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Tac Ginaz
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Posted - 2008.04.22 17:15:00 -
[1]
For you number gurus out there:
I'm new to Interceptors and speed tanking in general so I'd like to ask:
What is a better ship for PVP?
An Interceptor using MWD flying at 4k m/s with signature of 170...
Or a ship traveling between 2500ms ..or 3200ms with a signature radius of 33?
Considering both ships will have the same firepower and a 20km warp disruptor and can perma-run the setup..and have their resists at the same level.
The only variable is the speed and the signature radius.
Combat situations would be to take out enemy interceptors and to perform anti-support work and tackling job.
Discuss please.
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P'uck
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Posted - 2008.04.22 17:32:00 -
[2]
Edited by: P''uck on 22/04/2008 17:32:58 been a while since i flown inties, and im not too good at it either, but heres something to consider:
4k is too slow. you will take damage from proper skilled light missiles and even t1 warriors, iirc.seasoned inty pilots feel free to correct me if im wrong :D
about the AB: an ab'ing, sigtanking inty COULD work IF they didnt have that little hitpoints. 2 lucky hits (or some light missiles) and youre out. its better to completely negate damage by going really fast.
the sigpenalty of the mwd might look just the same as the speed bonus, but:
the speedbonus gets enhanced by your skills and will modify your base speed - up to 800something?
the sigpenalty will stay at 500% while affecting a much smaller number - around 30.
so the bonus you get from 800something x 6pointsomehting is much bigger than the penalty you get from 30x5.
since im not considering orbit distance i have no clue if this even makes sense  |

Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.22 17:35:00 -
[3]
Speed > sig radius
Go fast enough and the sig radius won't matter. You're aiming for 5km/s+ preferrably. Should be simple with a t2 fit speed setup.
Guns can't track nor missiles catch you. If a missile does catch up and you're moving the explosion radius means you'll take very little damage. What you'll need to watch for is any time where you stop moving with the mwd on. Always keep the speed up. Never move straight at a sniper or away from them.
A tackling ceptor should be set to go as fast as possible. You'll need it to close distances etc. Slower ceptor fits are usually used for solo sustainable roaming. Get the t2 warp disruptor.
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Julius Romanus
Fatalix Inc. Phalanx Alliance
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Posted - 2008.04.22 17:37:00 -
[4]
Edited by: Julius Romanus on 22/04/2008 17:37:31 Almost universally the mwd ceptor is better. With your 2-3kms ab ceptor you will speed/sig tank guns just fine. However missiles will still connect for dmg, and not many ceptors take damage all that well. Light drones an catch you and slowly wear away. And most importantly: any mwd ceptor can catch you. This also includes most nano cruisers.
You also cannot cover the distance a mwd ceptor can to say catch the ratter who starts 50km off before he warps.
One of the only times you're going to find the mwd at a disadvantage is when dueling gunceptors with the same optimal range. With the small sig you're hard to hit, and he isnt. And thats a whole lot of things coming together at once. ------------------ For Medicinal Use Only. |

Radcjk
Caldari Dark Star LTD Atrocitas
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Posted - 2008.04.22 17:41:00 -
[5]
Im not one of the eve math junkys..... but I've been in and out of a few interceptors.
If you're interceptor is meant to run off enemy interceptors and other light support (as well as tackle..tackle is always the primary job of an inty) you're going to need a MWD. Some AB set ups work fantastically for cruiser hunting, but inty to inty combat, the mwd typically wins or forces the AB inty to warp out.
As fast as the math goes, I cant make you a graph or nothing, but the increased sig radius of a MWD really doesn't matter once you break between 5 to 7 kilometers. Anything slower and missiles have a better chance of reaching you, but its still survivable. Just remember for gun tracking the moredistant you are to the target, the more likely he is to hit due to lowered relative traversal. Ideally you'll be out of the guns range, or if its big enough to hit its too slow to track, so its wins out either way.
hmm...hope this helps some, I'm having trouble focusing thoughts into coherent points today.
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Julius Romanus
Fatalix Inc. Phalanx Alliance
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Posted - 2008.04.22 17:44:00 -
[6]
Radcjk pointed out something I forgot. For soloing cruisers and the like the ab can be fine. But requires pretty much ignoring missile boats unless you're in a tanked diction or maybe a super gank taranis. And again, limits you strongly against everything but your specific prey. ------------------ For Medicinal Use Only. |

Athamai
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Posted - 2008.04.22 22:06:00 -
[7]
Just went through the same question as you: the MWD wins hands down. Best way is just test it with a friend but the ratio was 30:1 in my case... Speed just does a lot more than signature radius.
You really should be able to get over 5k m/s without to much expense, though.
Originally by: Tac Ginaz For you number gurus out there:
I'm new to Interceptors and speed tanking in general so I'd like to ask:
What is a better ship for PVP?
An Interceptor using MWD flying at 4k m/s with signature of 170...
Or a ship traveling between 2500ms ..or 3200ms with a signature radius of 33?
Considering both ships will have the same firepower and a 20km warp disruptor and can perma-run the setup..and have their resists at the same level.
The only variable is the speed and the signature radius.
Combat situations would be to take out enemy interceptors and to perform anti-support work and tackling job.
Discuss please.
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Hannobaal
Gallente Shadow Forces Inc.
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Posted - 2008.04.22 23:08:00 -
[8]
Originally by: *****zilla Edited by: *****zilla on 22/04/2008 17:37:15 Speed > sig radius
Go fast enough and the sig radius won't matter. You're aiming for 5km/s+ preferrably. Should be simple with a t2 fit speed setup.
This is true for missiles, but not for guns. Against missiles you just need to go fast, and your sig radius won't matter because the two are treated separetely. But against guns, if your speed and sig radius are increased by the same amount, then you will be getting tracked just as effectively as before the increase (even if the sig resolution of the guns is smaller than the sig radius).
Say we have a gun (any gun) shooting at a target with a sig radius of 100 going at 1 km/s and orbiting at 20 km range, and then the same gun shooting at a target with a sig radius of 500 and going at 5 km/s orbiting at the same range. In both cases the gun will be hitting with the exact same accuracy.
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