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Thread Statistics | Show CCP posts - 0 post(s) |
Upright
Amarr Dirt Nap Squad Ethereal Dawn
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Posted - 2008.04.16 15:26:00 -
[1]
Edited by: Upright on 16/04/2008 15:28:57 Edited by: Upright on 16/04/2008 15:28:21 I know this will get flamed and shot down by people. Bu ey hear me out. I was ratting in the great wild lands tonight, with a cloaking device on my sacrilege with my eyes on local. One blue in system.
All of a sudden i see a red in my overview, look at local. Still one blue in system. Look back at overview there is now a red and a nuet. At this stage i try to warp out to my safespot. I am pointed and scrammed, so and this stage i try to fight back. Look at local still only one blue. Then once i am pointed, scrammed, jammed, and being shot at i see 2 reds and one nuet pop up in local. Around atleat 30 seconds to a minute after the first red and jumped in and pointed me.
After cursing in corp chat i have filed a petition. This is just a warning to peeps out there and also a call out to anyone else who has experienced this recently to post.
P.S. This is not a whine post, and for anyone who asks for screen shots....i was shocked half to death and didnt exactly have time too.
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Rawr Cristina
Caldari Naqam
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Posted - 2008.04.16 15:28:00 -
[2]
I've seen it happen before but it's quite rare. Sucks that you died to it but then that's what you get for relying entirely on the local channel for safety I guess. ...
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Dark Venger
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Posted - 2008.04.16 15:29:00 -
[3]
Ditto,
Seen this before, I tend to rely on my directional scanner for additional intel.
Sad to hear you lost a ship because of it mind :(
DV
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Upright
Amarr Dirt Nap Squad Ethereal Dawn
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Posted - 2008.04.16 15:39:00 -
[4]
Thats all nice and dandy....
Yes other intel channels and constantly refreshing my scanner 'might' have prevented it. But in reality, the attackers I'm sure could depend on their local. But i could not. Which gave them a upper hand of which every player in eve would love to have.
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Dark Venger
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Posted - 2008.04.16 15:40:00 -
[5]
I agree, Local should be removed imo, it would make things a little more interesting :)
DV
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General Spaz
Minmatar Minmatar Mafia
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Posted - 2008.04.16 15:47:00 -
[6]
I think it would be awesome if local didn't update for a few minutes after I jumped into a system.
ISK farming ravens wouldn't stand a chance...
Can you say Buzzard with smartbomb and a point?
Logoff now you bastards, see what happens.
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General Spaz
Minmatar Minmatar Mafia
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Posted - 2008.04.16 15:51:00 -
[7]
I am however against the removal of local until the directional scanner becomes active rather then having to click "scan" every 2 seconds.
Also having a local "counter" would be nice, instead of showing who is in system it just shows how many players are there, until someone speaks of course.
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Dark Venger
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Posted - 2008.04.16 15:52:00 -
[8]
Oooo I like the idea of local not instantly updating, a delayed update of about 5 minutes would be fantastic *evil cackle*
DV
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Upright
Amarr Dirt Nap Squad Ethereal Dawn
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Posted - 2008.04.16 15:54:00 -
[9]
Sounds good to me too....As long as i know about it! lol
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Rashmika Clavain
Gallente Aliastra
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Posted - 2008.04.16 16:02:00 -
[10]
Actualyl for once, yes I agree with a "local" channel comment. I'd like to see a delay of around 30 seconds or until you type before you're listed as being present...
I'd also love to see the directional ascanner become active to save my poor wrist for more important activities.
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Cadela Fria
Amarr Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2008.04.16 16:08:00 -
[11]
Originally by: Upright Edited by: Upright on 16/04/2008 15:58:08 Sounds good to me too....As long as i know about it! lol
btw i find it amusing a dev posts in a thread about the 'amount of garbage collected' and wont even politely respond to this saying something reassuring like 'this issue will be looked into'
I'm trying to say this in a polite fashion, but....AWWWW Feel neglected by teh devs wittle gwasshoppah??? Don't cry! Okay enough of that..I just really needed to say it, because why don't you just file a bug report and see if it's an issue or not. Personally I've never seen it happen in all my 4 years of EVE, but I have seen whiners who for just want dev attention, otherwise they throw a tantrum...please quit that.
Theres nothing personal against you going on just because they haven't made a post. It's not because you "aren't special enough", or any such thing. If devs were to run around posting in all threads, I'm sure they'd get fired eventually. So..go ahead..file a bug report..come oooon, you know you want to
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Upright
Amarr Dirt Nap Squad Ethereal Dawn
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Posted - 2008.04.16 16:16:00 -
[12]
Originally by: Cadela Fria
Originally by: Upright Edited by: Upright on 16/04/2008 15:58:08
I'm trying to say this in a polite fashion, but....AWWWW Feel neglected by teh devs wittle gwasshoppah??? Don't cry! Okay enough of that..I just really needed to say it, because why don't you just file a bug report and see if it's an issue or not. Personally I've never seen it happen in all my 4 years of EVE, but I have seen whiners who for just want dev attention, otherwise they throw a tantrum...please quit that.
Theres nothing personal against you going on just because they haven't made a post. It's not because you "aren't special enough", or any such thing. If devs were to run around posting in all threads, I'm sure they'd get fired eventually. So..go ahead..file a bug report..come oooon, you know you want to
*claps* I knew that was coming but i didn't know it was going to be so well articulated. Bravo.
Yes i agree 100% devs cant be going around posting in every thread. But i though it might be a slow day since they are posting in threads like the one mentioned above. No whining for dev attention on this side just pointing out the obvious.
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AleRiperKilt
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Posted - 2008.04.16 16:29:00 -
[13]
I respectfully disagree with all these proposed nerfs to local. Local, they way it works right now, makes sense in the context of the technological advances of the virtual world.
When you enter a system, your ship's computer tunes to the system's local frequency where it gets updates each time another pilot uses a gate, you can also use the channel to talk to other pilots in system. Is similar to the way air traffic systems work.
On the other hand, if you can enter a system without using the gate network then I am all for having you hidden from local until you get within range of any object in the system that can broadcast your position.
--- "There is no lag in Jita, NEVER!" - Iraqi Information Minister |
Roy Batty68
Caldari Immortal Dead
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Posted - 2008.04.16 16:46:00 -
[14]
Originally by: AleRiperKilt I respectfully disagree with all these proposed nerfs to local. Local, they way it works right now, makes sense in the context of the technological advances of the virtual world.
When you enter a system, your ship's computer tunes to the system's local frequency where it gets updates each time another pilot uses a gate, you can also use the channel to talk to other pilots in system. Is similar to the way air traffic systems work.
On the other hand, if you can enter a system without using the gate network then I am all for having you hidden from local until you get within range of any object in the system that can broadcast your position.
Game design >>>>>> RP reasoning
Basically, you design a game and come up with mechanics that make it fun for everyone. THEN you slap some RP fiction on it to explain how things work.
The game backstory should never be a barrier to making a fun game. Since it's all BS anyways, you can come up with some other BS to explain why your older BS is no longer true.
"Sorry guys, all the midichlorians died due the Jovian Flu... so local no longer works"
Just saying...
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |
Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.04.16 17:11:00 -
[15]
People shouldn't rely on local chat to give them perfect intel
Use the ship scanner
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Jim Pooley
Seven.
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Posted - 2008.04.16 17:18:00 -
[16]
Edited by: Jim Pooley on 16/04/2008 17:19:14 Is it wrong for me to say he is possibly lying? In all the time I have played, since the change that showed locals with red/blue etc, I have never seen nor heard of this happening.
My theory is he just got slack, didn't see them in local until it was too late.
Oh, and of course, prepare yourself for the obligatory "Our logs show nothing" |
Jasla Dawn
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Posted - 2008.04.16 17:26:00 -
[17]
Originally by: AleRiperKilt I respectfully disagree with all these proposed nerfs to local. Local, they way it works right now, makes sense in the context of the technological advances of the virtual world.
When you enter a system, your ship's computer tunes to the system's local frequency where it gets updates each time another pilot uses a gate, you can also use the channel to talk to other pilots in system. Is similar to the way air traffic systems work.
On the other hand, if you can enter a system without using the gate network then I am all for having you hidden from local until you get within range of any object in the system that can broadcast your position.
then how about making it where u dont show up on local in 0.0 space. since there are only player driven "Networks"
I like the idea of only showing numbers till you talk. I think that would be soo edge of your seat :)
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Siresa Talesi
Center for Advanced Studies
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Posted - 2008.04.16 17:27:00 -
[18]
Something that may be related to what the OP is seeing:
I have noticed many times that when I get a signal that someone on my buddy list (who I know is in the same system) has come online, they won't appear in local for typcially 30sec-1min.
Until now I hadn't really thought it significant, and it may not be, just thought the info might be useful.
"Space is filled with countless hours of boredom...punctuated by moments of abject terror." - Capn. James T. Kirk, Starfleet Academy |
Euriti
Gallente SniggWaffe
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Posted - 2008.04.16 17:32:00 -
[19]
Originally by: Ephemeron People shouldn't rely on local chat to give them perfect intel
Use the ship scanner
Recons would be having a field day.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.04.16 17:35:00 -
[20]
Originally by: Euriti
Originally by: Ephemeron People shouldn't rely on local chat to give them perfect intel
Use the ship scanner
Recons would be having a field day.
So get an escort, friends to watch the gates. Why should some defenseless farmer be safe in 0.0?
It's so easy, even the Chinese farmers do it.
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Gimpb
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Posted - 2008.04.16 17:38:00 -
[21]
Originally by: General Spaz I am however against the removal of local until the directional scanner becomes active rather then having to click "scan" every 2 seconds.
Also having a local "counter" would be nice, instead of showing who is in system it just shows how many players are there, until someone speaks of course.
Simple, straight-forward... I like it.
When I first moved out to 0.0, I thought the removal of local would be a disaster, but a couple months later I honestly think it could be a good idea. However, it's currently the only good defense most people have against nanos, so that issue would have to be dealt with. |
Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.04.16 17:40:00 -
[22]
I'm also strong supporter of making ship scanner be automatic and intergrated into overview. It would make removal of local much easier |
Tressin Khiyne
Minmatar Interstellar Vacation Center
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Posted - 2008.04.16 17:45:00 -
[23]
I believe local should only show people who choose to participate in the channel. In other words, if you don't talk on local, you don't show up on local. |
Wesley Baird
D00M. Triumvirate.
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Posted - 2008.04.16 18:37:00 -
[24]
Back on topic, I have been in a system cloaked off the gate, only one in local...to watch someone warp to the gate I was sitting at and jump out...the person never appeared in local...couldn't believe my eyes...that was the only time I have ever seen such a thing (it was in low-sec around Xmas time this year).
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Sintho
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Posted - 2008.04.16 18:38:00 -
[25]
Local should be changed so it only shows the number of people in the area, but not who is there unless they talk. Just like the help channel or any other channel. This is not my idea of course, just what I heard devs say in video.
This seems like it would fix the problems of local.
I think putting some kind of delay as to when the number updates would not be needed. If you dont have scouts you will still not know where the new person in local came from. They could have enterd one of the gates or just logged on somewhere in the system. If you have scouts at all gates then youll know, oh someone just logged in somewhere.
(Before I even read any of these forums, or knew about a problem with local I was telling new players to check local while in Low sec. It does seem strange to me that I can look at a chat channel and see as much info as I do)
Sintho |
Reem Fairchild
Minmatar Shadow Forces Inc.
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Posted - 2008.04.16 19:08:00 -
[26]
I find resizing the window for the local channel forces it to update when that happens.
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Captain Falcord
Gallente The Scope
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Posted - 2008.04.16 19:35:00 -
[27]
Edited by: Captain Falcord on 16/04/2008 19:35:38 Upright, it serves you well, I'm sure you were looking to the Upper Right part of the screen, and everybody knows local is Bottom Left.
PD:Funny portrait :P |
Roxanna Kell
Caldari Provisions
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Posted - 2008.04.16 19:39:00 -
[28]
|I think there should be a loval delay, of 1 minute, to give roamers a better chance at killing poor deffenceless carebears. sorry but i am evil |
Ralara
Caldari D00M. Triumvirate.
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Posted - 2008.04.16 19:50:00 -
[29]
Originally by: Reem Fairchild I find resizing the window for the local channel forces it to update when that happens.
Well maybe, but you don't know it's happened until they're already on top of you, and at that point, resizing windows is not normally the priority :D |
Shadow Joy
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Posted - 2008.04.16 20:10:00 -
[30]
I wonder how much server lag would be reduced if local didn't update every time someone jumped in. Fair amount of calculations going on there - especially in a crowded system.
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