Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.04.09 22:24:00 -
[1]
Ok here is my simple idea, it's not set in stone just something I though while playing sins of a solar empire. what is really cool about that game is you can never 100% stop a ship form getting away you can make it take longer and longer and longer to jump/warp away.
thus I was thinking... why not make super caps 100% immune again and then, make it so they take 20 mins to activate jump drives while in combat? it would be fun, have like a timer appear make it epic, like OMGS we only have 20 mins! OMG.
smae with smaller ships I think it would be cool if your warp scram just made it so the guy your tackling with only 2 points has to wait 5 mins to warp once warp is activated.
Just the idea seems cool me, I mean it would make the dictor more powerful while removing it's mothership hold down ability. which I know players seem to think makes momtherships no more useful than a carrier. for the price.
Think about it it would make the dictor with what is it 200 points of warp scramble strenght? make any ship have to take 1-2 hours to warp. So it can still do it's job, and the bubble would be useful because it would make every ship around it take twice as long to warp, thus in combination with a bubble even better!
take this with a grain of salt guys it's just an idea in the wind.
|
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.04.09 23:38:00 -
[2]
also anyone ever think of making it so more than one mothership within 100 km of each other means they can't jump at all? because having these massive ships too close makes this impossible? this would cut down on super cap blobing and allow for CCP to boost the super cap ships to epic proportions.
|
Vicious Phoenix
|
Posted - 2008.04.09 23:44:00 -
[3]
I like the timer based invulnerability idea, I dislike the one per grid idea. Perhaps storyline wise it takes the mom's computer 20m to counter the frequency of the jamming ship(s).
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
|
Wu Jiun
State War Academy
|
Posted - 2008.04.10 00:17:00 -
[4]
Originally by: MotherMoon Edited by: MotherMoon on 10/04/2008 00:12:27 Bad idea incoming
also anyone ever think of making it so more than one mothership within 100 km of each other means they can't jump at all? because having these massive ships too close makes this impossible? this would cut down on super cap blobing and allow for CCP to boost the super cap ships to epic proportions.
How about we do the same for carriers and stop FOUNDATION from cap blobbing the odd hostile cruiser?
|
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.04.10 00:32:00 -
[5]
Originally by: Wu Jiun
Originally by: MotherMoon Edited by: MotherMoon on 10/04/2008 00:12:27 Bad idea incoming
also anyone ever think of making it so more than one mothership within 100 km of each other means they can't jump at all? because having these massive ships too close makes this impossible? this would cut down on super cap blobing and allow for CCP to boost the super cap ships to epic proportions.
How about we do the same for carriers and stop FOUNDATION from cap blobbing the odd hostile cruiser?
hey you never know what that cruiser might be packing!
and trust me it's just bad timming on your part everyone is usually only in cap ships to fight cap ships, you know waiting around in space bored, when suddenly someone yells out "OMG CRUISER IN M-M!!! AHHHH!!" and whole fleet is like isn't the cyno open? OMG!@! GO GO GO ATTACK!!!! it's the enemy cap blobs scout!!! AHHH!!!!"
|
illusionary beauty
Brutor tribe
|
Posted - 2008.04.10 03:06:00 -
[6]
Problems with motherships these days are 1. They can be easily scrambled by HICs and Dictors.
2. Once one is caught they are relatively easy to kill. Looking at the stats on motherships, the only reason they usually tank better is because generally fit them very expensively; it still only adds an hp buffer since their Capital Reps do the same as a regular carriers' reps (or even less if you consider triage on a regular carrier). So with reular cap reps, which wont save you from any decent gang, and only a tad bit more hp, motherships don't tank that well. This would also apply to Titans, once caught they are relatively defenseless esp since HICs can easily survive a DD.
3. Fighters die really easily, esp vs smartbombing carriers (which everyone seems to run now). I've seen fighters die as fast a 7 man Cmd ship gang could target them. Its better to just launch sentries since they wont be smartbombed unless someones sitting on you. In the end you will just be launching them as your fighters get insta popped.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |