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Noa Strimmer
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Posted - 2004.04.23 06:22:00 -
[1]
I know it's silly to ask which Interceptor is best... but can anyone tell me what every interceptor is good at? I like rifters... a lot... so should i go for the Minmatar Interceptor? Does anyone have any tips for me? _____________________
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Latex Mistress
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Posted - 2004.04.23 06:59:00 -
[2]
I'm not trying to sound rude at all, but...
"Search" will net you a HUGE amount of info on Interceptors, why pilots prefer one over the other, and which one will suit your style.
If ECM is an act of aggression, why am I not on kill mails?
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Seth Dark
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Posted - 2004.04.23 09:42:00 -
[3]
Uhm. And where can we find the "Search" function in this forum ? |

Shadowsword
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Posted - 2004.04.23 09:45:00 -
[4]
Seth, do you really need an automated function to do a little search?
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Ruffles
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Posted - 2004.04.23 10:38:00 -
[5]
Edited by: Ruffles on 23/04/2004 10:43:42 The general principle of things they are good at:
1) Intercepting: They travel very fast with MWD's fitted, so can make closing distance to ships trying to escape exceedingly fast.
They are also great enemy indy hunters, or hunters of enemy indy hunters so trying to keep your supply lines running.
Different ships have different focus, its worth reading the description of all on the market, and looking at their slot availablity.
Things like the Stilleto are very much focused on EW support, web, scrambler, etc. 
Where as a lot of the other interceptors are purely focused on fast closing and damage.
Depends what role you are wanting the ship to fill really. Fighting? Holding something and waiting for the bigger guns?
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ZelRox
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Posted - 2004.04.23 11:39:00 -
[6]
crow!!!! *drools* ----------------------
I wanna tuc tuc .. |

Nightfang
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Posted - 2004.04.23 11:41:00 -
[7]
I see you are considering getting Minmatar interceptors. Well, I have that skill and here is what I have found out:
Claw -> Basically a Rifter but better in some aspects, worse in some. It has more HP, more speed and two additional low slots (which can be used to either gain even more HP or speed. It also has more powergrid which allow for more high-power slot customization. However, what it lacks dearly in is targetting range. It has a low targetting range of about 15km, whereas the Rifter has about 25km. This makes for a huge difference, which in my opinion would make the Rifter my choice over the Claw.
Stiletto -> 4 midslots is a blessing, but only useful if you plan on acting support for bigger ships that carry firepower. In this role, it truly excels! It has some batteru problems though (4 midslots running takes a bit of cap, and often 2 cap relays is not enough) and the disadvantage of having too less powergrid to effectively utilize both its midslots and its highslots. Also, it lacks launcher hardpoints, which is bad for any frigate in this day and age.
If you ask me, I don't regret having trained Minmatar Frigate to level 5, but perhaps it isn't the best choice there is. Right now, the best interceptor (without doubt) would be the Crow. It has great speed, great slot flexibility, great targetting range and above all 3 launcher hardpoints to allow it to kill most small things in a single volley. This of course, is assuming cruise can be used vs frigates. Recent devblogs imply that may change in a near/distant future...
Just my opinions 
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Spanker
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Posted - 2004.04.23 11:47:00 -
[8]
Originally by: Nightfang Just my opinions 
And good ones they are! Claw it is then.
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Nightfang
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Posted - 2004.04.23 11:50:00 -
[9]
Originally by: Spanker And good ones they are! Claw it is then.
Uhm, unless you meant Crow I'm not sure you got my points. Unless of course I'm missing something 
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redfield
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Posted - 2004.04.23 11:50:00 -
[10]
my choise would be Taranis with blasters.
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Randuin MaraL
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Posted - 2004.04.23 11:54:00 -
[11]
Since when is the "claw" a rifter? Mine is in a slasher-chassis. Rifter based interceptors are not yet available. Anyways.
Interceptors are still too expensive. Using interceptors need different tactics and fly-style in combat - no safe 80km+ sitting and thowing heavy things at the NPC drones.
I doubt anyone can tell you about "all" interceptors. I myself can speak for the claw which is a nice, speedy thing with surprising qualities when it comes to combat against NPC or 1vs1 vs ships below hvy cruiser. Steering this claw brought back the fun of piloting an unmodified slasher.
What do you intend to do with your interceptor, Noa? ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Nightfang
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Posted - 2004.04.23 12:03:00 -
[12]
Originally by: Randuin MaraL Since when is the "claw" a rifter? Mine is in a slasher-chassis. Rifter based interceptors are not yet available. Anyways.
There is more to this than graphics, mate. Look at my thread again, then go compare the stats of the Claw with a Rifter.
The reason I'm making this comparison is because he wanted to know whether it's worth training for. In my opinion, based on what I initially wrote, the Claw isn't worth that Rank 2 skill because it's basically a Rifter performance-wise. Graphics and based-on-chassises couldn't matter less...
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DREAMWORKS
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Posted - 2004.04.23 12:08:00 -
[13]
Currently i love the claw, i have been able to hold of 3 interceptors at once till i stasised the station... 
But as soon as the claw loses cruise missles it will be as worthless as the crow, and ill tell you why:
Main damage output is done by cruise missles, beeing dependant on guns will result in the following:
200mm's
emp gives 800m optimal, in this case you hit once every 26 shots in actual combat. Your damage will be 50-80 damage.
Using long range ammo therefor is something you would prefer and therefor you fit lead as i did in my case, the range became 1.5km about. Your hit rate has increased about 40% of your shots hit at the speed a claw is capable off. Your damage will be 20-30 damage each shot. So this means that due to the optimal range and the tracking your claws 200mm cannot keep up with the speed and miss alot. So you sacrifice damage over range and you get a situation where you still miss alot but do less damage for some more hitting.
In conclusion i have seen other interceptors rip interceptors/frigates up with lasers/blasters.
The moment the cruise missle changes hit the game its goin to be game over for the more missle based ships. Still i would chose the minmatar ships above any other since the stilleto is the best fleet interceptor there is and takes full advantage above any else. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Nightfang
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Posted - 2004.04.23 12:15:00 -
[14]
Agreed with DREAMWORKS.
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Jasp
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Posted - 2004.04.23 12:30:00 -
[15]
Why do you guys prefer the 200's over some nice heavy hitting 280's?
I use them v. effectively in my rifter and have even taken out an interceptor with it. (he went poof just as I reached 50% armour.) Admittedly he jumped me while I was mission running but he still died. I personally think the 200's ranges are a little silly tbh, maybe unusable. Jasp |

Managalar
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Posted - 2004.04.24 05:08:00 -
[16]
Originally by: Jasp Why do you guys prefer the 200's over some nice heavy hitting 280's?
I use them v. effectively in my rifter and have even taken out an interceptor with it. (he went poof just as I reached 50% armour.) Admittedly he jumped me while I was mission running but he still died. I personally think the 200's ranges are a little silly tbh, maybe unusable.
I like 280s on my rifter, if I trained up for interceptors, I'd use 280s. =======Abaddon=======
=======Abaddon======= |

Prodigious
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Posted - 2004.04.24 07:19:00 -
[17]
Edited by: Prodigious on 24/04/2004 07:22:34 um, why not stick blasters on a claw? currently, im doin 2xlauncher and 2xblaster with my rif.. works sick.
sure, u dont get the 25% bonus, but u get to keep your launchers, and u can train other gunner skills to compensate. also, u get the 475m/s base speed
claw imho is most versatile. btr than gallente blaster frigs/ints because of 2 launcher hardpoints.
btw, 200mm's are pretty much useless if youre orbiting at full mwd speed at 500m, while blasters have a range of 900-1500m. therefore, theyre much more efficient at those speeds. if youre not mwding you should b using 280mm's or 150's, but then ud just die by cruise.
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Mijstor Jedann
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Posted - 2004.04.24 08:45:00 -
[18]
crow is nice for frig v frig pvp, my 2 isk ____________________
"Amarr alone, delivered herself."
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Zarks
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Posted - 2004.04.24 18:53:00 -
[19]
Originally by: redfield my choise would be Taranis with blasters.
word
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John McCreedy
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Posted - 2004.04.24 21:24:00 -
[20]
Quote: Claw -> Basically a Rifter but better in some aspects, worse in some. It has more HP, more speed and two additional low slots (which can be used to either gain even more HP or speed. It also has more powergrid which allow for more high-power slot customization. However, what it lacks dearly in is targetting range. It has a low targetting range of about 15km, whereas the Rifter has about 25km. This makes for a huge difference, which in my opinion would make the Rifter my choice over the Claw.
Why like a Rifter when it's a Slasher hull?
Make a difference
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Vel Kyri
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Posted - 2004.04.24 21:51:00 -
[21]
he says like a rifter as it PERFORMS similar to a rifter - same type of slot layout etc. -----
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John McCreedy
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Posted - 2004.04.24 22:34:00 -
[22]
I see. Thanks 
Make a difference
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Bella Verde
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Posted - 2004.04.25 01:29:00 -
[23]
200mm autocannons hit alot more frequently than you make them out to, DREAMWORKS.
As for interceptors, my personal favorite is the Taranis, but TBH an incursus can do the same job for far cheaper, its just a little slower than an interceptor.
I like the Malediction, but only because it looks awesome. I ought to train up amarr frigate so I can fly one.
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