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Durie
Perkone Caldari State
14
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Posted - 2012.02.26 06:51:00 -
[1] - Quote
Guns on drone ships always feel a bit awkward. Items like these would let ships with drone bonuses focus on fielding drones.
Small +5m3 drone bay, +5Mbit/s bandwidth, +1 max drone, fitting stats like a small energy neutralizer Medium +10/+10, +1 max drone, fitting stats like a medium energy neutralizer Large +25/+25, +1 max drone, fitting stats like a large energy neutralizer
Thoughts? |

Gerrick Palivorn
Caldari Provisions Caldari State
147
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Posted - 2012.02.26 07:01:00 -
[2] - Quote
I could see expanding bandwidth, but not max drones, +1/2
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Grumpy Owly
270
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Posted - 2012.02.26 07:04:00 -
[3] - Quote
I think you need to balance your design work with other considerations like the current itterations to improve hybrid guns.
Or is this just a way to "twice" improve drone boats?
Especially when it is racially skewed in both instances of the tech. Bounty Hunting for CSM 7
Stop EvE Apathy |

Pidgeon Saissore
Black Dagger Corp EDEN Alliance
17
|
Posted - 2012.02.26 07:05:00 -
[4] - Quote
You can't touch the drone bandwidth with any kind of module or every ship would instantly become a drone boat. Also for existing droneboats adding drone controls with addded bandwidth would make them completely overpowered. As for adding a drone control unit to non capital ships it could work but would have to take up the turret or launcher slots even though it makes no logical sense as things with extra slots would also become overpowered unless they already have only 50 or less bandwidth but that would make the unit pointless anyway.
A much more practical option is to add drone upgrades to match the weapon damage/fire rate upgrades |

Durie
Perkone Caldari State
14
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Posted - 2012.02.26 07:38:00 -
[5] - Quote
hmm, I guess I didn't mention it, but I was thinking that these would be high slot modules, so you would have to sacrifice weapon damage for drone damage. In addition, the grid requirements would be relatively large. Is 20 dps small/30 dps medium /60 dps large (+50% for drone bonused ships) too much for a single high slot?
After seeing the feedback, I think boosting drone bay capacity would be a mistake. If the items just boosted bandwidth and number, it would restrict them to the drone ships (which have larger drone bays than bandwidth) they were designed for.
@grumpy, so because hybrids were recently looked at, and gallente ships use hybrids (along with caldari ships), drones shouldn't see any changes? That doesn't really make much sense. In addition, the problem is that drone ships don't feel like they are using their turret systems at all so those ships haven't really benefited from the hybrid buff much. |

StoneDwarf
The Curse of Distant Stars Bright Side of Death
2
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Posted - 2012.02.26 09:46:00 -
[6] - Quote
Durie wrote:Guns on drone ships always feel a bit awkward. Items like these would let ships with drone bonuses focus on fielding drones.
Small +5m3 drone bay, +5Mbit/s bandwidth, +1 max drone, fitting stats like a small energy neutralizer Medium +10/+10, +1 max drone, fitting stats like a medium energy neutralizer Large +25/+25, +1 max drone, fitting stats like a large energy neutralizer
Thoughts? Dominix+2 heavy neut+3 DCU = TERMINATOR! Bad idea. VERY bad. |

killorbekilled TBE
Dare Bears
29
|
Posted - 2012.02.26 11:12:00 -
[7] - Quote
taking into consideration that these prototype mods would NOT increase bandwidth nor drone space much like there capital counterparts and then looking at your example of how a domi (drone queen) would perform sporting his new capabilities
the stats actually look balanced but then thats only one example
what would this turn the ishtar into ? ;)
supported......for now :P contacts improvement https://forums.eveonline.com/default.aspx?g=posts&m=118862#post118862 default zoom https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=20201 |

StoneDwarf
The Curse of Distant Stars Bright Side of Death
2
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Posted - 2012.02.26 11:56:00 -
[8] - Quote
Actually, I'd be glad if CCP adds this. Even if it will just add bandwidth an +1 additional drone/ But I guess only 3-4 ships will use it. So why not just add +1 drone per level for that ships? (Dominix, Ishtar, Gila, Rattle) |

Grumpy Owly
273
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Posted - 2012.02.26 11:56:00 -
[9] - Quote
Durie wrote:@grumpy, so because hybrids were recently looked at, and gallente ships use hybrids (along with caldari ships), drones shouldn't see any changes? That doesn't really make much sense. In addition, the problem is that drone ships don't feel like they are using their turret systems at all so those ships haven't really benefited from the hybrid buff much.
I think its a fair comment to at least question why you feel the need to improve drone boats and therefore significantly improve upon them, whilst also having other considerations of racial tech influencing improvements which havent as yet been finalised.
Especially when your proposal affords no balance considerations for others and is purely a buff favouring drone boats.
With these two combined improvements, how does that effect the current situation with say Galentte capabilities. How for instance might it influence faction warfare between Galentte and others? (that despite player opportunities to cross train and use alternative races tech)
So i think it makes a lot of sense to ask these questions. Bounty Hunting for CSM 7
Stop EvE Apathy |

Durie
Perkone Caldari State
15
|
Posted - 2012.02.26 20:44:00 -
[10] - Quote
I guess you could call this a buff for drone ships since it would give an option that wouldn't be useful to fit on other ships. However, I don't think drone ships are currently under powered, and wouldn't want this to be a buff, but rather an option. In the dominix example posted, the blaster version does 25% more damage than the drone version, and almost 40% more when you include the fact that you can overheat blasters but not overheat drones.
Ishtars and Gilas would not benefit as much from this because they could never fit the large units and would be restricted to the +10Mbit/s version.
I updated the OP with some more specifics. |

James Amril-Kesh
Interstellar Faction 21
33
|
Posted - 2012.02.26 22:33:00 -
[11] - Quote
Durie wrote:I guess you could call this a buff for drone ships since it would give an option that wouldn't be useful to fit on other ships. However, I don't think drone ships are currently under powered, and wouldn't want this to be a buff, but rather an option. In the dominix example posted, the blaster version does 25% more damage than the drone version, and almost 40% more when you include the fact that you can overheat blasters but not overheat drones.
Ishtars and Gilas would not benefit as much from this because they could never fit the large units and would be restricted to the +10Mbit/s version.
I updated the OP with some more specifics. This gave me an idea. How about a high slot module that allows you to overload drones? Say this is some kind of modification to your drone transceiver, and overheating it improves drone damage. If it breaks, it breaks the transceiver so that drones will go inactive and will not respond to commands. Reversing this effect would require either repairing the module or removing it (not offlining though).
The module could, for example, be an active module that has no effect (or a very small effect) when activated and uses no cap, but adds 15% drone damage while overheated. Support showing T2 and faction frequency crystal damage in the info window! |

Durie
Perkone Caldari State
15
|
Posted - 2012.02.27 00:19:00 -
[12] - Quote
Overloading drones is probably an interesting enough topic for a thread of its own. For now, I would just suggest that the drones take hull damage when overheated and explode when they run out. The lack of overheating is just one of the reasons why I feel like the options available to drone boats are awkward and lacking.
It's not that I'm some drone fanboy, it's actually the opposite. I've been using missiles and projectiles mostly and have really appreciated and enjoyed the complexity that comes with choosing from thousands of potential combinations including: -variation of weapons (auto cannons or artillery as well as about 15 variations of each per size category) -ammunition -modules (gyros, tracking computers and tracking enhancers) -rigs (5 different projectile rigs) -piloting (managing distance, velocity and overheating) In almost all these cases, there is a trade-off between offense and defense. By comparison, drones and their modules, rigs and tactics are relatively boring. I think adding these drone modules to the game would create some interesting options for pilots to consider. |

James Amril-Kesh
Interstellar Faction 21
33
|
Posted - 2012.02.27 00:27:00 -
[13] - Quote
I'm not a drone fanboy either. I mean, I use drones as a defensive weapon, but currently not much else. I'd like to see a little bit more versatility with drones. Support showing T2 and faction frequency crystal damage in the info window! |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
108
|
Posted - 2012.02.27 15:34:00 -
[14] - Quote
Grumpy Owly wrote:With these two combined improvements, how does that effect the current situation with say Galentte capabilities. How for instance might it influence faction warfare between Galentte and others? (that despite player opportunities to cross train and use alternative races tech)
So i think it makes a lot of sense to ask these questions. Gallente might be the poster-child race for drones, but they are hardly the only drone users.
I would love to see this, and it's end effects on the Arbitrator and it's T2 variants.
I also think it would be interesting for each race to have at least 1 subcap drone boat to play with. |

Nestara Aldent
Citimatics
62
|
Posted - 2012.02.27 15:41:00 -
[15] - Quote
No drones dont need that, drones need a buff of a different kind.
They should be much tougher to kill, as they're the only weapon system that can be killed off in fight. Heavy and medium drones need a speed buff, and tracking buff as well. Light drones need speed and tracking buff, all light drones should be comparable to warriors in that regard.
Droneships are least desirable in PVP and incursions just because of that reasons above. Drones are too slow, have tracking issues of turrets and travel time issues of missiles and are too easy to kill off. So drones have even more drawbacks than missiles.
Their only advantage is the ability to carry drones with different speeds tracking and damage type.
In other games with pet classes pet usually has HP comparable to that of a hero, or slightly lower, and does comparable damage too, so an opponnent must make a decision whether to engage the pet or pet owner. However in Eve going after drones is almost always the best. I'm thinking of something to offset that, but unfortunately I dont have a good idea right now. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
108
|
Posted - 2012.02.27 15:50:00 -
[16] - Quote
Nestara Aldent wrote:No drones dont need that, drones need a buff of a different kind.
They should be much tougher to kill, as they're the only weapon system that can be killed off in fight. Heavy and medium drones need a speed buff, and tracking buff as well. Light drones need speed and tracking buff, all light drones should be comparable to warriors in that regard.
Droneships are least desirable in PVP and incursions just because of that reasons above. Drones are too slow, have tracking issues of turrets and travel time issues of missiles and are too easy to kill off. So drones have even more drawbacks than missiles.
Their only advantage is the ability to carry drones with different speeds tracking and damage type.
In other games with pet classes pet usually has HP comparable to that of a hero, or slightly lower, and does comparable damage too, so an opponnent must make a decision whether to engage the pet or pet owner. However in Eve going after drones is almost always the best. I'm thinking of something to offset that, but unfortunately I dont have a good idea right now. So maybe a module that links the drone's shields to the parent ship's shields could be useful?
It could require the parent ship to remain within a certain range to operate, but at that point firing on the drones would be pointless, as they would have a smaller sig than the parent, but share the same shield effectively.
Downside? The drones all lose their shields when the drone ship does too. This would also make drone ships logistically supportable more effectively by shield reppers too. |

Nestara Aldent
Citimatics
62
|
Posted - 2012.02.27 15:54:00 -
[17] - Quote
Nikk Narrel wrote:So maybe a module that links the drone's shields to the parent ship's shields could be useful? It could require the parent ship to remain within a certain range to operate, but at that point firing on the drones would be pointless, as they would have a smaller sig than the parent, but share the same shield effectively. Downside? The drones all lose their shields when the drone ship does too. This would also make drone ships logistically supportable more effectively by shield reppers too.
Exactly something like that Nikk! 
|

Buzzy Warstl
Huron Syndicate
20
|
Posted - 2012.02.27 16:58:00 -
[18] - Quote
Given that the last "drone rebalancing" from CCP resulted in us getting fewer drones, perhaps a suggestion that would be more amenable to the development team would be as follows: Small DCU: +5% Drone Damage/HP, 10PG, 20CPU Medium DCU: +10% Drone Damage/HP, 200PG, 40CPU Large DCU: +20% Drone Damage/HP, 2100PG, 70CPU |

Nestara Aldent
Citimatics
63
|
Posted - 2012.02.27 17:02:00 -
[19] - Quote
Buzzy Warstl wrote:Given that the last "drone rebalancing" from CCP resulted in us getting fewer drones, perhaps a suggestion that would be more amenable to the development team would be as follows: Small DCU: +5% Drone Damage/HP, 10PG, 20CPU Medium DCU: +10% Drone Damage/HP, 200PG, 40CPU Large DCU: +20% Drone Damage/HP, 2100PG, 70CPU
Where will neuts fit then, I ask you, on Gila/Ishtar/Pilgrim/Curse? DCU isn't the optimal solution as problem isnt with droneships being underpowered, but drones themselves underpowered. |

Buzzy Warstl
Huron Syndicate
20
|
Posted - 2012.02.27 17:14:00 -
[20] - Quote
Nestara Aldent wrote:Buzzy Warstl wrote:Given that the last "drone rebalancing" from CCP resulted in us getting fewer drones, perhaps a suggestion that would be more amenable to the development team would be as follows: Small DCU: +5% Drone Damage/HP, 10PG, 20CPU Medium DCU: +10% Drone Damage/HP, 200PG, 40CPU Large DCU: +20% Drone Damage/HP, 2100PG, 70CPU Where will neuts fit then, I ask you, on Gila/Ishtar/Pilgrim/Curse? DCU isn't the optimal solution as problem isnt with droneships being underpowered, but drones themselves underpowered. It's a tradeoff.
You want a neut+drone fit you have to give up either drone DPS or neut capacity.
You must choose, but choose wisely. |

Durie
Perkone Caldari State
16
|
Posted - 2012.02.27 18:53:00 -
[21] - Quote
Buzzy Warstl wrote:It's a tradeoff.
You want a neut+drone fit you have to give up either drone DPS or neut capacity.
You must choose, but choose wisely.
That seems to be the main problem with drones currently, there just aren't enough choices to be made when fitting and flying a drone boat. I don't think anyone in this thread thinks drones are currently underpowered, just boring and incomplete compared to other weapon systems. The other issue is that drones do not scale with your ships fitting.
The first step to solving these problems is to give the option for drone boats to function as drone boats and not force them into split weapon platforms. The modules I proposed in the OP would allow drone damage to scale linearly with the amount of high slots and grid a pilot dedicates to them, just like other weapon systems. This would allow drone modules and rigs to be introduced and balanced and give pilots some real choices to make when fitting their ships.
Reducing the number of drones seemed like an issue with lag (in addition to balance). Now that objects in space and the overview have been optimized, I think it is safe to let drone boats loose. |

Ines Tegator
Towels R Us
142
|
Posted - 2012.02.27 19:58:00 -
[22] - Quote
-1
Drones were changed to a 5 per ship limit a long time ago for lag reasons. Optimization or not, they still increase server load per pilot by a huge amount. That alone is enough to make this a bad idea. |

Buzzy Warstl
Huron Syndicate
20
|
Posted - 2012.02.28 00:36:00 -
[23] - Quote
Durie wrote:Buzzy Warstl wrote:It's a tradeoff.
You want a neut+drone fit you have to give up either drone DPS or neut capacity.
You must choose, but choose wisely. That seems to be the main problem with drones currently, there just aren't enough choices to be made when fitting and flying a drone boat. I don't think anyone in this thread thinks drones are currently underpowered, just boring and incomplete compared to other weapon systems. The other issue is that drones do not scale with your ships fitting. Which is why I made the counter-suggestion I did.
Right now there is no choice to be made in drone fits. You get sucky drone DPS (though the reach can make it worth it). No decision to be made.
If you want something to fit that will increase the drones' DPS it needs to be balanced appropriately. If you are getting 80+DPS out of a fitting (which the large DCU I posted would give on a full-skilled Domi, possibly over 100DPS each) it needs to have appropriate fitting requirements or it's overpowered.
Durie wrote: Reducing the number of drones seemed like an issue with lag (in addition to balance). Now that objects in space and the overview have been optimized, I think it is safe to let drone boats loose.
I think that even with the new efficiency upgrades I don't want to increase the number of drones missioners are using by too much. All the major mission hubs would end up on TIDI. |

Iris Bravemount
Aliastra Gallente Federation
57
|
Posted - 2012.02.28 01:07:00 -
[24] - Quote
While I like the overall idea of DCUs for subcapitals, simply using high slots wouldn't be enough. It would have to use a turret or launcher hardpoint too. otherwise you would simply put them on anything with utility highslots.
Marauders anyone ? Pirate Faction ships anyone ?
Plus, your suggestion to add bandwidth, would give Marauders (and other ships which are not intended for them) access to Sentry (and heavy) drones.
Sentry Myrmidon anyone ? Improve weapon sound effects |

Durie
Perkone Caldari State
16
|
Posted - 2012.02.28 02:12:00 -
[25] - Quote
Buzzy Warstl wrote:Which is why I made the counter-suggestion I did.
Right now there is no choice to be made in drone fits. You get sucky drone DPS (though the reach can make it worth it). No decision to be made.
If you want something to fit that will increase the drones' DPS it needs to be balanced appropriately. If you are getting 80+DPS out of a fitting (which the large DCU I posted would give on a full-skilled Domi, possibly over 100DPS each) it needs to have appropriate fitting requirements or it's overpowered.
I completely agree that there needs to be a serious fitting requirements for these modules. That is why I chose the grid requirements off neutralizers which have one of the largest fitting requirements in game. For PVE, you would likely need to fit smaller weapons (dual 250's instead of 425mm railguns for example) and for PVP, it would compete with neutralizers for utility slots and grid.
As for your modules, the large one sounds great, it gives the exact same performance per slot and grid as my versions without introducing the lag created by extra drones. However, the smaller modules do not stack up as well. A frigate like the Ishkur would have to fit 4 of them (using all its high slots and 40 of 50MW total grid) to get the effect of a single extra light scout drone. If all the modules granted +20% with a ship size restriction that would work, but would be a bit messy and prevent larger drone ships from adding a couple smaller drones to their arsenal.
Iris Bravemount wrote:While I like the overall idea of DCUs for subcapitals, simply using high slots wouldn't be enough. It would have to use a turret or launcher hardpoint too. otherwise you would simply put them on anything with utility highslots.
Marauders anyone ? Pirate Faction ships anyone ?
Plus, your suggestion to add bandwidth, would give Marauders (and other ships which are not intended for them) access to Sentry (and heavy) drones.
Sentry Myrmidon anyone ?
Since these would only increase bandwidth and number but not drone bay space, the only high end battle ships that would benefit at all from these would be the Kronos (which could field a maximum of 5 heavy drones by fitting 2 Large modules) and the Rattlesnake which could field 11 total drones. The Rattlesnake seems like it could get out of hand. However, it would do the exact same dps as the Dominix fit I posted (about 1050 total dps), so It would be like an expensive tankier shield Dominix which honestly isn't that scary next to vindicators, bhaalgorns or machariels, especially when you consider that it could be easily neutralized by killing its drones first.
As for the Myrmidon, keep in mind that the cruiser sized modules only give +10Mbit/s bandwidth. The +25Mbit versions take 2000MW grid and the Myrmidon has a starting grid of around 1500MW total. Therefore, if you fit 6 cruiser sized modules you would have a total bandwidth of 135 (75+6*10), so 5 sentries and a medium scout drone total.
Keep the suggestions coming though, I'm really interested in seeing if there is a ship in game that breaks this module. |

Galphii
Furnulum pani nolo THE SPACE P0LICE
26
|
Posted - 2012.02.28 05:23:00 -
[26] - Quote
Instead of the +1 drone per unit, it should be a damage mod as extra drones = more lag (which is why the old limit of 10 drones was reduced back in the days of yore). Otherwise this is a nifty idea. |

Buzzy Warstl
Huron Syndicate
21
|
Posted - 2012.02.28 06:06:00 -
[27] - Quote
I chose the 5% bonus for the light based on the Ishkur currently getting *no* damage bonus for it's drones.
It also follows the well established doubling scale for weapons systems with the large version finally giving the full +20% bonus.
This is just a guess at what the dev team would likely alight on as the final form given current scaling of both ships and modules.
One of the other things I like with your idea or my modified form is it lets a player run a Typhoon as a full drone boat, thus completing its versatility.
The downside (as a player) to my version is it lacks the versatility of using the extra drones to throw ECM types into the mix while maintaining decent damage. |

Durie
Perkone Caldari State
16
|
Posted - 2012.02.28 06:53:00 -
[28] - Quote
Buzzy Warstl wrote:I chose the 5% bonus for the light based on the Ishkur currently getting *no* damage bonus for it's drones.
It also follows the well established doubling scale for weapons systems with the large version finally giving the full +20% bonus.
This is just a guess at what the dev team would likely alight on as the final form given current scaling of both ships and modules.
One of the other things I like with your idea or my modified form is it lets a player run a Typhoon as a full drone boat, thus completing its versatility.
The downside (as a player) to my version is it lacks the versatility of using the extra drones to throw ECM types into the mix while maintaining decent damage.
The problem with the % scaling is that you are actually applying the doubling scale twice. It would be like if gyrostabilizers gave 10% to large weapons, 5% to medium weapons and 2.5% to small weapons. Drone damage already approximately doubles between ship classes, so applying the same 20% to each class will maintain this ratio.
There definitely seems to be interest in a % based system to reduce lag. This will probably be the deciding factor if a module like this is eventually implemented since it is pretty easy to balance the numbers so that both systems give identical drone performance.
One thing with the % system is that it does not limit the benefits to drone ships as strictly as a +1 system. The +1 system literally does nothing on ships like the vargur or goelm which can't hold more drones than their bandwidth anyway. However, the % system would allow ships like these to fit for drone bonuses. I'm not sure if this is good or bad and there are certainly benefits to each outcome.
Edit: A nice thing about the % system I just realized was that you could have T2, meta and faction modules. This obviously isn't possible with a +1 system since you can't deploy an extra 1.08 drones. |

Buzzy Warstl
Huron Syndicate
21
|
Posted - 2012.02.28 12:50:00 -
[29] - Quote
The drone bonus system is already exponential, but it appears to be easier to bonus all drones than a subset and if there are to be multiple levels of the module they need to be differentiated somehow.
+5% per module on an Ishkur would still be a better bonus than any it has now... |

Zyress
Deaths Head Brigade Vanguard.
34
|
Posted - 2012.02.28 18:13:00 -
[30] - Quote
I could see certain ships having a role bonus to allow them to fit the existing CapShip module, much like a stealth bomber has a role bonus to fit a covert ops cloak or a Command Ship has a role bonus to fit a gang warfare link |
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