.03 21:51:00 -
[8]
ok, lets look at yield then for a minute...
-- a typical cruiser has 5-6 high power slots for weapons -- a typical battleship has 8 high power slots for weapons. --large guns typically do double the damage of medium guns have a longer range but a slower tracking speed.
so in relation to a mining barge this would be like adding a 4th high power slot for a strip miner (the 25% increase we see based on slots jumping from 6 to 8)
in addition to that we should see around double the yield an increase in range (50% should be about right to make it 22km) and a longer cycle time.)
***for the cycle times to function accordingly they should be modified so that you cant restart them after aborting a cycle until that cycle would normally have finished. aka forcing it to finish even if you cut it out***
this compensates for the increase in firepower that you would normally expect from a jump from cruiser to battleship.
the biggest overall change that should happen with these ships is that they should be able to hull tank for periods of time. hull repairing and tanking is by far the worst way to go in pvp , however as freighters have shown and as logic would dictate large object designed for industrial use should be able to take a large amount of damage.
this would give a miner a further choice of yield (mining upgrade), cargo , or damage control.
This is obviously not intended to be a preferred method of tanking npcs due to how poorly a hull repair system works , but would hopefully allow a miner to survive long enough for the guards that are with him to deal with any aggressors
as to the bit about the cargo amount increase. thats extremely hard to say as it also infringes on the fact that industrials and transports have the same issues in their lack of a battleship size ship currently.
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Helen
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Posted - 2008.04.03 22:08:00 -
[9]
sorry you failed when you started comparing mining barges to battleships/battlecruisers.
Please visit your user settings to re-enable images. |

Ki Anna
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Posted - 2008.04.03 22:20:00 -
[10]
Increasing yield has one of two possible effects: which one depends on where mineral prices are in relation to insurance payouts.
1 - It drops mineral prices: which is bad because it decreases the comparitive effectiveness of lower yield ships used by newer players, while leaving the top-end miners with the same effective ISK per hour income.
This first effect requires that mineral prices be floating above the hard point set by low end minerals found in hi-sec. Currently I believe that mineral prices are above the minimum set by insurance payouts, but this has not always, nor will it always be the case. Should mineral prices bottom out at the insurance payout price, another effect would present itself.
2 - Increased yield devalues ISK directly: because minerals can be converted directly into ISK through insurance payouts, further increases in mining yield would devalue ISK in general.
In reality, the effect of an increased yield for top of the line mining ships would result in a combination of both effects, and both of these lead to a cycle of ever increasing demand for greater mining yield.
When the Rorqual was designed, it was specificly designed so that mining yield was not significantly increased. The Dev's have shown that they do not want to significantly increase mining yields. Just like the solution to better combat ships is not more damage, the solution to better mining ships is not more yield.
While it may be good to introduce new mining ships, you will have a very hard time convincing anyone of influence that greater yields and larger cargo holds are needed.
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Maor Raor
Red. Red Republic
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Posted - 2008.04.03 22:31:00 -
[11]
The hulk Should stay the King of mining as far as Yeild but i do think that an accross the board rethink of all barges (T1 and T2) tanking needs to be done to make them actualy protectable against attackers. Either that or add something to help the Escort do their job... a deployable mining Bubble or romote Warp stab or somthing i dont know what.
But im getting side tracked.
Hulks should stay the Kings of Ore Yeild. What is missing from the Ore line up is a Hostile teritory miner or Ninja miner if you will. Reduced Yeild for extra surviveablity. Perhaps somthing like this.
3 Highs - 2 strips , 1 utility. 5 Mids - Shield tank + MWD or EW 3 Lows - DCU Nano stab.. w/e
Dronebay large enough to carry 2 waves of meds. Seperate Ore cargo hold maybe 10k m3 or some such
Base warpcore strenth of +2 Ship bonus to Drone dammage and Hp per lvl Ship bonus to Yeild Per lvl (very small .. maybe %1 per lvl)
Make the T2 version a Comand Mining platform No strips .. small cargo hold.. infact .. not a mining ship but a ship made for over seeing mining ops is hostile space and giving of bonuses to miners. Or specificly designed to be the Escort of miners via being the only ship able to fit the New Mining op protecting mod mentiond in the first paragraph.
Realy we dont need ships with a higher Yeild.. the Hulk is fine.
TBH i would trade in any new mining ships and awsome Mining toys for Larger anchorable cans.. but maybe thats just me
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Ki Anna
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Posted - 2008.04.03 23:34:00 -
[12]
Originally by: Maor Raor What is missing from the Ore line up is a Hostile teritory miner or Ninja miner if you will. Reduced Yeild for extra surviveablity. Perhaps somthing like this...
This is starting to sound more productive.
Ninja mining is a largely lost art.
A couple of things that need to be watched for.
It would need to be able to operate independantly for extended periods of time without docking and without assistance - ie 1 hour plus.
It should NOT be practical to operate AFK for extended periods of time.
It should NOT compete with haulers for general capacity.
Yield should be profitable, but not competive with the Hulk.
An idea along these lines would be a little brother to the Rorqual, with a cost some where around the 500-750 mil mark.
Instead of the Rorqual's mining fleet support role, this would have an extended solo/home-away-from-home/ninja role.
Make it a jump-drive only ship, so that it would be limited to low/null sec, to limiting AFK / low-risk options, as it is supposed to be a ninja miner. Or if it is able to use gates, limit it to low/null sec anyways (possibly due to empire regulation) so that it does not become a farmer's delight.
When nano fitted, it would hopefully have the agility of a battlecruiser or possibly cruiser. Allowing quick warp outs, but still requiring some attention to manuvering. If fitted with a cloak it could hide at a safespot if needed.
Give it the ability to haul ~120,000 m3 of uncompressed ore so that it could operate for an hour or two on its own. Further giving it this ability in the form of an ore-only hanger could limit its ability to compete as a low cost alternative hauler, while still allowing it to hold a substancial load of ore. If ore needed to be moved to the hanger from the cargo hold manually, it would further reduce AFK options, but would increase the risk of RSI: so I have a split opinion there.
If the ore hauling capacity were given in the form of ore compression, instead of raw capacity, it would need to be done in such a way that its ninja mining role is not comprimised. Possibly the ability to abort Industrial seige mode at the cost of losing any ore in the compression cycle.
As for its mining capacity, instead of lasers or strips, I would say give it a massive bonus to mining drone yield, probably around 150-200% per level. This would give it a mining yield on par with a Retriver or Covetor, but not to the point of a Hulk. The drones would be exposed, and likely lost if the ship needed to flee in a hurry. The drone bay should be large enough to accomadate spares. The possiblity of ore specific drones could make this even more interesting.
For tanking, it should be able to safely handle 0.0 rats if fitted with rat specific hardeners. It would need to be possible to switch to combat drones to deal with scambling frigates.
Obviously this idea would need to be filled out and balanced properly, but the basic idea of a proper ninja mining ship for use in isolated space for extended periods would certainly be interesting.
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Karanth
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Posted - 2008.04.04 09:45:00 -
[13]
That ship would be awesome. Not only that, if it used some of the skills a Rorqual needs, it would be a good midpoint ship.
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Euryome
Absolutely No Retreat Southern Cross Alliance
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Posted - 2008.04.04 10:19:00 -
[14]
yes ccp do control ore upper prices to a certain degree the price of trit for example can't go above 3.6 i think it was, due to refing of shuttles dr e suggested this be removed and some other stuff to make the ore market more competitive and better priced, but lower limits they have little control over as the price of trit a year ago was just over 2 the only reason its gone up is a lot of trit is needed for newer ships and the like, so a hug flood of minerals into the market will simply lower prices and example of this is mercoxit and zydrine they used to be worth huge amounts as not many people mined them when the drone regions were released what happened to zydrine, the market crashed as it was in abundance it took months of complaing before this was recktafied and the price of zydrine slowing went up again, the main probelm for empire miners and newbies is the can flippers so either an enlarged capacity in barges or bigger gsc's maybe, the orca is on the horizon so i wait for anticipation what goodies it will behold for us and may solve some of these problems
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Odd Mothball
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Posted - 2008.04.04 11:05:00 -
[15]
Whilst I would love any new mining ship (we've been slow to develop lately, unlike many other professions), I would quite happily settle for a larger can, although I wonder how large they would have to be so we didn't just have a repeat situation of GSC-clogged belts (although they hold more, more people would use the larger cans for convenience), after all, a hulk can easily fill a jet can in less than 20min in an op...
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"Numero Deus Impare Gaudet" |

Demtalin le'Mercennaire
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Posted - 2008.04.04 12:44:00 -
[16]
Originally by: mitalla oreaki increasing the YIELD will only lead to more ships being available for combat, it will not result in lower prices on those ships or lower mineral prices.
I disagree with you on this point. Saying that more combat ships will be avaliable means that the prices of ships will go down, there will be a flood of ships on the market and combat pilots would still be loosing them around about the same rate.
So now we have far to many ships on the market for the level of demand, this means the price of minerals will also go down because those minerals wouldn't be used to build ships so there would be huge stockpiles of minerals on the market too.
The above will apply to Modules too.
Someone in the thread mentions that these lower prices would decrease the returns for new pilots in lower quality ships, while at the same time only allowing the more experienced pilots to get similar levels of income as they do now. -------- Billy Jean is not my lover |

Pwett
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Posted - 2008.04.04 16:17:00 -
[17]
Ki, I love your points, all but the idea of ore specific drones. I don't think this would be a viable alternative unless the drone bay was something on the order of 100m3.
But, I think what might a viable drone alternative would be the introduction of heavy mining drones, they would be slower, but have a substantially larger yield to fit inline with its role to focus on mining null-sec ores. Maybe a base of ... 80m3 / min? That would put a fully skilled, albeit not rigged, pull of 200m3 / min / drone for the ship.
High slots might be able to fit a couple turrets, or a cloak, or even drone link augmentors, but wouldn't have the bonus to fit strip miners. I just love the idea of making it drone based mining so that you can indeed abandon the drones for a quick escape, and it would provide a positive benefit to people probing you out because they would get the extra probe points (I'm largely thinking of this ship as being used in 0.0 gravimetric exploration in hostile territory). _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
Please visit your user settings to re-enable images. |

Moon Dogg
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Posted - 2008.04.04 23:02:00 -
[18]
Yes, I myself am waiting to see what CCP does for mining drones. I would love to see a mining ship be able to carry some heavy miner drones, and for capital-size ships to be able to deploy mining fighters. T'would be awesome!
*********************************** "Burn the land, boil the sea, you can't take the sky from me..." |

Andorilthor
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Posted - 2008.04.04 23:37:00 -
[19]
This would be very helpful to the interest in the EVE mining Community, like more advancement in ships would make it so much more cool looking and then having a BS sized Mining barge sounds like a dream. But This actually could have a significant effect on the prices of the smaller mining ships like the procuerer which is crap anyway (skipped it). Another thing you said which is well worth getting is the more mining drones. like drones for the BS mining barge could make a difference to your yield and make them much more popular as they would be seen as something with potenial. In other words fantastic idea man. keep them coming
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Maor Raor
Red. Red Republic
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Posted - 2008.04.05 00:20:00 -
[20]
My main beef with Mining barges as a line of ships to aim for is that they realy are only good for one thing... Mining.. big shock i know. Not only that but they are only good for one aspect of Mining at that. Yeild.
Its no small suprise that mining low sec or ninja mineing 0.0 is (for the most part) ignored by miners. Those players who actualy want to mine for a living as oposed to the players who afk mine while the watch tv for "free isks".
The reason is that the actual line of Ore ships just dont cater to mining in hostile teritory. Poor tanks and slow as hell.
Added to that the fact that ALL mining ships (even non barges) other than the max cargo expanded Hulk require a Hauler to make more profit per hr than lvl 1 missions . While not a problem in safe space once you hit lowsec or hostile 0.0 ... how many Jumps to a nerarest station?... forget about it. Your hauler often suffers the same Poor tank and Slow speed as your miner. and jumping around 0.0 low sec is a great way to get noticed and killed. And remember that 0.0 ores are large.. and inorder to make it worth while going out to ninja mine you would need to be able to bring back quite alot.
As much as i would like to see an Ore ship that caters to the Ninja miner i cant help but think that this ship would be out of place in their line up.
Perhaps its time Ore got some competition from a rivel NPC corp offering Mining ships with a different focus.
Let Ore focus on Yeild and max m3 per hr and let this New corp focus on Surviveablity and logistics. As it stands Stips miners Bpos are available on the open market and yet its only Ore who makes ships that can fit them.... Seems kinda wrong.
Adding a new mining ship NPC developer would almost demand 3 basic ships in their line up much like Ore. Id like to see these ships fill the gaps in the Ore line as follows.
Teir 1 - Frig sized Non strip miner ship Fast and agile .. with Drone bonuses to mining and a fair sized cargo hold.
Teir 2 - a Dual Strip Ninja miner .. tank .. Cargo .. etc
Teir 3 - BC sized Mining Comand ship .. stepping stone to the mining capships.
Cant help but feel that CCP wont want to mess with the delicate balance of 2 accounts per miner though...
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KAELA MENSHA
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Posted - 2008.04.05 11:10:00 -
[21]
Originally by: Euryome having bigger cargo size vessels with bigger tanks is a step in the right direction but not more yield and the reason is simple the prices will fall cos when there is more of something readily available on the market it gets cheaper as people undercut each other trying to sell there stuff be it ore or ships or modules the industrialists get little love in eve as it is, so set smaller goals, after talking to devs at fanfest there is very few of them, that have got any time for industrialists the focus is on making pvp better and less blobby, miners and the like come some were after making the jove appear in the game i love mining it needs some tweeks but is not hedioulsy broken like other aspects of the game, i don't want it made easy like in other games why should everyone do it and make it not worthwhile for the dedicated few who enjoy the industrial life i agree with a lot of what your saying btw so don't take this as a trolling post 
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KAELA MENSHA
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Posted - 2008.04.05 11:11:00 -
[22]
now isn't that supprising
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Asuka Smith
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Posted - 2008.04.05 11:42:00 -
[23]
G-goon thread? No way you can be so stupid as to think that increased supply with consistent demand will not effect the price of minerals...
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mitalla oreaki
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Posted - 2008.04.06 00:49:00 -
[24]
people keep asking how I can think that increasing the supply will NOT lower the price of minerals. The answer is simple CCP wont allow it to.
-- The sum total of all the minerals used to make a ship can not go under the sum total of the insurance amount.
-- As we have seen with the shuttle revamp. shuttles were holding the price of trit down. now that the shuttle issue is removed the price of trit has risen and the prices of all the other minerals have fallen accordingly. this is due to above.
I took the myrm as an example when for some solid numbers. The insurance sets this ship at a 28 mil value. So the price will never go below this value. The current prices that i saw in oursalute was 32 mil. Given this the most ANY increase in mineral production could do is lower the price of this ship by 4 mil and then lower the sum total of the minerals used by the same 4 mil. this is roughly a 12% decrease in value. Now this is a theoretical decrease. In fact the actual amount will never hit that point.
So to those who say that a huge increase in mineral influx that could bbe cause by a 100% or more increase in mining yield will cripple the market, I have to wonder... is 12% decrease crippling?
What I think I would see is an increase in the number of ships that are available to be flown as the sales price approaches is baseline.
I implore people to understand that this is NOT in any way an open market. CCP controls many aspects that create upper and lower limits on minerals.
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mitalla oreaki
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Posted - 2008.04.06 00:53:00 -
[25]
As to the comments about low sec and alliance mining. this is why I brought up the concept of turning the more advanced and larger mining ships into hull tanks. This would allow for more choices for miners and allow a way to encourage more low sec mining.
One of the biggest problems with low sec mining is that even if you have an escort often the miners will be engaged and dead before the escorts can deal with the offending pirates. Allowing a hull tank that forces a miner to sacrifice either Yield or Cargo in order to give the guards time to deal with the pirates would be a nice balance to this.
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Asuka Smith
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Posted - 2008.04.06 01:01:00 -
[26]
Edited by: Asuka Smith on 06/04/2008 01:02:15 Insurance is determined by average ship price IIRC... I might be wrong on that but I remember hearing that; and even if I am wrong let me give you a scenario...
You increase yield by 100%, there are now twice as many ravens on the market... The demand is not going to magically increase to consume these Ravens so there is just going to be a market glut of everything, dropping the price to fractions of a percent above insurance (assuming insurance is fixed)
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Maor Raor
Red. Red Republic
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Posted - 2008.04.06 07:22:00 -
[27]
I dont personaly dont think that people would just build twise as many Ravens with the extra Mins they would get form a %100 increase in yeild..
We all know a large amount of the Mins in the game come from reproccesed mission loot.
But even if that were not the case Why build 100 if you can only sell 50? Thats just Isk that is sitting in shipform gathering dust. In fact why build at all if your profit is only going to be a fration of a % above insurance cost. Better to just rat
What i think you would see is many many more cap ships, outposts and titans in production.
Either way.. more ravens, npcers or more Capships .. none would be good for the game. Thats why i dont support any increase in yeild.
I do support an increase in mining options via offering Ships that can tank. As it stand now there are only 2 options a mine can realy take. Mine in Empire or join a nutcupping Aliance and mine in 0.0 Niether of which appeal to me.
Giving the small groups of miners a real chance to survive and profit in Lowsec will do 3 things.
Firstly lower the amout of Empire Mins being mined because some miners will stop mining Empire and mine in Low sec.
Seccondly create an actual market in Lowsec.. Miners often build as well.
Thirdly .. it will give the much starved Pirates some more targets. Yes they may have to work a little harder to actualy kill a barge than they used to but at least they had the opotunity to try..
Currently If i cut a loud fart near a covetor its likely to asplode.. realy Pirates have had it to easy when it comes to popping barges.
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Karanth
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Posted - 2008.04.06 07:55:00 -
[28]
Originally by: Maor Raor My main beef with Mining barges as a line of ships to aim for is that they realy are only good for one thing... Mining.. big shock i know. Not only that but they are only good for one aspect of Mining at that. Yeild.
Its no small suprise that mining low sec or ninja mineing 0.0 is (for the most part) ignored by miners. Those players who actualy want to mine for a living as oposed to the players who afk mine while the watch tv for "free isks".
The reason is that the actual line of Ore ships just dont cater to mining in hostile teritory. Poor tanks and slow as hell.
Added to that the fact that ALL mining ships (even non barges) other than the max cargo expanded Hulk require a Hauler to make more profit per hr than lvl 1 missions . While not a problem in safe space once you hit lowsec or hostile 0.0 ... how many Jumps to a nerarest station?... forget about it. Your hauler often suffers the same Poor tank and Slow speed as your miner. and jumping around 0.0 low sec is a great way to get noticed and killed. And remember that 0.0 ores are large.. and inorder to make it worth while going out to ninja mine you would need to be able to bring back quite alot.
As much as i would like to see an Ore ship that caters to the Ninja miner i cant help but think that this ship would be out of place in their line up.
Perhaps its time Ore got some competition from a rivel NPC corp offering Mining ships with a different focus.
Let Ore focus on Yeild and max m3 per hr and let this New corp focus on Surviveablity and logistics. As it stands Stips miners Bpos are available on the open market and yet its only Ore who makes ships that can fit them.... Seems kinda wrong.
Adding a new mining ship NPC developer would almost demand 3 basic ships in their line up much like Ore. Id like to see these ships fill the gaps in the Ore line as follows.
Teir 1 - Frig sized Non strip miner ship Fast and agile .. with Drone bonuses to mining and a fair sized cargo hold.
Teir 2 - a Dual Strip Ninja miner .. tank .. Cargo .. etc
Teir 3 - BC sized Mining Comand ship .. stepping stone to the mining capships.
Cant help but feel that CCP wont want to mess with the delicate balance of 2 accounts per miner though...
How about a focus on other forms of mining, like Ice or Gas or something else?
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Maor Raor
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Posted - 2008.04.06 08:44:00 -
[29]
Well Ice is coverd by the Macknaw but there is a case to be made for an ice miner with a a better tank for Lowsec. I dont know enough about Gass mining to say but im guessing that atm Hulks/Covetors are doing the work and by looking at the booster market.. suffering for it.
The reason i sugest basic Ore miners for the T1 mythical new NPC corp mining barge is that, personaly, ships designd for something as narrow as Ice or Gass should probly be T2. Better tank and less yeild is a broarder design principal thus good for T1 ships.
In the case of gas .. as its oly available in Lowsec 0.0, any ship designed to mine it will need a viable tank.
thus i suges the T1 ninja mining/Tanking barges .. then if they ever get T2 versions make them the Gass/other mining ships.
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Hehulk
Black Sea Industries Insurgency
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Posted - 2008.04.06 10:11:00 -
[30]
Some sort of specialised gas mining ship would be nice. As far as I know, right now the only way to boost gas harvesters is to run gang links. Ship bonuses and such don't effect them, and barges can't mine them ---------- It's great being minmatar, ain't it |
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