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Darken Two
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Posted - 2004.04.25 11:31:00 -
[1]
I gotta agree with Mr nStuff here . Totally dumb idea thats been recycled from previous similar dumb ideas. If you cant see whos in a system people would just stop going to low sec systems. Can you imagine an indy travelling through 0.0 space without seeing how many pilots are in space or without the ability to see whos in the particular system.
Also can u imagine anyone taking the bship ever to 0.0 for fear of being ganked.
Furthermore How are alliances going to keep hold of their territory if they cant monitor systems for intruders. I know a lot of ppl are gonna start whinging about how alliances are evil and all that but my point is they are a part of them game all ideology aside.
In conclusion shoot this idea in the head.
Why dont you just DIE DIE DIE !!!!
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Darken Two
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Posted - 2004.04.25 16:15:00 -
[2]
To Karhig and Schizophrenia, I dont have the slightest problem with removing the local channel at all. I do very little solo stuff and dont drive indys. I just pointed out its dumb cos I already know a lot of people who never leave empire cos they think 0.0 is full of ebil pirates. I point out this is without actually ever having set foot in a low sec system. Personally I live in venal so 0.0 is nothin new to me Im aware of the dangers and know how to handle myself. But my concern is that if this idea were to go through then all we will ever see is gigantic blobs in empire space or 50 bships in 0.0 systems bordering empire protecting one miner or whatever.
As for the allaince part of it most of the alliances claim areas that have bottlenecked entrances so their only options are to claim all the systems in the region or have a territory with a border that includes a few hundred gates so them claiming 500 systems like someone pointed out is more a factor of game mechanics than greed.
Also about making hunting more interesting. I think it would make things even more tedious than it already is with all the bloody safespots.
On a side note schizophernia call me gutless when u have the balls to use ur main to post.
Why dont you just DIE DIE DIE !!!!
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Darken Two
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Posted - 2004.04.25 21:27:00 -
[3]
Edited by: Darken Two on 25/04/2004 21:31:41 My point schziphrenia is that yes it gives pirates more of a chance at hunting people, but take a screnario where Im chasin somebody I wanna kill and he runs into a system with many gates. He then uses one of the gates to jump into a neighbouring system, now multiply that with all teh systems with multiple gates on that possible route and you are lookin at a lot of uncertainity.
What Im sayin is that its already hard to get people to fight, this just makes it even more harder.
Ps. If you think your corp is holding you back then quit. Also I couldnt care less whether pirates got to gank miners in belts or not, I wanna kill stuff and this aint gonna further that goal.
Why dont you just DIE DIE DIE !!!!
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Darken Two
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Posted - 2004.04.25 23:21:00 -
[4]
I still dont see what you are talkin about schizophernia. Hunting ppl is already hard this would make it insanely difficult. Instajumps can be countered, they arent infallible. But I cant do anythin if I dont know whos in a particular system and imagine the chaos caused in alliance space when alliance members go afk and then others are frantically running around trying to id that person cos it might be an intruder.
Your entire argument is based on just your, Im guessin, solo mining experience in 0.0. Well its pretty hard to fight solo miners and on a seperate note if you ran through more than a few 0.0 systems and the pirates you talked about werent able to catch you then they most have been nooblars or sumin.
Why dont you just DIE DIE DIE !!!!
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Darken Two
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Posted - 2004.04.26 00:46:00 -
[5]
K i think maybe I wasnt clear enough in explaining my position. Your scenario I agree, is marginally feasible under the conditions u stipulate.
My problem is that Im not a ganker. I dont go to belts looking for miners either. What I do is bascically secure pirste infested systems if I can to protect the miners haulers etc. And sometimes this means I have to chase the pirates around for many systems. Granted it would make my life easier when the pirates are stronger than me and they are the ones chasing me but being chased is half the fun.
Also I have noticed people at gates at very sensitive trigger fingers. If I get a last minute id call chances are the person will be dead before I see the message especially if they are flying a hauler. Not a big problem for alliance ops since we use TS. But I cant protect neutrals if I dont know who they are.
This would just make life much more diffcult for the pirate and pirate hunter noone else.
assuming u are mining in a low sec with no local ids cos ccp changed it. You see 3 unknown sigs enter the system. If I was a miner Id just start askin on local who they were. If they dont respond I would think immediately that they were trouble becos the chances of their being a quiet frindly or an afk traveller in 0.0 is extremely remote.
Extrapolate the above example and you have a very complicated and totally useless system that just makes the game tedious.
Why dont you just DIE DIE DIE !!!!
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Darken Two
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Posted - 2004.04.26 01:16:00 -
[6]
Atansa why dont you make a game called
EVE- The mining simulator
That way you dont have to run at all just mine all day.
Why dont you just DIE DIE DIE !!!!
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Darken Two
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Posted - 2004.04.26 01:41:00 -
[7]
Well I think we are nudging closer to understandings each others points of view now. I like uncertainity as much as the next man. My main concern however is that there just arent enough people to shoot at ingame. Yes it would be exciting to hunt down unknowns in local. No it woudnt be fun If I only ever saw unknowns rarely. the game has a lot of systems and not enough players to populate the systems enough to make it any interesting with the local removed.
Since you say you are the worldy wise 0.0 explorer/escape artist, tell me how many millions of pirates have you seen in deep 0.0. All teh pirates you see are concentrated in a maximum of maybe 15-20 systems within the entire eve galaxy. So no again, taking away local just makes it even more dull to be deep in 0.0.
Why dont you just DIE DIE DIE !!!!
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Darken Two
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Posted - 2004.04.26 06:22:00 -
[8]
Danton can you please talk sense or not talk at all. We arent discussing politics on this thread, but game mechanics.
If you have nothing to say then dont post rubbish.
Ps. You are an established anti alliance forum troll and I dont have a problem with that. But please keep your paranoic views on the appropriate threads.
Why dont you just DIE DIE DIE !!!!
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Darken Two
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Posted - 2004.04.26 12:28:00 -
[9]
I agree with Xelios, totally dumb idea. I dont even wanna imagine how Im gonna hunt someone down if I cant see whos in system. Removing local would be more carebear than not removing it. All in all just another idea couched as pretty words so people can mine in low sec without being caught and also to help people who wanna avoid combat that much more. If you go to low sec you get seen and you get shot so people should just deal withit already instead of whining.
Why dont you just DIE DIE DIE !!!!
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Darken Two
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Posted - 2004.04.26 14:04:00 -
[10]
Edited by: Darken Two on 26/04/2004 14:07:09 K stizum think about it this way.
lets say I **** you off ingame and you wanna hunt my ass down. And lets say you know I hang around a certain system in lets say tribute or pure blind. What happens next .
You have the option of turning up at the system but no way of knowing if I was there. Supossing by some miracle we find out we are both in the same system and I decide to bolt how are you ever going to find me cos each system is gonna ahve 1-6 jumpgates. Makes it a lot more frustrating and combat would be too easily avoided.
And lets face it the map is often bugged. Yea it can show blobs but when it comes to showing 1-3players it is often inaccurate in its updating.
I forsee a hellish future without local.
Ps. removing map blobs dont seem like a bad idea at all. Makes combat more likely.
Why dont you just DIE DIE DIE !!!!
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Darken Two
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Posted - 2004.04.27 00:49:00 -
[11]
I love it how the previous poster has just generalised the eve community as pirate and non pirate.
Essentially meanining that anyone with a gun is a pirate and anyone without is not.
Removing local would be bad for anyone wanting PvP. Removing map blobs would benefit anyone wanting PvP.
As for alliances they are a part of the game and as such were meant to be. No amount of screamining on the forums is going to change that.
I love it when some people just rant on about things without actually sparing a moment to think.
Why dont you just DIE DIE DIE !!!!
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Darken Two
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Posted - 2004.04.27 10:11:00 -
[12]
There are both benefits in removing local for certain tactics but a lot of disadvantages for a majority of others.
I could elaborate but this thread is getting way too long already.
Local is necessary. Map blobs on the other hand are a problem.
Without local alliances and also anyone chasing anyone else will have an insanely hard time doing so. And lets face it it will make miners very very nervous and people will just quit mining in low sec.
ok Im done lack of sleep is making my brain turn to mush.
Why dont you just DIE DIE DIE !!!!
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Darken Two
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Posted - 2004.04.27 11:18:00 -
[13]
Malvada Im pretty sure anyone with nothing constructive to say like yourself should not make judgements on my intellect.
You dont know me so dont presume I'll take your jibes as a joke.
I will now try to explain why local is necessary through a series of scenarios. Listen if you care, **** off if you dont.
Taking a pirates perspective and supposing I were in g roup with other combat ships and I jumped into a system with a few ppl. Now if the local didnt exist or even if it did Id still attack becos I can. This can also be applied to alliance fleets that are invading territory.
Taking a miners perspective, if I were in 0.0 and mining outside of my own alliance territory, I would be instantly suspicious if new people turned up in a systema nd I had no way of identifying them. This would mean I would safespot everytime I saw someone enter the system. It might be ok for a short period of time but in teh long run its just nerve wracking and Id prolly go mine in 0.5 systems.
For the alliance patrol people. If I was an alliance member patrolling my alliances territory and couldnt identify people in a system or for that matter chase intruders it would make it much more tedious than it already is.
Not to mention difficulties for bounty hunters, explorers etc.
Im done. Listed below are a number of standard responses I have seen so far if you are planning to post one of them dont bother:
1) Darken Two you're a coward 2) Darken Two you're a pirate 3) Darken Two you're an Alliance ***** 4) Darken Two you're a griefer 5) Darken Two you're a brainless moron 6) Darken Two you're a spammer 7) Darken Two you smell like old ppl
Thank you all and have a good day.
Why dont you just DIE DIE DIE !!!!
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