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Primer Xenius
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Posted - 2004.04.23 08:44:00 -
[1]
I'm frustrated that the corp tax has not been fixed till now. Its of fundamental importance to corporations and although its supposed to get an overhaul in Sheeva, that is WAY to long (on top of the month since the game started) to fix or at least quick fix this function.
Thus below, I'll written some BASIC/FORTRAN bastard code to quickfix the next patch. Its very simple and sheeva will clearly making it far more specific but it much better then the current situation.
-------------INSERT BELOW INTO NEXT PATCH-----------------
integer MEMBERS, i real member_earnings(MEMBERS) real corp_wallet, tax
! member_earnings is the income member made in the last 24 hours. Its the net increase in their wallet in that period. This would be done during downtime.
! tax is the corp tax set by directors between 0 and 1.
do i=1, MEMBERS
if(member_earnings.gt.0) then corp_wallet = corp_wallet + (member_earnings(i)*TAX) end if
end do
---------------------END----------------------------------
Thats it. That would be enough to make me happy as our corp would work with the codes limitations. Obviously a little more effort could be put in to make click boxes for the directors on what type of earnings to tax but you get the basic idea of how easy it is to implement.
"we all know CA planned to attack Xetic "when the time was right" from day1" - Lallante
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Joshua Calvert
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Posted - 2004.04.23 08:51:00 -
[2]
I think if it was that easy it would've been done by now.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Macumba
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Posted - 2004.04.23 09:03:00 -
[3]
The sad thing is it probably is that easy.
It's probably been put on the back burner while they f**k up things like Tech II distribution and sentry guns.
"PVP = griefing" Papa Smurf |

Primer Xenius
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Posted - 2004.04.23 09:04:00 -
[4]
Edited by: Primer Xenius on 23/04/2004 09:07:21 hehe..yer I'm sure any of my code would crash the client but you get the idea. Its really very easy to get some function out of it before Sheeva. 
OH..and the main thing is that if you set TAX = 0, then its just like EVE is now. So no harm for people that do not want to use a tax.
"we all know CA planned to attack Xetic "when the time was right" from day1" - Lallante
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Joshua Calvert
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Posted - 2004.04.23 09:06:00 -
[5]
Exactly what is corporate tax anyway?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Pychian Vanervi
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Posted - 2004.04.23 09:08:00 -
[6]
What about if one or more of your members deal in minerals as opose to isk? A miner may use minerals would suffer very little tax, where a Rat killer will suffer more.
The only way to make the tax system a viable option so not to punish the player who trade in isk and not mins and mods would be to set a base amount of tax per member. That way the tax could be set higher for longer standing members and lower for new guys or which ever you would see fit. If the player did not have the isk in their wallet when payment is due then a warning mail could be sent to inform them of payments outstanding. Failure to make payment within set amount of days then the CEO or directors can choose to dismiss the player or wave the payment for whatever reason.
Only an off the cuff idea but % tax wouldn't work.
-----------------------------
It's all about the fortune and glory, fortune and glory!
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Primer Xenius
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Posted - 2004.04.23 09:17:00 -
[7]
Edited by: Primer Xenius on 23/04/2004 09:18:47 A % tax like above is a QUICKFIX till Sheeva since CCP has a more comprehensive system in plan. People can set it to 0% if it does not suit them because the corp tax ingame does not work anyhow right now.
I know it has holes in it and most likely those holes and potential screwup by corp in using it and the resulting angry will never get the corp tax working before Sheeva. Perhaps a tax on bounties and some other simple cash exchanges. I know that you can view ISK movements in terms of many categories (like Player Donations, Bounties, etc..). Perhaps a simple tick box for a CEO to select a few for the tax just to get some functionality out of it.
Our corp would use it. Right now there is no way of collecting player income systematically.
"we all know CA planned to attack Xetic "when the time was right" from day1" - Lallante
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meowcat
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Posted - 2004.04.23 09:18:00 -
[8]
/emote remembers writing dreary engineering applications in FORTRAN 15 years ago
/emote is glad thet nobody uses FORTRAN anymore
/emote wonders how a bit of FORTRAN pseudo-code would be helpful to eve devs
:-)
/emote shuffles off to wind up his babbage calulator machine ~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

Pychian Vanervi
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Posted - 2004.04.23 09:34:00 -
[9]
Originally by: Primer Xenius till Sheeva since CCP has a more comprehensive system in plan. People can set it to 0% if it does not suit them because the corp tax ingame does not work anyhow right now.
I know it has holes in it and most likely those holes and potential screwup by corp in using it and the resulting angry will never get the corp tax working before Sheeva. Perhaps a tax on bounties and some other simple cash exchanges. I know that you can view ISK movements in terms of many categories (like Player Donations, Bounties, etc..). Perhaps a simple tick box for a CEO to select a few for the tax just to get some functionality out of it.
Our corp would use it. Right now there is no way of collecting player income systematically.
I understand what you are saying and I guess it is to get an even spread of income from all members into the corp. What you will find as I did is that if members are loyal and understand a corps need for income they will contribute anyway, and there will be others who begrudge giving anything. So your suggested tax system will change nothing except maybe to make it easier for the devoted members to transfere cash. The less forthcoming will just change how they do business and you will still get very little from them.
-----------------------------
It's all about the fortune and glory, fortune and glory!
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Primer Xenius
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Posted - 2004.04.23 09:43:00 -
[10]
That may be true indeed. However, from the discussions we have been having internally, this function would really solve some time consuming issues. Its not a matter of forcing more people to pay up, its just finding a systematic way of doing it ingame. We current have a system which involved out of game forums but its a lot of work which could be eliminated if that tax option actually did something.
Again, the main issue is that it could be turned off. It does nothing right now, so CCP could set all taxes to 0% in the patch and a small patch note that corp have the option of using it.
Its a quickfix idea nevertheless since althought I'm looking forward to Sheeva, I'm not gonna hold my breath for it.
"we all know CA planned to attack Xetic "when the time was right" from day1" - Lallante
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Sundri Elaption
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Posted - 2004.04.23 09:44:00 -
[11]
No Primer is going 2 robe us blind :D
Nah j/k yeah we have a whole system for mining but @ mom we are not mining 2 come by isk. :/ So the corp wallet is non the less staying the same though we have some what isk but still stand still is not good!. Standing still is most of the time going backwards.
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PaulAtreides
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Posted - 2004.04.23 09:46:00 -
[12]
Who is CPP BTW? I've never heard of them... Some sort of offshoot of CCP perhaps?
Want to work for me? |

Primer Xenius
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Posted - 2004.04.23 10:04:00 -
[13]
hehe....silly me 
I remember in beta getting a Dev correct me that it was not CCCP but CCP lol And I thought this was some soviet space sim blah!
"we all know CA planned to attack Xetic "when the time was right" from day1" - Lallante
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Mephisha
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Posted - 2004.04.23 10:21:00 -
[14]
Mmm primer.
I think nobody would object to this kind of tax.
The corp wallet will increase with the tax amount, but it doesn't say the player wallet decreases with it.

------------------------------------------------ I have seen carebears with claws and PvP-Lords hiding in high sec space. So AWAY with all those terms. We are ALL citizens of EVE. |

Viduus
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Posted - 2004.04.23 14:21:00 -
[15]
I seriously doubt taxes are not implemented because it doesn't work; I think it's not in the game due to balancing issues.
Taxes were functional in beta, and Station taxes are functional in Live, so there's no reason to believe that they don't work.
And it doesn't work the way it's described above -> it works exactly like the Station taxes do. Sell a shuttle for 10,000 isk, and check your transactions -> you actually receive 9,367 or thereabouts. Corp taxes work the same way: a percentage of each ISK increase is re-directed to the corp wallet.
You can see how a very large corporation would become stinkingly rich in a relatively short time (even compared to current success), while smaller corps would simply be reshuffling book entries to compensate, since they have more need of immediate isk.
While in theory I would love corp taxes to be re-implemented, I also understand that there may be very good reason for CCP not implementing it at this time. After all, I'm Canadian... I understand about taxes....

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