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Nan Flori
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Posted - 2004.04.20 10:47:00 -
[1]
Hi there,
while protecting some of my miner friends in some 0.4 system we were attacked by some pirates. They warped in and almost instantly had the most of us scrambled and what not. Some of us got away, some didn't. So far so good, that's what you have to deal with when you are in <0.5 space. 
I was asking myself if any of you more experienced folks can give me some hints in escort tactics. I especially thought about the following:
which ship should i use? (I can fly Caldari & Gallente Cruisers)
i also thought about that: would it be good if you positioned the escorts in strategic places in/out of/over/under the belt? is it better to stay in groups or should the ships be more scattered?
Another thing: would it help if the mining ships fly close to a asteroid so that missiles would hit the roid and not the ship?
Any hints are welcome... 
Nan
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Shamis Orzoz
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Posted - 2004.04.20 11:09:00 -
[2]
Depends on what your enemy is coming at you with. If you want to protect your miners you really need to keep a close watch on the gates to see what is coming through.
Your best defense would probably be a mixture of Thorax's and Blackbirds. Thoraxes do tons of damage if you have heavy drones, and bb's can jam enemy ships. If the enemy comes in battleships use bb's to jam them while your miners escape. If the enemy is in cruisers use bb's/thoraxes or even caracals to blow up the bad guys (caracals are great if you can use cruise missles).
But if your enemies tend to use frigates your best defense is a webber and some drones, or a energy neutralizer, because you won't be able to hit them otherwise unless you get into a frigate yourself.
Having your miners sit next to asteroids will probably protect them from most missles, but it will also make it really tough for them to warp out, so I wouldn't recommend it.
Shamis
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ZelRox
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Posted - 2004.04.20 11:22:00 -
[3]
Mix of caracal and BB is also good.
Allways have the miners align towards a safespot, in cases of trouble, they warp to a safespot, and all is well.
The local chat window is your best friend. If the system is filling up with bad bad ppl, go to a safespot for few minutes. Or warp to a gate or a station. ----------------------
I wanna tuc tuc .. |

Dianabolic
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Posted - 2004.04.20 11:47:00 -
[4]
Keep your group together, otherwise you risk isolating one pilot and not being able to help him.
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Haratu
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Posted - 2004.04.20 11:56:00 -
[5]
Be aware of what pilots/corps are in the system or frequent the system. Do this by watching the local channels.
If 3 pilots enter the system then you should quickly click their info and look at their security rating and bio. If they seem dangerous then tell your mining mates to start warping/transporing while you prepare for the pirates attack...
About that asteroid thing... YES! I often get my ship in a position that is surrounded by asteroids but still has a gap to warp out of, it has saved my ass more times than I can mention.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

The Colonel
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Posted - 2004.04.20 12:00:00 -
[6]
Edited by: The Colonel on 20/04/2004 12:02:09 In a lot of the mining ops we've hit, if those who had combatships had stayed and fought rather than warp away instantly we woulve been in trouble. As it stands we often take on big mining fleets because you can almost gaurantee half of them will panic and run.
So having the right type of ship is only half of it, having good pilots who will actually defend is the other.
Forum |

zincol
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Posted - 2004.04.20 12:11:00 -
[7]
Fit warpcore stabs and ure sorted.
w00t!
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Nan Flori
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Posted - 2004.04.20 12:12:00 -
[8]
Thanks for the suggestions so far... 
Nan
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iT Scarran
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Posted - 2004.04.20 12:19:00 -
[9]
The Colonel is correct, people see pirates and try to run. More often or not if the people targetted stood their ground and started to engage the pirates you would find that in actual fact the pirates run.
Most pirates do run, they are cowards in that way they wont fight til the death like a decent bounty hunter on level footing or a fundamentalist fighting for his cause.... Why ? because they can not afford to lose pirating is the least profitable industry to be in within the Eve world .. but at the same time it is the most fun so imho the game is well balanced in that sense (nb here are exceptions to the rule). Most pirates are opportunists and that is what they scout for an opportunity in which they can over power you and defeat your ship. Or simply ambush a group of miners... if the defending ships all targetted Pirate ships .. 70% of the time theyd run .. A pirate always has more to lose then you do .. remember that and fighting them is much easier.
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iT Scarran
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Posted - 2004.04.20 12:27:00 -
[10]
In addition to that, If you are simply not combat savy enough or not combat skilled .. but in a dangerous system .. there is a way to ensure your survival 99% of the time.
A policy I have very recently adopted :
a) Move the local window and make it a seperate entitly ... drag it to the left hand side so that all that is visible is the individuals present within the system.
b) Each time someone new enters the system querey who they are.
c) If a pirate corp / group of pirates appears .. scramble / call for reinforcements .. you have plenty of time before they find you.. enough time to take what ore you can and run or to be ready for them.
d) Within the pirate query then make a) notes on the system you have seen them, how many there were ... and set their security status to -10 :) for future reference.
Do this for 3 months or so you will build a formidable intel on pirate movements and locations. Bounty hunters pay good money for this information.
This is a proven system. :) And most effective.
iT Scarran SMaK Corp
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Bellicose
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Posted - 2004.04.20 14:56:00 -
[11]
Quote: Another thing: would it help if the mining ships fly close to a asteroid so that missiles would hit the roid and not the ship?
shamis pointed out most....
you will risk getting stuck in the roid and then you will be a slower jumper and most pirates have non-missilewaepons also Who needs a shovel when you have a nice big cannon?
KittenArmy capn' crimson |

Loka
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Posted - 2004.04.20 14:59:00 -
[12]
fit combat equipment, move you full "mining" fleet to a belt and wait. Once Pirates shown up and they warp to you, shout pls dont shoot we pay. Lock them and open fire, best to have the EW ships somewhere at Safespot and warping in when you engage in combat. Scramble down the ships, kill the pirates, loot them, dock at station, refit for mining and continue ^ ^. They wont come again :) _____________________________________ Dead or Alive
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toaster
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Posted - 2004.04.20 19:53:00 -
[13]
Originally by: iT Scarran The Colonel is correct, people see pirates and try to run. More often or not if the people targetted stood their ground and started to engage the pirates you would find that in actual fact the pirates run.
Most pirates do run, they are cowards in that way they wont fight til the death like a decent bounty hunter on level footing or a fundamentalist fighting for his cause.... Why ? because they can not afford to lose pirating is the least profitable industry to be in within the Eve world .. but at the same time it is the most fun so imho the game is well balanced in that sense (nb here are exceptions to the rule). Most pirates are opportunists and that is what they scout for an opportunity in which they can over power you and defeat your ship. Or simply ambush a group of miners... if the defending ships all targetted Pirate ships .. 70% of the time theyd run .. A pirate always has more to lose then you do .. remember that and fighting them is much easier.
You're right about pirating not being profitable, but I can only speak for myself by saying if you fight back we will not run unless we feel we are going to die ourselves or have nothing left to gain. Most pirates go into belts looking for easy prey, yes... but to assume they are not ready and willing to fight is not true. Of course this all depends on what types of pirates you're talking about, as we are all different. :) ------------------------------------------------
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Bad Harlequin
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Posted - 2004.04.20 20:09:00 -
[14]
oh lol, i was wondering what post someone could make about the skill Escort Tactics... 
This totally depends on how many ships you have available, of course. Everything mentioned above is good, here's some additional oddness if you have the ships and skills to spare...
First the stuff that bears repeating. Watch local, watch local, watch local. All y'all stay in constant communication with each other. Report suspicious people (or obvious hostiles!) in a calm and BRIEF manner. If there is a gang leader, give brief precise orders and make fast decisions (everyone warp out now!), wrong or right. Experience will make them more right, and BFD if you warp out when there's no real threat, it's good evacuation practice . Escorts stay zoomed out and see who/what warps in. In lowsec space, lock anyone who warps in to you as soon as they appear while you're checking who they are (IMNSHO).
As for some other stuff...
ECCM seems underused. Have one or two ships being unjammable (by one ship) can be a nasty shock to the enemy EW ships. Now they have to waste two jammers on you, or split their jamming strength, and coordinate it, and actually get it done, and probably leave even some non-ECCM-equipped ships unjammed, and all this takes time. Every second you screw up their game plan is a point your favor. A 10 second delay in their playbook can make the difference in battle.
WCS are in fact your friend, there's no way around that.
Scramblers and webbers are suprisingly useful if you plan on running. If you scramble someone's engines, and run away, they cannot follow: the zap to their systems takes the full duration to wear off / engines to work again. At the very least you've split there forces. scramble, web, warp out, enjoy the cursing ^^.
drones drones and more drones, yes. A cloud of them surrounding the escortees can make life annoying from whatever angle attackers approach from.
Scrambled? Get in past the rocks if you were mining... it's not humongously reliable but missiles will not always traverse the roidfields successfully (this keeps flipflopping, last i saw missiles were impeded by collidables).
er, that's all i can think of offhand now. You ARE keeping everyone in the same gang, right? So the Leadership skills boost the shields and speed of the noncombatants as well?
Oracle used to practice using hostile targeter / web to snag incoming or passing missiles, but they made missiles nontargetable right as we were getting good at it. Was damn funny, wish i had footage 
You are in a maze of twisty little asteroids, all alike. |

S3VYN
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Posted - 2004.04.20 23:47:00 -
[15]
Don't mine the rocks that are near the common JIP. Move your miners to the far end of the belt and position your defending ships between the common JIP (read: from gates, from belts before and after in the system list). Others have stated many other suggestions I would have made. Be creative, it's half the fun. ------------------------------------- // The views expressed by this poster are not the views of the poster's corporation, alliance, planet or television network... but they should be. |

Hamatitio
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Posted - 2004.04.21 01:17:00 -
[16]
Way back when, i had a similar experience, me and my friend were mining in a .1 system, with drones as cover. A group of 5-6 cruisers warp in and engage us. We both got away luckily Just thank god my friend was nearby trying out his new typhoon (lol)
Best way to solve this kind of problem is watch local often. If more than 2 ppl from the same corp jump in, or even from a noob corp variety be on alert.
--
Director of Ganking: Death Row Inc. |

kyuuki
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Posted - 2004.04.22 00:01:00 -
[17]
best tactic, run. fit 2 mwd on, anything u dont know comes into that belt, ur already traveling at 3km in the oposit direction and aligning for warp. ----------
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