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Newbear
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Posted - 2008.04.21 03:24:00 -
[91]
Too lazy to read everyone's post. I think ccp did a partial fix on the logoffski problem. If you get caught in a bubble and try to log your ship stays in the bubble.
I know you cant bubble in low-sec, but has anyone tried with heavy indictors with a infinity pts script? Maybe this is the solution?
Click here for my High Security POS Service
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Rogaru
Amarr Sacred Templars DeStInY.
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Posted - 2008.04.22 04:58:00 -
[92]
Edited by: Rogaru on 22/04/2008 04:58:42
Originally by: Stakhanov
The worse exploit is logging alts to make your ship disappear from space , *regardless* of your aggro timer. Logged ships with aggro stay in space to prevent easy escape from combat , CYVOK's titan loss confirms the importance of this. How would you feel if a titan doomsdayed your fleet , got tackled and then vanished 2 minutes later ?
FYI - this is no longer true. Got changed 3-4 patches ago.
If you have 15mins of PvP agro - and you log in your alt - your main char does NOT disappear anymore.
Funny thing is Macro farmers havent updated their macros - so you still watch their alt in an ibis in the system login 45secs after their main char logs off :)
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Crazy Tasty
Beyond Divinity Inc
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Posted - 2008.04.22 05:01:00 -
[93]
Originally by: Rogaru Edited by: Rogaru on 22/04/2008 04:58:42
Originally by: Stakhanov
The worse exploit is logging alts to make your ship disappear from space , *regardless* of your aggro timer. Logged ships with aggro stay in space to prevent easy escape from combat , CYVOK's titan loss confirms the importance of this. How would you feel if a titan doomsdayed your fleet , got tackled and then vanished 2 minutes later ?
FYI - this is no longer true. Got changed 3-4 patches ago.
If you have 15mins of PvP agro - and you log in your alt - your main char does NOT disappear anymore.
Funny thing is Macro farmers havent updated their macros - so you still watch their alt in an ibis in the system login 45secs after their main char logs off :)
Doesn't matter if you've gone through a gate. They changed is so a gate jump clears all PvP flags, even if you had just been shooting someone. So they could jump, wait a bit, then log, and be gone in a few seconds. ------
Originally by: Garmon people using warp core stabilizers are generally more skilled than people not using warp corer stabilizers
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Rogaru
Amarr Sacred Templars DeStInY.
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Posted - 2008.04.22 05:03:00 -
[94]
Originally by: Crazy Tasty
Originally by: Rogaru Edited by: Rogaru on 22/04/2008 04:58:42
Originally by: Stakhanov
The worse exploit is logging alts to make your ship disappear from space , *regardless* of your aggro timer. Logged ships with aggro stay in space to prevent easy escape from combat , CYVOK's titan loss confirms the importance of this. How would you feel if a titan doomsdayed your fleet , got tackled and then vanished 2 minutes later ?
FYI - this is no longer true. Got changed 3-4 patches ago.
If you have 15mins of PvP agro - and you log in your alt - your main char does NOT disappear anymore.
Funny thing is Macro farmers havent updated their macros - so you still watch their alt in an ibis in the system login 45secs after their main char logs off :)
Doesn't matter if you've gone through a gate. They changed is so a gate jump clears all PvP flags, even if you had just been shooting someone. So they could jump, wait a bit, then log, and be gone in a few seconds.
Yes - but thats not we are saying here.
What USED to happen was you could log in a system WITH agro (i.e. you didnt jump), and you would NORMALLY sit in space for 15mins. What USED to happen was you could then log an alt in (from the same account) and it would remove your ship from space - even though you had 15mins of agro.
This doesnt work anymore - and is a different mechanic to jumping through gates.
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Alexei Morgenstern
Minmatar Darkdust Industries Empire Black Scope Project
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Posted - 2008.04.22 05:59:00 -
[95]
Will a ship stay in space indefinitely if it continues to get agressed after the 15 minutes? Like say a carrier gets scrammed, logs off. Will it sit there for 15 minutes and then disappear? Or will it stay in game until ppl stop shooting it? (or explodes).
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SDragoon
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Posted - 2008.04.22 07:26:00 -
[96]
Originally by: Tippia
Originally by: Kahrek Laume #23 You may not exploit any bug in EVE Online to gain an unfair advantage over other players. [à]
it could be argued that it is using current game mechanics that CCP did not confirm was a bug or exploit but that would be purely semantics as it is clearly obvious to any person that this is not intended game mechanics.
Quitting is not a bug û quite the opposite. In fact, given how safety warp is implemented it is most cetainly an intended part of the game mechanics.
Safety warp was implemented to prevent people that experience temporary network issues (E.I disconnects) or computer crashes to not lose their ship due to an ISP or other network issue.
To be quite honest I think the only reason CCP has not classified this as an exploit is because from their perspective serverside, there is NO way to tell the difference between someone who is force quiting the application and someone who actually loses connection or crashes. If they were to actively pursue this as an exploit, people with unstable computers or connections would get caught in the cross fire.
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Rogaru
Amarr Sacred Templars DeStInY.
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Posted - 2008.04.22 09:09:00 -
[97]
Edited by: Rogaru on 22/04/2008 09:10:35
Originally by: SDragoon
To be quite honest I think the only reason CCP has not classified this as an exploit is because from their perspective serverside, there is no way to tell the difference between someone who is force quiting the application and someone who actually loses connection or crashes. If they were to actively pursue this as an exploit, people with unstable computers or connections would get caught in the cross fire.
And before people say "well just monitor if they press Ctrl+Q or Quit in the menu" - this doesnt solve the issue that people will just have their router/network cable/computer power button right next to them, so instead of Ctrl+Q, they just turn off their hardware.
The solution is related to in-game mechanics of disappearing in space, and the timers around that. The solution is not the monitoring of the keyboard strokes.
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