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Lea Neotech
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Posted - 2008.04.15 08:22:00 -
[1]
Hello all,
I am beginning to look at bombers and could not find any real discussion or guide regarding bombs.
I nevertheless came upon a few comments spread in non-bomb specific threads and would like to see if said affirmation were true:
1¦ Is it true that you cannot fit more than one bomb launcher on a shealth bomber? If not, can you fire all bomber launcher simultaneously?
2¦ Is it true that once you fire a bomb you need to wait 120 seconds (2 minutes) before being able to fire again?
Any other experience of link to discussion threads on this matter will be greatly appreciated.
Thanks in advance.
Fly safe
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Animin Mannja
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Posted - 2008.04.15 09:16:00 -
[2]
Edited by: Animin Mannja on 15/04/2008 09:19:14 Bomb Launcher 1
Quote: Only one Bomb Launcher can be fitted per ship.
And a reactivation delay of 160 seconds, however the Bomb Deployment skill reduces this by 5% per level. Which means yeah, they're a one-shot pony. But it's a hell of a shot. Bombs For example, the Scorch bomb does a base 6,400 thermal damage to everything within 15km. This is with an explosion radius of 400m (same as torpedoes) and an explosion velocity of 750m/sec, so smaller/faster ships will take less damage.
A handful of bombers can burn a bunched up group, even with only one shot.
However, I've never used one, so I'm sure others will have info on bomber cavets.
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Lea Neotech
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Posted - 2008.04.15 09:27:00 -
[3]
Edited by: Lea Neotech on 15/04/2008 09:33:28 hahaha I was so bent into looking for a guide or a discussion on bombs that I simply forgot to look for answers in the item's list.
Thanks.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2008.04.15 12:12:00 -
[4]
Two important things you really need to know about bombs:
1) They can only be used in 0.0 security space. 2) They cost a lot (around 20m per bomb? Though I think they may have reduced that recently).
Both of these facts put the use of bombs outside of a new player's reach.
However, the stealth bombers as a class can still be very effective, due to their ability to fit battleship-class weapons on a frigate, and modify those weapons such that they are effective against smaller targets. The three cruise missile launchers on a stealth bomber can do over 2,000 damage per volley, and the bonuses to cloaking can also be brutal when used correctly. You'll likely get a lot of people saying they're useless - whereas they're not, but they do take a good understanding of the correct tactics to use. You can't just fly them around like heavy artillery else they will be destroyed quickly before they can be put to good use. |
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