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Farnett
ironwood ink Friend or Enemy
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Posted - 2008.04.10 10:16:00 -
[1]
First a little Econ 101. In EVE we see 3 thing throughout most of Industry. 1. Standardized Products 2. Ease of Entry 3. Many buyers and sellers These make EVE a Perfectly competitive environment where everyone fights over a limited market share, with little incentive to organize into large manufacturing corporations. This in and of itself is good for the overall player base, but bad for industrialists as it leads to the decreasing profit margins and lower prices for basic goods that we've been seeing. end Econ 101
People have suggested changing all three of these criteria in many different ways, but many of them have problems. 1. Allowing innovation into changing ship types and establishing brand names would allow large manufacturing corporations to grow and thrive, but it's a database nightmare for CCP and would cut into the jobs of the NPC corporations, which is how CCP introduces new inovations and ship types into EVE. Besides puting decals onto ships sometime in the future I don't ever see this hapening. 2. Increasing Barriers to entry would force a concentration of effort and organization, but if they're made to be too high it'll just create another "golden egg" scenario similar to the T2 bpo's. 3. Closely linked to point 2 above, go too small and you'll create cartels and golden eggs.
As much as I'd like to design and build my own ships, the tools to do so will take too long to develop and I doubt this is anywhere on CCP's horizons. And besides.. There is lots of inovation in eve.. it's just mainly in the NPC corporations. Just about every expansion they come out with new ships and modules, and those players and corporations who can get in early and capitalize on these items can reap huge rewards. But these are short lived.
What I propose is a properly controlled change to both 2&3 that would extend these periods of inflated prices for those new items as they appear. Thus allowing those corporations capable of overcoming the barriers to entry the ability to reap the rewards until a period of exclusivity runs out.
Here's how it works.
A. First CCP introduces new items and ships into the game. The NPC corporations who develop these new technologies have a period of exclusivity granted to them by their respective governments/concord in which they're the sole producer of that item.
B. Along come the player corporations, who having the right standings and enough corpRP/isk is allowed to acquire a bpo, or bpc (depending on RP) for one of the new items. These corporations then during the period of exclusivity are essentially authorized by the NPC corporations to build and sell the ships for them.
C. Once the period of exclusivity runs out the bpo's becomes available to everyone to buy and produce, thus ending the period of price inflation.
Quite obviously those corporations who can constantly be acquiring the newest bpo's and thus ride the crest of innovation will be capable of making huge amounts of isk, mainly off of the wealthiest players in EVE. This will tend to pull isk out of stagnant wallets and focus it into the corporations who can then use it to invest and grow.
Of course the NPC corporations will also have to sell their ships in order to provide a price cap (also an isk sink).
There are of course other things that need to be addressed, such as scalability of manufacturing, and stagnant supply of moon minerals in the face of increasing demand for T2. But this is my part of a solution.
Thoughts? Concerns? Pie?
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.04.10 10:28:00 -
[2]
Originally by: Farnett
Thoughts? Concerns? Pie?
Cake?
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Pies
Exanimo Inc
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Posted - 2008.04.10 11:27:00 -
[3]
Originally by: LaVista Vista
Originally by: Farnett
Thoughts? Concerns? Pie?
Cake?
Pie > Cake
___________________ Tasty... |

Alkarz
Minmatar Capital Construction Project
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Posted - 2008.04.10 11:38:00 -
[4]
Originally by: Pies
Originally by: LaVista Vista
Originally by: Farnett
Thoughts? Concerns? Pie?
Cake?
Pie > Cake
Cake over pie anyday of the year
Alkarz Trader and producer |

Shintai
Gallente Balad Naran Orbital Shipyards
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Posted - 2008.04.10 12:07:00 -
[5]
It would change nothing, just like people walk around the highsec standing issue for POSes.
Mmm..cake here at work today. Abstraction and Transcendence: Nature, Shintai, and Geometry |

Brisco Smiley
Peppermint Bay Trading Company
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Posted - 2008.04.10 14:00:00 -
[6]
the cake is a lie
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Durente Galaica
Amarr Fortunate Few
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Posted - 2008.04.10 14:51:00 -
[7]
Originally by: Farnett B. Along come the player corporations, who having the right standings and enough corpRP/isk is allowed to acquire a bpo, or bpc (depending on RP) for one of the new items. These corporations then during the period of exclusivity are essentially authorized by the NPC corporations to build and sell the ships for them.
Why do you require RP? Why not LP? Technically these prints have already been researched. What's stopping a player from buying up a lot of prints and selling them all over market?
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Selene D'Celeste
Caldari The D'Celeste Trading Company
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Posted - 2008.04.10 15:20:00 -
[8]
MD, providing content to EVE-O since .. ahh ... maybe we should start soon.
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Sophie Daigneau
Risky Advanced Production Enterprises GoonSwarm
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Posted - 2008.04.10 16:27:00 -
[9]
If I could think of only one thing that would make industrial IPO's possible it would be to allow corp hangar auditing possible.
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SencneS
Amarr Rebellion Against big Irreversible Dinks The Cyrene Initiative
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Posted - 2008.04.10 16:39:00 -
[10]
The only way to help the "Secondary" market is to limit the hell out of the primary market.
Amarr for Life |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.10 17:25:00 -
[11]
I agree with SencneS; if it was much harder to produce items, and there was more variety, we'd see many more publicly traded corporations. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Farnett
ironwood ink Friend or Enemy
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Posted - 2008.04.10 18:09:00 -
[12]
Edited by: Farnett on 10/04/2008 18:11:54
Originally by: Durente Galaica
Originally by: Farnett B. Along come the player corporations, who having the right standings and enough corpRP/isk is allowed to acquire a bpo, or bpc (depending on RP) for one of the new items. These corporations then during the period of exclusivity are essentially authorized by the NPC corporations to build and sell the ships for them.
Why do you require RP? Why not LP? Technically these prints have already been researched. What's stopping a player from buying up a lot of prints and selling them all over market?
RP to set these corporations apart from mission *****'s, and if someone decided to try and flood the market like that it would only be a short term fluctuation as they'd quickly run out of RP. And because it's limited by RP there's a theoretical limit to how many bpo's and bpc's people could aquire.
And this WOULD limit at least a small portion of the market.
/Edit/ And yes, Pie >>>> Cake 
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morbid fascination
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Posted - 2008.04.10 18:15:00 -
[13]
Also, I'm posting this here instead of in Features and ideas discussion as I feel I'll get more constructive criticism and inteligent discussion here.
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