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Terranid Meester
Knights Hospitalier
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Posted - 2008.04.14 23:32:00 -
[1]
Instead of it being an area of effect weapon make it so it has to lock something first and can destroy a single target like a carrier or battle ship in a single hit.
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RogueWing
Evolution Band of Brothers
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Posted - 2008.04.14 23:34:00 -
[2]
Originally by: Terranid Meester Instead of it being an area of effect weapon make it so it has to lock something first and can destroy a single target like a carrier or battle ship in a single hit.
Only if it could refire once every minute.
If goons are giving you "respect" on CAOD, you pretty much know what you just did was a pile of ****. |

Terranid Meester
Knights Hospitalier
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Posted - 2008.04.14 23:41:00 -
[3]
Edited by: Terranid Meester on 14/04/2008 23:42:02 Edited by: Terranid Meester on 14/04/2008 23:41:52
Originally by: RogueWing
Originally by: Terranid Meester Instead of it being an area of effect weapon make it so it has to lock something first and can destroy a single target like a carrier or battle ship in a single hit.
Only if it could refire once every minute.
Id say every 10 minutes for semblance of balance. You want smaller alliances to have a chance against it too.
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Johli
Caldari AWE Corporation Intrepid Crossing
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Posted - 2008.04.15 00:05:00 -
[4]
It's a titan... and you're using all its might... to destroy a single battleship? Even a single carrier isn't worth the doomsday mount needed to build a titan. A momship, maybe, but it better be fitted to the brink with Estamel/Deadspace mods.
Frankly, those "smaller alliances" should just run, or bring in caps.
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Havok Dryke
Golden Gavel Enterprises The Cooperative
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Posted - 2008.04.15 03:00:00 -
[5]
I would laugh, seeing a titan forced to use the focused DDD on the Ibis Goonswarm is tackling it with.... --------------------------------------
EVE is a cold, harsh world, filled with people that would kill you without a second thought. The forums are even worse. |

Pliauga
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Posted - 2008.04.15 07:33:00 -
[6]
I agree,
Allowing to focus the destructive might of the DDD on a single target would mean that a titan can actually deliver damage in battle without evaporating it's own backup fleet.
And i'd say give the titan ammo of different sizes, more damage caused would cause longer delay. The ammo could be done like that fuell pallete for POS suggestion. All palletes would be made from the same materials used by DDD, but would be of various sizes. Bigger pallete, more bang, longer delay.
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Jason Edwards
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Posted - 2008.04.15 10:28:00 -
[7]
If you want to destroy a single target.... equip some turrets or something.
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Pliauga
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Posted - 2008.04.15 11:52:00 -
[8]
Originally by: Jason Edwards If you want to destroy a single target.... equip some turrets or something.
That's the damn point. If you fit guns on a titan, a simple dread will do more damage.
The Titan has a heavy fist, i just want to see it swung with a little bit more grace. |

Carlyle Janseren
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Posted - 2008.04.15 13:04:00 -
[9]
I think I've heard about something like this befo
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Jason Edwards
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Posted - 2008.04.15 13:44:00 -
[10]
Originally by: Pliauga
Originally by: Jason Edwards If you want to destroy a single target.... equip some turrets or something.
That's the damn point. If you fit guns on a titan, a simple dread will do more damage.
The Titan has a heavy fist, i just want to see it swung with a little bit more grace.
Why not leave doomsday how it is... and introduce a new module. One that would be usable on all the titans. A sort of directed energy weapon. Doing the reverse of energy vampires. Essentially a supercapital energy transfer array.
Activation cost: 50,000 Transfer range: 45 km Energy transfer amount: 50,000
This way basically if you transfer this much power into a battleship lets say. The capacitor becomes far supercharged. The capacitor fries and makes all your heat levels go to max so all modules become damaged and go offline. The ship's capacitor doesnt recharge and is at 0. So basically unless you have nanite paste in your ship to start repairs... you cant go anywhere.
Other capital ships on the otherhand should basically be immune if this thing. Sort of like Immune to EW sort of.
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Pliauga
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Posted - 2008.04.15 13:56:00 -
[11]
Originally by: Jason Edwards
Originally by: Pliauga
Originally by: Jason Edwards If you want to destroy a single target.... equip some turrets or something.
That's the damn point. If you fit guns on a titan, a simple dread will do more damage.
The Titan has a heavy fist, i just want to see it swung with a little bit more grace.
Why not leave doomsday how it is... and introduce a new module. One that would be usable on all the titans. A sort of directed energy weapon. Doing the reverse of energy vampires. Essentially a supercapital energy transfer array.
Activation cost: 50,000 Transfer range: 45 km Energy transfer amount: 50,000
This way basically if you transfer this much power into a battleship lets say. The capacitor becomes far supercharged. The capacitor fries and makes all your heat levels go to max so all modules become damaged and go offline. The ship's capacitor doesnt recharge and is at 0. So basically unless you have nanite paste in your ship to start repairs... you cant go anywhere.
Other capital ships on the otherhand should basically be immune if this thing. Sort of like Immune to EW sort of.
Cool idea, heat warfare would be very interesting. And is it me or is this inline with all that tech 3 heat warfare/usage stuff? And limiting such things to supercapitals would also be good for starters.
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PriceCHeckerr
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Posted - 2008.04.15 14:31:00 -
[12]
*Goon alt detected*
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grgjegb gergerg
Caldari School of Applied Knowledge
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Posted - 2008.04.15 15:16:00 -
[13]
Yaknow, DDD scripts might not be a BAD idea.
No script- works as currently ingame.
Single Target- Much lower refire, damage TBD by devs, 150-200km range, no self jump-drive disruption. Don't get called primary by the titan!
AOE- charge-up time (visual indicator!!!) and then creates a damage field 50-100km in radius (also TBD) centered on the Titan. Dunno about jump drive disabling, depends on how it would affect balance.
Alternate AOE if first one is useless- Bubble. No damage, it just creates a POS bubble effect centered on the titan, out to X km, Pushing all the enemy ships away. Now, this would either be to hold out for reinforcements or to warp/jump.
Reasoning- Provides single target, "closerange" capability, but one at a time on battleships. Single hit kills on battleships and smaller, but would need at least 2 hits on caps.
AOE damage- Eventually kills every ship close to the titan. Everything includes logistics and friendlies too (slight downside there, no?)
Bubble- It was fun in Homeworld:Cataclysm, there were these nig ships that you could upgrade with a device to push away all small ships.
Though given the popular reaction to "bubble+hearth" in that game-that-shall-not-be-named, it might be poorly received.
Maybe just the single-target script is enough.
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Jason Edwards
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Posted - 2008.04.15 15:24:00 -
[14]
Originally by: Pliauga Edited by: Pliauga on 15/04/2008 14:01:00
Originally by: Jason Edwards
Why not leave doomsday how it is... and introduce a new module. One that would be usable on all the titans. A sort of directed energy weapon. Doing the reverse of energy vampires. Essentially a supercapital energy transfer array.
Activation cost: 50,000 Transfer range: 45 km Energy transfer amount: 50,000
This way basically if you transfer this much power into a battleship lets say. The capacitor becomes far supercharged. The capacitor fries and makes all your heat levels go to max so all modules become damaged and go offline. The ship's capacitor doesnt recharge and is at 0. So basically unless you have nanite paste in your ship to start repairs... you cant go anywhere.
Other capital ships on the otherhand should basically be immune if this thing. Sort of like Immune to EW sort of.
Cool idea, heat warfare would be very interesting. And is it me or is this inline with all that tech 3 heat warfare/usage stuff? And limiting such things to supercapitals would also be good for starters. But this would also have to be somehow prenerfed so Titans wouldn't become ultimate pwnmobiles. Lets say you could fit either this or the doomsday. And the delay before next salvo would still apply, although shorter.
nah. 50,000 cap activation pulled off the titan would make many cycles of these be very difficult. You would only be able to use the module for 2 cycles before you literally are forced to wait for your cap to recharge before you can use 50,000 cap again. Which is like 5 minutes with the best possible officer modules and max skills. I think the high level of cap needed... double that of doomsday is enough of a limit for the titan. Add on top of that if you are using repairers and such... given the fact you'd be in combat... recharge would take even longer. You might even cycle out your entire cap and leave you with very little that gets neut/nosed which might ruin you.
As for Quote: And limiting such things to supercapitals would also be good for starters.
I dont think this would really work on motherships. Perhaps you could allow them but they would need to be pretty careful because 1 cycle and you'd need to basically have repairers/boosters off to recharge to allow to use it again.
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Seetesh
Caldari Pixels Docks
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Posted - 2008.04.15 15:25:00 -
[15]
Lol your own portable death star i kinda like the idea, but then we'd see even larger fleets trying to take it down = more lag .
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Jason Edwards
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Posted - 2008.04.15 15:40:00 -
[16]
Originally by: grgjegb gergerg Yaknow, DDD scripts might not be a BAD idea.
No script- works as currently ingame.
Single Target- Much lower refire, damage TBD by devs, 150-200km range, no self jump-drive disruption. Don't get called primary by the titan!
AOE- charge-up time (visual indicator!!!) and then creates a damage field 50-100km in radius (also TBD) centered on the Titan. Dunno about jump drive disabling, depends on how it would affect balance.
Alternate AOE if first one is useless- Bubble. No damage, it just creates a POS bubble effect centered on the titan, out to X km, Pushing all the enemy ships away. Now, this would either be to hold out for reinforcements or to warp/jump.
Reasoning- Provides single target, "closerange" capability, but one at a time on battleships. Single hit kills on battleships and smaller, but would need at least 2 hits on caps.
AOE damage- Eventually kills every ship close to the titan. Everything includes logistics and friendlies too (slight downside there, no?)
Bubble- It was fun in Homeworld:Cataclysm, there were these nig ships that you could upgrade with a device to push away all small ships.
Though given the popular reaction to "bubble+hearth" in that game-that-shall-not-be-named, it might be poorly received.
Maybe just the single-target script is enough.
This isn't a bad idea neither. Single ship is really devastating. While area effect could essentially create a rift which sits there emitting damage like in the Recon 3 of 3. Which still does massive damage but it does it to even the titan and its a constant effect. Like first wave of damage is like 20,000dmg and maybe 5 seconds later another wave of 15,000dmg. 5 seconds later 10,000 dmg.
That way basically the same effect is still happening... anything small hit by the first wave is dead. The battleships and battlecruisers die on the second wave. Unless they were getting out of dodge quickly.
The bubble idea I think ought to be another module in of itself.
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