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Ashina Sito
Gallente Center for Advanced Studies
|
Posted - 2008.04.23 22:50:00 -
[1]
CAS combat day part three
On the 22nd we held our third CAS combat day. CAS combat day is about getting people who normally would not be involved player versus player activity out and about in zero security space doing a little pew pew pew.
At the start time we had our largest turnout so far, nine actives in fleet. We set up our rally system and when over making tactical bookmarks as well as a little bit of fleet operations. After the last of our members arrived and were set we moved out. Our destination was PF-346.
On the first CAS combat day PF 346 was a nightmare. We lost a number of ships getting through the pipe as well as pods. This time the system was basically empty. This was a bit of foreshadowing for the entire day. Syndicate was fairly quiet throughout the entire day. We moved through PF 346 and into FD-MLJ. It was also essentially clear.
We warped to our next gate and got ready for the jump. At the beginning of the day our pilots tend to be a little shy about scouting since most of them have no experience in zero security space. In addition since I was flying in a Helios I through the gate as a scout. Jumping gate I saw that there was an interdictor, a blackbird and an Ishtar sitting on the gate. The interdictor had a bubble on the gate.
The main goal at the beginning of CAS combat day is actually to get our pilots to our base of operations in zero security space. This is basically to allow everyone to set their clones are base station in case they get podded. That way we don't have to get them back through PF-346. While major fights are best to be avoided I saw this as a good engagement, meating one that we should be able to come out on top.
I began to give targeting orders to everyone in FD-MLJ. I figured keep it simple. Primary was the interdictor. With the bubble up its timer was ticking and taking out the interdictor would ensure that we weren't stuck with another bubble in case things went south. Electronic warfare was given the blackbird as primary. I figured that knocking the blackbird out of the situation would be best. The interdictor wouldn't be around very long and the Ishtar would be able to get its primary damage system, Drones, out and active before it could get ECMed. Once the blackbird was down we would see what we can do about the Ishtar.
With our plan ready to go a Crusader arrived at the gate and FD-MLJ. With me being in the next system and made it difficult to be able to give orders. I told fleet to engage and take out the Crusader of possible. It jumped through the gate though. Upon entering the system he began to give Intel to the three ships sitting on the gate in local. The situation changed slightly but before I was able to make any adjustments to our plan the Crusader jumped back into FD-MLJ.
Once again I told fleet to engage if possible but I expected it to warp off before we could pin it down. Instead the Crusader actually engaged. I'm assuming the Crusader probably knew that he was making a suicide run so he went after Ira who was flying in an Aries. Two interceptors in duking it out although with one of the interceptors having seven other buddies to back him up. The Crusader went down but not before taking out Ira's Ares.
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Ashina Sito
Gallente Center for Advanced Studies
|
Posted - 2008.04.23 22:50:00 -
[2]
Edited by: Ashina Sito on 23/04/2008 22:51:19 Ira headed back to Orvolle to grab another ship. One of our fleet members looted the Crusader wreak and took the loot to a local station. There is little bit of communication confusion and our fleet got a bit separated. Some people warped to one station in the system, some people warped the other station of the system and some people stayed on the gate. There is safety in numbers and our numbers were all over the place. I worked my way back to the gate and jumped into FD-MLJ. Then gave the orders for the people and were still on the gate to dock at the station. Being that there were two stations in system there was little confusion as to which one was the destination. So we have a little fun getting our communications on track and back together again.
After we were all together in one station we headed back out again. We approach the gate that we'd waited on, and taken the Crusader out at. I once again went through my Hilos repeating the plan, interdictor, EW the blackbird, when interdictor is gone primary the blackbird, then deal with the Ishtar. I jumped through to the new system and the gate was clear. I then gave the all clear for everyone to jump and we move on to our base station.
We had a little confusion but it's all good because the point is to learn. Both of the fleet members and learning what they need to know to be effective as well as the fleet commander, me, learning how to communicate in a concise yet easy to understand way. Any case we made it back to our base station with no real other events.
Being at the base station I gave the orders for everyone to set their clone at the station, that way we are back home if we get podded.
While we were getting settled three pilots had entered the system and were camping the station. We had a Domi, Typhoon and Myrmideon outside. A bit of a big bite for us but ships are there to go boom whether it be ours or theirs. So I gave a targeting orders which in hindsight was probably a little more confusing than should've been. It's all about KISS. Keep It Simple Stupid. I think I increased the complexity more than what we were able to handle at that particular time. More importantly it was additional complexity that probably wasn't needed. Nonetheless I called the Myrmideon is primary. It's a tank ship and really doesn't set up well as a gank ship. But without having an idea as to the fittings for the Domi or the Typhoon I figured it would be the easiest for us to take down.
With everything set we undocked and the game was afoot. The initial engagement started out well in the Myrmideon's shield started going down. My ship was targeted and my shields began to disappear. Shields went and the armor started going down. I was beginning to get a bit worried because at this rate my Vexor wasn't going to stand up for very long. Then the damage began to ease off and stop. Or at least my armor repairer was able to keep up with the incoming damage. I found out later that this was our ECM pilots kicking in and jamming the ships.
With my imminent destruction on temporary hiatus I was able to assess the battlefield. Before the ECM and kicked in I had seen that the Typhoon was losing shields. I called out that someone was attacking the typhoon and they needed to pull off and target the primary which was the Myrmideon. Now that my ship was alive for a few moments longer I reassessed the situation and saw that the Typhoon's shield had continued to decline. Once again I called out to primary in the Myrmideon and not the Typhoon.
I continued to watch as the Myrmideon's armor the go down but at a far too slow of rate. The DPS that was being wasted on the Typhoon was hurting. While it didn't appear to be a tremendous amount of damage it would have been enough to push through the Myrmideon's tank. |

Ashina Sito
Gallente Center for Advanced Studies
|
Posted - 2008.04.23 22:51:00 -
[3]
Edited by: Ashina Sito on 23/04/2008 22:53:21 Edited by: Ashina Sito on 23/04/2008 22:52:10
By this time I managed to repair a decent amount of the armor on my ship and was back up to around 85 to 90%. I was getting ready to call out again that the Myrmideon was primary when the incoming damage went through the roof. A few seconds my ship went from no shields and nearly are all armor and hull to "BOOM". Just before it went down I saw a Megathron flyby. I took a look around and at local and saw that a number of enemy reinforcements arrived.
Developing situational awareness is always a priority. New players are severely lacking in it. None of our fleet had kept an eye on local so we did not see the jump. At this point my ship went bye-bye. I selected a celestial object and attempted to warp but was just lagging too much apparently to be able to make out. Popping back in station thanks to setting my clone their I let everyone else know that was outside that local had gone up and to warp out if they were able to. Ira was the only one able to make out with a ship.
I did give our opponents a little tisk tisk tisk for bringing in so many additional pilots considering the fact we were having no real luck in taking them out with the numbers they had. Nonetheless an engagement is an engagement and are lessons to be learned.
We have a little chat with you guys a local, thanked them for the fight and laughed at the fact they brought in so many people. They gave a little nod to us for the fact that we were a bunch of newbies heading out into zero security space. After a bit they began to drift off and we were then left alone in the system.
The primary lesson learned on this one was as a drone user to watch your drones. It seemed that the Typhoon was taking damage from drones that were set on auto aggro. In the excitement of the engagement the pilot or pilots whose drones were attacking the Typhoon simply did not realize that they were doing so. It's all part of the process. After every event each pilot learns a little bit of something which they're able to take with them the next day. This is the goal of CAS combat day.
We prepared our placement ships and got ready to head out again. I had actually planned to try using a small mobile warp disruptor to do a little gate camping for this day. I brought a couple of them along and we were getting ready to set one up. The one thing I forgot to do was doublecheck the requirements for use. I'd meant to the just had gotten too busy and forgot. My pilot had all the requirements, since they are quite low, except for Anchoring II. No real reason for an NPC Corp. member to learn past anchoring one since that's all you need for giant secure containers. As an NPC corporate member you can't anchor anything else. Unfortunately is meant that I had two hours and 58 minutes worth of training before I could drop the bubble. Another member of our fleet had a little less than 2 1/2 hours since he did have some implants. But he didn't have the other necessary requirements, since there's little reason to learn work on jamming skills if I'll are doing is poking holes in rocks were blowing up NPCs We both began to do a little training..
So since our bubble camp was out for now we do little wondering. It worked out reasonably well. It ended up that our destination system had a tasty treat for us.
Upon entering the system are scouts announced that a Caldari Navy Raven was on scanner. Woopie!!!!
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Ashina Sito
Gallente Center for Advanced Studies
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Posted - 2008.04.23 22:51:00 -
[4]
Edited by: Ashina Sito on 23/04/2008 22:54:47 Edited by: Ashina Sito on 23/04/2008 22:52:49 We went and jumped in the system I figured he'd be docking up but we attempted to use the directional scanner to find him. There was a single station in the system and he was in that direction so I warped our fleet to it. Sitting on the station I continued to scan. After a few moments I heard someone at fleet say, "there he is!". He appeared right there with us at the station. I gave the order to attack.
Drones flying all around, rockets burning towards their target, guns firing away. We were doing our best to grind his ship into the dust... he just sat there. Slowly, slowly, slowly we began to chew through a shields. I kept calling out asking who was the target. Everyone said that they were in the clear. Then someone mentioned that he wasn't attacking. He was just eating our damage and waiting.
We were going to eventually break his tank it was just taking time. Since he wasn't responding we were expecting them simply to redock since he was in docking range. After a while a Drake appeared over the station. I expected the Drake to engage. Then have the Raven dock. Then undock and take us down. After a few moments in the Raven docked and I told everybody to target Drake. After a couple of volleys the Drake proceeded to dock as well. While was nice to have a little bit of something to shoot at I kind of figured all we were going to do was play docking games at this point. I wasn't entirely confident that our fleet would be able to effectively engage the Drake and the Raven. Their tanks were just too large for us to be able to overwhelm quickly. So even if we were winning the fight they could just stop attacking and redock where we could not. As such I did not see much of a reason to stick around and we headed back out.
We did have an unfortunate incident wall engaging the Raven. One of our pilots had his ship blowup. You might think, "How could this happen?" since neither the Drake or the Raven attacked. Well there was one more entity around that could blow up a ship. That would be the station. This pilot accidentally locked the station and shot it. This of course resulted in the station getting slightly unhappy and shooting back. Bye-bye spaceship. It made for a slight chuckle for all involved.
Fortunately there was a replacement ship for him a few jumps away. I told him just undock and head over but he wanted to get into his free ship and fly there. So he hopped into his ship undocked from the station and goes boom. Hello aggression timer! I'd forgotten about it, he never experienced it before. So he lost his second ship in less than a minute. This time he undocked in his pod to go get his replacement ship. Everybody gets a chance to learn, although not often in such a funny way.
Our fleet withdrew and headed back a few jumps to hook up with a pilot that was replacing his ship. Surprisingly enough the Raven followed.
He landed our gate that we were sitting on before we had gone through. I locked it engaged him ordering everyone else to hold. The idea being that being engaged he would jump and our fleet could jump through and pin them on the other side. When my aggression timer ran out I would be able to join them. One or two of our fleet began to fire as well. After a few moments the Raven began to engage and I gave orders for everyone to fire. Things are looking good then eventually he'd stopped firing. He had plenty of tank to last long enough for the aggression timer to clear. No one in our fleet had any real experience in bumping ships away from the gate so that did not happen.
I disengaged my weapons and pulled my drones back in.
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Ashina Sito
Gallente Center for Advanced Studies
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Posted - 2008.04.23 22:52:00 -
[5]
Edited by: Ashina Sito on 23/04/2008 22:56:18 Edited by: Ashina Sito on 23/04/2008 22:54:03 He waited out his timer and jumped. Unfortunately I was too slow in pulling back and by the time I was able to jump through the gate he had cleared it. I thne gave orders to the fleet to follow meand we warped to the next gate. Oddly enough we encountered him there as well. We basically repeated the same thing as at last gate. This time though there was a small difference.
We had a pilot on the other side.
I gave orders for everyone to engage just as before, to watch out for when the Raven disengaged and when they see that to stop attacking. We would go through after the Raven but when he jumped in to the other side of the gate we would have a ship there waiting ready to scramble him. With the Raven locked down we could jump through and engage. This time he would be webbed and scrambled too far from the gate to be able to get out. Boom goes Raven.
The plan worked perfectly except for one small problem. The ship on the other side was one that was left behind at the end of our last CAS combat day. It wasn't properly fitted for its task. Instead of having a 20K scram it had a 7.5k scram. When the Raven jumped through our pilot wasn't able to get in range to pin the Raven. Such is life.
All in all though it was quite a good engagement. It gave our pilots some action as well as experience. Since no one lost their ship, except to a station, everyone was able to fully experience the engagement. In addition they saw how to pin a ship at a gate as well as how to escape getting pinned. All that being said it would have been nice to have gotten a CNR kill.
A sufficient amount of time had passed so that my pilot had a little less than an hour left before we could plant our bubble. We headed back to the station and basically burned an hour doing this, that and the other thing. We took little break, people refitted their ships. Eventually we only had a few minutes left before we could use our bubble and so we headed out.
I chose the system that had traffic but that wasn't overly busy. I didn't want to be fighting a large group because our fleet wasn't really up for it. The hope was to get enough traffic to make it interesting and learn. Without attracting so much attention that we would end up against a gang that outnumbered us and flying in T2 ships.
I maneuvered into position behind the gate we are going to camp. I then launch the bubble. A 2-minute activation time so we sit and wait. I go over the plan the way everything works. People have questions since no one has done this before. I comment that I probably set the bubble that further away than I should have. We realize that the two minutes have already gone by. I checked to make sure that it is a two minutes timer. It is and I'm left wondering what's wrong. I eventually realize that you not only have to deploy the bubble and anchor it to. Ooopsie.
So I go ahead and anchor the bubble. One of our fleet members at a suggestion to pick up the bubble and the little little bit closer. Unfortunately he wasn't quick enough and I had already anchored it. With the time or other running this time we are ready to go. We watch the bubble go up and we sat waiting for pray to show up. And we waited. And waited. And waited.
While I wanted a quiet system that would have traffic what we got was a quiet system with no traffic. After about an hour I decided that we would move. I went back to base and grabbed another bubble. It's rather ironic when you're moving through zero security space there is always a million people camping at the various gates along the way. But when you're actually the one doing the camping there is no one around.
With the new bubble we moved up to PF 346. As I said in the beginning it was very quiet and syndicate this day. There were no gangs camping in PF 346. The number of ship losses showing on the map was near nonexistent. In any case we'd jumped into PF 346.
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Ashina Sito
Gallente Center for Advanced Studies
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Posted - 2008.04.23 22:53:00 -
[6]
Edited by: Ashina Sito on 23/04/2008 22:55:39 When we jumped in I saw a small warp bubble in the process of being deployed at the FD-MLJ gate. In fact I saw the ship that dropped it cloak just as we came in. Free bubble for us.
Things were quiet there wasn't much going on. The recon pilot asked what we were going to leave. I responded that we were not going to. A few ships came and went, pilots who planned ahead and didn't warp from gate to gate made it though with no problems. We were unable to catch anyone with the bubble that had been deployed. The Bellicose pilot would fly and every once in awhile and we played nano games. Our fleet just wasn't really set up to be able to take the guy out. It was good experience though.
Nothing happened for quite awhile. It was all too quiet in syndicate this day. After a bit a crow came through the gate. I told everyone to try and lock but assumed that he would warp away. He did not. With that I knew we were in trouble. If an interceptor doesn't take off when outnumbered it means they have a gang supporting them on the other side of the gate. This was confirmed as the gate began to cycle and local jumped up. We stayed in engaged.
Upon seeing this fleet jump in and I watched to see who to call as primary. I locked several pilots and declared one of them as the primary, he was flying a Pilgrim. Everyone focused fire on him and he started going down. Oddly enough the incoming fleet chose to attack Rick Skyknight. He was flying a Drake. This surprised me since there were a number of other softer targets that they could've gone after first. This worked for advantage because the entire time they spent pounding on the Drake allowed all of our ships to put DPS on the Pilgrim. Eventually the Pilgrim went down. The same for Rick. I called our next primary target and we began to take it down.
At first it was going well but with Rick's Drake out of the picture of the enemy fleet was targeting our softer ships. One after another they began to go boom. Eventually the only one left was Redhouse, and he was a Drake as well. My ship is one of the last to go down and I ordered red to try and get to the gate he was almost within jump range at the time.
Considering the length of time that Rick's Drake managed to stay up I gave Red the order to get into jump range. After he did that to disengage his attack and let the aggro timer run out. And then jump through to FD-MLJ. It nearly worked but the opposing fleet kept bumping the Drake away from the gate. Eventually he popped. Our entire fleet was wiped out in that engagement.
It was also useful engagement in that everyone could see the effectiveness of the Drake's tank. Also why it's not a good idea that called that as primary. We were back at our base and we refitted and got ready to head out again. We lost a few of our pilots as it was getting late. At this point we were down to five actives in fleet.
With our fleet reassembled we headed back out and over to PF-346. It ended up that that gang that had hit us had moved on. We set up at the bubble again and waited.
After a while what I what's assume would be an ISK farmer ended up in our bubble. He had a name like FFghtf. Targeted, attacked, boom. I believe he as flying an Imicus. We had a number of other pilots fly through but they were in noob frigates. Eventually we had a Vexor land in the bubble. It was a brief engagement and he went down fast. He really didn't stand much of a chance.
Most of the rest our time was spent playing tackle games with the Bellicose pilot. Actually up until the point of this writing I thought he was flying in a Rapier. He was speed fitted and would zoom in drop off his drones is in back out. He wasn't able to do much to us but neither were we able to do much to him. It was actually a very good chance at getting practice. He eventually did get one of our pilots that was in a T1 EW frigate.
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Ashina Sito
Gallente Center for Advanced Studies
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Posted - 2008.04.23 22:54:00 -
[7]
Edited by: Ashina Sito on 23/04/2008 22:55:59 The good thing about this engagement is that it gave everybody a chance to do a little tactical thinking on-the-fly. We tried getting one of the faster ships out to him and everybody warp to our gang mate. A valiant attempt but it doesn't really work out too well. I had made a number of bookmarks around the gate and we eventually decided to see if he would maneuver in line to one of those points that we will have a ship warp out. Warped one of those points and then back in towards the gate at the distance in which he was hovering. Unfortunately he never made it back to one of those locations.
At this time I was in a Myrmideon. I realized that I had a nano Ishtar sitting in Orvolle. Things were quiet and I decided to go and grab that ship. When I was coming back into PF-346 unfortunately this pilot was on the gate just as I warped out. It was unknown whether he saw what kind of ship I was in.
The plan had been to be cloaked at one of those spots around the gate. As the Bellicose pilot would engage my fleet would tell me when he was in line and I would warp in hopefully on top of him. I had a cloak on the Ishtar so he wouldn't see it if he scanned. Unfortunately he may have seen the ship at the gate. In any case we went ahead with the plan.
The bellicose pilot continued to engage. When asking for clarification on where his location was at the gate I was told that he was actually above the gate in line with the planet. So I warped the planet and warped back to the gate at 70 km. This placed me about 40 km to the left of his location. I made for a direct beeline to his location and hit my MWD. It ended up that there was a group of friendliness that was also engaging him. They had fast ships that could actually keep up with him though.
I started with having my Warrior II's out. But when I heard a call on fleet chat that he was webbed and I got close enough to get my web on him I knew he was going down. So I pulled my warriors back in and deployed a flight of berserkers. A few moments later, boom. He went down.
On the one hand we got some nice experience out of it, on the other hand I would've liked to have done it on our own without the additional pilots, on the gripping hand a kill is to kill.
With this our day pretty much came to an end. As I said several times syndicate was rather slow. Most of us had been online all day. The only thing that kept us going was that at the end we were getting a few ships in PF-346. Noob ships mostly but ships nonetheless. Since PF-346 was clear a few of us went back Orvolle to grab a couple ships cart back to our base for future event. It all went uneventfully. With everybody safe back in station we called it a night.
Overall we had a good day. A significant increase in the number of ships destroyed. Also I believe a decrease in the number of ships lost. Although with the addition of two drakes to the mix our ISK losses might have been a bit higher than on the other days. Again the most important thing is that everybody gets the chance to learn. That we did on this day for sure.
Each time the CAS Fleet heads out we get more experienced pilots. Eventually we will have a fleet that will have only pilots that have been out at least once before. The majority of our pilots for the last three events have nothad any player versus player experience previously. It's all good, everyone's having a good time. Were getting into shipshape and improving.
I wanted to give a big thanks to all of the CAS members that were came along on this day. As well as everyone that has been involved in the previous days as well. Good job everyone. In addition I'd like to think that bellicose pilot, Ishido Hideyori. He gave us a fun time as well as additional practice in dealing with speed fitted ships. I think everyone in the fleet learned a bit in the attempts to engage him.
Thanks again to everyone and we'll see you out there again.
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Ashina Sito
Gallente Center for Advanced Studies
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Posted - 2008.04.23 22:58:00 -
[8]
PS For those who may be wondering about CAS Combat day II, Day II and III were so close together I did not have the time to do a write up for it. Maby later. |

Fyrewyre
Gallente Heretic Army Heretic Nation
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Posted - 2008.04.24 00:08:00 -
[9]
Nice, well done. -------------------------------------------
"Never let anyone stop you having fun"
Mad Snoz, leeds |

syphurous
Gallente Center for Advanced Studies
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Posted - 2008.04.24 01:24:00 -
[10]
I'm never able to do this stuff because your not in my time zone ! :P
Most people will read this thinking it's part of my post, when its actually my sig :P
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Rick Skynight
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Posted - 2008.04.24 03:48:00 -
[11]
Ashina just a correction on the post. It was Redhouse's drake that was initially attacked in that large engagement we had and my drake that was the last man standing at the end that kept getting bumped away from the gate to jump.
Great post over all though 
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Tek'a Rain
Gallente Collegium Mechanicae Holding
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Posted - 2008.04.24 03:55:00 -
[12]
Thats right folks.. Center for Advanced Super-awesomeness!
Now everyone hold hands and we will sing the class song..
Whats that.. no one remembers the song?
I mean to say.. Congratulations CAS pilots!
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Sparkinator
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Posted - 2008.04.24 05:31:00 -
[13]
I missed out on those last ones Ashina, sorry, but I intend to come back sometime...with sick new skills. That and I'm going to be a billionaire soon, so that will be funding me. I just can't stand bringing half-assed ships to PVP, and I know I will lose all of them so yea. --------------------------- Your neighborhood sociopath. |

Ashina Sito
Gallente Center for Advanced Studies
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Posted - 2008.04.24 05:51:00 -
[14]
Oops.
I fixed the mistake in the post Rick. Sorry about that. I am just use to you being mute in Fleet chat. 
syphurous
It was a 10 hour day, you could sneek in sometime. 
Tek'a
I did do some singing...
Spark
You can come in any ship you like. I only fund cheap replacements though. 
Fyrewyre
Since I commented on everyone else's post. Thanks! Cool name to, Fyrewyre = Fire Wire. Although some dyslexia kicked in and at first I thought it was Fryewrye or Fairy Weary. 
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Sobach
Gallente Fourth Circle
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Posted - 2008.04.24 09:20:00 -
[15]
Nice job guys :)
lots of old faces in this thread, sometime I wish they'd let us join the start corp channels :p
there's no doubt in my mind that CAS is still the best starter corp of all, keep it up guys :D
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syphurous
Gallente Center for Advanced Studies
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Posted - 2008.04.24 09:31:00 -
[16]
Originally by: Ashina Sito syphurous
It was a 10 hour day, you could sneek in sometime. 
Some of us have to work for a living :P
Most people will read this thinking it's part of my post, when its actually my sig :P
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Sassle
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Posted - 2008.04.24 11:25:00 -
[17]
I wanted to make it to number III but didn't get my 2 cats ready until to late. They are in place for number IV. Sounds like you guys had a blast.
Sassle
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Sophil
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Posted - 2008.04.25 09:23:00 -
[18]
Originally by: Ashina Sito Edited by: Ashina Sito on 23/04/2008 22:53:21 Edited by: Ashina Sito on 23/04/2008 22:52:10
We have a little chat with you guys a local, thanked them for the fight and laughed at the fact they brought in so many people. They gave a little nod to us for the fact that we were a bunch of newbies heading out into zero security space. After a bit they began to drift off and we were then left alone in the system.
I think this was us, in RF-GGF. Yeah, we was standing on the gates waiting for you to come our of that system (not much to do there anyway). Once it was made clear that you've engaged on the station we jumped in and warped to the station.
I think that it's good to see new, or old, pilots try out PVP. And syndicate is the place to learn :D I hope you'll return someday with a little more experince and a little more firepower. Always keep the local chat window as a seperate window, that way you can always see if local is rising.
See you around! o/
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