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Wolf Fang
Black Thorne Corporation
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Posted - 2008.04.26 15:57:00 -
[1]
It seems that less and less people are willing to pay ransoms in this day and age due to the uncertainty of them not being honored. Would it not be a good idea for CCP to implement an in game feature to sort this out.
I was thinking that by right clicking on a ship (to make it faster) you could access an option that would bring up a ransom screen (a bit like the contract system or trade window) that would allow you demand a set amount of isk to save a ship. This could ether be accepted or rejected by the player being ransomed. Once this has been accepted the pirate could not lock that player for 10min unless fired upon by that player (less if need be however 10mins should be more than enough time to run far, far away). This would make ransoms easier and IÆm sure with the system in place more people would pay up.
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IT'S NOT ABOUT YOU DYING FOR YOUR CORP..... IT'S ABOUT MAKING YOUR ENEMIES DIE FOR THEIRS. |

tiller
Sebiestor tribe
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Posted - 2008.04.26 16:05:00 -
[2]
Edited by: tiller on 26/04/2008 16:05:26
a ransom is not some contract that has to be honored, and never should be.
it's trust between someone who's about to explode and someone whos about to blow the crap outta him. end of.
if someone wants to betray that trust then fair play, and boohoo to the victim.
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Navtiqes
Noob Mercs
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Posted - 2008.04.26 16:10:00 -
[3]
Sandbox games like Eve are at their best when as much as possibly of the decisionmaking is left in the hands of the players.
If someone dishonours a ransom you either do something about it (whine/wardec/whatever) or you don't. Imposing artificial rules like a Ransom Pop Up Window that disables attacking can seem like a good idea, but in the long run it'll only take power from the people playing and make a game that is fun because of its unpredictability more predictable. It's how Ultima Online was destroyed.
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Monkey Saturday
SAS Elite Ops Chaos Incarnate.
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Posted - 2008.04.26 16:11:00 -
[4]
If people are that worried about ransoms being honoured they should have someone scout for them before they jump that shiny new faction ship into lowsec...

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Iyhi Baal
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Posted - 2008.04.26 16:24:00 -
[5]
I would never pay a ransom. No client option would ever change that. You can have my guns when you pry them from my cold dead hands. Besides they are only t2 and I can get more.
################# I see you! |

Feilamya
Minmatar Pelennor Swarm
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Posted - 2008.04.26 16:28:00 -
[6]
Edited by: Feilamya on 26/04/2008 16:28:48 Edited by: Feilamya on 26/04/2008 16:28:02 The reason why ransoms are "broken" is that
99.9% of pirates don't bother with ransoms because they have carebear alts 0.05% are *******s who dishonor ransoms 0.05% do ransoms and honor them
With ransom contracts being introduced, the distribution would change to
99.9% who don't bother with ransoms because they have carebear alts 0.05% who ransom with ransom contracts 0.0499999999% *******s who ransom with ransom contracts and have a corp m8 jump/warp in in the rigth time to blow the victim up.
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General Coochie
The Bastards
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Posted - 2008.04.26 16:35:00 -
[7]
Ransom is something created by players, there is no need for CCP to implement smth like that. It works and it works just fine. Be a forum ***** like me, if ppl recognize you, your chances increase to get a successful ransom 
The Vigil and The Caracal (duo PvP movie) |

Dheorl
The Scope
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Posted - 2008.04.26 16:45:00 -
[8]
I think it's fine the way it is.
There are times when randsoms shouldn't be honoured. If a guy in the 30second I give him to pay up has called in all his mates and they warp to the belt when they do I will blow him sky high and enjoy fighting the others (maybe others wouldn't do this but meh).
Also if the guy pays up and I let him go then he starts spewing insults in local I will proceed to scan him down and blow him up purely for being a jerk.
Making players have to do/not do stuff reduces freedom within the game and that can never be a good thing IMO.
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Cordran Li
Gallente The Really Awesome Players Privateer Alliance
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Posted - 2008.04.26 16:55:00 -
[9]
Just boost your charisma score and they'll believe you.
Also just because you can't lock them doesn't mean your pirate friends next to you can't.
It's fine the way it is, just become a sweet talker. Make verbal love to them and they'll do anything you want.
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MirrorGod
Heretic Army Heretic Nation
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Posted - 2008.04.26 16:59:00 -
[10]
Edited by: MirrorGod on 26/04/2008 17:05:02 Kind of a start, but you're doing it wrong.
The contract should never disable the pirate from locking the ship, but I'd like to see it similiar to a contracts window, fields being: -Ransom amount -amount of time agressor agrees to deaggress
So the ransom is paid, pirate deaggresses for x minutes. If the said pilot attacks and kills pilot within x amount of time, pirate keeps the money, but contract goes down as dishonored. I'd even go so far as to allowing this type of thing to be databased and searchable, in order to allow pirates to show their victims thier personal, corp, and alliance history of ransoming. This might lead to opening a can of worms for pirates who want to clear thier history if a mistake happens, but mostly, CEO's should just kick any pilots who dirty a corp/alliances rep.
Also, with this instated, all direct wallet transfers would be considered a tip or gift for the good service and would not be considered a valid ransom payment 
Recruitment: [ANTI]
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Jarek Switchblade
The Bastards
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Posted - 2008.04.26 17:09:00 -
[11]
I'm totally against changing ransoms to an automated client form. Why remove the thrill and tension (and reward!) a ('honest') pirate toils for? Or make the victim feel like he's simply undergoing a boring market transition with guns? >_<
The whole point of ransoms is that they are an 'objective', at least in my eyes, and the whole thrill of the hunt culminates in demanding a ransom when neccessary, not opening a "trade isk" screen.
Why remove an excellent and tense form of player interaction in favour of a sterile menu?
(P.S. and I totally see the frustration towards people that dishonour ransoms...it's an incredibly lame thing to do, but if it happens then you obviously misplaced your trust. If the pirate has a bio with a giant obscenity imprinted or something, or acts like a 3 year old when asking for ransom, just let them kill you...it'll probably save you the ransom cash. I appreciate it's not always that obvious though...)
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Tzar'rim
Reckless Corsairs
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Posted - 2008.04.26 17:19:00 -
[12]
This isn't WOW, we don't need mods or automated systems.
Ransoms are just fine.
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Packert
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Posted - 2008.04.26 18:01:00 -
[13]
Originally by: tiller Edited by: tiller on 26/04/2008 16:05:26
a ransom is not some contract that has to be honored, and never should be.
it's trust between someone who's about to explode and someone whos about to blow the crap outta him. end of.
if someone wants to betray that trust then fair play, and boohoo to the victim.
This is the reason to never pay a ransom. The concept of a ransom in EVE has been developed by 'pirates' to boost their ego's. Since Eve is such a cold hard universe don't subsidize 'pirates' let them work for isk. Rmember EVE is a game best enjoyed when the individual gamer plays their own way and not the way another player says they should play.
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z0de
Gallente The Bastards
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Posted - 2008.04.26 21:28:00 -
[14]
Edited by: z0de on 26/04/2008 21:29:31 Edited by: z0de on 26/04/2008 21:28:40 No for reasons above and it would easily be bypassed. If it was implemented I think we would see an increase in ransoms leading to explosions.
3 bastards in the same thread YARR |

EnslaverOfMinmatar
Amarr Adv Asteroid Mining and RD Sobaseki Corporation
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Posted - 2008.04.27 00:25:00 -
[15]
Yes! Make ransom contracts! 1. Pirate sends an automated ransom request. 2. Victim accepts. 3. Pirate gets the isk and a little red button on his UI. (one click and victim's ship blows up). 4. Ooooops! I'm sorry, I misclicked on the little red button.
MWHAHAHAHAAH    |

Pegleg Punk
Minmatar
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Posted - 2008.04.27 00:47:00 -
[16]
Originally by: Tzar'rim This isn't WOW, we don't need mods or automated systems.
Ransoms are just fine.
Leave it. The game mechanics are fine. The OP should change his play style to compensate for the danger potential that certain endevors entail. |

ViolenTUK
Gallente Vindicated Exiles
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Posted - 2008.04.27 01:03:00 -
[17]
Ransoms arenÆt honoured why should they be? I would never expect a ransom to be honoured. If you give someone a good reason to honour a ransom they may do that is their choice. There is no basis for expecting a game mechanic to be introduced in this manner. Players should be able to choose their affairs in low security space thatÆs the point there are no rules. |

EnslaverOfMinmatar
Amarr Adv Asteroid Mining and RD Sobaseki Corporation
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Posted - 2008.04.27 01:15:00 -
[18]
One time I ransomed a guy for 8 mil while I couldn't even get his shields lower than 75%. Not honoring it would've been awkward since I couldn't kill him lol. |

z0de
Gallente The Bastards
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Posted - 2008.04.27 04:02:00 -
[19]
Originally by: EnslaverOfMinmatar One time I ransomed a guy for 8 mil while I couldn't even get his shields lower than 75%. Not honoring it would've been awkward since I couldn't kill him lol.
Sometimes all you need to do, is hold them in place :P |

Acies Invictus
Neoteric War Syndicate Notoriety Alliance
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Posted - 2008.04.27 08:26:00 -
[20]
I had some ****** try to ransom my Rifter. I laughed at him in local and rammed him with my pod.
_______________________________________________ Human beings didn't evolve brains in order to lie around on lakes. Killing's the first thing we learned. And a good thing we did, or we'd be dead, |

Ka Jolo
Ministry of Destruction Southern Cross Alliance
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Posted - 2008.04.27 08:54:00 -
[21]
Originally by: Acies Invictus I had some ****** try to ransom my Rifter. I laughed at him in local and rammed him with my pod.
I'll bet that made you feel better when he killed you, right?
You could also try calling him names; try to come up with something really nasty. Or you could educate him as to how meaningless it was for him to blow you up once the deadliness of his ship + fit is compared with the harmlessness of yours. If you're real clever, use some witty repartT to make the pirate question his own motives. The point is, you have so many options, while all he gets to do is blow up your vessel and loot your modules.
Ka Jolo Your Money or Your Life! The journal of a space pirate
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Nanobot
Vale Heavy Industries Molotov Coalition
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Posted - 2008.04.27 11:39:00 -
[22]
I miss Pod or post.
Shoot 1st, shoot some more, keep shooting, some more shot, and if anyones alive after ask a few questions. Just a soldier following orders.
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Karlemgne
Tides Of War
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Posted - 2008.04.28 08:25:00 -
[23]
Originally by: Wolf Fang It seems that less and less people are willing to pay ransoms in this day and age due to the uncertainty of them not being honored. Would it not be a good idea for CCP to implement an in game feature to sort this out.
I was thinking that by right clicking on a ship (to make it faster) you could access an option that would bring up a ransom screen (a bit like the contract system or trade window) that would allow you demand a set amount of isk to save a ship. This could ether be accepted or rejected by the player being ransomed. Once this has been accepted the pirate could not lock that player for 10min unless fired upon by that player (less if need be however 10mins should be more than enough time to run far, far away). This would make ransoms easier and IÆm sure with the system in place more people would pay up.
Good idea, but there is a reason it won't ever happen--isk laundering.
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Kano Sekor
Amarr The Marathon Unit
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Posted - 2008.04.28 09:28:00 -
[24]
I once got ransomed for 1 isk payed up and it was honored o7 to that pirate. ----------------------------------------------------------------------
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.04.28 10:50:00 -
[25]
Edited by: Cpt Branko on 28/04/2008 10:53:29 Edited by: Cpt Branko on 28/04/2008 10:52:01
Originally by: Feilamya Edited by: Feilamya on 26/04/2008 16:28:48 Edited by: Feilamya on 26/04/2008 16:28:02 The reason why ransoms are "broken" is that
99.9% of pirates don't bother with ransoms because they have carebear alts 0.05% are *******s who dishonor ransoms 0.05% do ransoms and honor them
Arbitrary statistics are arbitrary.
50% of EvE-O forum posters are thick as bricks. Odds are, you are one of them.
Ransoms provide a nice source of income, although I *mostly* ransom just the pods. Safest that way, unless local is preety empty and I can tank the damage / pop the target at leisure.
In most pirate corps, you get the boot if you dishonour ransoms. Naturally, if you pay ransoms to the racketeers or something, well, what do you expect? 
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Belatu Cadro
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Posted - 2008.04.28 11:29:00 -
[26]
Ransoming, although popular, is not a game mechanic and never should be.
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Feilamya
Minmatar Pelennor Swarm
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Posted - 2008.04.28 17:15:00 -
[27]
Originally by: Cpt Branko Edited by: Cpt Branko on 28/04/2008 10:53:29 Arbitrary statistics are arbitrary.
50% of EvE-O forum posters are thick as bricks. Odds are, you are one of them.
Ransoms provide a nice source of income, although I *mostly* ransom just the pods. Safest that way, unless local is preety empty and I can tank the damage / pop the target at leisure.
In most pirate corps, you get the boot if you dishonour ransoms. Naturally, if you pay ransoms to the racketeers or something, well, what do you expect? 
If you don't like arbitrary statistics, feel free to do my homework and get the numbers right.
I know that ransom is always better than grabbing some useless and worthless t1 loots and risking your rigged t2 ass to get them. That wasn't my point, though. My only point was that ransom contracts won't change anything, except for opening doors for new exploits, scam and bugs.
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Verone
Veto Corp
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Posted - 2008.04.28 17:37:00 -
[28]
Edited by: Verone on 28/04/2008 17:38:45
Originally by: tiller Edited by: tiller on 26/04/2008 16:05:26
a ransom is not some contract that has to be honored, and never should be.
it's trust between someone who's about to explode and someone whos about to blow the crap outta him. end of.
if someone wants to betray that trust then fair play, and boohoo to the victim.
This.
A ransom should always be a verbal contract between two people, it should never be governed by a game mechanic.
This is how pirates make their reputation or break it. Automate it, and you destroy the profession.
For reference, I rarely have problems with getting people to pay up, because most know fine well I won't screw them over.
>>> THE LIFE OF AN OUTLAW - EVE FICTION <<<
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Calvin Firenze
Thanos and Killjoy Productions
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Posted - 2008.04.28 17:41:00 -
[29]
Edited by: Calvin Firenze on 28/04/2008 17:41:55
Originally by: tiller Edited by: tiller on 26/04/2008 16:05:26
a ransom is not some contract that has to be honored, and never should be.
it's trust between someone who's about to explode and someone whos about to blow the crap outta him. end of.
if someone wants to betray that trust then fair play, and boohoo to the victim.
This. I do think that the people who dishonor ransoms are epic failures though. If I ransom someone and still accidentally blow them up, their ransom will be refunded.
edit, seems verone beat me to it :p
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Msgerbs
Gallente White Moon Industries
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Posted - 2008.04.28 20:37:00 -
[30]
methinks OP mouthed off to his ransomer and got killed :D
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