Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Arcana Mortis
Esokal Command Vera Cruz Alliance
8
|
Posted - 2011.09.08 09:31:00 -
[1] - Quote
Revamp mining completely.
As it stands, mining is the most boring thing in a game that, community aside (and I do love my EVE, don't get me wrong) is pretty boring.
Give us EXPLOSIONS.
Give us SURPRISE ROIDS
Give us EXPLOSIONS!! (bears repeating)
Give us NON-BORING MINING!
(By surprise roids I mean something along the lines of roids that explode but drop insane amounts of high-end mins, or the roid version of a faction spawn, or...something...)
The best part of ratting is that you never know when you're gonna get that beyond-shiny officer spawn. People live for officer spawns.
In contrast...if you mine a belt that is filled with veldspar, all you're gonna get from it is...veldspar. There's no oppurtunity for surprise, nothing that makes it fun...nor is it even particularly rewarding in terms of isk/hour. It is in fact less fun than other things (like ratting) which makes more iskies. How is that logical?
So here is my advice to CCP.
Revamp mining completely.
Also, instead of taking high-ends out of wormholes, add low-ends to nullsec! If you want us to be self-sufficient in nullsec, make it so that its possible to get tritanium without going to empire for it.
Behold, my two isk.
|
Capn Orgasmo
The Stampede. The Scapegoats
11
|
Posted - 2011.09.08 09:34:00 -
[2] - Quote
How mining should be. |
OilSlick Rick
Quantum Cats Syndicate
7
|
Posted - 2011.09.08 09:50:00 -
[3] - Quote
Ewwww.
Exploding 'roids... |
Arcana Mortis
Esokal Command Vera Cruz Alliance
8
|
Posted - 2011.09.08 09:54:00 -
[4] - Quote
Explodey roids wuld be awesome. |
Tedril Goveko
The Scattering
4
|
Posted - 2011.09.08 09:56:00 -
[5] - Quote
mining needs to be more interactive, what i think they should do is .....
- Instead of targetting the asteroid, activating the laser and sitting back to wathc your cargohol fill up make it so that the end of each cycle also knocks off an asteroid chunk which you need to target, tractor beam and scoop into your hold for a bonus amount of the ore.
- Introduce a new "pinpoint" mining laser and make each of these chunks give a very small % chance of having a rarer ore, when you get close enough to scoop it a warning pops up telling you that you detect traces of X ore in the chunk, you can then either scoop it or use the "pinpoint" laser to extract the rare ore.
So the procedure would be ....
- Target Asteroid and engage mining lasers.
- At the end of a cycle a chunk would be ejected from the asteroid as well a the normal mining amount added to your cargohold.
- Target the chunk and engage the tractor beam until it's within scoop range.
- If pop-up then engage "pinpoint" laser, or if you don't want to just scoop it for normal ore.
- If no pop-up right click and scoop the ore iinto your hold.
This would give a bit more interactivity for those who want it, yet still leave it so that if you don't want to be as interactive you can carry on mining as normal. |
Barricade Dark
The Skulls
21
|
Posted - 2011.09.08 10:03:00 -
[6] - Quote
Mining is a mechanic that needs a mini game built into it. Probing is a good example of a mini game, your character skill players a role, but player role also plays a key role in successfully probing something out. Mining should work the same. |
Arcana Mortis
Esokal Command Vera Cruz Alliance
8
|
Posted - 2011.09.08 10:04:00 -
[7] - Quote
ooh.
Shiny shiny ideas!
you could also send mining drones to do it. Because I doubt many people are going to give up one of their high slots fot a tractor beam. |
Tedril Goveko
The Scattering
4
|
Posted - 2011.09.08 10:06:00 -
[8] - Quote
Arcana Mortis wrote:ooh.
Shiny shiny ideas!
you could also send mining drones to do it. Because I doubt many people are going to give up one of their high slots fot a tractor beam.
Good idea, as long as the interactions stil there, ie you have to tell it to go fetch.
Afterall we don't want it to be automated and just be another afk grind. |
CPJS
Death Troopers IMPERIAL LEGI0N
0
|
Posted - 2011.09.08 10:13:00 -
[9] - Quote
Tedril Goveko wrote:mining needs to be more interactive, what i think they should do is .....
- Instead of targetting the asteroid, activating the laser and sitting back to wathc your cargohol fill up make it so that the end of each cycle also knocks off an asteroid chunk which you need to target, tractor beam and scoop into your hold for a bonus amount of the ore.
- Introduce a new "pinpoint" mining laser and make each of these chunks give a very small % chance of having a rarer ore, when you get close enough to scoop it a warning pops up telling you that you detect traces of X ore in the chunk, you can then either scoop it or use the "pinpoint" laser to extract the rare ore.
So the procedure would be ....
- Target Asteroid and engage mining lasers.
- At the end of a cycle a chunk would be ejected from the asteroid as well a the normal mining amount added to your cargohold.
- Target the chunk and engage the tractor beam until it's within scoop range.
- If pop-up then engage "pinpoint" laser, or if you don't want to just scoop it for normal ore.
- If no pop-up right click and scoop the ore iinto your hold.
This would give a bit more interactivity for those who want it, yet still leave it so that if you don't want to be as interactive you can carry on mining as normal.
This is a good idea, might help with the bots as well (although they would end up finding a new way to bot) |
Arcana Mortis
Esokal Command Vera Cruz Alliance
8
|
Posted - 2011.09.08 10:14:00 -
[10] - Quote
Tedril Goveko wrote:Arcana Mortis wrote:ooh.
Shiny shiny ideas!
you could also send mining drones to do it. Because I doubt many people are going to give up one of their high slots fot a tractor beam. Good idea, as long as the interactions stil there, ie you have to tell it to go fetch. Afterall we don't want it to be automated and just be another afk grind.
Exactly. Although I also like Bassicade's idea of a mini-game. I'm quite fond of Puzzle Pirates, which is basically a mass of mini-games under a big game.
More mini-games would be cool/
|
|
Cyzlaki
Interstellar eXodus BricK sQuAD.
98
|
Posted - 2011.09.08 10:14:00 -
[11] - Quote
Nope. Mining is meant to be a passive income. Deal with it. |
Tedril Goveko
The Scattering
4
|
Posted - 2011.09.08 10:17:00 -
[12] - Quote
Cyzlaki wrote:Nope. Mining is meant to be a passive income. Deal with it.
With my idea it can remain passive income if people wish to play that way, however if they wish to pay more attention to the game and be more interactive they can do and earn slightly more for their effort. |
Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
43
|
Posted - 2011.09.08 10:19:00 -
[13] - Quote
Cyzlaki wrote:Nope. Mining is meant to be a passive income. Deal with it. The Bot Speaketh! All Hail the Bot! |
Arcana Mortis
Esokal Command Vera Cruz Alliance
8
|
Posted - 2011.09.08 10:30:00 -
[14] - Quote
Cyzlaki wrote:Nope. Mining is meant to be a passive income. Deal with it.
^.^
Mining is only a passive income if you're botting. Are you botting?
If you're NOT botting, mining is an ingame activity. You have to take a toon, warp it to a belt and....essentially die of boredom for predictable and non-awesome rewards. |
pipvac
Sacred Templars RED.OverLord
2
|
Posted - 2011.09.08 10:51:00 -
[15] - Quote
PVP Mining Concept
Lots of great ideas for the normal concept of mining... what about making 'mining' or more specifically refined mineral extraction part of pvp?
You could continue to have the usual static site mining processes. For the more pirate or pvp driven types, what about weapons which bore materials right out of your targets hull, once the shields are down?
Each ship already has a pre-requisit list of minerals present based on their blueprint. A new weapon type would be able to inflict a certain amount of damage by mining the minerals directly out of your opponents hull. The proportion of minerals you are able to extract will be a factor of the tech level of the weapon, and your gunnery skills (tracking, optimals, etc), and the total hull damage at the moment the 'bore' weapon strikes.
The fine balancing of this I will leave up to the programming types here... but it strikes me as a sensible evolution for a game driven towards pvp, where mining is the exception. Why should it be?
Imagine ganking that freighter as it enters low sec, and rather than issuing a ransom, you call in your Extraction ships, and melt the ship right out from under the pilots butt, giving you minerals to sell, his cargo drop, and a kill mail.
There would be risk... the attackers would need to hold the ship there whilst they 'extract' it. A process which I would envisage would take longer than simply pounding it with normal weapons fire. But the return would be higher as you would get the minerals, as well as the cargo drop, and kill mail. Risk v reward - subject to balancing.
You could even have a specialised ship type for this, with bonuses to webbing and tackling, as well as extraction rates, and rare mineral chance. But will be gimped in terms of defenses, alignment, and speed.
The specialist weapons could be mounted on normal ships. But for every one you mount that would be one less offensive weapon, and I would envisage lower dps than a 'normal' weapon type.
Just my pennies worth, to throw out for debate.
|
Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
43
|
Posted - 2011.09.08 10:55:00 -
[16] - Quote
pipvac wrote:PVP Mining ConceptLots of great ideas for the normal concept of mining... what about making 'mining' or more specifically refined mineral extraction part of pvp? You could continue to have the usual static site mining processes. For the more pirate or pvp driven types, what about weapons which bore materials right out of your targets hull, once the shields are down? Each ship already has a pre-requisit list of minerals present based on their blueprint. A new weapon type would be able to inflict a certain amount of damage by mining the minerals directly out of your opponents hull. The proportion of minerals you are able to extract will be a factor of the tech level of the weapon, and your gunnery skills (tracking, optimals, etc), and the total hull damage at the moment the 'bore' weapon strikes. The fine balancing of this I will leave up to the programming types here... but it strikes me as a sensible evolution for a game driven towards pvp, where mining is the exception. Why should it be? Imagine ganking that freighter as it enters low sec, and rather than issuing a ransom, you call in your Extraction ships, and melt the ship right out from under the pilots butt, giving you minerals to sell, his cargo drop, and a kill mail. There would be risk... the attackers would need to hold the ship there whilst they 'extract' it. A process which I would envisage would take longer than simply pounding it with normal weapons fire. But the return would be higher as you would get the minerals, as well as the cargo drop, and kill mail. Risk v reward - subject to balancing. You could even have a specialised ship type for this, with bonuses to webbing and tackling, as well as extraction rates, and rare mineral chance. But will be gimped in terms of defenses, alignment, and speed. The specialist weapons could be mounted on normal ships. But for every one you mount that would be one less offensive weapon, and I would envisage lower dps than a 'normal' weapon type. Just my pennies worth, to throw out for debate. Me likey. Would allow for more variety as well, maybe a rorqual mounted mining doomsday for attacking supercaps.
Hmmm, make the supercap nerf take the form of capkilling miners? Would change the process of hotdropping supers that are ratting, thats for sure(and allow for a close kill because they logged off to still be worth a bit) |
Rykuss
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.09.08 10:56:00 -
[17] - Quote
Missions and Incursions have explosions, those are what you're looking for. Can I have your vindicator? |
ChromeStriker
1
|
Posted - 2011.09.08 11:01:00 -
[18] - Quote
If in doubt
...........*......*......*........*.......*........*.......* ......* # # # # # # # # # # # # # # # * ..* # \\\\\\lllllllllllllllllllllllllllllllllll/////// # * ........* # = EXPLOTIONS!!= # * .....* ///////lllllllllllllllllllllllllllllllllll\\\\\\ # * .... * # # # # # # # # # # # # # # # * .......... *'''''*''''''*'''''''*''''''''*'''''''''''*'''''''''''*''''''''* - Nulla Curas |
Cyzlaki
Interstellar eXodus BricK sQuAD.
98
|
Posted - 2011.09.08 11:03:00 -
[19] - Quote
Arcana Mortis wrote:Cyzlaki wrote:Nope. Mining is meant to be a passive income. Deal with it. ^.^ Mining is only a passive income if you're botting. Are you botting? If you're NOT botting, mining is an ingame activity. You have to take a toon, warp it to a belt and....essentially die of boredom for predictable and non-awesome rewards. No. It's a passive activity and the best passive income in the game. If you want something more active, do something else. This has been confirmed and re-iterated by devs a thousand times over. |
Arcana Mortis
Esokal Command Vera Cruz Alliance
8
|
Posted - 2011.09.08 11:08:00 -
[20] - Quote
pipvac wrote:PVP Mining ConceptLots of great ideas for the normal concept of mining... what about making 'mining' or more specifically refined mineral extraction part of pvp? You could continue to have the usual static site mining processes. For the more pirate or pvp driven types, what about weapons which bore materials right out of your targets hull, once the shields are down? Each ship already has a pre-requisit list of minerals present based on their blueprint. A new weapon type would be able to inflict a certain amount of damage by mining the minerals directly out of your opponents hull. The proportion of minerals you are able to extract will be a factor of the tech level of the weapon, and your gunnery skills (tracking, optimals, etc), and the total hull damage at the moment the 'bore' weapon strikes. The fine balancing of this I will leave up to the programming types here... but it strikes me as a sensible evolution for a game driven towards pvp, where mining is the exception. Why should it be? Imagine ganking that freighter as it enters low sec, and rather than issuing a ransom, you call in your Extraction ships, and melt the ship right out from under the pilots butt, giving you minerals to sell, his cargo drop, and a kill mail. There would be risk... the attackers would need to hold the ship there whilst they 'extract' it. A process which I would envisage would take longer than simply pounding it with normal weapons fire. But the return would be higher as you would get the minerals, as well as the cargo drop, and kill mail. Risk v reward - subject to balancing. You could even have a specialised ship type for this, with bonuses to webbing and tackling, as well as extraction rates, and rare mineral chance. But will be gimped in terms of defenses, alignment, and speed. The specialist weapons could be mounted on normal ships. But for every one you mount that would be one less offensive weapon, and I would envisage lower dps than a 'normal' weapon type. Just my pennies worth, to throw out for debate.
\o/
ZOMG PVP mining! AAAARRRRGGGGGHHHHH
Best idea EVER!
|
|
Tippia
Sunshine and Lollipops
169
|
Posted - 2011.09.08 11:10:00 -
[21] - Quote
Setting aside for a moment that I don't really think they want more people to mine GÇö we've got more minerals than we ever need anywayGǪ
GǪthey should just outright steal the mining minigame from Galaxy on Fire: it's basically a game of Gǣkeep the crosshairs in the right spotGǥ where different mining lasers and different ores make them slide off the juicy centre of the asteroid at different speeds. The better the laser, the easier it is to control. As you keep mining, the size of the mine:able area shrinks (which is why you want to keep the laser centred) and if you can stay with it long enough, you start to extract more valuable version of the ore (in EVE terms, you go from just veldspar to concentrated or dense veldspar). Stray outside the mine:able zone, and the laser starts overheating and eventually (quite quickly) shuts off. In GoF, it also destroys the asteroid, but that might be a bit much.
The main obstacle for doing something similar in EVE is that it's quite twitch:y, which makes connection speed and quality an issue (because, as always, you can't trust the client). GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
authochthonian
Shadow Veil Industrial Shadow Directive
10
|
Posted - 2011.09.08 11:41:00 -
[22] - Quote
Tippia wrote:Setting aside for a moment that I don't really think they want more people to mine GÇö we've got more minerals than we ever need anywayGǪ
GǪthey should just outright steal the mining minigame from Galaxy on Fire: it's basically a game of Gǣkeep the crosshairs in the right spotGǥ where different mining lasers and different ores make them slide off the juicy centre of the asteroid at different speeds. The better the laser, the easier it is to control. As you keep mining, the size of the mine:able area shrinks (which is why you want to keep the laser centred) and if you can stay with it long enough, you start to extract more valuable version of the ore (in EVE terms, you go from just veldspar to concentrated or dense veldspar). Stray outside the mine:able zone, and the laser starts overheating and eventually (quite quickly) shuts off. In GoF, it also destroys the asteroid, but that might be a bit much.
The main obstacle for doing something similar in EVE is that it's quite twitch:y, which makes connection speed and quality an issue (because, as always, you can't trust the client).
Now something like that sounds like a good idea to me, would also be nice to see planetary ring mining as a higher risk version of mining, have it filled with stupid amounts of asteroids that are in motion (making using an ore scanner much more important) and a DoT effect (Damage Over Time) caused by micro asteroid impacts and dust abrasions against the shields/armour of your ship (the more damaging planetary ring areas that could be found as gravametric sites could have a small chance of containing the more rare ores like current gravametric sites do).
Combine this with the changes suggested by Tippia and a slight change to exhumers to give them a higher resistance to this kind of damage and we have a new and slightly more exiting mining profession Lead Researcher Arek'Jaalan Rogue Drone Division |
Mechael
Helhest 1st Prospectors' Collective
12
|
Posted - 2011.09.08 11:46:00 -
[23] - Quote
Arcana Mortis wrote:Revamp mining completely. As it stands, mining is the most boring thing in a game that, community aside (and I do love my EVE, don't get me wrong) is pretty boring. Give us EXPLOSIONS. Give us SURPRISE ROIDS Give us EXPLOSIONS!! (bears repeating) Give us NON-BORING MINING! (By surprise roids I mean something along the lines of roids that explode but drop insane amounts of high-end mins, or the roid version of a faction spawn, or...something...) The best part of ratting is that you never know when you're gonna get that beyond-shiny officer spawn. People live for officer spawns. In contrast...if you mine a belt that is filled with veldspar, all you're gonna get from it is...veldspar. There's no oppurtunity for surprise, nothing that makes it fun...nor is it even particularly rewarding in terms of isk/hour. It is in fact less fun than other things (like ratting) which makes more iskies. How is that logical? So here is my advice to CCP. Revamp mining completely. Also, instead of taking high-ends out of wormholes, add low-ends to nullsec! If you want us to be self-sufficient in nullsec, make it so that its possible to get tritanium without going to empire for it. Behold, my two isk.
CCP Soundwave (hold on a sec while I take care of the churning bile in my gut after dropping this guys name) has declared that he likes mining as is and doesn't want to change it. Good luck championing this cause. I'm with you, but I'm not holding out much hope. (Information gleaned from his Twitter account.) I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |
Hugs n Kisses
Eternal Profiteers Academy
179
|
Posted - 2011.09.08 11:51:00 -
[24] - Quote
i would rather they spend time trying to get rid of bots than trying to make mining more fun. |
Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
58
|
Posted - 2011.09.08 11:53:00 -
[25] - Quote
Hugs n Kisses wrote:i would rather they spend time trying to get rid of bots than trying to make mining more fun. Making mining more fun would do ALOT to fix the bots... The more interaction something requires, the worse a bot can do it(unless you think they have somehow managed to develop true AI, and the only place its in use is video game bots) o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |
|
CCP Spitfire
C C P C C P Alliance
162
|
Posted - 2011.09.08 12:12:00 -
[26] - Quote
Moved from 'EVE General Discussion".
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
|
Arcana Mortis
Esokal Command Vera Cruz Alliance
10
|
Posted - 2011.09.08 12:13:00 -
[27] - Quote
CCP Soundwave (hold on a sec while I take care of the churning bile in my gut after dropping this guys name) has declared that he likes mining as is and doesn't want to change it. Good luck championing this cause. I'm with you, but I'm not holding out much hope. (Information gleaned from his Twitter account.)[/quote]
Bile? What?
|
Arcana Mortis
Esokal Command Vera Cruz Alliance
10
|
Posted - 2011.09.08 12:21:00 -
[28] - Quote
CCP Spitfire wrote:Moved from 'EVE General Discussion".
Aww, baby, don't be so mean! Nobody's ever gonna read it now :-(
|
Firartix
Sense of Serendipity Echoes of Nowhere
4
|
Posted - 2011.09.08 12:36:00 -
[29] - Quote
Mining is boring and unrewarding..... because of bots ;( At the moment the only real way to have "fun" by mining is have multiple accounts, and eventually even produce stuff from it. Honestly..
I could cope up with that no problem, but when you see you get an average income of say 30 millions per hour max with a all V hulk and mindlinked all V rorqual, mining rare ore in priority, in nullsec...
And that on the other hand, i could take a logistics and go run Incursions in highsec on blitz fleets for 150 millions per hour, with a third the money investement, and no hauling / reprocessing / deep nullsec logistics / sovwarfare concerns / without risk, man Well in fact, i do.
This just isnt right, and it's at least 80% because of bots wrecking minerals prices. On the other hand, because of how EVE has gone now, i really feel like the economy would be so wrecked the game would have to close if bots stopped.... and i'm not talking about loss of subscription and CCP, just about ingame economy. |
Zanziba'ar
Interstellar Brotherhood of Gravediggers The 0rphanage
10
|
Posted - 2011.09.08 14:24:00 -
[30] - Quote
want explosions go mine in null or low - Mulzvich "Zanziba'ar" Gorath |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |