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GrEy FoX2t7
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Posted - 2008.04.28 14:32:00 -
[1]
Due to the amount of forum whining carebears (i payed but still got killed, wha wha whaaaaa) ive thought of a feasible solution to ransoms.
Have a ransom trade style window open when you ransom someone, ask for a price and they pay it. You are still able to shoot and pop the target after they pay but you will have an extra tab on your char window saying "ransom stats" or somthing of the like.
It gives a percentage readout of how many ransoms you have honored so people know wether to be stupid enough to pay you or that you actually honor your ransoms.
That way it still gives a bit of uncertanty to the ransoming procedure but the carebears can feel solewhat more safe when they pay.
Discuss, whine, cry, flame. I dont really give much of a **** :)
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Ki An
Gallente Filiolus Of Bellum
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Posted - 2008.04.28 14:54:00 -
[2]
Edited by: Ki An on 28/04/2008 14:55:43 No, no mechanics are needed. Let players enforce the rules of ransom, not rigid game mechanics.
/Edit: After actually reading your proposal ( ) it might be workable, but none the less, not needed ;)
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Basic Miner
Caldari Navy II
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Posted - 2008.04.28 14:55:00 -
[3]
If people pay ransom they are idiots.
Keep your ship insured and take the insurance. |

Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.04.28 14:56:00 -
[4]
Originally by: Basic Miner If people pay ransom they are idiots.
Keep your ship insured and take the insurance.
This works well for ships with expensive cargo or modules.
Or pods with expensive implants. |

Sirtak
Amarr Zero Zero Traders YTMND.
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Posted - 2008.04.28 14:58:00 -
[5]
I have only been in two situations where I had a chance to pay ransom: in one, I was flying a Hulk and was temporarily out of money.
"Ransom?" "Will you accept 500K?" *boom*
In the other, I was flying a bestower but with a nice set of implants fitted, so I paid 10 mil. Could he have blown me up after I did that? Sure he could have. But we are dealing with pirating here. These people aren't supposed to play by the rules and be nice. They fly up to you, blow your ship to within an inch of destruction, then take your money. And then, if you're unlucky, they'll blow you up. It's EVE.
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GrEy FoX2t7
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Posted - 2008.04.28 15:09:00 -
[6]
I know, im just suggesting a (semi) workable solution because half the stuff i ransom i get "your gonna blow me up anyway"
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.28 15:14:00 -
[7]
There'd still be complaints - with a 2-man team, 1 could extract a secure ransom while the other was logged off/cloaked/at a safe spot, and then the other could pounce. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Furb Killer
The Peacekeeper Core
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Posted - 2008.04.28 15:21:00 -
[8]
Edited by: Furb Killer on 28/04/2008 15:21:42
Quote: Due to the amount of forum whining carebears (i payed but still got killed, wha wha whaaaaa)
Intresting, since i hear many pirates whining: "wha wha whaaaa, i cant make isk because they wont pay ransom, so i also dont ask because they wont pay anyway". Yeah then stop blowing up ships after they payed ransom. Only an idiot pays ransom since they probably blow you up anyway. Dont pay ransom, easiest solution.
EDIT: and ofcourse set your ship to selfdestruct and hope you can stall long enough till it selfdestructs, then you also got larger chance to escape with pod
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GrEy FoX2t7
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Posted - 2008.04.28 15:29:00 -
[9]
Originally by: Furb Killer Edited by: Furb Killer on 28/04/2008 15:21:42
EDIT: and ofcourse set your ship to selfdestruct and hope you can stall long enough till it selfdestructs, then you also got larger chance to escape with pod
Self destruct is publically announced to EVERYONE on grid, so all ebil piwats will blow you up once they see that message.
Its idiots like you who end up podded 99% of the time
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Arctur Ceti
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Posted - 2008.04.28 15:31:00 -
[10]
if these forums are to be believed most pirates arent after isk. they're after "pretty explosions". so giving them free isk is just the cherry on top.
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Tandar Ashok
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Posted - 2008.04.28 15:31:00 -
[11]
A pirate talking about ransom, using the word 'trustworthy' is just funny :)
Imho no mechanics are needed. Just don't pay. |

Sniper Wolf18
Gallente A Pretty Pony Princess
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Posted - 2008.04.28 15:32:00 -
[12]
Originally by: Tandar Ashok A pirate talking about ransom, using the word 'trustworthy' is just funny :)
Imho no mechanics are needed. Just don't pay.
usually a good idea not to pay when your pithi x type fitted golem is getting chewed up and permajammed.
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Grarr Dexx
Amarr Naval Protection Corp Carpe Universitas
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Posted - 2008.04.28 15:33:00 -
[13]
Lol, ransom is completely about going off on trust. If you don't trust the pirate, don't pay the ransom, your ship's probably gonna get blown up anyways, rather keep the money to get a replacement :P
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Fifth Horseman
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Posted - 2008.04.28 15:34:00 -
[14]
This is the level of mathematical genius you are dealing with:-
They routinely needlessly undercut you on the market. You try to sell the 63 (count them!) T2 assault missiles you dragged from a wreck for Market -40% for quick sale, and they set all 100K missiles that they are trying to sell to your price -30%. Pure Genius.
They routinely claim that ore they mine is somehow free.
They routinely claim that ships they build themselves are therefore free.
They routinely claim through implication, that it's cheaper to lose 3 billion isk in ships than it is to pay 100 million isk to remove a wardec.
They occasionally believe that 100 million spent on one week of mercs does more good than 100 million spent on one infinity of no more wardecs.
The only piece of maths they routinely get correct is, staying in dock for two weeks is cheaper than undocking and getting killed for two weeks. (Ignoring of course, the ISK you would have made outside dock).
Now, how is this intended game mechanic ever going to work with people of this mathematical calibre?
How is it going to take into account the inevitable smack talk that occurs after the ransom is paid and they think they are home & dry?
--- "Tsssssssssst." trained to level 5.
95% less desire to reply to posts by 15 year olds per level.
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Benco97
Gallente Exchangable Properties
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Posted - 2008.04.28 15:40:00 -
[15]
Edited by: Benco97 on 28/04/2008 15:40:43 I think I completely confused someone once when I had them trapped and asked for isk, it went something like :
"Ok, you're not going anywhere unless you give me (x monies) ok?" "No way, you'll just blow me up anyway!" "Hey, I'm a nice guy, don't be like that" "**** YOU ****-HEAD!"
And you know what I did? I let him go for free. The apology he gave me for getting angry and swearing at me was worth more than the ISK I was asking for. 
Originally by: Kirjava This man speaks the truth, when he farts we count the length in seconds and make squillions buying winning lottery tickets.
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Furb Killer
The Peacekeeper Core
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Posted - 2008.04.28 15:52:00 -
[16]
Originally by: GrEy FoX2t7
Originally by: Furb Killer Edited by: Furb Killer on 28/04/2008 15:21:42
EDIT: and ofcourse set your ship to selfdestruct and hope you can stall long enough till it selfdestructs, then you also got larger chance to escape with pod
Self destruct is publically announced to EVERYONE on grid, so all ebil piwats will blow you up once they see that message.
Its idiots like you who end up podded 99% of the time
Thats why you do it before they ask ransom, when there still is fighting. Decent chance they miss it. And you dont got much too lose anyway. (they will try to pod you anyway, using selfdestruct doesnt change anything about that).
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Allupinya'ass
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Posted - 2008.04.28 15:56:00 -
[17]
Originally by: Kazuo Ishiguro There'd still be complaints - with a 2-man team, 1 could extract a secure ransom while the other was logged off/cloaked/at a safe spot, and then the other could pounce.
This guy is either a true pirate at heart or paranoid.
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Jacob Mei
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Posted - 2008.04.28 16:23:00 -
[18]
My mechanism for not paying ransom:
Dont be in the position to have to pay in the first place.
Applys to all types of gameplay.
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Faife
Noctiscion Twilight Trade Cartel
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Posted - 2008.04.28 16:33:00 -
[19]
Edited by: Faife on 28/04/2008 16:36:09
Originally by: Fifth Horseman They routinely claim through implication, that it's cheaper to lose 3 billion isk in ships than it is to pay 100 million isk to remove a wardec.
They occasionally believe that 100 million spent on one week of mercs does more good than 100 million spent on one infinity of no more wardecs.
fail pirate is fail.
i will always fight and lose ships vs paying ransom. always. i don't care if i'm cramming a civ gatling down your throat in a reaper, i will never pay a ransom, war decc or in ship.
i absolutely support everyone else who does same.
it's not about the money.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.28 16:47:00 -
[20]
Originally by: Allupinya'ass
Originally by: Kazuo Ishiguro There'd still be complaints - with a 2-man team, 1 could extract a secure ransom while the other was logged off/cloaked/at a safe spot, and then the other could pounce.
This guy is either a true pirate at heart or paranoid.
Well, I've never seen piracy as being profitable enough to be interesting, so I suppose that means I'm paranoid. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.28 17:49:00 -
[21]
Edited by: *****zilla on 28/04/2008 17:49:15 The issue is one of trust. Its in many peoples best interest for ransoms to be not trusted. This leaves the only revenue stream for pirates to be low sec ganks and war dec ganks (and suicide ganks).
Reducing possible revenue for pirates reduces the total number of pirates.
Originally by: Fifth Horseman They routinely claim through implication, that it's cheaper to lose 3 billion isk in ships than it is to pay 100 million isk to remove a wardec.
Its a poor idea to pay to remove wardecs. It only encourages more wardecs.
Also consider the source of the funds. If the ceo pays it'll be 100mil out of his wallet. If he doesn't then the costs for the war will be spread out among the members. Financing it this way is easier to deal with. For large alliances consider paying out for 3-4 war decs every week.
Also they might lose 3bil in ships but with insurance it should be quite a bit less. Many alliances provide multiple methods for the members to avoid war targets. Often its as simple as alt-tabbing to another char in another undec'd corp. You're staring at them in station, they're making isk elsewhere.
War decs aren't seen by anyone as a war. With war decs there isn't anything to fight over or for. They're seen as Concord sanctioned piracy.
With current game mechanics the pirates have nearly all the advantages. So the best tactic is to not play by their rules. If someone dies due to a war target and they're not looking for trouble just means they don't know better or they're foolish.
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Niccolado Starwalker
Shadow Templars
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Posted - 2008.04.28 18:56:00 -
[22]
Originally by: GrEy FoX2t7 Due to the amount of forum whining carebears (i payed but still got killed, wha wha whaaaaa) ive thought of a feasible solution to ransoms.
Have a ransom trade style window open when you ransom someone, ask for a price and they pay it. You are still able to shoot and pop the target after they pay but you will have an extra tab on your char window saying "ransom stats" or somthing of the like.
It gives a percentage readout of how many ransoms you have honored so people know wether to be stupid enough to pay you or that you actually honor your ransoms.
That way it still gives a bit of uncertanty to the ransoming procedure but the carebears can feel solewhat more safe when they pay.
Discuss, whine, cry, flame. I dont really give much of a **** :)
Honestly: NO!
If you start putting ransoms into systems the inpredictability in the situation tips. There must be a equal chance that both sides can act. Th victim might see a opening for escape with ship, cargo and wallet in safty, while there is a chance that the pirate can keep the ransom, shoot the ship and take the cargo. I am no fan of piracy, but I am a huge fan of sandboxing. And regulations dont fit well in sandboxes.
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL
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