Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

DannyMoe
Caldari Void Engineers
|
Posted - 2008.04.14 09:56:00 -
[1]
just wanted a to know how people fit a crow these days so i can set one up :)
ty in advance
|

Ralara
Caldari D00M. Triumvirate.
|
Posted - 2008.04.14 10:00:00 -
[2]
Originally by: DannyMoe just wanted a to know how people fit a crow these days so i can set one up :)
ty in advance
2 ways really:
Rocket Crow:
3x Rocket launchers 1x Whatever - railgun if you want damage, I guess
1x MWD 1x Warp Disruptor/Scrambler 1x Stasis Web
1/2x BCS 1/2x Overdrives / Nano fibers
Missile Crow:
The same except 3x speed mods and 3x standard missile launchers.
With a crow, you'll get more speed with 3x overdrives than 2x overdrives and a nanofibre.
You can add a inertial stab on the rocket setup if you're going to be orbitting close (rockets).
Various rigs, if you're so inclined: Polys for speed, missile rigs for dps/rocket range etc. -- Ralara / Ralarina
VOTE FOR RALARA AS YOUR CSM REPRESENTATIVE, AND RECEIVE A COUPON FOR A 10% DISCOUNT AT WORLD OF WARCRAFT.
http://oldforums.eveonline.com/?a=topic&threadID=74811 |

Recon Three
181st Legion
|
Posted - 2008.04.14 10:28:00 -
[3]
3x Arbalest
1x 1MN MWD II 1x Warp Disruptor II 1x Fleeting Web
3x T2 ODs
1x Polycarbon. Saving up for the 2nd. :<
Orbit at 15km, puts me at a comfy 20km. Orbiting at 6800. __________
|

Han LaoTsu
|
Posted - 2008.04.14 11:11:00 -
[4]
Quote: With a crow, you'll get more speed with 3x overdrives than 2x overdrives and a nanofibre.
Totaly wrong.
Poly, aux thruster, 2 OD II's and a Nano II gets you going 7682 with good skills and no snakes. Throwing another overdrive on there drops your speed down to 7514.
And thers is a place for a webbing ceptor but always remember, if you can web them they can web you.
Personaly this setup works good for an all general purpose ship: Inertia Stabilizers II Overdrive Injector System II Nanofiber Internal Structure II
1MN MicroWarpdrive II Warp Disruptor II Cap Recharger II
'Arbalest' Standard Missile Bay 'Arbalest' Standard Missile Bay 'Arbalest' Standard Missile Bay
Auxiliary Thrusters I Auxiliary Thrusters I
If you use a polycarb in place of one of the auxilliary thrusters or two poly's then yes, drop the nano in favor of another overdrive.
In place of the cap recharger you could put on a sensor booster with scan res script or a web if the situation called for it.
|

3vil One
|
Posted - 2008.04.14 11:37:00 -
[5]
I dont think its worth using polys, unless your minted. With good skills you go fast enough. This setup works well for me.
3x Standard Missile Launchers (best named) with caldari navy standard missiles.
1x 1mn Microwarpdrive II 1x Warp Disruptor II 1x Cap Recharger II / Web for other intys
2x Overdrive Injector System II 1x Nanofiber Internal Structure II
This is relitivly cheap and can perma run everything, should go about 6.5km/s.
|

Monticore D'Muertos
Caldari Dirty Deeds Corp. Axiom Empire
|
Posted - 2008.04.14 11:55:00 -
[6]
Edited by: Monticore D''Muertos on 14/04/2008 11:59:07 3x t2 standards, 1x t2 150mm ac t2mwd/t2web/t2 disruptor t2od/t2nano/t2pdu 2x aux rigs
cheap but effective good for killing other crows 6400m/s fast enough to speed tank missiles/most turrets can perma run mwd/disruptor with gy- implant. the pdu eliminates the need for a cap recharger for something more useful a web (offense/defense) other crows have to web you to kill you so the extra shield/20dps should probly make the difference.
|

Ralara
Caldari D00M. Triumvirate.
|
Posted - 2008.04.14 13:10:00 -
[7]
Originally by: Han LaoTsu Edited by: Han LaoTsu on 14/04/2008 11:22:47
Quote: With a crow, you'll get more speed with 3x overdrives than 2x overdrives and a nanofibre.
Only assuming you are using 2 polys, which I wouldn't reccomend for someones first ceptor.
I'd need to double check that - I've not flown a non-polied (*polyed?) ceptor in... since rigs came out so you could be right there.
Quote: And thers is a place for a webbing ceptor but always remember, if you can web them they can web you.
Agreed - I have one fitted for defensive purposes. If I'm in my crow and up against a ranis, if somehow it manages to web me, I'll web back and on overload that's 15km for me - since I'll be going faster than the ranis, if I can survive the drones long enough I'll be able to break out.
That said, I've never gotten into web range of a ranis before - I ain't stupid XD
Quote: Personaly this setup works good for an all general purpose ship: Inertia Stabilizers II Overdrive Injector System II Nanofiber Internal Structure II
1MN MicroWarpdrive II Warp Disruptor II Cap Recharger II
'Arbalest' Standard Missile Bay 'Arbalest' Standard Missile Bay 'Arbalest' Standard Missile Bay
Auxiliary Thrusters I Auxiliary Thrusters I
Works well enough although I don't see the point in the cap recharger - assuming level 4 support skills (it's a couple of days training) you don't need a cap charger II. You could fit something more useful like, say, well, a web or target painter (?) or possibly an ECM multi - it wont work well but in life or death (i.e. you're webbed and about to die) what does it matter?
Cap charger II is not really what I'd put there - and it wont help if you're neuted either since you'll lose all your cap in 1 or 2 neut cycle regardless of whether you have a cap charger there or not.
Now, if you can find a micro cap injector, then it might be worth it to put in there to pulse yourself back to getting the MWD running but they were taken out of the game.
Quote: If you use a polycarb in place of one of the auxilliary thrusters or two poly's then yes, drop the nano in favor of another overdrive.
In place of the cap recharger you could put on a sensor booster with scan res script or a web if the situation called for it.
^^ it's what I do with my ares - I put a sensor booster II with a range script (swappable for a scan res one if necessary - shuttles / ceptors at gate camps etc). The crow doesn't need it so much as it has quite a large locking range anyway. |

Han LaoTsu
|
Posted - 2008.04.15 03:30:00 -
[8]
With all applicable cap skills at 5 you get about 5 minutes 20 seconds of cap without the cap recharger (and without another cap sucking module in its place). Now granted, that is probably enough, but it is nice to have forever cap sometimes.
|

Ralara
Caldari D00M. Triumvirate.
|
Posted - 2008.04.15 06:47:00 -
[9]
Originally by: Han LaoTsu With all applicable cap skills at 5 you get about 5 minutes 20 seconds of cap without the cap recharger (and without another cap sucking module in its place). Now granted, that is probably enough, but it is nice to have forever cap sometimes.
You are quite right, I stand corrected.
Gisti ftw :D -- Ralara / Ralarina
VOTE FOR RALARA AS YOUR CSM REPRESENTATIVE, AND RECEIVE A COUPON FOR A 10% DISCOUNT AT WORLD OF WARCRAFT.
http://oldforums.eveonline.com/?a=topic&threadID=74811 |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |