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Commander 598
GoonFleet GoonSwarm
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Posted - 2008.04.28 16:08:00 -
[1]
Here's an idea: Being able to select a point on the system map and warp to that. Think of it as like warping to a bookmark, wherever you might have one, without actually making or having a bookmark. Free is sort of the wrong word for this...but it would be a much greater form of freedom.
I think this would work rather well if/when local gets nerfed and we're [presumably] reduced to an "active" scanner with only a few AU of range, warp to within your ship's scan range of an object. I'm sure it would be nice for those concerned about getting ganked if they can have a pseudosafespot ready to warp to in an instant.
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PeHD0M
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Posted - 2008.04.28 16:17:00 -
[2]
Nice idea.. but i guess it'll kill the server.
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Commander 598
GoonFleet GoonSwarm
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Posted - 2008.04.28 16:21:00 -
[3]
How would it? It's just bookmark warping without the bookmark.
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Kiki Arnolds
Caldari
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Posted - 2008.04.28 17:17:00 -
[4]
This would also be used to create DEEP safe points 150-200 AU out... Not that there is anything wrong with that... (some older players already have bookmarks that far out) ç¦ |
Red Harvest
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Posted - 2008.04.28 18:56:00 -
[5]
How about an "emergency warp"? Just manually activate the warp drive and it carries you 1-2 au in the direction you are heading. All the gatecamps that dont have a bubble would utterly hate this though as any ship jumping in could just warp off in the direction its pointing without turning.
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Stephannus Calimben
Trill Crabulas Nihil-Obstat
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Posted - 2008.04.28 20:16:00 -
[6]
this would make probing out mission runners so easy. you wouldnt even really NEED probes, you could just system scan them down to 5 degrees in a cloaked recon, play with the range until you got them close, warp to the point you've found, then repeat.
I'd love it, hope they do this
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Sepheir Sepheron
Caldari
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Posted - 2008.04.29 02:41:00 -
[7]
Edited by: Sepheir Sepheron on 29/04/2008 02:43:13
Originally by: Stephannus Calimben this would make probing out mission runners so easy. you wouldnt even really NEED probes, you could just system scan them down to 5 degrees in a cloaked recon, play with the range until you got them close, warp to the point you've found, then repeat.
I'd love it, hope they do this
Do you know how wide space is? 5¦ is SO MUCH area it's not even remotely imaginable. It's like an area of... 500 trillion km cubed, more I'm just trying to think of a big number.
You will NOT and I mean NOT be able to land on someone without using a probe launcher.
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Sepheir Sepheron
Caldari
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Posted - 2008.04.29 02:42:00 -
[8]
Edited by: Sepheir Sepheron on 29/04/2008 02:42:40 Instead of making it right click - warp in direction you could add like Right click - warp in direction 200km to 50AU or something.
I love the idea. /signed
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Pliauga
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Posted - 2008.04.29 05:22:00 -
[9]
/signed
This would bring some logic to the current warping system. Now I just don't understand why you can't warp "anywhere in that direction", but once you get a bookmark, please help yourself.
Many players would hate this, but i'd like to see it implemented.
It could be called "Blind warp" or smth. A few ideas to spice it up:
1) It would be totally inacurate (5% - 10% error of the total distance you intend to warp) and about the same error to the direction you want to go to. This would mean that bookmarks would not become extinct.
2) You would have a random chance to land close to smth interesting, like a toxic gas cloud (like in the recon 3 of 3 mission), or some abandoned station. But mostly should be just empty space.
3) Duo to the mechanics of the wrping systems (could be some nice storyline input here) the "blind warp" events are usually atracted to large gravitational fields. This would mean that if you are trying to warp past a planet, it's gravitaional field could swing you hell knows where.
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Hesod Adee
Xen Of Onslaught
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Posted - 2008.04.29 09:35:00 -
[10]
Edited by: Hesod Adee on 29/04/2008 09:35:56 A blind warp would be a useful thing, but along with the random error in the distance it would also scramble your navicomputer so you don't know where you are. This means that until it recalculates your position you will be unable to place a BM or to warp to a target (you can't plot a warp vector because you don't know the origin), and gangmates will be unable to warp to you without first being on the same grid. You can still initiate a blind warp, but it will scramble your navicomputer again.
The timer is a worst case, I would also have the following methods that might be quicker. Lore-based justifications are in italics.
If you somehow come onto the same grid as a station, stargate, moon, planet or asteroid belt then your navicomp will be able to instantly calculate it's position because the overview feeds it the exact distance and direction.
If you are on the same grid as another ship you can chose to send a query, and if the other player knows their location (cause they probed you down) and accepts then you recalibrate instantly because they sent you their nav data. Gangmates would do this automatically.
Although this would also scramble the distance column on the scanner, players could still use it to find an approximate distance and direction to an object. Then they can try a blind warp in that direction. So to make this easier (pirates could also use it) I would allow two directions for the blind warp: - The direction your ship is facing. - The direction your scanner is facing.
Given that the minimum scanner angle is 5 degrees and the blind warp would have an error on its distance, this would make tracking players down with the scanner and a blind warp quite a bit of work. And any pirate that used it to find a safe spot or mission runner would be unable to call for backup. Maybe make the time to recalibrate the navicomputer longer if they hit a deadspace pocket.
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Commander 598
GoonFleet GoonSwarm
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Posted - 2008.04.29 16:19:00 -
[11]
I was trying to keep this simple...
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Blue Disk
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Posted - 2008.04.29 17:49:00 -
[12]
It is kinda lame that you can't do this, but I suspect it would really mess-up the game.
First, if you can just warp in the direction you are going, then it is too easy to run when attacked. Right now, a level of caution is required. Today, you have to through the effort of making a safe spot. And that safe spot has to be within the orbits of the solar system (unless you run a mission). So it is reasonably possible to find someone who is hiding. They can only really run effectively if they planned things ahead of time. But if you could just warp in a random direction any time you wanted, it would also be too easy to escape. Ship agility would become far less important, and hit-and-runs would be too easy.
I think if they did this, there would need to be some kind of rebalancing that goes on. Just think of it this way: to warp somewhere, you needa "beacon" of some kind to lock-onto. (There are other sci-fi games like this). Somehow, an explanation for the game mechanic makes it feel better. :)
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Cass Corbin
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Posted - 2008.04.29 19:01:00 -
[13]
Or we could take a cue from Hollywood... the big red emergency warp button on the center of the nav console..., when hit, it instantly warps the maximum distance in a random direction, and once warp is complete, all systems are offline for a small amount of time.
The same effect could easily be achieved by a maximum warp, depleting the capacitors, and taking the overview offline for 30 seconds? |
Kong iverz
Gallente
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Posted - 2008.04.29 21:32:00 -
[14]
Never seen Picard aligning to warp somewhere. he just warp and pick up stuff as he warp;)
thats why i earlier today said hell remove the fixed astroid belt locations. let us set like our warp speed to .5AU or what ever and just fly with the scanner open. if we find something in some direction we can just drop out of warp, realign and warp again. ofc the directional scanner would have to be revamped
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Schani Kratnorr
x13
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Posted - 2008.04.29 22:09:00 -
[15]
Stupid idea from stupid Goon.
There are so many things wrong with that idea that I cannot even begin to name them.
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Luso
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.04.29 23:44:00 -
[16]
Originally by: Commander 598 Here's an idea: Being able to select a point on the system map and warp to that. Think of it as like warping to a bookmark, wherever you might have one, without actually making or having a bookmark. Free is sort of the wrong word for this...but it would be a much greater form of freedom.
I think this would work rather well if/when local gets nerfed and we're [presumably] reduced to an "active" scanner with only a few AU of range, warp to within your ship's scan range of an object. I'm sure it would be nice for those concerned about getting ganked if they can have a pseudosafespot ready to warp to in an instant.
That was possible in Castor (2004), CCP removed that possibility.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.04.30 07:26:00 -
[17]
Originally by: Sepheir Sepheron Edited by: Sepheir Sepheron on 29/04/2008 02:43:13
Originally by: Stephannus Calimben this would make probing out mission runners so easy. you wouldnt even really NEED probes, you could just system scan them down to 5 degrees in a cloaked recon, play with the range until you got them close, warp to the point you've found, then repeat.
I'd love it, hope they do this
Do you know how wide space is? 5¦ is SO MUCH area it's not even remotely imaginable. It's like an area of... 500 trillion km cubed, more I'm just trying to think of a big number.
You will NOT and I mean NOT be able to land on someone without using a probe launcher.
Do you know how big a trillion is?
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Monologue
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Posted - 2008.04.30 12:22:00 -
[18]
You can very well estimate the distance of a target using the existing scanner, in a relatively short time independent of actual distance, up to an accuracy of one km. If you then narrow the direction down to an angle of 5¦ and warp to that point and repeat, you will be on the same grid with your target after just very few repetitions. It would render scan probes useless. On a side note: I once located a container on a line spot between two celestial objects without any scan probe, just by making bookmarks on that line and thus approximating the container, in a matter of just one hour. With such a mechanism and some clue it would be possible in a matter of minutes, if not less.
Everyone could also just warp on the same grid as a gate, 200km off or so, to check if there's a bubble camp, removing the slightest possibility of catching anybody with a brain who comes from the other side and not through the gate itself. Currently only people with bookmarks for this purpose can do that. |
Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2008.04.30 12:27:00 -
[19]
Originally by: Luso
Originally by: Commander 598 Here's an idea: Being able to select a point on the system map and warp to that. Think of it as like warping to a bookmark, wherever you might have one, without actually making or having a bookmark. Free is sort of the wrong word for this...but it would be a much greater form of freedom.
I think this would work rather well if/when local gets nerfed and we're [presumably] reduced to an "active" scanner with only a few AU of range, warp to within your ship's scan range of an object. I'm sure it would be nice for those concerned about getting ganked if they can have a pseudosafespot ready to warp to in an instant.
That was possible in Castor (2004), CCP removed that possibility.
Can you tell us more about why they removed it and how players used it (100% avoiding flights and such?)? |
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