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Evil Mckenna
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Posted - 2008.04.27 13:47:00 -
[1]
Edited by: Evil Mckenna on 27/04/2008 13:49:32 Ive had an idea reguarding local chat and how to make less overpowered but still useful.
1. Keep local chat. But do no have the bar at the side showing what characters are in local.
2. Make a tool like the scanner. This would scan the system to see who is currently in system. It would only be able to be used once ever 5min.
3. Make the scanner not 100% reliable. Maybe have skills to improve the range of the scan or the percentage accuracy of people in local.
4. The output from doing one of these local scans would be a small dialog box like the sidebar in local. It would display exactly the same thing as the sidebar.
This would solve the problem of seeing people as soon as they enter local. It would also make 0.0 a much more deadly place. I think the idea of skills for this scanner system would be the best way to go.
post your idea and comments.
edit : maxing out your skills would not make the range/accuracy 100% efficent....maybe around 75 to 80...
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Martin Mckenna
D00M. Triumvirate.
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Posted - 2008.04.27 13:48:00 -
[2]
damn wrong alt
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Freya Runestone
Minmatar
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Posted - 2008.04.27 13:51:00 -
[3]
I like it, for 2 reasons. It removes local as an intelligence tool, and it makes spying in a system a lot harder.
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Kale Kold
Caldari Vicious Little Killers
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Posted - 2008.04.27 14:17:00 -
[4]
It also allows a 500+ strong fleet 4mins 59secs of time to move through the system without being detected!
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Martin Mckenna
D00M. Triumvirate.
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Posted - 2008.04.27 17:52:00 -
[5]
Yea if only 1 person is in local and they jump in exactly after he does a scan.
If a fleet that size is going somewhere they will be noticed.
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Darth Ninjabadger
Caldari m3 Corp Friend or Enemy
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Posted - 2008.04.27 18:08:00 -
[6]
I was having a similar thought on the subject.
1. Sounds good, only show people if they speak. Shows 'Hackers' if they trip the alarm.
2. The motion detector from aliens please, not bothered by the range particularly but it should be actively pinging for contacts, contacts not shiptypes.
3. Nah it's either a scanner or it's not, no point making it any harder than it already is.
4. The last part I would change to hacking skill and allow a pilot to hack the gate with a percentage chance of triggering a local message or getting the local list;
ALERT: Transit Logs Compromised - Darth Ninjabadger attempting to access classified data.
That makes it much more dynamic, in 0.0 maybe it could be made easier / harder to hack by sovereignty and local be made visible to the corp with sovereignty?
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GrEy FoX2t7
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Posted - 2008.04.27 18:33:00 -
[7]
Brainstorm isnt very PC
The PC term now is thought shower
Get it right!
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Avaan Eclipse
Gallente
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Posted - 2008.04.27 19:46:00 -
[8]
Outright removing local without adding anything as good will be a huge blow to the already sub-par defensive side of eve (gankers always have the upper hand, it's almost impossible to defend anything)
So therefore I propose the following:
- Remove instant intel local - Implement a scanner-probe-like item that's deployed withing a 100km of a gate and will report back any activity at said gate - Enable covert ops and other cloaking ships to cloak directly after jumping and therefore bypassing said probe
- You could also add structures that do this for all gates or scanners that report covert cynos to POSes, but I'm not into that game so I'll leave this part to someone else
The probe at the gate would be a kind of double edged blade, since pirates would know that there are targets in system, but the targets would know the pirates are there too. This enables defenders of, saya amining op, to stay in the belt, while the miners warp to safety so that the fragile barges won't be instapopped before the defender have had any time to damage the attackers.
his enables defence of ops and groups of players in a better way than the current model does, and I think that's a small improvement, at least.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.04.27 19:49:00 -
[9]
Edited by: Lord WarATron on 27/04/2008 19:49:57
Originally by: Evil Mckenna Edited by: Evil Mckenna on 27/04/2008 13:49:32 Ive had an idea reguarding local chat and how to make less overpowered but still useful.
1. Keep local chat. But do no have the bar at the side showing what characters are in local.
2. Make a tool like the scanner. This would scan the system to see who is currently in system. It would only be able to be used once ever 5min.
3. Make the scanner not 100% reliable. Maybe have skills to improve the range of the scan or the percentage accuracy of people in local.
4. The output from doing one of these local scans would be a small dialog box like the sidebar in local. It would display exactly the same thing as the sidebar.
This would solve the problem of seeing people as soon as they enter local. It would also make 0.0 a much more deadly place. I think the idea of skills for this scanner system would be the best way to go.
post your idea and comments.
edit : maxing out your skills would not make the range/accuracy 100% efficent....maybe around 75 to 80...
Ok 2 corps have a wardec with each other.
How would they know where to fight each other if they cannot see their targets in local? Surely not Locator agents, as many can have upto a 30min delay per scan.
Also, mass noobalts doing scans due to 5min limit is another issue. --
Billion Isk Mission |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.27 20:01:00 -
[10]
Originally by: Lord WarATron
Ok 2 corps have a wardec with each other.
How would they know where to fight each other if they cannot see their targets in local? Surely not Locator agents, as many can have upto a 30min delay per scan.
Also, mass noobalts doing scans due to 5min limit is another issue.
Also lag. Also the benefit it gives to huge alliances who have more players
Etc etc etc.
Vote Goumindong for CSM |
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Martin Mckenna
D00M. Triumvirate.
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Posted - 2008.04.27 20:15:00 -
[11]
Originally by: Lord WarATron Edited by: Lord WarATron on 27/04/2008 19:49:57
Originally by: Evil Mckenna Edited by: Evil Mckenna on 27/04/2008 13:49:32 Ive had an idea reguarding local chat and how to make less overpowered but still useful.
1. Keep local chat. But do no have the bar at the side showing what characters are in local.
2. Make a tool like the scanner. This would scan the system to see who is currently in system. It would only be able to be used once ever 5min.
3. Make the scanner not 100% reliable. Maybe have skills to improve the range of the scan or the percentage accuracy of people in local.
4. The output from doing one of these local scans would be a small dialog box like the sidebar in local. It would display exactly the same thing as the sidebar.
This would solve the problem of seeing people as soon as they enter local. It would also make 0.0 a much more deadly place. I think the idea of skills for this scanner system would be the best way to go.
post your idea and comments.
edit : maxing out your skills would not make the range/accuracy 100% efficent....maybe around 75 to 80...
Ok 2 corps have a wardec with each other.
How would they know where to fight each other if they cannot see their targets in local? Surely not Locator agents, as many can have upto a 30min delay per scan.
Also, mass noobalts doing scans due to 5min limit is another issue.
Yea see thats the problem. People want local removed to alow them to roam without having people notified as soon as they enter local. But you flip the coin and it can prevent fights.
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Scout McAlt
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Posted - 2008.04.27 20:20:00 -
[12]
Edited by: Scout McAlt on 27/04/2008 20:20:45 Local Soulution is SIMPLE
Anyone in local can warp to ANYONE with the rules....
1. You cannot warp to cov ops, perhaps probe em out with a long delay (which is long enough to catch afk cov ops) 2. Warping to a non-cov ops cloak ship puts you in grid at a random distace (distance to be balanced on test server) 3. You cannot warp to someone in deadspace. Probe em out as usual.
Bingo - Local is no longer stupid. If you see someone in local, you can get a fight out of them if its 0.0 rather than the current cloakfag tactics and afk intel bot tactics.
Also NERFS all isk farmers as well !
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.27 20:21:00 -
[13]
Originally by: Martin Mckenna
Yea see thats the problem. People want local removed to alow them to roam without having people notified as soon as they enter local. But you flip the coin and it can prevent fights.
And induce blobbing and other activites that we should discourage.
Vote Goumindong for CSM |
Freya Runestone
Minmatar
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Posted - 2008.04.27 20:30:00 -
[14]
Originally by: Kale Kold It also allows a 500+ strong fleet 4mins 59secs of time to move through the system without being detected!
Watch the gates. If no one is watching the gates then damn it it SHOULD move undetected. don't blame the game for your stupidity.
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BearCub
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Posted - 2008.04.27 20:33:00 -
[15]
CCP, if you listen to this "remove local" discussion and actually do something with it, you will ruin the game. Leave local as it is. If pvpers want more 'opportunity' to do their thing, open more 0.0 space up from empire. More people going out into 0.0 equals more pvp in this game. More empire to 0.0 gates will give every player in the game more opportunity to do what they enjoy, pvpers and carebears alike.
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Cordran Li
Gallente The Really Awesome Players Privateer Alliance
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Posted - 2008.04.27 20:47:00 -
[16]
Edited by: Cordran Li on 27/04/2008 20:50:07 I'm sure something like this has been mentioned before.
How about a "fog of war" like passive scanner where your scanning window shows the whole system with a dot where you are. Around your dot there is a circle that shows anyone in the vicinity. In order to see who and what that dot is you have to use the directional scanner. The "fog of war" circle can be increased with skills and/or fittings. The directional scanner can always see farther than the passive scanning range so it stays useful.
Then perhaps a warp bubble detection fitting (for miners and missioners) that calculates the trajectory of warp bubbles in the system but only tells the player when someone is warping within 200k (or some arbitrary distance) of them.
Keep local but if you chat in local you show up on the list, emphasizing "radio silence."
Another idea, which I can see being exploited but I think it's cool anyway, is hacking stargates to make them tell you when someone enters the system.
In the end I think scanning HAS to be simple non skill heavy detection agent if local is "nerfed" or even if it's not. Think about any other science fiction. Scanning is always a run-of-the-mill activity.
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Scout McAlt
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Posted - 2008.04.27 21:23:00 -
[17]
What is wrong with local again?
Its that people can hide in local and you cannot do squat. Some guy keeping track of who is jumping in and out in what ship and using that as important intel to get his gang to logoff in advance of a attack or some other crap.
Solution is right click the guy in local and warp to him, but read the other thread for more info on that.
otherwise, we will end up with some crapfest where you have to click a button 50 times to find a target and relise its not your wartarget you were looking for in jita.
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Freya Runestone
Minmatar
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Posted - 2008.04.27 21:51:00 -
[18]
Originally by: Scout McAlt What is wrong with local again?
Its that people can hide in local and you cannot do squat. Some guy keeping track of who is jumping in and out in what ship and using that as important intel to get his gang to logoff in advance of a attack or some other crap.
Solution is right click the guy in local and warp to him, but read the other thread for more info on that.
otherwise, we will end up with some crapfest where you have to click a button 50 times to find a target and relise its not your wartarget you were looking for in jita.
What's wrong with local? It allows anybody in the system to see exactly who else is in the system. with no effort, 100% accurate in real-time. Stealth is impossible in the current metagame.
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Scout McAlt
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Posted - 2008.04.27 22:11:00 -
[19]
Edited by: Scout McAlt on 27/04/2008 22:12:02
Originally by: Freya Runestone
Originally by: Scout McAlt What is wrong with local again?
Its that people can hide in local and you cannot do squat. Some guy keeping track of who is jumping in and out in what ship and using that as important intel to get his gang to logoff in advance of a attack or some other crap.
Solution is right click the guy in local and warp to him, but read the other thread for more info on that.
otherwise, we will end up with some crapfest where you have to click a button 50 times to find a target and relise its not your wartarget you were looking for in jita.
What's wrong with local? It allows anybody in the system to see exactly who else is in the system. with no effort, 100% accurate in real-time. Stealth is impossible in the current metagame.
Exactly. So if you can can warp to anyone in local, you can kill them, unless they are in a cov ops (in which case you should be able to probe them, though long probe time so you can catch afk cloakers and not active ones)
So intel becomes a Cov ops thing, as per its role, rather than a 3 day old cloaking alt thing
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Zemeckis R
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Posted - 2008.04.27 22:23:00 -
[20]
what about a 'traditional' scanner? they exists for real, i really do not understand why they should not exist in a so extremely evolved future like the eve universe-
what i'm talking about is something like these:
example 1 example 2 example 3 example 4
you could do that they can be improved by skills (scanning time and range) and/or by modules
and like they really works, show friends and foes, 'couse friends got a common signature detected by the radar so you for example could show the corp/alliance ticker on the scanned area
i would really like something like this, it would also add some tactical enviroment
oh and.... i always noticed that the catalyst (gallente destroyer) got something looking similar to this rotating on his top: http://www.geocities.com/kp_diver/Navy-13-Web.jpg
this let me think about a new role ship: the radar ship!
i hope someone will like my ideas i hope in a constructive thread
thx for reading
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