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Nikk Narrel
Infinite Improbability Inc Mordus Angels
111
|
Posted - 2012.03.01 20:09:00 -
[1] - Quote
We all know the one trick ponies that black ops have become. Covert jump bridge, too impractical to do anything else.
What if they also had a secondary function, that of concealment?
As a reference, I point out the heavy interdictor. With it's bubble of warp disruption, it is a mobile lockdown unit. Consider the range, as modified by skills, etc.
What if the Black Ops had a similar bubble generator. Instead of warp disruption, it would be a cloaking bubble, where any ship in the field had the effects of a cloak on it.
Limits would be similar to a POS bubble, weapons would not function, etc. Additional limitation would require that the ships be in fleet with the Black Ops, to confirm agreement and permission to be cloaked. (You are losing access to weapons and all functions the same as any other cloaked vessel when this field is active on you) This will not give ships the ability to warp cloaked, or even move beyond the range of the bubble without dropping the cloaking effect. |

Another Useless Pubbie
Caldari Provisions Caldari State
8
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Posted - 2012.03.01 20:14:00 -
[2] - Quote
If they are allowed to move cloaked within the bubble, they will need the speed penalty as well. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
111
|
Posted - 2012.03.01 20:18:00 -
[3] - Quote
Another Useless Pubbie wrote:If they are allowed to move cloaked within the bubble, they will need the speed penalty as well. Absolutely.
They are gaining a cloak, not full CovOps status. |

M1k3y Koontz
Taxes Suck Inc.
6
|
Posted - 2012.03.01 20:37:00 -
[4] - Quote
I like it, the Black Ops' cloak dictating the scan res speed and locking delay penlaties? Gives them a use beyond bridging cloaky ships... |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
111
|
Posted - 2012.03.01 20:48:00 -
[5] - Quote
M1k3y Koontz wrote:I like it, the Black Ops' cloak dictating the scan res speed and locking delay penlaties? Gives them a use beyond bridging cloaky ships... They gain all penalties of the Black Ops pilot's cloak, (which is affected by his skill for the cloaking bubble's size)
As the others are not in the actual Black Ops ship, they do not get the speed bonus. CovOps, Recon, and the Tengu's configured to cloak, must cloak BEFORE entering the field, or they too will be penalized as if they were using whichever cloak the Black Ops pilot is using. (and switching to their own cloak is disabled until they leave the cloaking field, if that was unclear) |

Vertisce Soritenshi
Varion Galactic Tragedy.
1151
|
Posted - 2012.03.01 21:00:00 -
[6] - Quote
I like this. This is actually a really good idea. +1000 EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Nariya Kentaya
Ministry of War Amarr Empire
130
|
Posted - 2012.03.01 22:33:00 -
[7] - Quote
+1 to this idea.
though maybe make some sort fo limit on how many ships can eb inside it until the cloak collapses on itself from "too much interference" or whatever, and if ANYTHING comes within the claoking bubble that is NOT in-fleet, the whole bubble should deactivate.
i say this because i would REALLY ahte to see a 100-man fleet compleetly cloaked huddled up on the black ops (though if you knew they were there, even if you didnt, an errant Stealth bomber bomb would be gorgeous.) |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
117
|
Posted - 2012.03.01 22:57:00 -
[8] - Quote
Nariya Kentaya wrote:+1 to this idea.
though maybe make some sort fo limit on how many ships can eb inside it until the cloak collapses on itself from "too much interference" or whatever, and if ANYTHING comes within the claoking bubble that is NOT in-fleet, the whole bubble should deactivate.
i say this because i would REALLY hate to see a 100-man fleet completly cloaked huddled up on the black ops (though if you knew they were there, even if you didn't, an errant Stealth bomber bomb would be gorgeous.) If it doesn't already prove to be self limiting on it's own, then reducing the size of the cloak bubble should solve that.
I would leave it to those testing for that aspect.
Keep in mind, if anyone leaves the fleet, (or leaves the bubble), within range of a ship still in the bubble, it will decloak that ship. If enough ships were present overall, you would have a domino effect of cloaks being popped.
For that reason, the outside 2km of the cloak bubble would probably be best avoided if possible, and people actually leaving the fleet would be wanted to leave the bubble first. |

Kitt JT
Crimson Empire. Nulli Secunda
20
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Posted - 2012.03.01 23:00:00 -
[9] - Quote
Interesting idea.
+1 for using word "ponies" |

Ostraka Kadesh
Gollum Enterprises
7
|
Posted - 2012.03.02 10:28:00 -
[10] - Quote
+1 |

Asudem
Asen of Asgard
5
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Posted - 2012.03.02 11:04:00 -
[11] - Quote
I like BlackOps and I like this idea. If that bubble would be just 5-10 km it would be really fine. An additional penalty could be a reduced capacitor size because such a cloaking field would require much more energy. Also, to make sure that only BOs can fit it, the CPU should be like Covert Ops Cloaking Device and only BO have a bonus to reduce it to 10 percent.
Anyway, I look forward to see some progress on that idea! +1 |

L0rdF1end
STA'IN The Devil's Warrior Alliance
25
|
Posted - 2012.03.02 16:17:00 -
[12] - Quote
+1, genius, I like the idea too, would add a little well needed usability boost to the ship class. |

Aqriue
Center for Advanced Studies Gallente Federation
480
|
Posted - 2012.03.02 16:31:00 -
[13] - Quote
What happens when you mate an Arazu with a Dominix ?
You get a T2 Battelship capable of flying cloaked, fits Anti-Capital EWAR mods to nueter those pesky titan guns, and it fits a new mod capable of jamming titan bridges which increase the fuel cost to reduce the effectiveness of the blob it the titan can summon.
What do you think ?  |

Asuka Solo
Stark Fujikawa Stark Enterprises
1264
|
Posted - 2012.03.02 16:40:00 -
[14] - Quote
Will ships within the cloak fields range be able to target ships that are visible? |

Valea Silpha
Noir. Noir. Mercenary Group
40
|
Posted - 2012.03.02 16:46:00 -
[15] - Quote
When you say they get the same penalty as the cloak on the black ops, what does that actually mean ? If they all get the penalty to scan res, how long does that last for ? It couldn't be permanent, because... well... it couldn't. So how long does it last for
On top of that there's the issue that it basically allows fully combat fit ships to sit under the cloaking umbrella. Atm if you want to cloak, you need a hefty 60cpu and at a minimum you lose a utility high, and at most a gun. By FAR the biggest penalty to using cloaks on non-covert ships is actually having to fit the cloak itself.
The scan res penalty can be partially (or even totally) countered balanced by SeBos, and the de-cloak delay just need careful planning (either decloaking before the target arrives or not until the target is thoroughly held down).
What I find particularly problematic is that its such an easy fake out. Now you can not only hide recons and t3's, you can hide ANYTHING at almost no hit to its effectiveness. The most obvious use would be hiding logistics ships or even carriers under the bubble, with your gang just chilling and awaiting a fight, and of course you can't be probed or even d-scanned.
The best approach would be sitting at a 1000km tactical, letting the decloak delay vanish into a short warp, pretty much becoming a non-issue by the time you land.
Add to that the constant uncertainty of stations in system where people often idle, and you have a pretty awesome trap. Double points for doing it in a cyno jammed system and bringing carriers to the fight. It looks like a 10 man gate camp, and theres zero possible information saying otherwise, no matter how well you scout. And then boom, literally as many people are you like (because lets face it, the big alliances have been able to operate at whatever scale is needed... even if you can only cloak one dude per black ops, they'll use it) in fully combat fit ships with carrier backing. Good times for all! |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
124
|
Posted - 2012.03.02 17:11:00 -
[16] - Quote
Asuka Solo wrote:Will ships within the cloak fields range be able to target ships that are visible? Cloaked vessels cannot target anything.
Upon release of the cloak, based upon pilot skill and which cloak the BLOPs used, there is an additional delay before targeting can even be attempted. (Cloaking skill, if the pilot has it, can reduce the delay by 10% per level once they are decloaked for any reason) |

Kalstrams
Free Space Pilots aka Banderlogs Banderlogs Alliance
0
|
Posted - 2012.03.02 17:16:00 -
[17] - Quote
+1
I wil give my 5 cents too. The field should not cloak capital and super-capital ships. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
124
|
Posted - 2012.03.02 17:27:00 -
[18] - Quote
Valea Silpha wrote:When you say they get the same penalty as the cloak on the black ops, what does that actually mean ? If they all get the penalty to scan res, how long does that last for ? It couldn't be permanent, because... well... it couldn't. So how long does it last for Since the non-cloaking vessel does not have the cloak actually mounted on their ship, it only suffers the targeting delay aspect while it's sensors are re-calibrated.
Valea Silpha wrote:On top of that there's the issue that it basically allows fully combat fit ships to sit under the cloaking umbrella. Atm if you want to cloak, you need a hefty 60cpu and at a minimum you lose a utility high, and at most a gun. By FAR the biggest penalty to using cloaks on non-covert ships is actually having to fit the cloak itself.
The scan res penalty can be partially (or even totally) countered balanced by SeBos, and the de-cloak delay just need careful planning (either decloaking before the target arrives or not until the target is thoroughly held down).
What I find particularly problematic is that its such an easy fake out. Now you can not only hide recons and t3's, you can hide ANYTHING at almost no hit to its effectiveness. The most obvious use would be hiding logistics ships or even carriers under the bubble, with your gang just chilling and awaiting a fight, and of course you can't be probed or even d-scanned.
The best approach would be sitting at a 1000km tactical, letting the decloak delay vanish into a short warp, pretty much becoming a non-issue by the time you land.
Add to that the constant uncertainty of stations in system where people often idle, and you have a pretty awesome trap. Double points for doing it in a cyno jammed system and bringing carriers to the fight. It looks like a 10 man gate camp, and theres zero possible information saying otherwise, no matter how well you scout. And then boom, literally as many people are you like (because lets face it, the big alliances have been able to operate at whatever scale is needed... even if you can only cloak one dude per black ops, they'll use it) in fully combat fit ships with carrier backing. Good times for all! Sooo.. how did the carriers get into a cyno jammed system again? This ability would not grant ships the ability to use a covert jump bridge, they either can or cannot.
Also, as was already mentioned, this would have an effective limit to the ships that could be cloaked by this effect. I would suggest testing to determine the best balance for the size of the sphere, which will control numbers most obviously.
Add to that, the increasing loss of stability to the cloaked vessels for each person added to the fleet. Assuming they do not leave fleet, or lose connection, becomes riskier as the numbers grow. One ship that drops fleet, will immediately decloak, and take with it any vessels within 2km out of cloak. This can cause a domino effect chain reaction, which becomes increasingly more likely as you add ships into it.
Then you have the recalibration sensor delay. Unless the pilots all have the same level of Cloaking, they will regain the ability to lock targets at different points in time.
These combined effects make this something best used in a safe or deep safe, to balance out the effects of accidental decloaking and regaining offensive ability after decloaking itself. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
124
|
Posted - 2012.03.02 17:35:00 -
[19] - Quote
Kalstrams wrote:+1
I wil give my 5 cents too. The field should not cloak capital and super-capital ships. Definitely something to consider.
I would question whether freighters, Orcas and Rorquals would be exempt from this detail, A partially cloaked mining op could be interesting.
(transfers could not be done cloaked, but it might give ships a quick hiding place in the event something popped into local, much like a POS is the current run to for this now) |

Valea Silpha
Noir. Noir. Mercenary Group
40
|
Posted - 2012.03.02 18:19:00 -
[20] - Quote
Nikk Narrel wrote: Sooo.. how did the carriers get into a cyno jammed system again?
You have caps in system then put the jammer up, obviously.
Nikk Narrel wrote: This ability would not grant ships the ability to use a covert jump bridge, they either can or cannot.
Also, as was already mentioned, this would have an effective limit to the ships that could be cloaked by this effect. I would suggest testing to determine the best balance for the size of the sphere, which will control numbers most obviously.
Add to that, the increasing loss of stability to the cloaked vessels for each person added to the fleet. Assuming they do not leave fleet, or lose connection, becomes riskier as the numbers grow. One ship that drops fleet, will immediately decloak, and take with it any vessels within 2km out of cloak. This can cause a domino effect chain reaction, which becomes increasingly more likely as you add ships into it.
Then you have the recalibration sensor delay. Unless the pilots all have the same level of Cloaking, they will regain the ability to lock targets at different points in time.
These combined effects make this something best used in a safe or deep safe, to balance out the effects of accidental decloaking and regaining offensive ability after decloaking itself.
Wait so its chance based as to if the whole thing just fails ? Because that'll make it totally useless. Chance based pretty much means 'Will fail when it is least convenient' and people just will not use it.
If its not and the only risk is from DCs, then that equates to that same thing, random chance that is totally outside of the players control.
That is the problem with all of this. You just cannot balance something with random chance because this is not that kind of game. Imagine if Titan bridges had a 90% chance of working.
Even that small percentage of randomness can translate into hilarious **** ups. It SHOULD mean that 1 guy in 10 doesn't come through. In practice it means that one time in however many, half of your fleet doesn't appear and gets hilarious raped. And that doesn't make it balanced, it makes it a liability.
Cloaking bubbles ALWAYS lead to this kind of problem. They are either overpowered to a pretty large degree or they aren't powerful enough to make using them worthwhile over cloaks.
I am particularly concerned at how easily these would break scouting. Its easy enough to trap people these days with capitals all over the place and bridges and such, adding another way to do it just sucks really. And that's all you could use these for really. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
124
|
Posted - 2012.03.02 18:38:00 -
[21] - Quote
Valea Silpha wrote:Wait so its chance based as to if the whole thing just fails ? Because that'll make it totally useless. Chance based pretty much means 'Will fail when it is least convenient' and people just will not use it.
If its not and the only risk is from DCs, then that equates to that same thing, random chance that is totally outside of the players control.
That is the problem with all of this. You just cannot balance something with random chance because this is not that kind of game. Imagine if Titan bridges had a 90% chance of working.
Even that small percentage of randomness can translate into hilarious **** ups. It SHOULD mean that 1 guy in 10 doesn't come through. In practice it means that one time in however many, half of your fleet doesn't appear and gets hilarious raped. And that doesn't make it balanced, it makes it a liability.
Cloaking bubbles ALWAYS lead to this kind of problem. They are either overpowered to a pretty large degree or they aren't powerful enough to make using them worthwhile over cloaks.
I am particularly concerned at how easily these would break scouting. Its easy enough to trap people these days with capitals all over the place and bridges and such, adding another way to do it just sucks really. And that's all you could use these for really. Having risks is an element of any game. Risk management keeps them from being paralyzing obstacles to use. It could simply be that they create an exception for people going link dead in relation to this cloaking effect. They no longer count as an object capable of decloaking a cloaked vessel after dropping, and they are still cloaked in fleet before dropping.
Game balance covers that aspect.
Maybe they will decide only those in the same squad can benefit from this cloak. Again resolved by balance.
Perhaps they will decide it is most balanced, if nothing can be decloaked by proximity except the BLOPs itself, at which point all ships become decloaked when it is cloak pops.
Maybe they will decide that any foreign uncloaked object within 2km of the field is enough to pop it. This would make it something that needed to be placed a minimum distance from any other objects, and having a ship join it becomes a cause to restart the whole process over.
There are a great variety of things, like these, that can be tweaked to make sure it is not overpowered, but still useful enough to be another good reason to train for these ships. |

PinkKnife
PonyWaffe Test Alliance Please Ignore
69
|
Posted - 2012.03.02 23:12:00 -
[22] - Quote
What benefit does this give, at all?
You require all ships be cov ops ships with cloaks fitted, why not simply use your own cloak instead, what point is there in having a field that essentially just penalizes you for being in it?
A group of cloaked ships do not decloak each other, how is this different from a cloak field? What purpose will this serve? What role will this fulfill? BO ships fit a cloak as it is, as do all cov ops ships.
If you want to make BO more viable, the answer is simple, give them the cov ops cloak.
The ability to move/warp cloaked is a giant advantage to maneuverability. For ships that cost almost as much as a carrier, there is no excuse for them to be so handicapped and fragile. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1165
|
Posted - 2012.03.02 23:18:00 -
[23] - Quote
PinkKnife wrote:What benefit does this give, at all?
You require all ships be cov ops ships with cloaks fitted, why not simply use your own cloak instead, what point is there in having a field that essentially just penalizes you for being in it?
A group of cloaked ships do not decloak each other, how is this different from a cloak field? What purpose will this serve? What role will this fulfill? BO ships fit a cloak as it is, as do all cov ops ships.
If you want to make BO more viable, the answer is simple, give them the cov ops cloak.
The ability to move/warp cloaked is a giant advantage to maneuverability. For ships that cost almost as much as a carrier, there is no excuse for them to be so handicapped and fragile. I think you completely missed the point...but yes Black Ops should be able to use Cov Ops cloaks. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Mary Annabelle
State War Academy Caldari State
32
|
Posted - 2012.03.02 23:25:00 -
[24] - Quote
PinkKnife wrote:What benefit does this give, at all?
You require all ships be cov ops ships with cloaks fitted, why not simply use your own cloak instead, what point is there in having a field that essentially just penalizes you for being in it?
A group of cloaked ships do not decloak each other, how is this different from a cloak field? What purpose will this serve? What role will this fulfill? BO ships fit a cloak as it is, as do all cov ops ships.
If you want to make BO more viable, the answer is simple, give them the cov ops cloak.
The ability to move/warp cloaked is a giant advantage to maneuverability. For ships that cost almost as much as a carrier, there is no excuse for them to be so handicapped and fragile. Yeah... you kinda missed that detail I think...
This feature, is specifically NOT for the ships that can use the covert bridge function. It's for the ships which cannot cloak already, to be specific.
I think the idea is to make the Black Ops useful to regular fleets, and probably give them a reason to come out and play closer to the action.
Still, at 600mil, I would be pretty careful. |

Ioci
Bad Girl Posse
85
|
Posted - 2012.03.03 08:49:00 -
[25] - Quote
I'd still like to see Black Ops bridge range bonus in the Black Ops skill. A JD cal bonus per level so 5.0 with JD Cal 5, BO 1. 7 AU cap. Right now if you need to bridge raw moon to a reactor you are set but if you want to use them for anything esle, they don't have the range.
I'd also like to see them add a high slot, Black Ops only, "grouping collider". In a nutshell, something that has a 10 minute time and gave the weapons when grouped, a 625% (125% per BO level) bonus to a single volley. A 'baby doomsday'. http://www.youtube.com/watch?v=cg-_HeVNYOk
Save Derpy! |

Asuka Solo
Stark Fujikawa Stark Enterprises
1265
|
Posted - 2012.03.03 11:01:00 -
[26] - Quote
Kalstrams wrote:+1
I wil give my 5 cents too. The field should not cloak capital and super-capital ships.
Why shouldn't this cloak Capital ships? |

Mary Annabelle
State War Academy Caldari State
32
|
Posted - 2012.03.04 00:55:00 -
[27] - Quote
Asuka Solo wrote:Kalstrams wrote:+1
I wil give my 5 cents too. The field should not cloak capital and super-capital ships. Why shouldn't this cloak Capital ships? Obviously the Black Ops cannot move the cap ship, so I am unclear why we would avoid them being cloaked.
They only cloak, from my understanding, between conflicts. Given the level of preparation involved either way, noone is losing killmails this way, they would have simply left or logged out into an alt otherwise.
If anything, I think this creates more opportunities to catch them than opponents would otherwise have. |

Gerrick Palivorn
Caldari Provisions Caldari State
158
|
Posted - 2012.03.04 08:19:00 -
[28] - Quote
Another good idea, and I know that it's been suggested before but this time it has gotten good feedback. My 2 isk is that it can only cloak a certain amount of ships and nothing over the size of a Battleship. I would say 2 ships cloaked for every level in 'Cloaking Sphere' which should be a 10x skill after you get cloaking 5. Yes I know this would add more of a base level to the already skill intensive Black Ops but something this powerful shouldn't be easy to get.
Also as a side note I would love to see an additional feature to the Black Ops, this would be amazing, I also like my idea of having BOPS produce limited Deadspace pockets.
+1 |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
133
|
Posted - 2012.03.05 15:01:00 -
[29] - Quote
Gerrick Palivorn wrote:Another good idea, and I know that it's been suggested before but this time it has gotten good feedback. My 2 isk is that it can only cloak a certain amount of ships and nothing over the size of a Battleship. I would say 2 ships cloaked for every level in 'Cloaking Sphere' which should be a 10x skill after you get cloaking 5. Yes I know this would add more of a base level to the already skill intensive Black Ops but something this powerful shouldn't be easy to get.
Also as a side note I would love to see an additional feature to the Black Ops, this would be amazing, I also like my idea of having BOPS produce limited Deadspace pockets.
+1 What might be a viable option, is to have the class of ships capable of being cloaked tied into the skill for the black ops pilot.
Maybe something like Mass Cloaking, with higher levels able to cloak bigger things
Level 1 as frigates and destroyers Level 2 cruisers Level 3 battle cruisers Level 4 battleships Level 5 Capitals
|

Nikk Narrel
Infinite Improbability Inc Mordus Angels
162
|
Posted - 2012.03.12 15:23:00 -
[30] - Quote
Bump... |
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