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Asika Kazama
Warp Asylum.
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Posted - 2008.04.21 01:39:00 -
[1]
Edited by: Asika Kazama on 21/04/2008 01:53:44 Edited by: Asika Kazama on 21/04/2008 01:40:43 Been thinking about this for a while, and I think its worth posting. 
TL;DR crowd - Local replaced with long range scanner indicating active ships in space, player standings and vague direction in a pretty little display.
Local is needed so that we know who is in a system to save everyone the time of scouting it out completely. This is the reason it still exits and will exist without other changes to the game. The current method results in the need to stare at a list of players in a system to get/avoid fights.
What we need is a scanner that is permanently open on the screen, has an extended range above 14AU and can detect whether a ship is being piloted (has power). The scanner itself would have to be redesigned to be more intuitive to display where said ships would be with regards to the astrological bodies within the system. So you would have a spherical/cylindrical shaped scanner with an image of the system, and a list of its findings down the side, where you could highlight an item of interest.
With this system scouts and players wouldn't do as they do currently: keep an eye on local repeatedly spamming the "scan" button, it would be real time and your clicks are free elsewhere.
The worry of cloaked covert ops and recon ships being now unstoppable (as I imagine many would argue, rightly so) could be avoided by sharing a common "unknown" signature with other astrological bodies such as clouds, low level exploration sites etc. Simply so that "unknown" didn't directly translate to cov ops/recons.
The local channel could be removed completely, or remain without the count of active players.
The problem of not knowing the diplomatic (blue/red) status of ships found on the scanner could be easily solved by adding their standings to the scan of the ship, as I imagine ships transmitting a certain identification codes if they were in space anyway (rp).
Personally this system would make the game more enjoyable as it would change the way we interact with others in space for the better.
Asika.
**edits for clarification
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Xavia Cameron
Caldari Southern Cross Incorporated Southern Cross Alliance
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Posted - 2008.04.21 05:44:00 -
[2]
This is similar to a suggestion I had a while ago (I think its in my sig even,) but this scanner should have different ranges for different ships, so intel is earned not given. Also, ships in gang should transmit the info to each other.
(also, I would be on the side of Cov ops cloaks being undetectable :P) -- Fix Clone Vat Bays Fix Local
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Asika Kazama
Warp Asylum.
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Posted - 2008.04.21 06:36:00 -
[3]
Ah cool, yeah I did a search but closed threads kept coming up and there wasn't a link to a local thread in the sticky.
Was trying to keep it simple because you really do need a quick way of telling if others are in the system otherwise it just becomes another time sink. Also I do like the real time updates because hitting scan over and over isn't really the interaction I'm looking for when being a scout. Asika. |
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